Khelds and the I20 incarnate slots
I just unlocked the Alpha on my Warshade (Human/Squid), and have no idea what I should go for there. Damage? Recharge? Endurance?
I'm in total confusion about how this whole incarnate mess works and how to use the shards and other incarnate stuff that drops to fill the slot. (got 3 characters with Alpha slot unlocked now and have done absolutely nothing with any of them since then.)
On my TriForm WS I went with Spiritual for more recharge and plan on taking the Spiritual Radial at the top tier.
My incarnate slots:
Alpha: Spiritual (unlocked +3)
Destiny: Ageless (unlocked +1)
Judgment: Ion (unlocked +2)
Interface: Reactive (unlocked +1)
Lore: Seer (unlocked +2)
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
My incarnate slot for my human/dwarf pb
Alpha: Musculature tier 3
Interface: Reactive tier 3
Destiny: The one that gives regen lol... tier 3
Judgement: Ion tier 2
Almost to my lore .. and already have the threads for it going.. with ma warworks...
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
I play a humanform warshade, so he's generally right in the thick of things. Defenitely Void Judgement for him (fits the warshade theme as well) and the Diamagnetic Interface since -ToHit = +Def, and having Defense on top of Eclipse would be very delicious.
Clarion Destiny, as with most people I think. Mez protection is entirely lacking, since I don't have Dwarf form. For the Lore... I picked Clockwork, more or less at random. Time will tell if I actually wind up using it or not.
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Is the damage a lot better with Alpha: Musculature tier 3? I proc the hell out of my attacks and got the Spiritual. I do notice the damage over time differense when I spam attacks, but I wondered if there is a noticeable difference with Musculature.
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And for those PBs who enjoy PVP: the Judgement powers, and Lore pets have boosted PB's by giving them burst damage (something the've never quite had even with Incan Strike and Photon Seekers) and rebirth has made them even harder to kill. Reactive interface would be all kinds of awesome if it worked in arena as well as zones (as it stands it is great for zone play.) That's some nice sustained damage, something PBs also needed in PVP.
The -tohit interface procs and some Alpha Slots are not functioning in Arena too. Given that it's PVP I don't foresee any fixes any time soon.
The Ion Judgement power is also bugged in a lolzy way. It's chance to jump from one target to another can jump from the first target to the first target over and over again. AND the jumps are apparently getting buffed from damage buffs (ala build up) although this part I can not confirm. I have seen one single target get jumped by ION multiple times. It probably has to do with the target not getting flagged as already hit or something like that. It's pretty funny to see a tank with 3500 hp get essentially one-shotted )
The tier 3 or tier 4s (tier 4 on the right is best overall imo) will make a noticeable difference in your damage output. You'll have the best of both worlds, guaranteed damage (it's still PB damage though) and the added bonus of proc spikes.
And for those PBs who enjoy PVP: the Judgement powers, and Lore pets have boosted PB's by giving them burst damage (something the've never quite had even with Incan Strike and Photon Seekers) and rebirth has made them even harder to kill. Reactive interface would be all kinds of awesome if it worked in arena as well as zones (as it stands it is great for zone play.) That's some nice sustained damage, something PBs also needed in PVP. The -tohit interface procs and some Alpha Slots are not functioning in Arena too. Given that it's PVP I don't foresee any fixes any time soon. The Ion Judgement power is also bugged in a lolzy way. It's chance to jump from one target to another can jump from the first target to the first target over and over again. AND the jumps are apparently getting buffed from damage buffs (ala build up) although this part I can not confirm. I have seen one single target get jumped by ION multiple times. It probably has to do with the target not getting flagged as already hit or something like that. It's pretty funny to see a tank with 3500 hp get essentially one-shotted ) |
Yeah it is funny.. got a scrap to half life yesterday.. then hit ion and before he could he he was dead...
As for the musculature like mercury said the one on the right side that gives you 45% dmg is awesome because.. it allows you to slot up to 3 dmg procs and not suffer from loss of dmg... Now on my pb i have 3 dmg procs in each attack except for bolt which is only 2.. Add that with Achilles heel, and the reactive fire proc and -res + our natural -def, anyone with shields or relies on shields is basically effed..
