The endgame grind, perceived or reality?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I've gotta ask, have you raided in WoW? Compared to the Incarnate Trials it's like a homework assignment. 4-6 nights a week, 3-8 hours a night? For the CHANCE at getting one piece of reward equipment off of... 8 bosses max, if your guild is that good?
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Successful completion of an Incarnate trial gives you a chance at a rare component. If you get lucky and get one, you'll only have to do it like 10 times. If you don't get lucky, you'll have to do it 30 times.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
This. Is. Not. WoW. We do not care what WoW does. Nobody cares if our endgame is less grindy than WoW's. I care that it's grindier than this game has ever been thus far.
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I'm thankful this game isn't as grindy as WoW and used it as an example of what the devs COULD do with the new systems/trials. I would much rather have an hour of BAF than a week of Ulduar. I will be thankful for how FAST this system is compared to other games in this market.
I'm allowed to do that. I don't need your permission.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Back off. Seriously. This is the internet and you're not about to intimidate me or make me change my opinion.
I'm thankful this game isn't as grindy as WoW and used it as an example of what the devs COULD do with the new systems/trials. I would much rather have an hour of BAF than a week of Ulduar. I will be thankful for how FAST this system is compared to other games in this market. I'm allowed to do that. I don't need your permission. |
Brawling Cactus from a distant planet.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'll wait and see it, then. But I repeat, if the trials at MAX take an hour, then I can manage that. If they took a week to complete I'd probably be a little more ornery.
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The game up until now has encouraged making alts, why has it changed so suddenly?
Brawling Cactus from a distant planet.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
@Golden Girl
City of Heroes comics and artwork
That's an hour per day/week/playtime per character you are trying to progress.
The game up until now has encouraged making alts, why has it changed so suddenly? |
Is a system you can't breeze through with 20 alts the same thing as discouraging their creation? I don't buy that.
I'm not sure at all that the game is discouraging alts. If adding something extra to do at 50 is discouraging them, then the only encouragement was the lack of progression once you did hit 50.
Is a system you can't breeze through with 20 alts the same thing as discouraging their creation? I don't buy that. |
More that to progress Character X I must play as him, different to the IO system where I could transfer inf/recipes/IO's over to him.
So to progress I need to spend an hour on this character, fair enough, but oops the piece I needed didn't drop today, despite a successful run, I'll need to spend another half hour - two hours on this character tomorrow, despite my other 35 alts.
Brawling Cactus from a distant planet.
I want to clarify something here. I used "get my money's worth" as common point for discussion. Few people come to CoH to just pay out and get nothing back, right? If you are one of those people, congrats.
I think the biggest question on this discussion is the level of investment that is required to be a part of this community now and in the future with the new stuff. Some feel it is grinding content with no end and other like the grind(MajorPrankster). The level of investment just 5 months ago was different than it is now. So we discuss this and the indirect issues. People voice their opinions and everyone takes away what they want. |
More that to progress Character X I must play as him, different to the IO system where I could transfer inf/recipes/IO's over to him.
So to progress I need to spend an hour on this character, fair enough, but oops the piece I needed didn't drop today, despite a successful run, I'll need to spend another half hour - two hours on this character tomorrow, despite my other 35 alts. |
That doesn't apply to this situation at all (and good lord is that analogy morbid).
Try this: I'm glad I'm only trimming one shrub and not cutting down six trees. And to cut down the trees I first need to fell one with an axe. After that, I get a saw. I have to use the saw to fell two trees, and then I get a chainsaw to fell the final three. That's what it's like to compare CoX's trials to WoW's raiding. |
And the example was meant to be tongue-in-cheek. No actual puppies or grandmothers are in danger.
I'm sorry Sam, but the Incarnate system is something to do with 50s. Probably not for YOU to do, but that is a choice, and really, you don't play the same game many other players do. You solo most of the time. You don't really touch inventions. You go out of your way to not repeat things. At one time that may have been a typical experience, but I would wager a good amount of money it is not any longer.
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And four Trials aren't the answer, either. Two Trials, Four Trials, Six Trials... These do not represent enough of a content mass to avoid turning the game into a grind, because TFs, Trials and Raids are not main content body material. They are supplementary material. They are something to do BESIDES normal content, something which is harder, grander and more rewarding than normal content. But a game system which only ever has raids will be a grind pretty much by definition.
