What I think of this game so far...


AlienOne

 

Posted

Welcome As most have said already, it is the community which is the biggest factor in keeping me in this game.
So many times have i logged in to level a character but ended up spending most of the time just chatting away on the various global channels.

That being said, this game has to have one of the easiest and most simple methods of communications between players i have ever seen.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Originally Posted by Tenzhi View Post
Ditto. I've played numerous other MMOGs and this is the only one that has kept my sub for a significant length of time.

And of all of them, it has the best community IMO - sure, I get dogpiled for some of my viewpoints from time to time, but compared to other communities it's a far less vicious dogpiling.
I think it's less vicious because most of us don't take disagreements personally. Sure we may be in an argument with each other in one thread but in another we can be the staunchest supporters.


 

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Well, speaking from the viewpoint of someone who has been here from beta and tried many other MMO's (this was my first) it is the only one that I won't allow my subscription lapse for.

The game has change alot over the years, but the one constant has been quality players and quality content. Sure the road hasn't always been smooth but like the heros we play. many have weathered through the good times and the not so good times, and were stronger for it.

I love to see new players enjoying the game for the first time, and it is a testiment to the quality of the game that it is still getting new subscribers after 7 years. Thats staying power.


Be a hero!!

 

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Originally Posted by Irish Fury View Post
CoH is my first and only MMO, so I suppose I am pretty spoiled.
Same; the day this game closes down is the day I stop playing MMOs.

What keeps me here is the variety of characters and looks I can generate, have generated and will probably continue to generate. I already have too many toons to really ever play up as far as I might and I keep coming up with more. Someone please help me. But anyway, this means I don't feel like I'm playing the same generic sort of character ("Sword, shield, armor - ready to go!") every freakin' time, even if this is my fourth stalker or something. So it feels like a different game all the time.

Really, I like the way we get to inject our own creativity (as described above), which is also why I'm big on the AE despite its rep and problems.


 

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Preaching to the choir a bit, but this is what I wrote about it back in 2007 on mmorpg.com (clearly not taking into account the advances since then)....

Warning 1: this is a long post
Warning 2: I am biased in favor of CoX but I will try to be as fair as possible.


