Maroon Warlock

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  1. Doomguide, that idea of a team of fire/sonics DOES sound fun! Everyone running Hot Feet with someone's Dispersion Field on them, with resistance-capped fire imps running around... wow!
  2. Thanks for the feedback Deacon and Doomguide! I'll agree Deacon, I had unnecessary slots in Combat Jumping.

    I tweaked my build a bit. I moved some powers around so I could get Hot Feet sooner. I also changed my slotting around to conserve endurance, and to pimp out Liquify. I also mildly tweaked Flash Fire for more balance.

    I am still soft-capped to smashing, lethal, and energy, but the tweaked build no longer has that extra smashing/lethal defense safety net that Doomguide pointed out. However, I still think I like this tweaked build better. I just don't know if I should actually toggle tough on or not. Let me know what you think!

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sonic Corona: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Sonic Resonance
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
    Level 1: Sonic Siphon -- Acc-I(A)
    Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
    Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37), EndRdx-I(40)
    Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
    Level 8: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
    Level 10: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
    Level 12: Flashfire -- Stgr-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(37), Rope-Acc/Stun(43), Stpfy-Acc/Rchg(46), Stpfy-Acc/Stun/Rchg(46)
    Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx(15)
    Level 16: Super Jump -- Zephyr-ResKB(A)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
    Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(23)
    Level 22: Disruption Field -- EndRdx-I(A), EndRdx-I(25)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(43), EndRdx-I(43)
    Level 26: Bonfire -- RechRdx-I(A)
    Level 28: Tactics -- EndRdx-I(A), EndRdx-I(29)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Fire Imps -- BldM'dt-Dmg(A), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(34)
    Level 35: Clarity -- Range-I(A)
    Level 38: Liquefy -- HO:Lyso(A), HO:Lyso(39), RechRdx-I(39), RechRdx-I(39), EoCur-Acc/Rchg(40), Achilles-ResDeb%(48)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), EndRdx-I(46)
    Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), EndRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)
    ------------
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 16.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 32% Enhancement(Accuracy)
    • 43.75% Enhancement(RechargeTime)
    • 13% SpeedFlying
    • 49.6 HP (4.88%) HitPoints
    • 13% JumpHeight
    • 13% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilized) 7.15%
    • MezResist(Sleep) 1.65%
    • 9% (0.15 End/sec) Recovery
    • 56% (2.37 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 13% SpeedRunning




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    Probably too many slots on Liquify. I think I might like it like that though...
  3. Hey controllers! After playing on the "Controllers Only" UG two nights ago, I felt inspired to pimp out my only lvl 50 controller "Sonic Corona."

    I will admit, I haven't been a huge fan of the controller AT: low damage making it tough to solo during the early-mid levels (I prefer teaming no matter which AT I am), teammates (with fire, earth, plant, or ice control) spamming mass immobilizes over my earthquakes/ice patches, teammates using their mass immobilizes too soon on an enemy group so that they are stuck and spread out, and not being able to KNOW when I'll hold a boss with one application of a single hold like a dominator with domination knows.

    Despite everything I just said in the last paragraph, I now feel that the controller is an amazing AT, and I would like to get the most out of my only lvl 50 controller as I can before the game potentially shuts down.

    Here is the build I came up with on MIDS. My budget is low due to the time constraint, so I don't want to use any purple sets. I went for smashing, lethal, and energy defense, and I slotted my single hold, single immob, and mass immob for damage.

    Let me know what you think, and what I can do to make my build better without using purple sets. Thanks!

