Fire/Sonic Non-purple build


Deacon_NA

 

Posted

Hey controllers! After playing on the "Controllers Only" UG two nights ago, I felt inspired to pimp out my only lvl 50 controller "Sonic Corona."

I will admit, I haven't been a huge fan of the controller AT: low damage making it tough to solo during the early-mid levels (I prefer teaming no matter which AT I am), teammates (with fire, earth, plant, or ice control) spamming mass immobilizes over my earthquakes/ice patches, teammates using their mass immobilizes too soon on an enemy group so that they are stuck and spread out, and not being able to KNOW when I'll hold a boss with one application of a single hold like a dominator with domination knows.

Despite everything I just said in the last paragraph, I now feel that the controller is an amazing AT, and I would like to get the most out of my only lvl 50 controller as I can before the game potentially shuts down.

Here is the build I came up with on MIDS. My budget is low due to the time constraint, so I don't want to use any purple sets. I went for smashing, lethal, and energy defense, and I slotted my single hold, single immob, and mass immob for damage.

Let me know what you think, and what I can do to make my build better without using purple sets. Thanks!

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Sonic Corona: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37)
Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 8: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(36)
Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(37), Rope-Acc/Stun(43), Stpfy-Acc/Rchg(46), Stpfy-Acc/Stun/Rchg(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(37)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(23)
Level 22: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(43)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Bonfire -- RechRdx-I(A)
Level 28: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(29), EndRdx-I(29)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- BldM'dt-Dmg(A), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(34)
Level 35: Clarity -- Range-I(A)
Level 38: Liquefy -- Achilles-ResDeb%(A), EoCur-Acc/Rchg(39), G'Wdw-Acc/Rchg(39), Lock-Acc/Rchg(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)
Level 50: Control Core Embodiment
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Preemptive Total Radial Conversion
------------
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 17.38% Defense(Smashing)
  • 17.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.19% Defense(Melee)
  • 16.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 32% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 43.75% Enhancement(RechargeTime)
  • 13% SpeedFlying
  • 76.3 HP (7.5%) HitPoints
  • 13% JumpHeight
  • 13% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Immobilized) 9.9%
  • MezResist(Sleep) 1.65%
  • 20% PerceptionRadius
  • 9% (0.15 End/sec) Recovery
  • 56% (2.37 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 13% SpeedRunning




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1547;721;1442;HEX;|
|78DA6594594F135114C7EF9DDE525B0AB4B6D0022D8596AD450A8DBE93086234405|
|0894B34925207DAA499C1695DD0A8312E717B32313E18DC3E8089D1A8AF7E0FBF82|
|C28B6B62EA71CEBF4C934ED2FEEE3DEB3DE7DC99F9CB33FE37076F4E0919982EE72|
|B95E569D3A85A66B9AC5BBE25BD5034CCB2B9B621E8F11F338D52A17FDAB44C23EF|
|2141C231AD7B65674B965EDFC41AF4FB2FACAE66ED00CB33FA0A6D82878CA26EE94|
|6355B5FF8174D0A30A7E7D74BC65A477D734EB72AC5D27A9BBD9F2DAD15ABA4F563|
|5735F44A257660BD54C836E49ACF1774FAAB54756B234AE74CD3EF8E14786A6EB14|
|9C82911780EBE600EBC045F3153AF99271C5F217A587692642CAEB9641FAD4694D8|
|95000798BE24F32EC1C5B6CAF58EFDFBDE33FB3F801F99839F8821254E918F1BF1D|
|D88EF437C3FE2FB11FF36C183DA3CA86D18B58DA0B611D4368EDA72A8AD8B1CBD92|
|F378FF12BC4AB4774A5BD71E66A602CCFB8456D4D1BAC1B2C16BCCCC75E6F80DF01|
|63342F1DBD0BBB62F9A1DFF34A93A38A7EC1840DDE0039207514BF0BB66CB76FF00|
|7F327B7E31FB7E837F887125CE906F88E3AA107A1646AFC2E855570A8C48DBE71EA|
|1937DDC9DE7F90C3D55CCFF227A778999BEC2CC5CE51905A9B608FB6A11F42C8A9E|
|45D1B387846ED4DF3DC6FE21F2EB855FEF33CD8E15DBE4DEC4D08730D9C4E117FF1|
|F3BAAC4234282655A620BF7661B77769B7B71966C92F04B6658B74CB221DCA5A1CF|
|9C6F7885CF375CC4FCD0E327D4FC519C6D1435A551531A35493ADB18E28D2D12924|
|AEC39021E0597982EB2CDE27E65319309DCE309CC6602B351643B89DC93C89D43EE|
|1C72C7D4CEBBE812C8AD21B786DC0AB9E38E6D2DA31ADEE11A3D62B249926B92EC6|
|D92EC6B92CC354916D5CEB741C87E9E8137B0F30DA87DF5915E429F62FD962393F2|
|B0B467D4729CEFE8B746FB51B6DF76649A7C4AB30B53DD8F79862DC8F9962E428E6|
|D6A5321679D0C3BEB8588B3FE07BC8CECC1|
|-------------------------------------------------------------------|


 

Posted

Don't have the time right now, but I'll check it out more thoroughly tomorrow.

