Task Force Suggestions


Anti_Proton

 

Posted

A few suggestions for task forces:

1. An idea from GW - lists of top performers for task forces.
We currently have a large number of players who do "speed"
task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of".

2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad.

3. Ability to skip cutscenes in TFs. I've seen the cutscenes in ITF and STF a million times. Be nice to have the option to bypass it by pressing ESC.


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Posted

Quote:
Originally Posted by Hercules View Post
1. An idea from GW - lists of top performers for task forces.
I suppose so. No strong opinion either way, but I'm not sure the devs would want to be seen to be 'encouraging' speed runs.

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2. Sound. Voices.
Too much work for too little return, and having played voiced MMOs I'm quite happy that CoH isn't. Apart from anything else speech in battles is mostly just cues for "Here comes my big attack - DUCK!"

More importantly it would draw massive attention to the fact that the game has no facial animation.

Besides, I know what the better written characters 'sound' like, and if they did go for voice acting I'm certain some of them would sound... wrong.

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3. Ability to skip cutscenes in TFs.
If this skips cutscenes for the entire group then absolutely /unsigned. You may have seen those scenes a million times, but I might not have. Half the time the only way I have even the slightest idea what's going on in a TF is through the cutscenes, and I don't want that taken away from me by someone trying to shave 30 seconds off his speedrun time.


 

Posted

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Too much work for too little return, and having played voiced MMOs I'm quite happy that CoH isn't. Apart from anything else speech in battles is mostly just cues for "Here comes my big attack - DUCK!"
Having played voice MMOs in the past, I disagree. Voices can be used for more than just battle cues - it gives life and character to the enemy. This game is just too silent.

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More importantly it would draw massive attention to the fact that the game has no facial animation.
Different issue, but I wouldnt be opposed to having facial animations added.


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If this skips cutscenes for the entire group then absolutely /unsigned.
Agreed. The person who wants to skip could skip it, the persons still viewing would either be greyed out, or show as "zoning in". There could also be an option on the TF to either turn off cutscenes or allow the group leader to skip it for everyone. It would be the responsibility of the leader to say "speed tf. no cutscenes. everyone ok with this?"


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Posted

Quote:
Originally Posted by Hercules View Post
2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad.
nononononononononononononononononononononono

No.

The last thing I want in this game is the atrocious voice acting of "the other game".


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Hercules View Post
A few suggestions for task forces:

1. An idea from GW - lists of top performers for task forces.
We currently have a large number of players who do "speed"
task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of".
No... I have nothing personally against Speed Runners but a top ten list dedicated to "See how fast we managed to run that! Yeah we had 100 deaths. Yeah the 40 level on the team barely wnet up two bars. What's you point?" And while I have done a few MO runs here again I have seen way too many where the strategy is .. "You 6 guys stay here and DON"T do anything. When we finish up we will teleport you to the end so you can help with the AV." Yeah both of those are so much fun for the majority of the players on any team LETS GLORIFY THAT!

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2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad.
Sorry unsigned here too... the game lags bad enough at times without adding a ton of voices and as DarkGob mentioned what quality actors will be lured to do these voice overs?

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3. Ability to skip cutscenes in TFs. I've seen the cutscenes in ITF and STF a million times. Be nice to have the option to bypass it by pressing ESC.
Again as previously mentioned I have to say no. YEAH I feel your pain here myself. After 13 Kahn TFs in a couple days I was ready to go to Grandville and personally pound the crap out of him but just because we have seen it a hundred times doesn't mean it's not the first time for someone else. Unless they can find a way to do it on an individual basis I can't agree to that.. and even if they could it brings up another issue. Everything sort of freezes while a cut scene plays so that when you return to the game that 5th column warwolf that was about to attack you is still a foot or two away. If some players on the team are not watching the cut scene and still fighting does the game freeze for those that do watch? or do they return from viewing and find themselves dead? Too many variable .. leave it alone


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Posted

1: No. Just because you can speed though a TF doesn't mean it's the best run, and doesn't mean it should be glorified.

2: Maybe 5 years ago... but now? It seems too little too late.

3: What Wendy said. It would cause too many problems.


 

Posted

Now voices are out of the question, but I would like more ambient noises.