Let me paint a picture for you:
I come home 2PM my time, 4AM "American time." I decide I want to make Samuel Tow an Incarnate, so I run the Ramiel arc with him. It takes me an hour, give or take, so it's now 5AM and I want to start working on my Incarnate powers. What are my options?
TFs? None are forming right at that very moment, and probably won't be for another couple of hours.
Scanner missions? No, those were a grind the moment they came out, and Samuel Tow has run most of them anyway.
Tip missions? Not a bad idea per se, but there really are only around 10 of those in the 40-50 range, and I doubt these would give me many Shards.
Shadow Shard, Borea or Marcus Valerius missions? Samuel Tow has done all of Marcus', like, five recurring missions, every repeatable mission in the Shadow Shard multiple times and done many of Borea's missions, to the point where what's left won't account for much progress.
So I have my Incarnate slot, but my question remains as it always has been: Now what? What do I do now? I ran out of content with Sam, that's why I haven't played him in years. There's nothing left for him to do, other than grind repeatable missions. What does the Incarnate system offer him that he couldn't do before? Tin Mage and Apex, I suppose, but even if I chose to run those, THEN WHAT? It's not like they constitute all that much content, or indeed all that much progress. That's IF I find one forming, and am not, instead, left with a game with nothing to do in it.
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Technically speaking, the Incarnate system does indeed give our 50s something new to do. My complaint is that what it gives is very, very little. I know people have justifications for why they want to run the same two Trials over and over again. I'm the same way with some games. I've replayed the same damb campaigns in L4D2 quite a few times now. But even then I got bored of that after about the tenth time going through all of them, once I learned where everything spawned. What helped me not drop the game like a hot potato was the massive amount of good custom campaigns I've found online, which just about tripled the content mass of that game, to a point where it just doesn't feel like I'm replaying the same things over and over and over again. I have enough breadth of content that I can diversify. I can let things I've played too much sit idle for a while while I play other things, so that they feel fresh by the time I go back to them.
That's why I talk about volume of content. Sure, after seven years, we all know where everything is and what everyone says, but as it stands right now, the pre-50 game on both sides has enough content to where you can take different routes and avoid doing the same missions too often. In fact, I haven't done the low-level hero game in... A few months now. Probably not since 2010. I know the low-level hero game by heart, but it will still feel fresh next time I go back to it, because it's simply been a while.
If I get bored of the hero game, I can play villains. If I get bored of the villain game, too, I play Praetorians. By the time I'm bored of that, as well, I've usually forgotten about the hero game and I can go back to that, and cycle through them one more time. But heroes, villains and Praetorians all have the same end game, and don't have much content to it, anyway. If I get bored of Lambda Sector and the BAF, then what? Zilch, because that's all there is. I don't even have the illusion of variety that exists in the rest of the game, much less real, actual variety.
The Incarnate system NEEDS more content. And I'm not sure it was ever in the plans to supply it with that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm not sure what I can tell you, Sam, beyond "the Devs are not capable of making new story content faster than you can get bored of it".
Character index
Apologies if this has been said before, I kinda skim read this thread, but found it interesting enough to post my pov.
I have two conflicting feelings on the end game Incarnate stuff. I'm intrigued to see how it plays out.
Firstly, I'm REALLY enjoying it. I love the fact I've got something new to do with my 50's, and it has given me added impetus to log in the toons I created and leveled to 50 four, five or six years ago. It's like going out with an old friend, you may not have played them in a while, but it's instantly familiar. It's really given my Tank especially a new lease of life.
It's also been spectacularly good from my POV in bringing out the social aspect of the game. I'm in the Echelon SG and we've always been a nice friendly group of guys and gals who run regular events throughout the week, but since the Incarnates and the weekly Strike Targets that seems to have stepped up. There's always something going on now for you to join in with.
And as my main draw to this game has always been the social aspect I'm finding it to be a big boon. And the more content they push in this direction the better.
However.
I also worry about the grind, and some of the things I'm hearing.
The other joy of playing CoX for me has always been the speed, the pick-up-and-playability and the fact that these two things encourage alting. I've played other MMO's but none of them have inspired me to create upwards of 30 characters. I dabbled in WoW for a while and managed to create......2.
My concern is that if the path to Incarnatehood is too slow and grindy, I've got to multiply that pain by 30 characters. Or I've got to pick and choose which toons I take the Incarnate route. And then as I'm trying to grind 30 plus toons to Incarnatehood does that mean I don't have as much time to alt? And if I'm alting alot then that's going to mean my 50's fall behind on the road to Incarnatehood and all the other boys and girls will point and laugh at my lack of power and.......
Well I'm just going to see how it plays out. LOL
But just to stress I am really enjoying the new stuff, and yes currently the content is limited, but I'm assuming that more will come with upcoming issues. Mainly though I'm enjoying the reasons to log old toons in and dust them off and the fact that the number of teams running seems to have benefitted.
Blueside Level 50's.... Knightingale (Def), Rogue Elevenex (Blast), Lady Rogue (Scrap), Mr Infinity (Tank), Miss Infinity (Troller), Knight.Shade (WS), Knight.Bringer (PB)
Redside Level 50's... Colonel Rogue (Brute), Sergeant Domino (Stalk), F411-OUT (Dom)
Next Project: Psiryn Psi/Psi Cor Global Handle is @Knightingale
More that to progress Character X I must play as him, different to the IO system where I could transfer inf/recipes/IO's over to him.
So to progress I need to spend an hour on this character, fair enough, but oops the piece I needed didn't drop today, despite a successful run, I'll need to spend another half hour - two hours on this character tomorrow, despite my other 35 alts. |
You're progressing your character again, and while you're not actually gaining real levels, it works the same way: You have to actually play the character you want to progress. From a storyline perspective it makes sense. The Well is not going to make Super Awesome Guy an Incarnate because Ultra Mega Dude did something impressive. If Super Awesome Guy wants to be an Incarnate, he has to do it himself.
I'm sorry if you got used to being able to farm with one character and send the stuff you got to another, but the game was never intended to work like that. The fact that we could was a side effect of other things. And unless you have 2 accounts, you couldn't level one character while playing another before either.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ummm, leveling that character works the same way. Unless you know of a way you can play one character and transfer that XP to another that I am unaware of?
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Level pact.
Swap character, team with your level pacted partner?
Brawling Cactus from a distant planet.
I'm not sure what I can tell you, Sam, beyond "the Devs are not capable of making new story content faster than you can get bored of it".
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This has always been the cornerstone argument I've had against end game - because it disregards all previous content and includes a new "range" of content where only newely-developed such applies. This is as extreme case of shooting yourself in the foot as I can imagine, just about, because I'm well aware that the developers can't produce content faster than players can consume it. This reason alone is why I prefer my games to end with an end, rather than a slow, painful decline into boredom and grind. You CANNOT stretch a game into infinity. It is not possible. The best you can do is mire your players in repetition and lack of progress and hope they don't mind, which is exactly what we're seeing here, and part of what I don't like.
If something has to end - and all good things must come to an end - then I prefer this to happen on a high note. "You have achieved everything you hoped to achieve. Congratulations!" as opposed to "You no longer have the stomach to continue and must now give up." This isn't restricted to just games, either. I prefer movie franchises and TV series that end over those which drag on for years and year. Once upon a time, I was a rabid fan of Naruto. Up until about episode 100 or thereabout. Then the show died and its rotting carcass has been dragging for over 300 episodes since, and its uglier and uglier with each passing instalment.
Of course, this doesn't loop back into the problem of giving us things to do at level 50. By its very nature of end game, we're not going anywhere, so those who want to play their 50s perpetually will indeed be stuck in limbo. But I've always seen this limbo as acceptable, as it was what you did after the end, after your adventure is over. I can stand having repetitive content, or running out of content after I've received closure on a game. Once I've beat it, I feel no compulsion to hunt down all the achievements after the end. But the Incarnate system now moves the goal posts. The game is no longer over. There's an entire second game tacked onto the end. Suddenly, my feeling of closure is gone, and the acceptably repetitive post-credits gameplay is now judged much less unacceptably-repetitive, because the credits will instead play ten "level" later than normal.
And so I'm left with the choice of entirely ignoring the system like it never existed, or engaging in the game's single most deliberate time sink and single most obvious recycling of developer resources. Four Incarnate slots and their assortment of tiered powers all tied to just two Trials is just... Bad. I understand they can't do more. I'm not that big of a fool. But I remain unconvinced they expressly needed to go down this route to begin with, especially since it should have been clear to everyone involved that it could not be done right.
But then I guess that deliberate time sinks that try to stretch less content over more time are a staple of MMO design. Call me conservative, but I preferred the old system of more content to less reward.
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I'm not saying that the Incarnate system is evil, or that the rest of the game is GRRRATE! Far from it. But it isn't until Incarnates that the time sinks really start to show. That's all I'm saying. At no time before are you asked to repeat the same one task over and over again unless you choose to ignore the other options you are given.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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*edit*
I'm not saying that the Incarnate system is evil, or that the rest of the game is GRRRATE! Far from it. But it isn't until Incarnates that the time sinks really start to show. That's all I'm saying. At no time before are you asked to repeat the same one task over and over again unless you choose to ignore the other options you are given. |
If you feel like you must do it or the game isn't "complete", I can understand that. But that mentality is self-imposed and not something you are required to do to enjoy the game.
Previously, you were being asked to either repeat the same tasks over and over again, or quit playing that character.
The difference between them is we had 7 years worth of tasks to repeat, so it didn't feel so repetitive. They just can't give us as much variety in the new stuff all at once. It is the same two tasks because that's all they have finished thus far.
Personally, I'm willing to be patient and see what happens in the future. If it goes like I'm anticipating and they add a significant amount of stuff to do with Incarnate characters, I'll be happy with it. If we end up with 4 trials and never get anything else, I may start looking at it more like you are.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The Incarnate system is still optional though. You can play as much or as little as you choose, or ignore it completely, and you still have all the other options that were available to you before it's existence.
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1. People who were asking for more things to do at level 50.
and
2. People who wanted more ways to progress their characters.
Group number two should find most everything they need in the Incarnate system, while group number one will find very little. This is a system of rewards, not content, which is what my disappointment centres on.
Personally, I'm willing to be patient and see what happens in the future. If it goes like I'm anticipating and they add a significant amount of stuff to do with Incarnate characters, I'll be happy with it. If we end up with 4 trials and never get anything else, I may start looking at it more like you are. |
It's very likely unreasonable for me to say this, largely due to opportunity cost, time tables, investments and so forth, but I'd have preferred to see Going Rogue released as an "expansionalone" like City of Villains, complete with at least most of a levelling experience AND a chunk of Incarnate content. I'd have paid AAA title prices for that without a second thought. $60? Absolutely! As it stands, it's a bit... Light. And not only is it light, but the rest of the game is currently largely on hold while the developers work on Incarnate content. It's already been how many Issues? I18, I19, I20 now... I thought forming a separate development team which would work on Incarnates and Incarnates only was so that the rest of the game didn't have to suffer for the end game.
But, eh, we have what we have. I'm not going anywhere yet, I just have more to grumble about. I20 does nothing for me, but I eagerly await the Vanguard pack, which will see me reroll no less than two Blasters in their 40s (into what, I haven't yet decided) and update at least one Scrapper in her 40s to Vanguard weapons, as well as probably finally get me to make that technolion I've been meaning to. So it's not like I have nothing left to make, or indeed nothing left to do. It's just nothing left at 50, and Samuel Tow remains uninteresting to me for lack of things to do.
Sam's been 50 since January of 2005. Even if I don't tend to play my 50s much, it's been six years since then, so what little I've played him from time to time has still seen him run through everything at level 50 at least once. All he has left now is scanners, tips and repeatable missions. Well, and TFs, but I don't tend to have the patience to wait for those to form unless I have something else interesting to do in the meantime, which Sam no longer does, and I'm sure as hell not going to put those together or lead them. It's work, and it's work I suck at, to boot. I got tired of gathering people together just so we could fail and waste everybody's time.
Really, I'd just preferred to see more things to do, not more reasons to repeat what I've already done. After a while, it just starts feeling like these rewards are compensation for not having fun.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Of course, this doesn't loop back into the problem of giving us things to do at level 50. By its very nature of end game, we're not going anywhere, so those who want to play their 50s perpetually will indeed be stuck in limbo. But I've always seen this limbo as acceptable, as it was what you did after the end, after your adventure is over. I can stand having repetitive content, or running out of content after I've received closure on a game. Once I've beat it, I feel no compulsion to hunt down all the achievements after the end. But the Incarnate system now moves the goal posts. The game is no longer over. There's an entire second game tacked onto the end. Suddenly, my feeling of closure is gone, and the acceptably repetitive post-credits gameplay is now judged much less unacceptably-repetitive, because the credits will instead play ten "level" later than normal.
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Character index
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No to mention that even the longest trials are like an hour long due to the time constraints. Even if you fail you get progression towards the slots, and threads.
I was fine with the way the alpha slots worked.
"Oh I need this, I'll run that"
But having it so I can complete a task force and not get the reward I want from it is bull ****.
Keep than random reward **** in WoW please!
Brawling Cactus from a distant planet.