Doomguide


 

Posted

Alright, thanks Doomguide!


 

Posted

I have a Fire/Sonic that I have a love/hate history with. The hate part was due to exhorbitant endurance issues. Perhaps the worst of any toon I've ever had.

I made a build for mine that never went live and never will, sadly enough. I'll add it to the end of this post, for reference only. I have no idea how it would perform in practice, especially for endurance. If Cardiac T3 is enough to solve the endurance issue, I'd probably make some further changes, most specifically for Hibernate, which I chose not as an HP panic button, but rather an endurance panic button.

My only real comment as to what I'd suggest to do differently is to 4 slot Cloud Senses into Liquefy. Yes it would recharge slower (145 (new) vs 135 (old)) but the global recharge would be helpful.

I think you have a lot of slots in CJ. Personally I'd move 2 of them out to whatever. Something to help endurance some.

Bottom line, I think what you have is good to go.

Solely for reference, here's what I devised but never implemented:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Soul Sonic Force: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Nucle(31), HO:Perox(31)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Fire Cages -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), WotController-EndRdx/Rchg(11), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), WotController-Rchg/Dam%(37)
Level 4: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(46)
Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(46)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dam%(17), ImpSwft-Dam%(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15)
Level 14: Boxing -- Empty(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(43)
Level 20: Sonic Dispersion -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam(34), RctvArm-EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-EndRdx(23), RctvArm-ResDam(36)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(29)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(29)
Level 28: Assault -- EndRdx-I(A)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-%ToHit(40)
Level 41: Hibernate -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(42)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Cardiac Boost
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1538;694;1388;HEX;|
|78DA6594594F135114C7EF74A64037DB8250E8BE01A540A5D1478D89600D8626244|
|D5CA252DB32C0244DDB4C8BEB83A2D1A8F1498D3EB93EF8E8F215FC0C2E9F42C17D|
|79A92773FEA5D54ED2FCEEFD9FFFB9F79E73679A3D37677F716863BF905CB3E542B|
|D9E9FAD561A7AB55C567573B6B0AA95043DAE5C75BD1CCE552B5A299CA9EA25B597|
|C450DBD94A4A65345D6D4DFC1DF103EB2B2B29233F3FA71669E29EAFACA9BA5A69A|
|45A03FB62951658500B35ADB2EA3026196D75AD4133672BB4ACEAF535AD6635E6B9|
|9AAA2EBB0ED6B4526ABEA4E6B3857A43D5CF0FD3C992F4BB26093C4DB3786B1222A|
|008D33BF03D53F9C00CEE259B228BE03EE6D176AE105E425A11D74993B09EB4241B|
|5A4F9E693D0D1698C122335E621EA34499736539489371DA3BC49C8832A723CCE30|
|433BC66787B5A5E78A6917383D06B1CAAA9F49EE173F69D052F305D1799F1E79251|
|EB105D9D85738465503262370936DE53B15D62CD7E19DC60EEB8025E654AB48E033|
|D7234E9112728E0E495256704BB83B74877A37BEEEF2643EBFF01FE64C67E81BF99|
|C93FCC93943BC0EB9A073C5CC5CE61101D8AA023C9D8BFDD94E994839C2B0FC23B8|
|4D810BC31E42AE4F5C0EB717195C36E7080E947C7DCE41D8177045E2FBCDEFFBCFD|
|E4F5A1E33EF4C3435A00DD0BF8F82DB94D9E107A14DAE4DAC35BE067F00B33F215F|
|CC65CA2DC28D68B628F3C69A3B8D5D13EDE63CCC21CB78236D0CE7C4548708E94B8|
|8B7BB8C77C4DB149D43C899AA750F3146A9E42CD2FC99B422DA9877C9E5D8FC0C7E|
|01366FA29F88C19A5DECCE03D9A99440CF42B1D5FA6F1D605DA4A33D9159DE952D2|
|5DCAEE2E654F97B2D0A52C2ADBFF074232148B6BFB2B6F7EB4D218772E4FF3D937D|
|B9A241FE6772E7E84FBF5A9D39F60FF565B93E5077C07637740DCCDC47DE6A2D538|
|99B177A1635CEC189FEA18BFA18F31CD6B37FF02A17BF502|
|-------------------------------------------------------------------|


Global = Hedgefund (or some derivation thereof)

 

Posted

I'd agree with Deacon, looks quite solid as is.

In particular I like your final hit chance, the endred in Hot Feet and the extra buffer in your S/L defense to absorb defdebuff giving one a chance (time) to use inspires to help against cascade failure.