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Posted

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Originally Posted by Maniac_Raid View Post
1: No. Just because you can speed though a TF doesn't mean it's the best run, and doesn't mean it should be glorified.

2: Maybe 5 years ago... but now? It seems too little too late.

3: What Wendy said. It would cause too many problems.
1. Shrug, what other statistic would/could you use? Time to completion is a good measure of how quickly you can meet the objectives of each mission.

2. Ok, by this logic, we should ask for no changes. Now would be a perfect time to bring CoH up to modern MMORPG standards.

3. I gave scenarios how to get around the problems. The user is zoned out until he/she views the cutscene. Hence no issue with being ganked while viewing the cinematic. As to whether the devs could actually code it this way, who knows?

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Sorry unsigned here too... the game lags bad enough at times without adding a ton of voices and as DarkGob mentioned what quality actors will be lured to do these voice overs?
I seriously doubt my computer would lag, and if yours would, the sound pack could be completely optional.
They could go to the acting department of the nearest university ... I'm sure there are plenty of students who would love to have this on their resume.


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Posted

Quote:
Originally Posted by Hercules View Post
1. Shrug, what other statistic would/could you use? Time to completion is a good measure of how quickly you can meet the objectives of each mission.
I wouldn't. I personally(And you're allowed to disagree) think that a "Top 10" for TF runs is just a bad idea.

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2. Ok, by this logic, we should ask for no changes. Now would be a perfect time to bring CoH up to modern MMORPG standards.
Did I say that? No. That wasn't a blanket statement for all suggestions, but an opinion for this particular suggestion. Also, just because (Insert name of popular new game here) has (Insert various feature) doesn't mean we need that same feature.

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3. I gave scenarios how to get around the problems. The user is zoned out until he/she views the cutscene. Hence no issue with being ganked while viewing the cinematic. As to whether the devs could actually code it this way, who knows?
Zoned out? As in, no longer in the mission? Or do you mean that they are phased out? What would then stop the mobs you're fighting from getting close to the phased/zoned out person and ganging them the moment the cut scene ends? When it started no mobs were around him/her, and when it ends they could be surrounded, and easily overwhelmed.


 

Posted

Quote:
Originally Posted by Maniac_Raid View Post
I wouldn't. I personally(And you're allowed to disagree) think that a "Top 10" for TF runs is just a bad idea.
Fair enough, we can agree to disagree.

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Did I say that? No. That wasn't a blanket statement for all suggestions, but an opinion for this particular suggestion. Also, just because (Insert name of popular new game here) has (Insert various feature) doesn't mean we need that same feature.
Ok...again we agree to disagree. I happen to like the voice option, and again if it were made optional, I dont see how it would impact your gameplay. I'm sure there's a good percentage of the population who would enjoy the extra immersion provided. You dont like it, it could be turned off or not installed.
The technology already exists, try standing near a robot vendor in Praetoria and listen for a couple minutes.

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Zoned out? As in, no longer in the mission? Or do you mean that they are phased out? What would then stop the mobs you're fighting from getting close to the phased/zoned out person and ganging them the moment the cut scene ends? When it started no mobs were around him/her, and when it ends they could be surrounded, and easily overwhelmed.
Zoned out or phased out - either would work.

As en example, in the STF, the cutscenes *usually* occur when you're entering an area where there are no mobs. The only exception I can think of is in the ITF, when you see the cutscene in the final mission. You'll occasionaly have a teammate who jumps the gun while you're still fighting - existing issue. I've yet to be ganked when coming out of the cutscene though.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
1. An idea from GW - lists of top performers for task forces.
We currently have a large number of players who do "speed" task forces. How about a list of the top ten 10 times listed by the TF leader's name? Be nice to have a little competition to see who can complete in the shortest time. Perhaps two lists: top 10 for regular mode and top 10 for "Master of".
Why should only the TF/SF leader get the glory of being listed? I don't technically have anything against people who like to do speed runs, but enforcing the "competition" aspect amongst individuals with an arcade game styled score list just doesn't seem appropriate for this game for all sorts of reasons.

People who like speed running already share their "best times" amongst themselves anyway. Why would I care what the current best times are when I don't personally care about record-setting speed runs?

