Cosmic Balance stacking limit?
A peacebringer gains +DMG from each def/corr right? What if there was a team of 7 defenders/corruptors and one peacebringer? PB's get 10% DMG for each def/corr right? Adding to the fact that there would be absurd buffage and debuffing going on, would that one peacebringer always have an added bonus of 70% DMG? Is there a cap on how much a Kheldian's inherent can stack the same buff?
I'm thinking of throwing together a team like this on Freedom for an ITF next week while on my corruptor > ![]() I would imagine a team of 7 scrappers/brutes/blasters/stalkers would make on Warshade feel like a god too... but yeah, is there a cap on such a buff? |
A peacebringer gains +DMG from each def/corr right? What if there was a team of 7 defenders/corruptors and one peacebringer? PB's get 10% DMG for each def/corr right? Adding to the fact that there would be absurd buffage and debuffing going on, would that one peacebringer always have an added bonus of 70% DMG? Is there a cap on how much a Kheldian's inherent can stack the same buff?
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Another thing is that Peacebringers get 20% damage bonus for every defender/tanker/corruptor/mastermind, not just 10%. They get 10% resistance from every offensive AT on the team.
The real problem is that, with 7 corruptors or defenders on the team, you're well past noticing the effects of Cosmic Balance.
Warshades are a different animal entirely, especially considering that they can cap their own damage without teammates to do it. Again, the cap is 300% (205% realistically).
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The real problem is that, with 7 corruptors or defenders on the team, you're well past noticing the effects of Cosmic Balance.
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When you REALLY notice the benefits of the inherent, however, is on a damage heavy team. With 7 - hell, with 5 or 6 - scrappers/blasters/dominators/brutes on a team his resistances are setting at the 85% cap in human and dwarf form (dwarf only needs 3), and is damned close in nova, and he becomes the primary tank. Even in the rare team wipe conditions, my peacebringer is unkillable, provided they don't all 'port off to the hospital and consequently bring my resistance back down. Hate when that happens.
I can see how you'd say that with a warshade, though. capped damage isn't going to be much besides blatant overkill on a damage-heavy team. Same goes for capped resistance (to say nothing of eclipse making that completely irrelevant).
IMHO the way they benefit from the inherent is the one thing peacebringers get that I consider a boost over warshades, and it's nothing to sneeze at.
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Not on a peacebringer you aren't. With 7 tankers/defenders/corruptors/masterminds on a team my peacebringer's contribution to the team is VERY noticeable, since he's the primary damage dealer.
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My point was, that with that much support on a team, everyone is likely riding at defense/resistance/damage caps with enemies at resistance/tohit/regen floors. Teams like that can rely on Brawl as the sole damage power to kill everything they face.
I can see how you'd say that with a warshade, though. capped damage isn't going to be much besides blatant overkill on a damage-heavy team. Same goes for capped resistance (to say nothing of eclipse making that completely irrelevant).
IMHO the way they benefit from the inherent is the one thing peacebringers get that I consider a boost over warshades, and it's nothing to sneeze at. |
Peacebringer inherent statements:
"The team is lacking sturdy characters, I'll be more sturdy and fill the gap!"
"The team is lacking damage dealers, I'll gain more damage and fill the gap!"
Warshade inherent statements:
"The team is lacking sturdy characters, I get more damage even though I can cap it myself and we still lack sturdy characters except for me when I have eclipse running."
"The team is lacking damage dealers, so I'll get more resistance even though I can cap it myself and we still lack damage dealers except for me when I'm running at capped damage in nova."
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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Calling a Peacebringer the "primary damage dealer" on a team of seven defenders/corruptors/MMs is extremely optimistic of a Peacebringer's offensive capabilities, but that was hardly my point.
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*sniff!* I notice my peacebringer's enhanced damage capabilities, even if my teammates and the bad guys don't....
My point was, that with that much support on a team, everyone is likely riding at defense/resistance/damage caps with enemies at resistance/tohit/regen floors. Teams like that can rely on Brawl as the sole damage power to kill everything they face. |
Point is, sometimes you have thermals, emps and bubblers. Everyone might be well-nigh unkillable, but that don't make the bad guys go flop.
Given the right team chemistry, anyone can excel, it's true. But for all the times when you don't have the right team chemistry, cosmic balance works great for peacebringers.