Makes me wish the group of Fire/Sonics my friends and I put together a while back (i17 or i18 roughly) had gotten beyond their early 20's. We drifted off to other games and other CoX projects. The idea of a team of 4+ Fire/Sonics sounded (and sounds) ludicrously potent. Even a duo to provide mutual mez protection via Clarity should be ugly.

Doomguide


 

Posted

Thanks for the feedback Deacon and Doomguide! I'll agree Deacon, I had unnecessary slots in Combat Jumping.

I tweaked my build a bit. I moved some powers around so I could get Hot Feet sooner. I also changed my slotting around to conserve endurance, and to pimp out Liquify. I also mildly tweaked Flash Fire for more balance.

I am still soft-capped to smashing, lethal, and energy, but the tweaked build no longer has that extra smashing/lethal defense safety net that Doomguide pointed out. However, I still think I like this tweaked build better. I just don't know if I should actually toggle tough on or not. Let me know what you think!

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Sonic Corona: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37), EndRdx-I(40)
Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 8: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 10: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
Level 12: Flashfire -- Stgr-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(37), Rope-Acc/Stun(43), Stpfy-Acc/Rchg(46), Stpfy-Acc/Stun/Rchg(46)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx(15)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(23)
Level 22: Disruption Field -- EndRdx-I(A), EndRdx-I(25)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(43), EndRdx-I(43)
Level 26: Bonfire -- RechRdx-I(A)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(29)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- BldM'dt-Dmg(A), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(34)
Level 35: Clarity -- Range-I(A)
Level 38: Liquefy -- HO:Lyso(A), HO:Lyso(39), RechRdx-I(39), RechRdx-I(39), EoCur-Acc/Rchg(40), Achilles-ResDeb%(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), EndRdx-I(46)
Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)
------------
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 16.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 32% Enhancement(Accuracy)
  • 43.75% Enhancement(RechargeTime)
  • 13% SpeedFlying
  • 49.6 HP (4.88%) HitPoints
  • 13% JumpHeight
  • 13% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Immobilized) 7.15%
  • MezResist(Sleep) 1.65%
  • 9% (0.15 End/sec) Recovery
  • 56% (2.37 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 13% SpeedRunning




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1495;697;1394;HEX;|
|78DA6594594F135114C7EF9D5EC09602AD2D94A550DA82A5AD141A7DF1C9C422460|
|3090A71894652CA409B3433755A17346A8C4BDC9E4C8C4FAE1FC0178DF2EAF7F02B|
|28BCB826A61EE6FC8736E924ED6FEE59E67FCEB97766FEDA8CF7FDB13B8785F4E5C|
|AF96A7539671A35CB2C9775CBB3A4178A865936D737045DDE45D328154673A6651A|
|F90E32441AA14E5666B664E9CE22DCE43F72796D2D633F6079465FA185FFB851D42|
|DDDA8659C1BEF82490F98D3F39592B1DEE32C5675AB5A2C55BAECF56C69BD5823AF|
|C75E2D56747D357CB4522A649A94E6F3059DFEAA35DDDAE8A72AC7E9775F0A5CF53|
|6F1929055427B05BE66AA374CDF5BF01DF34C23578841B69D251B9BEB2E39427709|
|25F644C028D313633E20B8A0EDFAC0F9231F99A39FC0CFCCB14D6240894494D7E72|
|8B70D3A6DD0F140C70B1D2F74EE113AA0D3811EFB777A1C56228C1EA3E8318A1EE3|
|E8F121E5BA25E7BA2FB16DB086982BE05566E23A3379836B7D44799DACAB3A2D69E|
|B8DDD94764CEA1673F2367897D9478576B19ED6F58FE056A2BB977DDD3E6688627A|
|30F79EAF9A1DF3985C7EF4E8FFA1D9717B7F82BF9883BF99237FC0BF9A5DD305CA0|
|DB0A60A609641CC308819F6C5C110F7719ED0CB39B2177BD20FFAA9BE10FB5C21D4|
|3E86DA534110B14F6839805E06D26C0B50FE109E3D84B8301824DF30E287F1ECA78|
|408DBB4C816CECD36F6739B7BBD483131E4C552EC5B96FC0EECCC6CFC1041B9C43E|
|87A8C5616285B5A6BE68F6DE3EA7614FA0C709D491446F49F43A899A25D59CC6594|
|D2F10624AEC3F099E0297982E8ACDA0970CF6620A7B30853D5114330DED696867A1|
|99450D59676EAAE91DADD3B5B3798EA59E6AF14EB758B22D96032D96832D96B916C|
|B82DAFD320839CAD5B97DBB5F80FA370FF925FC71F66F356C529E90F6E4DB4FF309|
|FCDE1C3FC1F1DB0D9B265FD04E05695ACFF804B443F33FF85FE284|
|-------------------------------------------------------------------|
Probably too many slots on Liquify. I think I might like it like that though...


 

Posted

Doomguide, that idea of a team of fire/sonics DOES sound fun! Everyone running Hot Feet with someone's Dispersion Field on them, with resistance-capped fire imps running around... wow!