The longer they fight without interference and you have your 3 heals up you will kill them..
and my build is not even that expensive, so i can imaging the pbs with purpled/pvp io builds.. it must be murder...
Rebirth is the BEEEESSSST THING TO happen to pbs.. To me it always seem that the devs designed pbs to be a lil of invuln and a lil of regen - the good parts so as instant healing and invincible.. Rebirth basically just gave us instant healing .. Although not as strong its still a great heal, and some good regen.. that stacks well with dull pain hp buff.. Right now im sitting on a 800+ heal with essence boost, 500+ with reform essence, and 700+ with rebirth.. and they all recharge fast.. So with added shields I have a pseudo regen, and i still have qflight/dwarf+dwarf heal, and unstop for those o crap moments.
All in all i love these new changes, finally pbs get something.. i love it..
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
Yeah it is funny.. got a scrap to half life yesterday.. then hit ion and before he could he he was dead...
As for the musculature like mercury said the one on the right side that gives you 45% dmg is awesome because.. it allows you to slot up to 3 dmg procs and not suffer from loss of dmg... Now on my pb i have 3 dmg procs in each attack except for bolt which is only 2.. Add that with Achilles heel, and the reactive fire proc and -res + our natural -def, anyone with shields or relies on shields is basically effed.. The longer they fight without interference and you have your 3 heals up you will kill them.. and my build is not even that expensive, so i can imaging the pbs with purpled/pvp io builds.. it must be murder... Rebirth is the BEEEESSSST THING TO happen to pbs.. To me it always seem that the devs designed pbs to be a lil of invuln and a lil of regen - the good parts so as instant healing and invincible.. Rebirth basically just gave us instant healing .. Although not as strong its still a great heal, and some good regen.. that stacks well with dull pain hp buff.. Right now im sitting on a 800+ heal with essence boost, 500+ with reform essence, and 700+ with rebirth.. and they all recharge fast.. So with added shields I have a pseudo regen, and i still have qflight/dwarf+dwarf heal, and unstop for those o crap moments. All in all i love these new changes, finally pbs get something.. i love it.. |
The radial allows me to free up some slots by providing some benefit in other areas (namely end mod and run) beside damage.
My bolt has four damage procs and 59 acc/rech/damage. My glinting eye has 64ish acc, 96 damage, 37ish end/rech and 3 damage procs. The achilles -res proc is kinda meh after finding out it does not affect the damage of the unresistable procs, only the resistable ones. You'll still get the benefit from increased damage from your power's damage but I prefer the unpredictable burst damage from the procs.
The tier 4 musculature I speak of is the Radial Paragon (33% damage/-defense/run/end mod/-tohit) not the Core Paragon (45% damage/immob 33% -defense) although PBs slotted for lots of procs benefit from both.
The radial allows me to free up some slots by providing some benefit in other areas (namely end mod and run) beside damage. My bolt has four damage procs and 59 acc/rech/damage. My glinting eye has 64ish acc, 96 damage, 37ish end/rech and 3 damage procs. The achilles -res proc is kinda meh after finding out it does not affect the damage of the unresistable procs, only the resistable ones. You'll still get the benefit from increased damage from your power's damage but I prefer the unpredictable burst damage from the procs. |
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
My incarnate slots Update:
Alpha: Spiritual Tier 3
Destiny: Ageless Tier2
Judgment: Ion Tier 2
Interface: Reactive Tier 3
Lore: Seer Tier 2
For the few of us PB's that like to PvP, what do you guys like better for the Destiny Ageless or Rebirth?
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
I play a humanform warshade, so he's generally right in the thick of things. Defenitely Void Judgement for him (fits the warshade theme as well) and the Diamagnetic Interface since -ToHit = +Def, and having Defense on top of Eclipse would be very delicious.
Clarion Destiny, as with most people I think. Mez protection is entirely lacking, since I don't have Dwarf form. For the Lore... I picked Clockwork, more or less at random. Time will tell if I actually wind up using it or not. |
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My incarnate slots Update:
Alpha: Spiritual Tier 3 Destiny: Ageless Tier2 Judgment: Ion Tier 2 Interface: Reactive Tier 3 Lore: Seer Tier 2 For the few of us PB's that like to PvP, what do you guys like better for the Destiny Ageless or Rebirth? |
You can pick up Rebirth to try to be more like a regen, but you will still die to the things that kill regens... -rech and -recovery. Wouldn't it be nicer to get hit with heat exhaustion or slows and continue to fight like nothing happened (with more recharge) or do you really need a 3rd/4th heal that badly?