Quote:
Originally Posted by Hercules View Post
2. Sound. Voices.
"That other game" has voices for practically everything - npcs, mobs, dungeon bosses, etc. Whereas, in CoH, all we have is text. I'd love to hear Nemesis' aristocratic sneering voice, Dr. Aeon's mad scientist cackle, Vanessa Devore's sultry evil voice, etc. How about adding an optional downloadable "sound pack" that would at least add these things to TFs. At a minimum, the cut scenes could have voices. I realize that adding voices for regular mobs outside of TFs would make the client too fat , but for just TFs - it shouldnt be too bad.
On some level it'd be nice to have this detail. But again there are probably too many problems associated with it to make it a worthwhile effort from our Devs.

Quote:
Originally Posted by Hercules View Post
3. Ability to skip cutscenes in TFs. I've seen the cutscenes in ITF and STF a million times. Be nice to have the option to bypass it by pressing ESC.
Yes I've seen many of the cutscenes a million times myself. But until you can suggest a good way to handle skipping them for the entire team I'm not sure there's really a "solution" to this issue.


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Posted

Maybe play with better players? I have never done an MO where that was the case. The friends I do MO stuff with... we all fight..tanks, blasts, defenders etc etc. If I ever got on a MO run and they told me to doorsit... I would politely excuse myself form the TF. You either EARN the MO or you fail.... my 2 cents


Quote:
Originally Posted by Wicked_Wendy View Post
And while I have done a few MO runs here again I have seen way too many where the strategy is .. "You 6 guys stay here and DON"T do anything. When we finish up we will teleport you to the end so you can help with the AV." Yeah both of those are so much fun for the majority of the players on any team LETS GLORIFY THAT!


 

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Originally Posted by Fixxer View Post
Maybe play with better players? I have never done an MO where that was the case. The friends I do MO stuff with... we all fight..tanks, blasts, defenders etc etc. If I ever got on a MO run and they told me to doorsit... I would politely excuse myself form the TF. You either EARN the MO or you fail.... my 2 cents

I realize there are a lot of GOOD people out there leading Mo Runs and I admire there determination but personally the Master Of Requirements just sort of turn me off. 1) no temp powers.. I worked to get those one way or the other.. Vet Powers I earned by continuing to PAY for my account here, Day Jobs I earned by faithfully returning my character to the "Job" site every time i used them and the others? .. I ran missions and defeated countless enemies to earn the right to have them so someone suddenly yanking them away from me is a bit insulting. And 90% of the time I don't use them anyway LOL 2) no deaths.. I've been on teams that did a TF and when it was over we realized that not a single player had dropped and it felt GREAT. Joining a team where the overall feeling is "If I mess up and die we blow this thing!" isn't great .. its stressful and I think the vast majority of the players here come to COX to release Stress and relax not ADD to it. Any time I have been on a MO run I have found myself getting away from my normal play style.. being much more conservative because I personally didnt want to be the one that blew it! I have some horror stories of runs I've been on but I wont list them here. I did have one nice MO run recently when Kahn was the WST. My tank joined a team and we decided to try for a Master of badge.. now the leader was very cool, and this was a PUG, and said if we failed we failed no big deal.. Well I'd already done a couple runs with my Tank and knew I could pound on Reichmann all day without him hurting me so I played my normal style and things went great. We got to the final mission and had just taken out the last of Reichmann's AVs ( I think it was Countess Crey) when one of the Squishier team members got a little too close as Reichmann delivered one of those Lightning bolt attacks of his and POOF the MO was gone.. about one minute later so was Reichmann and no one cared one way or the other.

The main thing here is just what justifies anything being TOP FIVE? the OP wants to use time and glorify Speed Runs.. Well I joined an ALL VEAT ITF a while back and we did a kill all. With 8 VEATS stacking defenses and improving accuracy nothing could touch us and everything dropped that got in our path. About the only thing we didn't do was climb the stone walls in mission three and take out the Cimeroran Traitors up there. When Romulus fell we had completes the TF in 50 minutes.. No deaths and we stuck around afterwards to clear towers, walls etc.. I left with 11 shards, my Salvage, Recipes, and enhancement trays full (including a purple recipe I got 400 million out of at Wentworth). Now I have heard of SPEED RUNS finishing in 15, 16 ?? whatever minutes. YEAH your fast.. but how much richer are you? Did you get X number of Purple drops? How many shards did everyone get (since this has become a pretty big issue lately)? See my point? I am not saying there is anything wrong with Speed Runs or MO Runs but aside from a FEW people's opinion that THAT is some sort of standard all TFs should be judged by how is getting done fast any better than getting done SLOW but finishing with a TON more stuff?