I think City of Heroes and City of Villains, collectively known as CoX, is the best mmo on the market (although it comes with all the trappings of the mmo genre as well.)
  • It still has the best customization of character appearance going, breaking down the body into multiple parts that can be mixed and matched with an ever-increasing number of models and 180 colors (as well as color patterns). Your toon is recognizable. By default, for each character you are given 4 costume slots, with the possibility of adding a fifth from a Halloween event. You can create totally different costumes as well as change an existing one at the tailor, the only exceptions being that you can't change the model type (male/female/HUGE) or the height. Lastly, if you join a supergroup and enter supergroup mode, your character can customize how the supergroup colors appear on your costume. There is no problem of running into 30 people who look just like you...
  • It has 12 different classes (Hero: Tanker, scrapper, blaster, controller, defender, peacebringer, warshade; Villain: Mastermind, dominator, stalker, corruptor, brute). Each class breaks down into a group of 5-6 primary power sets and 5-6 secondary sets making for a ridiculous number of combinations alone. Couple this with the fact that you can further customize your powers from up to 4 different power pools that each contain 4 different powers and lastly an epic power pool with 4 different powers. Does this sound like there isn't that much diversity? Unless you hit upon the truest of min/maxer, you won't often see similar builds and even then....
Character creation: http://youtube.com/watch?v=_Ds0MlN2l2Y
  • Powers are further customized with Enhancement slots, upwards of 6 of them, that can affect damage output, knockback, hold duration, recharge time, etc. With the 9th (nineth!) free issue, inventions were implemented into the game. Inventions, among other things, combine different power enhancements (like accuracy and damage) into a single slot. Furthermore, like other games, you can have sets of enhancements that bestow additional benefits as you acquire more of them.
  • I say this again and again -- combat in CoX is arguably the best, fastest and most epic in an mmo, short of not being a first person shooter. There is no attack queue, you are absolutely active and engaged. There is collision detection for all objects -- tanks really do tank and prevent melee mobs from breaking through the lines, going straight for the squishies. There is a Z-access: In addition to multi-level battles, air battles are not only possible but the norm. As a hero, your toon is designed to be able to take on roughly 3 even-conned mobs....meaning groups battles can entail 25+ mobs at once. Of course, where's the challenge of that you ask? Well, aside from mass numbers, those thugs have lieutenants and bosses ordering them around... they're stronger and quite capable. Of course, we shouldn't forget the Villains, Arch Villains and Giant Monsters (the lattermost usually takes a raid-size group of players to take down.) For example (http://youtube.com/watch?v=xFpNMZde-mE)
  • The AI in the game is pretty decent. Someone (Anofayle?) had a great post on it but to summarize. At the lowest levels, you'll see thugs basically switch between ranged and melee attacks and occasionally flee. Bosses will start using status effects. Eventually, as early as the mid-teens, you'll encounter mobs like the Tsoo sorcerer who ninja heals his comrades. And then later on you see Sky Raider engineers plunking down shield generators to protect his comrades while duking it out.
  • Although you can effectively solo any class based on its own capabilities, CoX shines as a group game. Everybody has a job -- crowd control, pets, buffers, tankers, damage dealers. When players come together, synergies naturally come about (unless you have a few weenies in the group -- can't stop that after all....) Need another perk? Perhaps it's the hero mentality, but the community is among the nicest out there and pick up groups (PUG) are EXCEPTIONALLY easy to find. Given the powerset diversity, there's also no formula to a group. Largely any combination can be plugged in (although 8 controllers in a group might be slow going...)
  • CoX may have been the first to address the problem of outleveling your friends. They implemented a sidekick/exemplar system that allows 2 players to pair up, either boosting the existing powers of a lowbie up to his friend's level or reducing the character level of a player back down to his lowbie friend's level. This sytem allows xp to be doled out reasonably well and everyone can still participate.
  • Because of how easy it is to get a PUG, the game is casual friendly. There is raid content at the end, namely the Hamidon encounter but issue 10 also implemented zone-wide conflicts in the form of Rikti alien invasions and the Rikti crash-site encounter. There are also a few dedicated PvP zones including Recluse's Victory whose graphics change as control changes hands between villains and heroes. Otherwise, the game is storyline driven with several missions per story arc per level as well ad-hoc, randomly generated missions (from police scanners and newspapers for heroes and villains respectively.)
  • Because it's the superhero genre set in the modern day, it can pull in any storyline without breaking continuity. We have purse snatchers, cultists, mobsters, mad scientists, aliens, supernatural beings, mutants, ninjas and ghost pirates all looking for a piece of the action in Paragon City.
  • Techologically-speaking, the game is fairly sophisticated with very nice graphics (not photo realistic though), excellent sound and music as well as physics rendering (regardless if you have a Phys-X card, software can render everything ifyou have the cpu.)
  • The game is heavily supported by the developers and they do interact with community. Cryptic Studios has opted to release roughly 3 free issues/updates per year (this is year 3.25, free issue #10 released 2 weeks ago) rather than go the expansion route, with the exception of the City of Villains game. And these aren't piddly little updates -- Epic character classes have been introduced, new powersets implemented, inventions and the consignment house have been released, new zones and revamps of old zones to keep them fresh as well as new costume parts, bug updates, etc.
So, what's the down side to all of this goodness? Well....
  • the biggest complaint against CoX is that it is repetitive and grindy. So far as gameplay goes, you can attribute that to any MMO out there -- I think it's a matter of how well you can immerse yourself into any game. There are simply a set number of mission types: patrols, kill x, defeat this mob, retrieve this, talk to him, escort so and so -- every game has them but I think the comic-book fan wants a bit more. if you play 5 hours a day, every day, you will burn out the game. Honestly, I don't see how anyone can do that. I myself took what equaled a 21 month break (II'm an 18 month veteran, the 39 month veteran reward just came out so...) to follow my friends to wow but came back to CoX in November and have thoroughly enjoyed myself since. One last note about repetition is that even though most missions in CoX are instanced, the diversity of maps is quite lacking, particularly cave and warehouse maps. New maps get slipped in with updates but it's noticeable still.
  • the second biggest complaint is that PvP hasn't lived up to expectations (Vajuras has posted about this quite a bit). PvP was first introduced with Arena battles as the game was heroes only initially. With the release of CoV, there are 4 dedicated zones for pvp. Supergroup raids don't really happen that often. Many of the old-timers blame the implementation of PvP (even with arenas) for the nerf bat that has been taken to some of the classes.
  • CoX lacks end game content. With the exception of the Hamidon encounter, now the Rikti Warzone, some PvP in Recluse's Victory and a few Task Force missions, there isn't much there unlike WoW has chains of Raid Level content. Here I think, CoX is more about the journey than the end. There are multiple story arcs that you can't necessarily see with just one toon and the diversity of skillsets (and character design) lend itself to making multiple alts. It's not a long-term solution for Hard core players and Achievers but it's a very statisying one for explorers and casual types.
  • Many people left after the issue that included "enhancement diversification". Essentially the developers implemented diminishing returns on enhancements if you slot more than 3 of the same type in a power. You still get a benefit, it's simply not a straight-line calculation any more. Many people put this on par with the Star Wars galaxies NGE in terms of radical change to a game and the way the developers thrust it onto the community. If you came in after the fact, you would never know about it and with the Invention system, it is totally mitigated but some of the old-timers still complain that this happened to the game mechanics and the community.
** begin edit**
  • Lastly, some people need loot and the feeling that their character evolves. Enhancements for powers have always dropped but that wasn't deemed enough. With issue 9, salvage drops to create invention enhancements as well as costume parts that otherwise inaccessible. As mentioned earlier, you can change the look of your hero/villain at any time by visiting the tailor but it won't happen because of direct accomplishment. Furthermore, some people need to get the Sword of Slaying that is popular at the moment or else purchase fireball 4 after fireball 1, fireball 2, and fireball 3. In CoX, as you acquire powers, they scale up in effectiveness as you level and use enhancements rather than simply get replaced -- that was the design decision made on how your character evolves in the game.
**end edit**
But that's it, like anything else, you take the bad with the good --For me, I think the good far, far outweighs any of the bad and people looking for a new game ought to give it a try if the genre appeals to them. CoX runs with a population somewhere around 150,000 yet (even with fanbois padding vanguard and lotro) both CoH and CoV remain in the top 5 games ranking list here at mmorpg.com. It doesn't aspire to WoW numbers; it's a niche game that won't appeal to everyone but it's made many people very happy, even for brief spells. Aside from the dedicated masses like myself, even the people who leave say that for the 1-6 months they played, it was great. Considering the game has a free trial and can be purchased on the cheap (including your first month free), you would be hard pressed to say you did not get value for your time and money.
Most of it holds true, except now in 2011 we've got Paragon doing development, more story arcs, a few more powersets, a few more maps, super-sidekicking, and, most importantly, end game content. It's a bit humorous that I was so gung-ho about 9 issues....anyway, I'm still quite happy with the game!


@Texarkana
@Thexder

 

Posted

I'm surprised no one has mentioned it but The Mentor Project and the "N P C" channel is still alive and well and always looking for New people to help.


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

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I have been a gamer of CoH since closed beta. I have taken breaks from CoH at various points because the PvP in it has never been satisfying for me but I always end up coming back because it has something no other game has. I don't know how to put that into words, really, it's just... the whole thing. The whole is greater than the sum of its parts. It's the in-game support, it's the support team on the internet, it's the developers, it's the other players, it's the feeling of being a part of something in the game, it's... just great.

While I am still very disappointed in the PvP part of the game I can satisfy that part of my gaming habits elsewhere. I can't satisfy that part of me that craves that unique CoH feeling anywhere else in any other game. There's something special about this game.


 

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Quote:
Originally Posted by Texarkana View Post
CoX lacks end game content. With the exception of the Hamidon encounter, now the Rikti Warzone, some PvP in Recluse's Victory and a few Task Force missions, there isn't much there unlike WoW has chains of Raid Level content. Here I think, CoX is more about the journey than the end. There are multiple story arcs that you can't necessarily see with just one toon and the diversity of skillsets (and character design) lend itself to making multiple alts. It's not a long-term solution for Hard core players and Achievers but it's a very statisying one for explorers and casual types.
Apologies for misunderstanding.

Still, I want to update this information somewhat. The last few Issues have been about not a whole lot more than end game, introducing the Incarnate system's first slot and four more to come with I20, as well as the Tin Mage and Apex TFs, the Weekly Strike Target, and very soon the Behavioural Adjustment Facility and Lambda Sector Trials, with an entire new tech for auto-teaming coming with them (though only FOR them at the moment).

We should have plenty of endgame in the near future.

---

Other than that, welcome to the game. My suggestion would be to find your niche first and foremost, then expand from there. City of Heroes is a VERY expansive game, and trying to take it all in at once can be daunting and disheartening. It's not too much to learn, however, and people are generally willing to help teach you.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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You seem to have overlooked the first line where Texarkana wrote:

Quote:
this is what I wrote about it back in 2007 on mmorpg.com (clearly not taking into account the advances since then)....


 

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Originally Posted by Slugbug View Post
You seem to have overlooked the first line where Texarkana wrote:
I did. My apologies. I'll rectify the above post.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Desi_Nova View Post
I'm surprised no one has mentioned it but The Mentor Project and the "N P C" channel is still alive and well and always looking for New people to help.
Here is a Link to the Mentor Project thread by the way.

My favorite thing about this game has to be customization. Both with costumes and with stats via the invention system. Also I like how a player's skill with the game counts for a lot more than their specific powers (usually ). I can exclusively focus on sets that improve my SR scrapper's run speed so she has passive superspeed and still carry my own weight on a team, even though I've "nerfed" myself by specializing in a stat that doesn't help combat at all.

Edit: Oh yeah, the community is great too, and all that... >.>