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sonic Corona: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Sonic Resonance
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
    Level 1: Sonic Siphon -- Acc-I(A)
    Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
    Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37)
    Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
    Level 8: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
    Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(36)
    Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(37), Rope-Acc/Stun(43), Stpfy-Acc/Rchg(46), Stpfy-Acc/Stun/Rchg(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(37)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
    Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(23)
    Level 22: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(43)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Bonfire -- RechRdx-I(A)
    Level 28: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(29), EndRdx-I(29)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Fire Imps -- BldM'dt-Dmg(A), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(34)
    Level 35: Clarity -- Range-I(A)
    Level 38: Liquefy -- Achilles-ResDeb%(A), EoCur-Acc/Rchg(39), G'Wdw-Acc/Rchg(39), Lock-Acc/Rchg(43)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)
    Level 50: Control Core Embodiment
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Preemptive Total Radial Conversion
    ------------
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 17.38% Defense(Smashing)
    • 17.38% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.19% Defense(Melee)
    • 16.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 32% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 43.75% Enhancement(RechargeTime)
    • 13% SpeedFlying
    • 76.3 HP (7.5%) HitPoints
    • 13% JumpHeight
    • 13% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilized) 9.9%
    • MezResist(Sleep) 1.65%
    • 20% PerceptionRadius
    • 9% (0.15 End/sec) Recovery
    • 56% (2.37 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 13% SpeedRunning




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  4. Maroon Warlock

    Numina Question

    Thanks for clarifying! Remembering to click Radiant Aura once every 2 sounds a little tedious on the mind. I just tweaked my build around more and grabbed World of Confusion for the purple confuse set so that I don't need 6 Numinas anymore. Good to know for sure now!
  5. Maroon Warlock

    Numina Question

    Howdy folks! I have a question about the Numina's Convalescence proc. If I have the proc on a click power (like Radiant Aura from Radiation Emission), will the effects be permanent, or will I have to spam the click to keep it?

    I know people usually put the proc on the "Health" power, myself included. However, I like the ranged defense bonus that 6-slotting the set can give to my aspiring rad/sonic defender, which will put me just above the ranged soft-cap once I have all of the prospective enhancements equipped.

    My intent is to be able to solo an AV. Due to the level difference, would the defense soft-cap be higher than 45% against an AV? Radiation Emission is very endurance heavy with both toggles running. Basically, if the Numina proc is not constant on click powers, I'm trying to figure out if it would be best used to give me 3.75% ranged defense to put me at 46.1% ranged defense, or to give me more recovery.

    I have a HUGE suspicion that the Numina proc will NOT be constant on the click power (I hope it is though). Can anyone tell me with certainty whether or not the Numina proc's effects remain active on a click power?

    If anyone is curious about my build or willing to critique it, here it is:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alex Arcanus: Level 50 Natural Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(37), Numna-Regen/Rcvry+(39)
    Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
    Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(31)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(13), Achilles-ResDeb%(33)
    Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(29)
    Level 10: Hover -- Ksmt-ToHit+(A)
    Level 12: Mutation -- RechRdx-I(A)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
    Level 18: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(39)
    Level 20: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 22: Lingering Radiation -- Acc-I(A), Acc-I(23), RechRdx-I(23), RechRdx-I(37)
    Level 24: Teleport -- Range-I(A)
    Level 26: Choking Cloud -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(39)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(40)
    Level 30: Siren's Song -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(31)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), EndRdx-I(48)
    Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(45)
    Level 38: Vengeance -- LkGmblr-Rchg+(A)
    Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), EndRdx-I(50)
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(15)
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 22.38% Defense(Energy)
    • 22.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 30.5% Defense(Ranged)
    • 8% Defense(AoE)
    • 51.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 30% Enhancement(Accuracy)
    • 6% Enhancement(Stun)
    • 2.5% Enhancement(Held)
    • 22% FlySpeed
    • 125.9 HP (12.38%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • 24% (0.4 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 22% RunSpeed




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  6. I was browsing and stumbled upon the fire/fire build post below, and after reading Milady's post there, I was thinking: maybe I should replace Atomic Blast with Web Envelope and move Atomic's Obliterations to Consume. I put 4 slots of Enfeebling Operation into WE. I think this looks better function-wise; I just need to figure out how to justify Web Envelope thematically... maybe it's hot wax...

    Once again, thank you so much for all of the above feedback. I guess with Web Envelope I don't need to worry about enhancing the slow in Hot Feet. So I guess that extra slot in Hot Feet can go to Build Up for the Gaussian Build Up proc because I can't think of anything better to do with the extra slot.

