WHAT, 9000!? (Shards)


Aura_Familia

 

Posted

The shard amounts need to be reduced, way reduced.

Why?

Because of the lack of random chance.


When Raider Rob and his team down the big dragon Balzac in Firey Mountain Dungeon Deep, there is a chance said dragon won't drop the 'Awesome shield of Orange Neediness!" instead it might drop the "Purple pants of already got." and even if it drops the shield Raider Rob might not get it, Raider Randy might outroll him or Raider Rebeca outbid him on guild points.

That's why in fantasy market leader game, time sinks much longer than raiding are acceptable to get equivelent gear solo. Because in the end you are guaranteed to get your gear, Raider Rob might get his in an hours raiding, or ten or a hundred or never.

But.

We don't have that situation in CoX, when you do your TF, WTF or Raid you get your upgrade, there is no fifty fifty or less chance of it dropping. You spank your villain you get your prize.

So why must the solo version be so much longer, when the team version is guaranteed an upgrade unlike in other raiding games?


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by CactusBrawler View Post
So why must the solo version be so much longer, when the team version is guaranteed an upgrade unlike in other raiding games?
They want you to raid, that's why. That's the entire point. It's how the process goes. They add a new shiny and keep it exclusive for a couple of years, then they might possibly start adding alternate paths to these rewards. But as of right now, the "solo path" is an illusion.

Though, to be honest, it seems like that's just as well. As people said before - the only Incarnate content we have is TFs and Trials. As such, there really is no need for a solo path to gain something that's only usable in forced-teaming encounters anyway.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Incarnate Slots are endgame content. End game content happens to be Trials. If you don't run trials, you don't need Incarnate Slots. You can still do everything else. You are NOT going to solo Incarnate Trials.

Ergo, if the Trials are content you don't want to do, you won't miss the Trial rewards.

If you MUST HAVE trial rewards, you MUST DO trials.

Or, grind the 3200 shards.

Incarnate content was never supposed to be solo content.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
^This basically. The exact same principle works for Hami-Os (you can get them relatively quickly running the relevant TFs / Raid .
except HO's aren't bind on pickup and you can buy them on the market.

bind on pick up is so dreamy. gj devs


 

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Quote:
Originally Posted by The_Spad_EU View Post
Or, you know, just don't do the raids. Yes, you'll miss out on content and it'll take you longer to get the stuff that you want, but the same could be said for pretty much *any* aspect of the game - hell, a lot of MMOs wouldn't give you the alternative route to getting the Incarnate slots & powers.
...Particularly since (it seems that) the content that is balanced to be challenging against the incarnate powers seems to be the trials & task forces.

It seems like, if you're interested in solo, story-arc-only play, there's less purpose to the additional powers, therefore less necessity in getting the highest tier of them. You'll do well against the existing content with just the entry power of each incarnate slot.... going all-very-rare all-the-way would just be incredible overkill for that kind of content.

That would be somewhat similar to current MMO trends, where the 'endgame' focuses on challenges and rewards catered to larger team coordination. Once leveling ends, so do most of the story arcs...


 

Posted

The conversion isn't even there because "solo players" are supposed to want to grind out their incarnate abilities that way. It's there for the folks who have a big surplus of shards can do something with them, and to keep old content from becoming "useless" to people who don't need any more alpha slot stuff.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

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Quote:
Originally Posted by Doctor_Gemini View Post
To me, doing TFs is the equivalent of doing radio missions (which I've stopped doing entirely now that jet packs can be bought, and with Ninja Run I don't often need them anyway). Almost everyone, it seems, wants to speed through TFs for the rewards. I'm not allowed time to find out what's going on, and I'm not going to slow down a team I've joined because what makes the game enjoyable for me is different for them, so a TF is just a series of mostly unconnected "go beat up this group" missions. I've done most of the TFs in the game at this point and I could not tell you what a single one of them was about.
Actually, the Raids are a bit better for story,, in this regard, as you have your contact (who we still have no idea who it is!) talking to you as you progress in the mission - giving you info on what's going on and what your objectives are.

Since they pop up as you go along, you'll be able to keep up with the story and contribute!

Alas, nothing can be done about the nature of the beast requiring you to repeat them over and over.


 

Posted

I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Actually, the Raids are a bit better for story,, in this regard, as you have your contact (who we still have no idea who it is!) talking to you as you progress in the mission - giving you info on what's going on and what your objectives are.

Since they pop up as you go along, you'll be able to keep up with the story and contribute!

Alas, nothing can be done about the nature of the beast requiring you to repeat them over and over.
My problem is that people that aren't the team leader don't see all the story. They don't get the clues... or all the dialog between tasks.... not that the team leader gets a chance to read those anyway-- he's got a mob full of people looking for the next mission star.

Future TF's should continue to move the contact interaction INTO the mission, but they should also look at giving all team members access to the full story. I've only run a few TF's (and only since the WTF's started) and each time I've had to resort to Paragonwiki afterward to understand why we were did what we did.

EDIT: and yes, this is an issue with all story arcs, but at least there, I can do it myself... alone... and read all the material it provides to the mission holder...and at my own pace


 

Posted

You could always just lead the TF.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

Quote:
Originally Posted by Silencer7 View Post
You could always just lead the TF.
Somehow, the person with so little experience in a particular task force that he's interested in reading the story seems to be a poor choice for "leading" said force and setting the tactics that help make it successful. ;p

... that... and everyone waiting as I read through all the text between missions.


EDIT: Not a complaint, just a quirky observation.


 

Posted

Quote:
Originally Posted by Silencer7 View Post
I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.
I don't particularly like 8-person teams as it is (and not because of the content; I solo on x8). It's pretty easy for me to extrapolate from eight-person to more-than-eight-person and figure out that I'll like it even less.


 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Alas, nothing can be done about the nature of the beast requiring you to repeat them over and over.
This is the part I have more of a problem with than the "you should at least try it before you decide you don't like it" aspect of requiring some form of participation. I'll try it because I try everything. Having to repeat it over and over just turns it into a grind, no matter how much I might like it initially.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Silencer7 View Post
I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.
I've done the raid thing in some other games enough to learn I didn't really enjoy it. I fail to see how not having seen a rehash of the same mechanics suggests that I shouldn't be able to say: Bleh.

I'd rather have seen the CoH devs do something new and interesting.

The only possibly redeeming aspect is being able to massively-underman them and then treat them like standard (or slightly enlarged) TFs. Unless they serve up a 24-to-start one, which since their max is 48 in a league and half-max seems to be that special point... yeah. Signs point to bleh.