Task Force Suggestions
2. Sound. Voices. |
More importantly it would draw massive attention to the fact that the game has no facial animation.
Besides, I know what the better written characters 'sound' like, and if they did go for voice acting I'm certain some of them would sound... wrong.
3. Ability to skip cutscenes in TFs. |
Too much work for too little return, and having played voiced MMOs I'm quite happy that CoH isn't. Apart from anything else speech in battles is mostly just cues for "Here comes my big attack - DUCK!" |
More importantly it would draw massive attention to the fact that the game has no facial animation. |
If this skips cutscenes for the entire group then absolutely /unsigned. |
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad. |
No.
The last thing I want in this game is the atrocious voice acting of "the other game".
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
A few suggestions for task forces:
1. An idea from GW - lists of top performers for task forces. We currently have a large number of players who do "speed" task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of". |
2. Sound. Voices. "That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad. |
3. Ability to skip cutscenes in TFs. I've seen the cutscenes in ITF and STF a million times. Be nice to have the option to bypass it by pressing ESC. |
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
1: No. Just because you can speed though a TF doesn't mean it's the best run, and doesn't mean it should be glorified.
2: Maybe 5 years ago... but now? It seems too little too late.
3: What Wendy said. It would cause too many problems.
Now voices are out of the question, but I would like more ambient noises.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
1: No. Just because you can speed though a TF doesn't mean it's the best run, and doesn't mean it should be glorified.
2: Maybe 5 years ago... but now? It seems too little too late. 3: What Wendy said. It would cause too many problems. |
2. Ok, by this logic, we should ask for no changes. Now would be a perfect time to bring CoH up to modern MMORPG standards.
3. I gave scenarios how to get around the problems. The user is zoned out until he/she views the cutscene. Hence no issue with being ganked while viewing the cinematic. As to whether the devs could actually code it this way, who knows?
Sorry unsigned here too... the game lags bad enough at times without adding a ton of voices and as DarkGob mentioned what quality actors will be lured to do these voice overs? |
They could go to the acting department of the nearest university ... I'm sure there are plenty of students who would love to have this on their resume.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
1. Shrug, what other statistic would/could you use? Time to completion is a good measure of how quickly you can meet the objectives of each mission.
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2. Ok, by this logic, we should ask for no changes. Now would be a perfect time to bring CoH up to modern MMORPG standards. |
3. I gave scenarios how to get around the problems. The user is zoned out until he/she views the cutscene. Hence no issue with being ganked while viewing the cinematic. As to whether the devs could actually code it this way, who knows? |
I wouldn't. I personally(And you're allowed to disagree) think that a "Top 10" for TF runs is just a bad idea.
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Did I say that? No. That wasn't a blanket statement for all suggestions, but an opinion for this particular suggestion. Also, just because (Insert name of popular new game here) has (Insert various feature) doesn't mean we need that same feature. |
The technology already exists, try standing near a robot vendor in Praetoria and listen for a couple minutes.
Zoned out? As in, no longer in the mission? Or do you mean that they are phased out? What would then stop the mobs you're fighting from getting close to the phased/zoned out person and ganging them the moment the cut scene ends? When it started no mobs were around him/her, and when it ends they could be surrounded, and easily overwhelmed. |
As en example, in the STF, the cutscenes *usually* occur when you're entering an area where there are no mobs. The only exception I can think of is in the ITF, when you see the cutscene in the final mission. You'll occasionaly have a teammate who jumps the gun while you're still fighting - existing issue. I've yet to be ganked when coming out of the cutscene though.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
1. An idea from GW - lists of top performers for task forces.
We currently have a large number of players who do "speed" task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of". |
People who like speed running already share their "best times" amongst themselves anyway. Why would I care what the current best times are when I don't personally care about record-setting speed runs?
2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad. |
Yes I've seen many of the cutscenes a million times myself. But until you can suggest a good way to handle skipping them for the entire team I'm not sure there's really a "solution" to this issue.
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Maybe play with better players? I have never done an MO where that was the case. The friends I do MO stuff with... we all fight..tanks, blasts, defenders etc etc. If I ever got on a MO run and they told me to doorsit... I would politely excuse myself form the TF. You either EARN the MO or you fail.... my 2 cents
And while I have done a few MO runs here again I have seen way too many where the strategy is .. "You 6 guys stay here and DON"T do anything. When we finish up we will teleport you to the end so you can help with the AV." Yeah both of those are so much fun for the majority of the players on any team LETS GLORIFY THAT!