    Here's my build:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Terminator Torch: Level 50 Technology Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(39)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23), GSFC-Build%(50)
    Level 22: Stimulant -- EndRdx-I(A)
    Level 24: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
    Level 26: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46)
    Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33)
    Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), Sciroc-Dam%(46)
    Level 41: Web Envelope -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(48)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 26.13% Defense(Smashing)
    • 26.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 28.63% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 47.5% Enhancement(RechargeTime)
    • 73% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 63.25 HP (5.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 30% (1.51 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% RunSpeed




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  7. Wow! Thank you so much for the feedback and information! Milady, I took your advice, and took some things from your build that I liked and applied it to my revised build.

    With Irradiate, Fire Sword Circle, and Combustion in my AoE chain, I really don't need Electron Haze or Neutron Bomb. As mentioned above, anything that survives can be picked off with single target attacks. I know Combustion is not the best attack, but it does allow me to slot a set of Obliteration. I'm currently at lvl 28 and I can't wait to get Burn >

    Side note: I found that I do not need any sets of Multistrike in my build, but I frankenslotted some in Hot Feet to maximize damage, end reduction, and accuracy. I looked into the hami's on the market, and they are EXPENSIVE, so no. Plus, my way of slotting Hot Feet does more damage, but Milady's hami way does everything else better.

    Another change I was inspired to make was to include the Medicine pool. I've never used the Medicine pool before. Wow it's useful! On teams, I can jump in, AoE it up, then run behind a corner and aid self, and jump back in again!

    I'm still hanging on to Proton Volley, because I'm having fun with it, and I like it's sound!

    Question about Hot Feet: is one IO slow enhancement good to have, or is it a waste of a slot? I think the rest of my slotting on Hot Feet looks pretty good.

    So, here's my new build. Let me know what you think!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Terminator Torch: Level 50 Technology Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(39)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23)
    Level 22: Stimulant -- EndRdx-I(A)
    Level 24: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
    Level 26: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46)
    Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(45)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), Sciroc-Dam%(46), Slow-I(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 23.63% Defense(Smashing)
    • 23.63% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 27.38% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 47.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 73% Enhancement(Accuracy)
    • 5% FlySpeed
    • 76.8 HP (6.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 9.5% (0.16 End/sec) Recovery
    • 40% (2.01 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 5% RunSpeed




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    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Howdy folks! I just made a rad/fire blaster because I noticed that there is a lot of AoE potential with this power set combo. I'm liking it so far; having 3 PbAoE's at lvl 10 is dangerous and fun!

    I went perusing around the forums, and it looks like building for S/L defense is the most efficient way to go for this build, so that's what I'm aiming for.

    I do have some questions about certain powers and their usefulness though:

    -Electron Haze
    -Neutron Bomb
    -Blazing Aura
    -Proton Volley

    In my current build, I have all of these except Electron Haze. I figured that if I'm in melee, using a cone with knockback in it would be counter-intuitive to the purposes of my build as well as to the intentions of my teammates. However, Electron Haze is a powerful AoE attack, and proper maneuvering can get around it's drawbacks.

    I included Neutron Bomb because it can be used effectively at close and far range as an AoE. Never used the power before, but I think it's a good choice.

    I'm considering Blazing Aura because the thought of having two damage auras excites me! I know that Blazing Aura's radius is much smaller than Hot Feet's. Is it worth the end drain to take Blazing Aura?

    I put Proton Volley in because I think having a snipe on a blaster can be useful, and Proton Volley makes a really cool Star Trek Enterprise blaster cannon sound!

    The biggest concerns I have with my build are endurance consumption and accuracy. Some powers are under-slotted for accuracy, but I think the global accuracy bonuses and Kismet should compensate for that.

    So, here's my build, let me know what you think:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Terminator Torch: Level 50 Technology Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(39)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Aim -- RechRdx-I(A)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45)
    Level 20: Build Up -- RechRdx-I(A)
    Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(25), Sciroc-Dam%(46)
    Level 24: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(48)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(46)
    Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
    Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), Sciroc-Dam%(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 19.88% Defense(Smashing)
    • 19.88% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 55% Enhancement(RechargeTime)
    • 73% Enhancement(Accuracy)
    • 5% FlySpeed
    • 90.36 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 11%
    • 12% (0.2 End/sec) Recovery
    • 50% (2.51 HP/sec) Regeneration
    • 3.47% Resistance(Fire)
    • 3.47% Resistance(Cold)
    • 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Yes, I posted this in the "build" thread, but I thought this might be more appropriate for the blaster thread, and that this might get more appropriate attention here.
  9. Howdy folks! I just made a rad/fire blaster because I noticed that there is a lot of AoE potential with this power set combo. I'm liking it so far; having 3 PbAoE's at lvl 10 is dangerous and fun!

    I went perusing around the forums, and it looks like building for S/L defense is the most efficient way to go for this build, so that's what I'm aiming for.

    I do have some questions about certain powers and their usefulness though:

    -Electron Haze
    -Neutron Bomb
    -Blazing Aura
    -Proton Volley

    In my current build, I have all of these except Electron Haze. I figured that if I'm in melee, using a cone with knockback in it would be counter-intuitive to the purposes of my build as well as to the intentions of my teammates. However, Electron Haze is a powerful AoE attack, and proper maneuvering can get around it's drawbacks.

    I included Neutron Bomb because it can be used effectively at close and far range as an AoE. Never used the power before, but I think it's a good choice.

    I'm considering Blazing Aura because the thought of having two damage auras excites me! I know that Blazing Aura's radius is much smaller than Hot Feet's. Is it worth the end drain to take Blazing Aura?

    I put Proton Volley in because I think having a snipe on a blaster can be useful, and Proton Volley makes a really cool Star Trek Enterprise blaster cannon sound!

    The biggest concerns I have with my build are endurance consumption and accuracy. Some powers are under-slotted for accuracy, but I think the global accuracy bonuses and Kismet should compensate for that.

    So, here's my build, let me know what you think:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Terminator Torch: Level 50 Technology Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(39)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27)
    Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
    Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Aim -- RechRdx-I(A)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45)
    Level 20: Build Up -- RechRdx-I(A)
    Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(25), Sciroc-Dam%(46)
    Level 24: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(48)
    Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(46)
    Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
    Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), Sciroc-Dam%(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run



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  10. Howdy folks! I was VERY excited when I learned that Thermal Radiation was being ported to defenders in i21. First toon I made upon i21's release was my Therm/Sonic "Blazing Pulse" on Virtue. This is my first serious defender, and I'm LOVING it so far! Now that Mids has been updated, I've been able to more accurately plot out my defender.

    I figured that I would aim for recharge because Heat Exhaustion and Melt Armor have AMAZING effects! Kind of wish Melt Armor had a shorter recharge and wider radius (cough* like the new and shiny "Slowed Response" cough*), but at least it's permable with Spiritual Alpha and perma-hasten.

    So, I'm posting my build here. I chose not to take Reactive Interface because I have Siren's Song. I do have a few questions about my build though:

    1. Is it worth having that sixth slot in Siren's Song for the range enhancement?

    2. How should I slot Melt Armor? I used an Achille's Heel and slotted the rest with 2 acc and 2 rech. Should I be using any sets, and should I have another slot there?

    3. I slotted Soul Transfer with Obliterations, primarily for the set bonuses, because I like those ones better than the Doctored Wounds set bonuses (both give 5% recharge, but Oblit also gives some nice accuracy). I suppose slotting for Disorient would be nice and more practically suited towards what the power does, but I'm already maxed in the rule of 5 for 6.25% recharge bonus. Is Obliteration the way to go here?

    4. Is it worth having the Kismet accuracy bonus on Hover, or is that slot better used somewhere else? I figured it would be a nice touch since my debuffs are not auto-hit.

    I think my build looks pretty good, and I don't think any of my powers are hurting for slots. Let me know what you think!

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blazing Pulse: Level 50 Technology Defender
    Primary Power Set: Thermal Radiation
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
    Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(27)
    Level 2: Thermal Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), ResDam-I(15)
    Level 4: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(25)
    Level 6: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
    Level 8: Hover -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
    Level 10: Fly -- Zephyr-ResKB(A)
    Level 12: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(27), Range-I(31)
    Level 14: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), ResDam-I(19)
    Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
    Level 18: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40)
    Level 20: Power of the Phoenix -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46)
    Level 22: Thaw -- EndRdx-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Heat Exhaustion -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
    Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(46), Range-I(50)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Melt Armor -- Achilles-ResDeb%(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34)
    Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A)
    Level 41: Oppressive Gloom -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(43)
    Level 44: Soul Transfer -- Oblit-Dmg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Paralytic Radial Flawless Interface
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(11), P'Shift-End%(11)



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    P.S. I wonder why I am the only Therm Defender I've teamed with...
  11. Another point of interest is that the Fortunata version of Psychic Wail does NOT have a crash. However, I believe it does less damage than the blaster nuke, and slightly less than the defender nuke, and has the same recharge time.
  12. Maroon Warlock

    Time Overpowered

    Alright, so after reading the responses, I'll admit that Time Manipulation is not overpowered like I made it out to be. I think the "Willpower" of buffs comment sounds pretty accurate. I do think some of the powers are original and refreshing. However, I'm still a little bitter about the hold and the AoE click res/def debuff.

    As for the Slow/Hold patch, I still do not know how it works. I just saw "chance to hold" and that it was a patch and thought "OMG Volcanic Gasses clone overpowered!" I think it still has a chance to hold without Time Crawl, but either way, that chance is small from what I've heard reading further into it. So, it's more like a slow/-rech patch with a small chance to hold; not a hold patch.

    Time Stop. As some of you mentioned, stacking holds in non-control sets is nothing new. What IS new about that regard is that this is the first buff/debuff set that does this. Ice Blast/Time will sure be able to stack a lot of holds! Anyway, I can get over this though. The -heal aspect is pretty cool I think. I just wish the holds in some other buff/debuff sets (dark miasma and poisons) had some additional effects.

    Slowed Response vs Melt Armor. I STILL do NOT like how these even out. Melt Armor lasts longer and is permable, but Slowed Response is more easily permable AND has a bigger radius. Slowed Response also burns less endurance, and has a longer range, but that doesn't really bother me. I guess I can take solace in the fact that if a therm cast Melt Armor and got one-shotted right after, that debuff would last longer than Slowed Response under the same circumstances. I think Melt Armor should also have a 25ft radius to help justify its longer recharge time and heavier end cost, but that's just how the jealous therm feels

    I thought that a click res/def debuff was a specialty of Thermal Radiation, so I'm a little miffed that the "Willpower" of buff sets does that better. Is Time Manipulation an overpowered set overall? As many of you have pointed out, no. I now agree with you all on that. Thank you for the responses and putting things in better perspective in regards to Time Manipulation. I just have beef with the radius of Slowed Response. A small detail, I know, somebody call the WAAAAAmbulance on me :P
  13. Maroon Warlock

    Time Overpowered

    Time Manipulation is new, shiny, and has some fun toys. However, I think it is just TOO powerful! Time can:

    -heal
    -debuff regen
    -get a 4 mag hold that can also hinder enemy healing
    -lay out a hold patch like Volcanic Gasses that also slows (but doesn't have a 50 mag fear or do dmg)
    -perma-buff defense and to-hit on allies and self
    -increase recovery
    -improve recharge with two powers
    -buff damage
    -debuff damage
    -debuff to-hit
    -buff regen
    -debuff resistance and defense with one power

    What Time does NOT do is increase resistance, offer mez protection/mez recovery, or rez allies. Now, the only powers that I have a problem with are Time Stop (the hold) used in conjunction with Time Crawl, Distortion Field being a placed hold patch that slows, and the BIGGEST offender: Slowed Response!!!

    Ok, Slowed Response. What do I have against it? It is a tier 8 power in Time Manipulation. Thermal Radiation has Melt Armor, which is a tier 9 power. When comparing the two, Slowed Response has a considerably larger radius (25ft vs 15ft), slightly longer range (80ft vs 70ft), uses less endurance, and has the potential to debuff by more with Time Crawl. Slowed Response lasts for 30 seconds and recharges in 1m 30s. Melt Armor lasts for 40s (the only thing going for it compared to Slowed Response) and recharges in 2m 30s.

    Being a therm, I would MUCH rather have the 30s duration with 1m 30s recharge and a radius of 25ft! I think most enemies debuffed by that much won't even last the 30 seconds, so why do we need 40s on Melt Armor?

    Basically, my biggest beef with Time Manipulation is that I feel that its tier 8 Slowed Response is superior to Thermal Radiation's tier 9 Melt Armor. Does anyone else out there feel the same way about those two powers?
  14. Thanks Ironblade! That's what I thought. I figured I'd ask because some people in the help channel on Virtue were saying otherwise.

    lol Spyder
  15. Do pets such as Animated Stone benefit from my global accuracy bonuses from set IO's? I'm guessing not since it is a buff on the toon itself. Can someone please clarify this?

    Does the same apply to Volcanic Gasses as well?
  16. Howdy folks! I have a question about selling items on the market. If I sell an item for 1 inf, will the highest bidder get the item, or the lowest bidder above my posted price?

    I've been selling LotG's for 1 inf, and I've made around 140mil each time, so I'm guessing that the highest bidder gets it. Can someone please clarify this for me?
  17. Thanks for the feedback! So, it sounds like Incinerate is a better choice than Combustion. I'm at lvl 16 right now, and my single target damage leaves more to be desired, especially since I do not get Blaze until lvl 38. So, Incinerate with Crushing Impacts it is!

    As for slotting my fly power, I'd still like to slot that Blessing of the Zephyr there, because I think it will make my journey to 50 a little less "bumpy."

    As for muling concealment powers, that might actually be a good idea! I can replace the Fighting pool with the Concealment pool, and then I will have 105% global recharge without Hasten on!

    Yeah, if everything is mezzed, I don't see the need for really high defense. If I happen to be defeated, then I'll have an excuse to use Rise of the Phoenix!

    I do have a question though: with a build like this do I want Cardiac Core or Musculature Core? I'm kind of leaning toward Cardiac Core for the end reduction and extra range.

    Anyway, here is my revised build! Thanks again for the all the feedback and suggestions!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ember Freeze: Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(27), EoCur-Acc/Hold(27)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
    Level 2: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
    Level 6: Quicksand -- Slow-I(A)
    Level 8: Hover -- LkGmblr-Rchg+(A)
    Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Stalagmites -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(21), Stgr-Acc/EndRdx(23), Stgr-Stun/Rng(23), Stgr-Acc/Stun/Rchg(25), Rope-Acc/Stun/Rchg(50)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(37)
    Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), Achilles-ResDeb%(19)
    Level 20: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(46), Lock-Rchg/Hold(46), Lock-%Hold(50)
    Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
    Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Invisibility -- LkGmblr-Rchg+(A)
    Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(15)



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  18. Alright, I caved. I went on mids and here is my attempt at making a permadom build. I have 23.4% ranged defense with toggles on, and 15.5% ranged defense toggles off. I also have a 59% accuracy bonus, which I think is pretty nice! I also managed to fit in the Achille's Heel proc. How does this look?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ember Freeze: Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(27), EoCur-Acc/Hold(27)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
    Level 2: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
    Level 6: Quicksand -- Slow-I(A)
    Level 8: Hover -- LkGmblr-Rchg+(A)
    Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Stalagmites -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(21), Stgr-Acc/EndRdx(23), Stgr-Stun/Rng(23), Stgr-Acc/Stun/Rchg(25), Rope-Acc/Stun/Rchg(50)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(37)
    Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19), Achilles-ResDeb%(19)
    Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 24: Boxing -- Empty(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(46), Lock-Rchg/Hold(46), Lock-%Hold(50)
    Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Weave -- LkGmblr-Rchg+(A)
    Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(15)



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  19. Thank you all for your insight! I understand that being a permadom is far more beneficial than having high defense. One of you brought up the fact that enemies cannot hit me if they're flopping and being dom mez'd.

    As you are all probably aware of, making a permadom is a long and expensive process. I have not made one, but that is the impression that I am getting. In my opinion, permadom is an exploit. I don't think the devs intended on there being permadoms. However, the devs have done nothing to stop permadom yet.

    Still, I am concerned that by the time I make a permadom, should I go that route, that the devs will have made permadom impossible, maybe by making it so that Domination is not affected by any kind of recharge whatsoever.

    And as I said, I think permadom is a huge exploit. I'd rather play the dom archetype the way it's meant to played. Yes, I am missing out. Some of you opened my eyes to the fact that I would be missing out on more than I thought by not going permadom.

    Even if the defense in my proposed build is somewhat meaningless, I still like the 66% acc bonus! Doms are an awesome AT, and I think that I would have a lot of fun with my build. Thank you for all your feedback!
  20. First off, Electric Armor's Grounded provides 12.5% Energy resistance, 10% Dark resistance, immobilize protection, KB protection, and some end drain protection. As is, your Gamma Particle Shield provides higher resistance numbers in more damage types, and it offers protection to more mez powers. Electric Armor gets most of it's mez protection and it's psi resistance from Static Shield, which is a toggle. In my opinion, your version of Gamma Particle Shield sounds more like an auto version of Static Shield than Grounded.

    As for your comment about Electric Armor being over-powered, I'll agree with that, but not in the way you mentioned. I was overjoyed when Elec Armor was proliferated to tanks, because Elec armor has very high resist numbers including good energy and psi resistance, power sink, a damage aura, a god armor that covers it's toxic resist hole, and it gained a new self-heal! I think Elec Armor's 35 resist numbers should be bumped down to 30, and Dark down from 30 to 25 or 20. However, I would also be sad if this happens, because I <3 my lvl 50 fully incarnated and IO'd Elec/Ice tank.

    That being said, you asked me about my reasoning with the resist numbers on Rad Armor. All resistance armors either have 0% resistance to something, or have 20% or less in two damage types:

    Fire is weak to Ice (20%), Toxic (20%, but it can stack), and Psi (0%).
    Invuln has low numbers on everything that is not Smashing/Lethal.
    Elec has 0% Toxic (though the t9 does cover that, it's not up all the time)
    Dark Armor has only 20% resistance to Energy and Toxic.

    Every resistance armor set has at least one major weakness (0%), or two minor weaknesses (20%). Your Rad Armor set's lowest resistance numbers are 20% psi, and 25% dark. I know I'm being REALLY picky that I'm going through all this trouble over 5% resistance, but I think the resist numbers on Rad Armor would be more fair if your total dark resistance was bumped down from 25% to 20% to make it more in line with other resistance armor sets.

    Instant Mutation: to each his/her own. Carbon copies can be boring and thoughtless, so creativity is nice.

    Radiation Cloud: I'll admit, I'm not an expert on Dark Armor. I will say, if you wanted to pull, you could always be smart and turn the toggle off, then on again when the baddies are right where you want em. So, I guess this power could be viable as a toggle. I'd rather it be a baby volcanic gas power, but that's just me!

    Metabolic Absorption: Sorry, I just don't like the idea of this being a baby fury/rech/rec toggle. It's a unique idea, I just think it's too strange a power, and makes none brute classes baby brutes. I think this power would be great as a PbAoE enemy drain click. So, I'm going to have to respectfully disagree with you on this power.

    I'll nod my head to your comments on Particle Leak and Radiation Haze; no problems there.

    Thanks for thinking of the set
  21. Alright, here is my revised build. I took a slot from Earthquake and Embrace of Fire, and added them to Consume. I left a slot in Quicksand because I think that having two slow IO's would give it optimum performance. Having the Achille's Heel proc in Earthquake and having Embrace of Fire up more often would both be nice, but I don't find them to be necessary. Here's what I have now:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Star Freeze: Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(17), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(36)
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(37)
    Level 2: Stone Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(25), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(37), TotHntr-Dam%(37)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(36)
    Level 6: Quicksand -- Slow-I(A), Slow-I(9)
    Level 8: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(36)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Embrace of Fire -- RechRdx-I(A)
    Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dam%(34)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
    Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(43), BldM'dt-Dmg(43)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
    Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Rise of the Phoenix -- Dmg-I(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(48)



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    Yeah, I changed the name and origin. There's a good chance the name is taken too. I figured it would be cool to color my Earth Control powers like ice, and make my Fiery Assault powers look like water. I'm making a mermaid hero. Maybe I'll be able to color my epic power pool powers by the time I reach the 40's. I mean, we can color our Incarnate powers, so why not the epic powers?
  22. I would also like to add that I think your damage resistance numbers are somewhat over-powered. It seems like Dark and Psi damage are good against this armor, but it still gets decent resistance to them. It's not much, but I suggest lowering the damage resistance numbers for Dark. In Beta Particle Armor, lower the Neg resistance from 15% to 10%.

