Blazing aura: What Im missing?
If you don't like it, don't use it. It's good damage over time and a good way to soften up enemy groups so you can single target them down faster but not if it annoys you.
Have you tried recoloring it to dark black/dark black? It's barely noticeable if you do (the costume builder display for black/black is much worse than it actually is in play)... very easy to tune out/lose against the other effects on the screen.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Like most damage auras, it IS a great power - you basically get AoE damage for single target endurance. So in that sense, it's a great endurance saver, your most endurance-efficient way of doing damage. On the other hand, anything that speeds up your damage dealing will also speed up your endurance drain, and if you leave it on outside of fights it will lengthen your recovery time.
With something mostly single target like Martial Arts, a significant portion of your overall damage is probably coming from the aura. Spawns will go down more slowly without it, possibly noticeably so if you're sensitive to that.
I hate the FX too. As TheBruteSquat suggests, I turned it black/black. I still think it's pretty obvious, but it eventually fades from consciousness. My MA/Fire is "Dead Black", though, so black is appropriate. Not sure how appropriate it is for your character.
I wouldn't skip it, but you can of course. This game isn't so hard that you have to pick all the right powers and use them all in the right way. If you hate it enough, chances are you'll notice the lack of annoying pulsing effect more than you notice the lack of ticks of AoE damage.
If you keep it, for slotting, think of it as an attack instead of a toggle. Just slot it like any other attack, except that you don't need recharge. So with SOs, I'd probably go one accuracy, two endurance and three damage. In an IO build, I'd slot it with an attack set, whatever seemed appropriate for the build.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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I like glad pbaoe's for the kb prot, or erad's for e/ne def + e/d/a triple, when doing IO's. Proc's are kind of spotty.
Wasn;t it calculated a little while back that Blazing aura is the best AoE in the game in terms of dmg done over time, endurance, etc?
I wouldnt skip it on a dude with little aoe
The thing I dislike the most about this power is the animation as well. The pulsing is annoying. If it was more like a continuous venting of flames, sorta how like Lightning Field is a continuous flow of electricity, it would be way better.
I personally always recommend a full set of Multistrikes in damage aura's. The set bonuses are nice, and unlike most AOE sets you get maximum end reduction.
Using Multistrikes makes it much less painful to 'set it and forget it'.
And as people have mentioned: Aura's do a LOT of damage.
Wasn;t it calculated a little while back that Blazing aura is the best AoE in the game in terms of dmg done over time, endurance, etc?
I wouldnt skip it on a dude with little aoe |
- Blazing Aura @ 50 - 9.18 fire damage
- Lightning Field @ 50 - 8.34 energy damage
- Death Shroud @ 50 - 8.34 neg energy damage
- Blazing Aura @ 50 - 9.79
- Lightning Field @ 50 - 8.90
- Death Shroud @ 50 - 8.90
- Blazing Aura @ 50 - 13.76
- Lightning Field @ 50 - 12.51
- Death Shroud @ 50 - 12.51
So yes, Blazing Aura does do more damage compared to other attacks. Granted it's not a high amount of damage, but it is still significant.
Now, as to the Op's question, I guess I don't understand the reason behind the expressed problem. What I mean is that Fire Armor is Fire Armor. It has a unique look. It has unique powers. If you don't like that look, if you don't like those powers, don't play the set, or don't take that power.
Blazing Fire is what it is. It is Fire Armor's constant damage pbaoe.
Can you get away without taking it? Sure. With a high enough base recharge you can probably have [burn] up often enough that you might not miss the damage Blazing Aura power at all. With a decent recharge you can probably also pull off Eagle's Claw and Dragon's Tail as well and not really skip a beat on overall AOE damage.
Of course you'll also be missing the micro-threat generation that helps to pull enemies around you in order to make powers like Burn and Dragon's Tail effective.
If that's a trade-off you want to make, that's up to you.
Now, as to whether or not proccing a power out is good advice... well. That depends on person to person. Somebody else did the calculations a while ago (and I can't find the post now) and determined that the available chance for procs in the attack PBAOE's would, just based on the procs activating and hitting their chances, deliver less damage than simply slotting the PBOAE for damage.
I tried making a DM/FA brute, but I really don't like the animation.
Now, as to whether or not proccing a power out is good advice... well. That depends on person to person. Somebody else did the calculations a while ago (and I can't find the post now) and determined that the available chance for procs in the attack PBAOE's would, just based on the procs activating and hitting their chances, deliver less damage than simply slotting the PBOAE for damage.
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Procs only have a chance to fire every 10 seconds.
The Armageddon proc would on average do 33% * 107.09 = 35.3397 damage every 10 seconds, or 3.53397 DPS.
A regular proc would on average do 20% * 71.75 / 10 = 1.435 DPS.
With no ED, a straight damage SO does 33.3% * 13.76 = 4.58208 damage every 2 seconds, or 2.29104 DPS.
At the ED cap, a straight damage SO does 15% of that, or 0.343656 DPS.
Mids is disagreeing with my numbers, though. It's saying that the proc damage DPS I calculated is per tick, not per second (twice per tick). I think it's wrong though? Or does it tick every second? It's every other second right?
So while I'd probably put the Armageddon proc and set elsewhere, it does appear to do more damage than a straight damage SO. But the straight damage SO is better than a proc. Assuming I got that right.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Well, let's see...
Procs only have a chance to fire every 10 seconds. The Armageddon proc would on average do 33% * 107.09 = 35.3397 damage every 10 seconds, or 3.53397 DPS. A regular proc would on average do 20% * 71.75 / 10 = 1.435 DPS. With no ED, a straight damage SO does 33.3% * 13.76 = 4.58208 damage every 2 seconds, or 2.29104 DPS. At the ED cap, a straight damage SO does 15% of that, or 0.343656 DPS. Mids is disagreeing with my numbers, though. It's saying that the proc damage DPS I calculated is per tick, not per second (twice per tick). I think it's wrong though? Or does it tick every second? It's every other second right? So while I'd probably put the Armageddon proc and set elsewhere, it does appear to do more damage than a straight damage SO. But the straight damage SO is better than a proc. Assuming I got that right. |
I believe that Proc Damage is based a Second timer and not a tick timer. But I'd have to go poke Black Scorpion to make sure.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yeah, I gotta admit....the *foof* *foof* *foof* of Blazing Aura is kind of annoying. I'd much prefer it if it looked more like Hot Feet or something.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Love the power - not so keen on the animation, but as I usually run with close effects suppressed I can live with that.
Thanks for the comments guys!
I will give it a try, adding more slots and some sets to the power in my next respec.
Having played MA/Fire to 50, I would drop any other power before blazing aura, but to be fair I don't mind the animation.
I got a MA/FA (uncommon combo, I know, but I like it).
I got Blazing aura in my build but:
I dont like the FX...
I dont like the activation animation...
I dont like damage auras usually...
So, in order to keep this power in next respec... How should I slot it?
It is really worth it?
Thank you.