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Maybe play with better players? I have never done an MO where that was the case. The friends I do MO stuff with... we all fight..tanks, blasts, defenders etc etc. If I ever got on a MO run and they told me to doorsit... I would politely excuse myself form the TF. You either EARN the MO or you fail.... my 2 cents
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I realize there are a lot of GOOD people out there leading Mo Runs and I admire there determination but personally the Master Of Requirements just sort of turn me off. 1) no temp powers.. I worked to get those one way or the other.. Vet Powers I earned by continuing to PAY for my account here, Day Jobs I earned by faithfully returning my character to the "Job" site every time i used them and the others? .. I ran missions and defeated countless enemies to earn the right to have them so someone suddenly yanking them away from me is a bit insulting. And 90% of the time I don't use them anyway LOL 2) no deaths.. I've been on teams that did a TF and when it was over we realized that not a single player had dropped and it felt GREAT. Joining a team where the overall feeling is "If I mess up and die we blow this thing!" isn't great .. its stressful and I think the vast majority of the players here come to COX to release Stress and relax not ADD to it. Any time I have been on a MO run I have found myself getting away from my normal play style.. being much more conservative because I personally didnt want to be the one that blew it! I have some horror stories of runs I've been on but I wont list them here. I did have one nice MO run recently when Kahn was the WST. My tank joined a team and we decided to try for a Master of badge.. now the leader was very cool, and this was a PUG, and said if we failed we failed no big deal.. Well I'd already done a couple runs with my Tank and knew I could pound on Reichmann all day without him hurting me so I played my normal style and things went great. We got to the final mission and had just taken out the last of Reichmann's AVs ( I think it was Countess Crey) when one of the Squishier team members got a little too close as Reichmann delivered one of those Lightning bolt attacks of his and POOF the MO was gone.. about one minute later so was Reichmann and no one cared one way or the other.
The main thing here is just what justifies anything being TOP FIVE? the OP wants to use time and glorify Speed Runs.. Well I joined an ALL VEAT ITF a while back and we did a kill all. With 8 VEATS stacking defenses and improving accuracy nothing could touch us and everything dropped that got in our path. About the only thing we didn't do was climb the stone walls in mission three and take out the Cimeroran Traitors up there. When Romulus fell we had completes the TF in 50 minutes.. No deaths and we stuck around afterwards to clear towers, walls etc.. I left with 11 shards, my Salvage, Recipes, and enhancement trays full (including a purple recipe I got 400 million out of at Wentworth). Now I have heard of SPEED RUNS finishing in 15, 16 ?? whatever minutes. YEAH your fast.. but how much richer are you? Did you get X number of Purple drops? How many shards did everyone get (since this has become a pretty big issue lately)? See my point? I am not saying there is anything wrong with Speed Runs or MO Runs but aside from a FEW people's opinion that THAT is some sort of standard all TFs should be judged by how is getting done fast any better than getting done SLOW but finishing with a TON more stuff?
No matter what sort of standard that is applied it will upset SOMEONE so lets just NOT have a TOP FIVE list and keep everyone from finding another reason to *****, gripe and moan at one another here and in game.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
The main thing here is just what justifies anything being TOP FIVE? the OP wants to use time and glorify Speed Runs.. Well I joined an ALL VEAT ITF a while back and we did a kill all. With 8 VEATS stacking defenses and improving accuracy nothing could touch us and everything dropped that got in our path. About the only thing we didn't do was climb the stone walls in mission three and take out the Cimeroran Traitors up there. When Romulus fell we had completes the TF in 50 minutes.. No deaths and we stuck around afterwards to clear towers, walls etc.. I left with 11 shards, my Salvage, Recipes, and enhancement trays full (including a purple recipe I got 400 million out of at Wentworth). Now I have heard of SPEED RUNS finishing in 15, 16 ?? whatever minutes. YEAH your fast.. but how much richer are you? Did you get X number of Purple drops? How many shards did everyone get (since this has become a pretty big issue lately)? See my point? I am not saying there is anything wrong with Speed Runs or MO Runs but aside from a FEW people's opinion that THAT is some sort of standard all TFs should be judged by how is getting done fast any better than getting done SLOW but finishing with a TON more stuff?
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Plus, I actually like to play the game for it's own sake. Like someone else said on these boards not too long ago, "I'm just here to kill s***". If I only wanted to make a bunch of numbers go up real quick, I could always just play Progress Quest.
I like the cutscenes. I always get a smile out of Arbiter Sands and his cup of coffee on the STF. Please don't alter them.
massive wall of text complaining about no temps and no deaths on Master runs
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2. Yes, the "no deaths" stipulation does put an unwanted pressure on the whole thing, which I suspect is why the Master runs for Apex and Tin Mage have different requirements (that and because of how often people die on those TFs). The Master runs for the BAF and Lambda Sector trials next issue will work similarly to those, so I suspect old style Master Runs will remain a thing of the past as far as future badges goes.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
What would be nice here is to give people the option to vote. Have a little message down the bottom of the screen saying "Hit ESC to vote for skipping this cut scene." Maybe display a counter "3 of 8 teammates have voted to skip." If everyone on the team votes to skip it, the cutscene ends. If there's someone on the team who's never seen it, or wants to watch it again for whatever reason, it plays through.
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131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
I would already be very happy if the team members can see what the TF is about.
E.g. see the text of the contacts. Instead of having to watch the one who does the talking stand there, and wonder what they talk about.
As has been said, cut scenes help a little. But only a little, and some are too fast to read even.
A few suggestions for task forces:
1. An idea from GW - lists of top performers for task forces.
We currently have a large number of players who do "speed"
task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of".
2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad.
3. Ability to skip cutscenes in TFs. I've seen the cutscenes in ITF and STF a million times. Be nice to have the option to bypass it by pressing ESC.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )