Thank you Alpha Slot


 

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I don't understand the complaints about people being bored due to level shifts. Right now the max level for npcs is level 54, but when Omega slot comes out, then it would be 64. There will always be new challenges that will make up for the level shift. Besides if you want a challenge, then run a level 50 TF with fewer people. I know I would love to try to solo an LRSF, ITF, BSF, or LGTF when I get my Omega Slot. Now that would make my character feel powerful.


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Originally Posted by starphoenix View Post
I don't understand the complaints about people being bored due to level shifts. Right now the max level for npcs is level 54, but when Omega slot comes out, then it would be 64. There will always be new challenges that will make up for the level shift. Besides if you want a challenge, then run a level 50 TF with fewer people. I know I would love to try to solo an LRSF, ITF, BSF, or LGTF when I get my Omega Slot. Now that would make my character feel powerful.
The trouble is, level 50 content has accumulated from Issue 1 all the way to I19. I can't really imagine I28 (or whichever issue contains the Omega Slot) having anywhere near as much content as has been built up for 50s. And rendering all that content obsolete except as a way of piggybacking up to full Incarnatedom doesn't seem like a good use of some quite interesting encounters and mechanics.

I guess the devs are going to say "In the end, we're not forcing you to keep your incarnate powers slotted. If you want a challenge, take out some or all of your level shifts." And I can't really fault this position - if you want to practise a little restraint, you're free to do so. And no-one has their shinies forcibly stripped from them.


 

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Originally Posted by Dispari View Post
Actually, from the leak on the public test server it looked like some, if not all of the other levels of incarnate applied a level shift.

And from the arc, you fight yellow AVs. AVs are +5. It's more than just +1.

It's possible that level shifts don't stack even if you have multiple very rares, and you always stay +1. But the way they advertised it, it didn't really sound that way. Castle even mentioned that it won't just be players level shifted.
The devs are aware of the fact that allowing players to run existing content while highly level shifted would be a bad thing.


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Originally Posted by Arcanaville View Post
The devs are aware of the fact that allowing players to run existing content while highly level shifted would be a bad thing.
Which is good. I'm actually wondering if level shifts won't stack, or if some will only apply to certain things. Guess we'll have to see what they do.


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Originally Posted by PRAF68_EU View Post
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*shrug* If you find the TFs and other content too easy with your level shift and Alpha, just crank up the difficulty slider. That's what it's there for (and if you were already doing +4 before, well, you're stuck with either unslotting or with it being slightly easier and I have no sympathy for you :P).


 

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Originally Posted by JD_Gumby View Post
*shrug* If you find the TFs and other content too easy with your level shift and Alpha, just crank up the difficulty slider. That's what it's there for (and if you were already doing +4 before, well, you're stuck with either unslotting or with it being slightly easier and I have no sympathy for you :P).
I think the issue is not that players will become bored, but rather that players will be doing things that the devs don't want them doing (an this is entirely speculation since they've made no comment about it yet).


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Originally Posted by DarkGob View Post
I think the issue is not that players will become bored, but rather that players will be doing things that the devs don't want them doing (an this is entirely speculation since they've made no comment about it yet).
Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.

I don't think the devs have an issue, since they can just do what they've done with the BAF.


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I believe the current plan is that each slot gives a level shift and they all combine to make our characters the equivalent of an L60.

if that makes you too powerful, either don't level shift on every slot or else deslot some of them, then reslot when its time to do something that requires full power.

However a purpled up character is also pretty tough as Aura has posted.


 

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Originally Posted by Aura_Familia View Post
Hogwash. Some fully purpled out toons are already doing things that an Incarnate can.
Agreed. Actually it doesn't even have to be purpled toons. Just IO's in general are a lot more powerful than the whole incarnate thing, at least so far.

The alpha does help a lot. But the things you can do to a build with IO's simply blow any alpha away. A fully IO'd non-alpha toon will put an SO'd alpha toon to complete shame every single time.

So yes, the way things are now, we have nothing to worry about.


 

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Originally Posted by Aura_Familia View Post
Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.
You can have both, you know. And while some incarnate boosts may be less impressive than others (my Dom's cardiac with +range was definitely a game changer, and she'll have +RES soon too; likewise my Brute now has perma DP and 3000 HP), the level shift is definitely worth the investment.

Some of the upcoming slots are pretty impressive though. In fact a couple of them are downright amazing.


Quote:
Originally Posted by PRAF68_EU View Post
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Originally Posted by Aura_Familia View Post
Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.

I don't think the devs have an issue, since they can just do what they've done with the BAF.

I think the point is we have exemping mechanics on all of the TFs pre-50 to prevent them from becoming obsolete. My base I assumption is that we are going to get "epic" versions of these TFs with some increased reward. The only alternative would be to have the same exemping mechanics on them that "protect" the pre-50 TFs from becoming "run throughs." Level shifts have already made most of Lady Grey easier than a series of radio missions, strange because a lot of the new-ish low level Praetorian content is TONS harder than most of what we currently face at 50, especially the LGTF and ITF... my level 22 just got done fighting 26s on a team of 4 in Talos Island on Dual Origins only, and it was so much harder than anything that comes later it's kind of eyebrow raising.


 

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Originally Posted by Aura_Familia View Post
Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.
I'm not talking about the Alpha Slot and the single level shift that comes with it, I'm talking further down the line, when we have multiple Incarnate powers and multiple level shifts. Remember how you curbstomped all those AVs in Ramiel's first mission? We probably won't ever be THAT powerful but it'll be close, I'm sure.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Originally Posted by Oedipus_Tex View Post
strange because a lot of the new-ish low level Praetorian content is TONS harder than most of what we currently face at 50
That's mostly just a matter of perception due to them designing the missions like they were for level 30+ characters and without regard for the weaker slotting and fewer powers of the low-level characters.