    This will give a total of 20% Dark resistance, and 20% Psi resistance, which I think would be more reasonable.

    Conceptually, I don't think Radiation Armor should provide any Psi resistance, but I guess your "Gamma Particles" could be mutating your brain so that they are not affected by harmful psychic brain waves.
  23. Thank you very much for your insightful feedback!

    1. I'm glad the Blessing of the Zephyr will keep me from backflipping in the air most of the time!

    2. Thank you for cementing my choice of Stone Cages over Incinerate. Being able to stop the baddies that make it past my Quicksand seems more useful than jumping in to hit one foe. And yes, Stone Cages gives me yet another tool for the prisoner escape phase of the BAF, in addition to Quicksand and Earthquake.

    3. Alright, the achille's heel proc. I am strongly considering moving this slot to Consume. However, will I really need more accuracy on Consume with my 66% global accuracy bonus, or would it be more beneficial to place an end mod in that extra slot? Yes, I agree that Consume is severely underslotted. Should I consider removing slots from Quicksand and Embrace of Fire as well?

    4. Based on your comment, I think I will leave Stamina as is! Thanks!

    5. I guess the KB proc can be negated by Stone Cages, but leading with SC can be risky. I guess I'll have to wait and see! I'm trying to imagine the visual of Stalagmites causing a Mag 6 KB, and it seems like it would look painfully amusing!

    I was actually on the fence about Musculature and Cardiac. I have Cardiac on my Elec Armor/Ice Melee tank, and I LOVE it! Yes, I am certain that I will notice and benefit from Cardiac more than Musculature. So I will go Cardiac again!

    Thank you very much!
  24. Looks interesting! Some questions and some concerns:

    Tier 2: Particle Leak - Does the -Resist stack from multiple casters? At first glance, damage + -res looks too overpowered, but since the -res number is so small, I think having it stack from mulitple casters would be acceptable.

    Tier 4: Gamma Particle Shield - WAY too overpowered for an auto in my opinion. Make it a toggle and it's good to go (There are a LOT of toggles in this set though).

    Tier 5: Radiation Cloud - I think this should be a PbAoE planted patch like Ice Patch in Ice Melee, but with a higher recharge so that it is not easily perma, and then maybe the mag can be increased to 2. As mentioned earlier, this power as a toggle would be counter-intuitive to pulling, and this powerset already has plentiful toggles. Making this a dropable patch solves these problems in my opinion, and makes this is more usable power.

    Tier 6: Radiation Haze - Very interesting power! It's like a reverse Rise to the Challenge! I would have the -regen debuff NOT stack with itself from the same caster, and just make it a 30% -regen debuff. I think it would be cool to have this effect stack from multiple users, possibly overpowered for an armor set though. As for the defense aspect, I think it's fine. I will say though, that powers like this tend get more powerful when more foes are affected by it. However, increasing the defense like that would make this power too powerful, and better than Invuln's defense aura. So, I think your defense aspect of this power is pretty good

    Tier 8: Metabolic Absorption - This power is too weird for me. It sounds too much like a baby brute concept. AND it's ANOTHER darn toggle! Make it a click that gives more based on how many enemies you hit with it. As for what it does to the enemies, I say make it drain some of their endurance without giving it to you.

    Tier 9: Instant Mutation - Do you need enemies around for this to work? In my opinion, this sounds too much like Dark Armor's rez. I say make it a carbon copy of the rez from Radiation Emission, but it applies to self. This rez does not affect enemies in the Radiation Emission version, so it should not here either (aside from the fact that you are alive again and kicking their faces).

    I think that this is a very interesting set you've thought up! The way you have it, there are just TOO MANY toggles and taunt auras (three). With the above changes, the set will have two taunt auras (like Ice Armor, which is still AMAZING if you want aggro) and less toggles. Feel free to disagree with me if you want; I'd love to hear some feedback on my recommended changes