No matter what sort of standard that is applied it will upset SOMEONE so lets just NOT have a TOP FIVE list and keep everyone from finding another reason to *****, gripe and moan at one another here and in game.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
The main thing here is just what justifies anything being TOP FIVE? the OP wants to use time and glorify Speed Runs.. Well I joined an ALL VEAT ITF a while back and we did a kill all. With 8 VEATS stacking defenses and improving accuracy nothing could touch us and everything dropped that got in our path. About the only thing we didn't do was climb the stone walls in mission three and take out the Cimeroran Traitors up there. When Romulus fell we had completes the TF in 50 minutes.. No deaths and we stuck around afterwards to clear towers, walls etc.. I left with 11 shards, my Salvage, Recipes, and enhancement trays full (including a purple recipe I got 400 million out of at Wentworth). Now I have heard of SPEED RUNS finishing in 15, 16 ?? whatever minutes. YEAH your fast.. but how much richer are you? Did you get X number of Purple drops? How many shards did everyone get (since this has become a pretty big issue lately)? See my point? I am not saying there is anything wrong with Speed Runs or MO Runs but aside from a FEW people's opinion that THAT is some sort of standard all TFs should be judged by how is getting done fast any better than getting done SLOW but finishing with a TON more stuff?
This right here perfectly encapsulates what I don't like about speed runs. I want Inf, I want recipes(50 IO ones sell for around 100,000), and I want shards. You are essentially screwing yourself out of all these things when you skip most of the content by doing a speed run.

Plus, I actually like to play the game for it's own sake. Like someone else said on these boards not too long ago, "I'm just here to kill s***". If I only wanted to make a bunch of numbers go up real quick, I could always just play Progress Quest.

I like the cutscenes. I always get a smile out of Arbiter Sands and his cup of coffee on the STF. Please don't alter them.


 

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Originally Posted by Wicked_Wendy View Post
massive wall of text complaining about no temps and no deaths on Master runs
1. Temps are disabled in order to prevent Shivans and nukes from being (ab)used to make the run easier.
2. Yes, the "no deaths" stipulation does put an unwanted pressure on the whole thing, which I suspect is why the Master runs for Apex and Tin Mage have different requirements (that and because of how often people die on those TFs). The Master runs for the BAF and Lambda Sector trials next issue will work similarly to those, so I suspect old style Master Runs will remain a thing of the past as far as future badges goes.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Hercules View Post
3. Ability to skip cutscenes in TFs.
What would be nice here is to give people the option to vote. Have a little message down the bottom of the screen saying "Hit ESC to vote for skipping this cut scene." Maybe display a counter "3 of 8 teammates have voted to skip." If everyone on the team votes to skip it, the cutscene ends. If there's someone on the team who's never seen it, or wants to watch it again for whatever reason, it plays through.


 

Posted

Yes we need npc/player voices but if you don't want to hear them sure the devs add voice volume bar in game options.


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Posted

Quote:
Originally Posted by Six View Post
What would be nice here is to give people the option to vote. Have a little message down the bottom of the screen saying "Hit ESC to vote for skipping this cut scene." Maybe display a counter "3 of 8 teammates have voted to skip." If everyone on the team votes to skip it, the cutscene ends. If there's someone on the team who's never seen it, or wants to watch it again for whatever reason, it plays through.
Actually, if I remember correctly,this is the way guild wars handles it. All players have to hit ESC.


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Posted

Quote:
Originally Posted by zachary_EU View Post
Yes we need npc/player voices but if you don't want to hear them sure the devs add voice volume bar in game options.
That would work. Or just have an ON/OFF setting in options.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

I would already be very happy if the team members can see what the TF is about.
E.g. see the text of the contacts. Instead of having to watch the one who does the talking stand there, and wonder what they talk about.

As has been said, cut scenes help a little. But only a little, and some are too fast to read even.