@Dawun
Old School
Renegades
I'll probably get both of these eventually but I got Ageless first. Rebirth adds an extra heal plus regen but Ageless covers our inherent weakness to debuffs. PB's are vulnerable to -recharge, -recovery, and -tohit debuffs. If I'm threatened, it's because -recharge is preventing heals/attacks from coming back in time or -recovery is forcing me to play less offensively. Those threats will become greater in pvp as people add interface proc's to their attack chain. For example, Gravitic interface can reduce recovery, rech, and heal values by 40%. Your regular heals would come up slower and all of them would heal you for 40% less. You can erase these threats with capped debuff resist from Ageless. Ageless is still an effective counter to these debuffs when it degrades to its lowest level. Ageless has no end cost and gives you a tier4 blue so you could use it to recover from a Light Form crash instead of Geas or a blue.
You can pick up Rebirth to try to be more like a regen, but you will still die to the things that kill regens... -rech and -recovery. Wouldn't it be nicer to get hit with heat exhaustion or slows and continue to fight like nothing happened (with more recharge) or do you really need a 3rd/4th heal that badly? |
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Hello I haven't played any Khedians sense their initial launch. I had one of each up to about level 36 and deleted them.
I was thinking about maybe getting back into them again but I wanted to get some info on the changes that have been made sense then. Namely the Nova and Dwarf forms. Back in the day these came with their own powers so rather than just getting 1 power you were actually getting 6 new powers or something like that. This also meant that the forms would lock out every other power in the game except for the powers that came with that form.
This, at the time, also included Accolades and other powers that weren't actually associated with the archetype but for some reason would only work in human form. I always ended up playing human form all the time because of this, the Nova and Dwarf would never get any better than once you had them 6 slotted and they make you look exactly like everyone else with the same power. (I'm hopping Khedians will get custom colors at some point.)
This leads me to the question of incarnate abilities. I don't really want to spend allot of time and effort on unlocking the Alpha Slot abilities and all the other incarnate slots only to find out that Nova and Dwarf don't even benefit from the Incarnate system.
My goal for my new Kheldians if I even bother to make them is to tri-build them so I have one build which is all Human, one build which focuses on Nova Form, and one build which focuses on the Dwarf form. I just don't wanna do it if the Nova and Dwarf builds are going to consist of unlocking that power and slotting them and that's all I get to do with them.
I just see the human form as being the strongest of the 3 because you can actually customize your own build with it rather then just taking one set of powers that never change.
So is there any chance that Nova and Dwarf have been updated so they can earn new powers or are they still just stuck with the powers they came with and never get any better?
So is there any chance that Nova and Dwarf have been updated so they can earn new powers or are they still just stuck with the powers they came with and never get any better?
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The restriction has only loosened slightly. The new inherent fitness now works in them, and a handful of temp/veterean powers do (Sometimes sporadically). Incarnate Powers do work in them though.
Basically we've went from "nothing works in them" to "maybe a few things...when they feel like it".
The restriction has only loosened slightly. The new inherent fitness now works in them, and a handful of temp/veterean powers do (Sometimes sporadically). Incarnate Powers do work in them though.
Basically we've went from "nothing works in them" to "maybe a few things...when they feel like it". |
I can't speak to PBs, only WS (and only that up to the mid 30s, so feel free to take with a grain of salt) But from what I've seen myself, and in other 'shades has been that those who restrict themselves to a single form are always the worst performing. Always.
Khelds are not WoW Druids, where you pick one form and specialize, never to change again. To be at your best here you need buffs from all the forms combined.
My average pack goes something like this:
1) Stealth in while human-form (SS+shade stealth)
2) cast Mire
3) swap to Dwarf
4) cast Dwarf Mire
5) either to squid for small packs, or back to human for a Grav Well/Unchained combo for big
6) mop up whatever is left standing (wont be much)
7) Stygian circle to refill hp/end
Lather, rinse, and repeat. I don't even have Eclipse yet
There are very few cases were I will not make use of all three forms on a given pack of mobs.