The inherent is the one place Warshade's got the short end of the stick, but considering all the other benefits to the AT, I'll take it. Peacebringer inherent statements: "The team is lacking sturdy characters, I'll be more sturdy and fill the gap!" "The team is lacking damage dealers, I'll gain more damage and fill the gap!" Warshade inherent statements: "The team is lacking sturdy characters, I get more damage even though I can cap it myself and we still lack sturdy characters except for me when I have eclipse running." "The team is lacking damage dealers, so I'll get more resistance even though I can cap it myself and we still lack damage dealers except for me when I'm running at capped damage in nova." |
![Stick Out Tongue](images/smilies/tongue.gif)
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
regardless of whether or not the effects are wasted, i still with it wasn't a proximity buff D:
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Thank you so much for the replies! I'm not very experienced with Kheldians. 20% damage bonus for each def/corr/tank/MM = AWW YEAH! Thanks for shedding light on the cap question Krogoth and Dechs!
For those of you interested (Smiling Joe or Mr. Nobody), I'm going to try to arrange this team Tuesday night around 8:30pm Eastern Time on Freedom. My corruptor is Maroon Warlock, and my global chat handle is JoCalibur. Hope to see you then!
Joe, you're not alone. Peacebringers have issues that make them weaker than Warshades by the numbers, perhaps, but they're not too far behind in terms of performance. And I'll take their bright light and funky powers over those soul-sucking Warshades any day.
They say they're reformed and all, but I can't help but feel evil on my Warshade. I keep trying to get back on my Warshade, but he's still sitting at 20. I'll get him going again eventually, but I like my Peacebringer more than him, that's for sure.
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Hey guys! I just did an ITF tonight and tried to get that team going. Unfortunately there were NO peacebringers on looking for ITF! Bummer! So, I just did an all defender/corruptor team.
Question for USians with Beta/Test access; does Cosmic Balance/Dark Sustenance benefit from other team members in leagues or is it capped at 7 teammates? I suspect I know the answer, but it just occurred to me and I'm curious.
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DON'T SAY IT OUT LOUD!! NEVER SAY IT OUT LOUD! To say that which shall not be said invites attention! POTENTIALLY UNWANTED attention. Warsahdes are AWESOME. For various vague and unspecified reasons. Let's stick to our story here, m'kay?
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Peacebringer inherent statements:
"The team is lacking sturdy characters, I'll be more sturdy and fill the gap!" "The team is lacking damage dealers, I'll gain more damage and fill the gap!" Warshade inherent statements: "The team is lacking sturdy characters, I get more damage even though I can cap it myself and we still lack sturdy characters except for me when I have eclipse running." "The team is lacking damage dealers, so I'll get more resistance even though I can cap it myself and we still lack damage dealers except for me when I'm running at capped damage in nova." |
The Warshade inherent, the way I look at it, is "anything you can do, I can do better." You deal damage? I do more. You have better resistances? You'll still die before me.
Granted, it all becomes kind of void after eclipse and mire get going, but up to the point of capping myself out (or rather, up until I finally have eclipse,) it's still good to be the best.
The Warshade inherent, the way I look at it, is "anything you can do, I can do better." You deal damage? I do more. You have better resistances? You'll still die before me.
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But we're still brought back to "everything has a cap, and since the warshade can reach that on his own, and ironically, even easier with a team (since spawn sizes will be bigger), what good does the inherent ever do?"
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You know, I had never thought of it that way, but I kind of like it. Actually, I really like it. That's how the inherent is intended to function, at least.
But we're still brought back to "everything has a cap, and since the warshade can reach that on his own, and ironically, even easier with a team (since spawn sizes will be bigger), what good does the inherent ever do?" |
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though I'm yet to be convinced on use of the Kheldian/SoA Slow/-Recharge RES component.
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Let's put it this way: I did an all kheldian ITF recently, which means all of us were at 70% resistance to slow by default. I had a winter's gift slotted, so I sat at 90%, which means slows were three times more effective on my teammates than myself.
When we were drowning in nictus, I remember hearing complaints from the team about being slowed. I, however, never dropped below 170% recharge (I have it monitored) and I never lost my perma hasten, let alone perma eclipse.
70% resistance to slow, the maximum allowable from the buff, and we were still noticing the effects of nictus -recharge. I do not think that 10% per teammate is adequate.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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A peacebringer gains +DMG from each def/corr right? What if there was a team of 7 defenders/corruptors and one peacebringer? PB's get 10% DMG for each def/corr right? Adding to the fact that there would be absurd buffage and debuffing going on, would that one peacebringer always have an added bonus of 70% DMG? Is there a cap on how much a Kheldian's inherent can stack the same buff?
![Smile](images/smilies/smile.gif)
I'm thinking of throwing together a team like this on Freedom for an ITF next week while on my corruptor >
I would imagine a team of 7 scrappers/brutes/blasters/stalkers would make on Warshade feel like a god too... but yeah, is there a cap on such a buff?