Howdy folks! I just made a rad/fire blaster because I noticed that there is a lot of AoE potential with this power set combo. I'm liking it so far; having 3 PbAoE's at lvl 10 is dangerous and fun!
I went perusing around the forums, and it looks like building for S/L defense is the most efficient way to go for this build, so that's what I'm aiming for.
I do have some questions about certain powers and their usefulness though:
In my current build, I have all of these except Electron Haze. I figured that if I'm in melee, using a cone with knockback in it would be counter-intuitive to the purposes of my build as well as to the intentions of my teammates. However, Electron Haze is a powerful AoE attack, and proper maneuvering can get around it's drawbacks.
I included Neutron Bomb because it can be used effectively at close and far range as an AoE. Never used the power before, but I think it's a good choice.
I'm considering Blazing Aura because the thought of having two damage auras excites me! I know that Blazing Aura's radius is much smaller than Hot Feet's. Is it worth the end drain to take Blazing Aura?
I put Proton Volley in because I think having a snipe on a blaster can be useful, and Proton Volley makes a really cool Star Trek Enterprise blaster cannon sound!
The biggest concerns I have with my build are endurance consumption and accuracy. Some powers are under-slotted for accuracy, but I think the global accuracy bonuses and Kismet should compensate for that.
Terminator Torch: Level 50 Technology Blaster Primary Power Set: Radiation Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery
Howdy folks! I just made a rad/fire blaster because I noticed that there is a lot of AoE potential with this power set combo. I'm liking it so far; having 3 PbAoE's at lvl 10 is dangerous and fun!
I went perusing around the forums, and it looks like building for S/L defense is the most efficient way to go for this build, so that's what I'm aiming for.
I do have some questions about certain powers and their usefulness though:
-Electron Haze
-Neutron Bomb
-Blazing Aura
-Proton Volley
In my current build, I have all of these except Electron Haze. I figured that if I'm in melee, using a cone with knockback in it would be counter-intuitive to the purposes of my build as well as to the intentions of my teammates. However, Electron Haze is a powerful AoE attack, and proper maneuvering can get around it's drawbacks.
I included Neutron Bomb because it can be used effectively at close and far range as an AoE. Never used the power before, but I think it's a good choice.
I'm considering Blazing Aura because the thought of having two damage auras excites me! I know that Blazing Aura's radius is much smaller than Hot Feet's. Is it worth the end drain to take Blazing Aura?
I put Proton Volley in because I think having a snipe on a blaster can be useful, and Proton Volley makes a really cool Star Trek Enterprise blaster cannon sound!
The biggest concerns I have with my build are endurance consumption and accuracy. Some powers are under-slotted for accuracy, but I think the global accuracy bonuses and Kismet should compensate for that.
So, here's my build, let me know what you think:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Terminator Torch: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(39)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(42)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(27)
Level 6: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11)
Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(25), Sciroc-Dam%(46)
Level 24: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(48)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(46)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), Sciroc-Dam%(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run