EDIT: Read Dechs' MFing Warshade page... be enlightened, pwn some mobs, get cake
I can't speak to PBs, only WS (and only that up to the mid 30s, so feel free to take with a grain of salt) But from what I've seen myself, and in other 'shades has been that those who restrict themselves to a single form are always the worst performing. Always.
Khelds are not WoW Druids, where you pick one form and specialize, never to change again. To be at your best here you need buffs from all the forms combined. My average pack goes something like this: 1) Stealth in while human-form (SS+shade stealth) 2) cast Mire 3) swap to Dwarf 4) cast Dwarf Mire 5) either to squid for small packs, or back to human for a Grav Well/Unchained combo for big 6) mop up whatever is left standing (wont be much) 7) Stygian circle to refill hp/end Lather, rinse, and repeat. I don't even have Eclipse yet There are very few cases were I will not make use of all three forms on a given pack of mobs. EDIT: Read Dechs' MFing Warshade page... be enlightened, pwn some mobs, get cake |
Back in the day when I still had them my PB was Human/Dwarf and I mainly only used Dwarf on the Voids and Quantums because that was the only form that could actually survive more than a single blast from them at the time. My WS on the other hand I went with Human/Nova mostly because I hate teliport self and I ended up using the Nova form primarily as a travel power but occasionally would attack in that form as well if I needed a little more DMG.
There's not allot you can do in terms of combining powers because of the fact that all the human form powers get locked out in the forms. Mainly the only thing I ever did was cast pets and heal myself while in human form then switch forms which I actually found rather annoying. I mean it takes longer to switch forms just to hit another heal than it does if you had already been in that form in the first place. I actually died quite a few times in Nova form or as I was turning off Nova even though I had a heal available on my human form where as when I actually fought in human form from the start I was able to hit the heal allot quicker plus Squids are squishy and you don't need to heal as often in human form. On the other side I found fighting in human form and using Dwarf as a last resort power helped me stay alive allot more than fighting as a Dwarf and having to switch to human to hit my other heal and back to dwarf again... well actually I never made it back to dwarf again but I attempted to.
Anyway, thanks for the info, I don't think I'll be getting into Kheldians again any time soon. Maybe after all my current 50's are all T4d in every slot, IDK we'll see. I just don't feel like putting in the time and effort for powers I can't even use in forms. It's already bad enough I can't use them while EX/MA I don't need more reasons to not be able to use incarnate abilities. :P
Trust me, read Dech's guild before you write off khelds.
slotting really isnt a HUGE issue... sure, you can't 6-slot everything under the sun, but you can get the ones you need where they need to be.
My 50+1 warshade is tri form and I have never even considered dropping Nova or Dwarf. Slotting is harder on other characters in my opinion because if they want resistance they have to build for it, while with a perma eclipsed warshade I'm always at 85% for all. With dwarf and human mires, I can be at the 300% damage cap and then blast away in Nova like there's no tomorrow when my nukes aren't up. Losing Dwarf would take away alot of my damage output and losing Nova would be losing my highest damage attack chain.
I have a Peacebringer in the 20's that was originally tri form and I was struggling with him, but I just decided to switch over to a human form build and it's working a lot better for me. Since the forms don't buff each other like on a warshade and there are lots of good damage attacks in human form, it didn't make sense to keep dwarf because now I can just pick up toggles and not worry about them dropping whenever I switch.
For my PB I was thinking:
Alpha --> Musculature simply because for my +recharge build i skimped on damage somewhat
Destiny --> Obviously clarion, I use my PB forms as an extension to my own attacks, so mez protection would prevent them from stopping my shifts
Lore --> I love clockwork, they're my favorite
Interface --> Either Dimagnetic radial, or Reactive core
Judgment --> My personal favorite is Ion, simply because of the multi-group hit. I'll probably go with that, or pick something new and go with void.
Any other tips for Alpha slot?
Here's my build to start:
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Got my Clarion Rare tonight after a lucky BAF gave me what I needed. Grabbed the perma-version and its lovely level shift. The Mezprot makes me happy in my squidpants. The level shift helped a ton as well. I also like Ion Judgement, even at the common level.
Now I've just gotta decide what to focus on next.