Does ED apply to Invention Sets?


Aett_Thorn

 

Posted

I have a full set of Red Fortune slotted in Weave. The defense buff percentages are supposed to be as follows:
Def/End 15.9
Def/Rech 15.9
Def/End/Rech 12.8
Def 25.5

I believe that totals to 70.1 - however I'm being shown in game that buff percentage total is 57.5.

Is this the effect of ED, and if so, why is it applied to Invention Sets? I can see it being applied to generics IO's and SO's etc. But the buff for sets appear to be scaled down already when other aspects are present.

Thanks


 

Posted

Yes, ED applies to Invention Sets. The whole point behind ED was to ALLOW Invention Sets. If it did not, Set Bonuses would be insignificant by comparison, and everyone would Frankenslot. (Probably two Acc/Dam IOs and then 4 Dam IOs)

Yes, the buffs are scaled down when other aspects are present. But those aspects do NOT total to 100%. Two dual aspect IOs are the equivalent of 2.5 single aspect IOs, and two triple aspect IOs are the equivalent of 3 IOs. So you're getting like 8.5 slots worth of bonuses in 6 slots.

Plus, IOs scale past level 25, to become much better than standard IOs. You should be getting 20% for the Def buff with SOs, and you're getting 25% with the single aspect IO, and 16% with each of the dual aspect IOs. That's the equivalent of 3 Def SOs right there, or close enough to it, in the same number of slots. Using level 50 SOs (as I assume you are) has given you 10.1% for free. That's effectively what's being cancelled by ED.

You'll notice that most IO sets take into account ED, offering no more than the equivalent of 3 slots for one aspect. But they don't usually account for level scaling. So you have the equivalent of 2.75 slots there. If all your IOs were at level 25, they wouldn't be hitting the cap. (Your bonus would be 54%)


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
The whole point behind ED was to ALLOW Invention Sets.
*blink* nothing wrong with everything else in your post, but... no. The point behind Enhancement Diversification was to 'force' people to diversify their enhancement slotting - slot more than just Acc/dam/dam/dam/dam/dam in every attack power (or in some fringe cases like /devices blasters, slotting 6*dam, and have targeting drone pick up the slack).

I really don't think the ED in issue 6 was brought about by the inventions in issue 9.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
I really don't think the ED in issue 6 was brought about by the inventions in issue 9.
I don't think we can definitively say that it wasn't... the devs seem to usually be planning Issues out about three or four ahead.


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Posted

I'd have to find it, but I know it's been mentioned several times by our devs that ED was necessary to implement the endgame system which eventually became the invention system.

Sorry Grim, but you've got the wrong info here. ED was implemented to allow inventions to be useful. Otherwise, even with inventions, you'd still just six slot damage.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
*blink* nothing wrong with everything else in your post, but... no. The point behind Enhancement Diversification was to 'force' people to diversify their enhancement slotting - slot more than just Acc/dam/dam/dam/dam/dam in every attack power (or in some fringe cases like /devices blasters, slotting 6*dam, and have targeting drone pick up the slack).

I really don't think the ED in issue 6 was brought about by the inventions in issue 9.
The Devs were on record in around I6 release saying that ED would allow them to do create new systems that would allow the characters to become more powerful, something that would be highly imbalanced without ED. This was later confirmed to be the invention system.


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Posted

It wasn't the Invention system in I6, but the "Skills" system which never saw the light of day.

Paragonwiki has some images:



One of those is named "Skill_power_invent", which might have lead toward the Invention system.


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Posted

Getting back to the OP for a second:

Quote:
Two dual aspect IOs are the equivalent of 2.5 single aspect IOs
I'd like to extend this into an example.

Level 35 Acc IO is about 36% [chosen for simple math over accuracy]. Level 35 Dam IO is also 36%.
Level 35 Acc/Dam IO is 22.5%/22.5% of each. Another level 35 Acc/Dam IO [let's say the first is Smashing Haymaker and the second is Crushing Impact] gives you a total of 44.5% Acc and 44.5% Dam in two slots.


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Posted

Ok, well - I guess I'm wrong. I always felt ED was a good move on it's own (admittedly a little hard to get used to at first). So I figured inventions were made to fit around the new system rather than the system being altered to fit the future content. Mea culpa.


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Posted

Quote:
Originally Posted by OdinSon View Post
Is this the effect of ED, and if so, why is it applied to Invention Sets? I can see it being applied to generics IO's and SO's etc. But the buff for sets appear to be scaled down already when other aspects are present.
ED applies to *ALL* enhancements: training, DO, SO, IO, HO, purple, PvP.
Where ED does *NOT* apply is to the invention set BONUSES. The set bonuses are applied AFTER ED.


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Posted

I always figured Day Jobs was what replaced the Skills system.


Quote:
Originally Posted by Fleeting Whisper View Post
It wasn't the Invention system in I6, but the "Skills" system which never saw the light of day.

Paragonwiki has some images:



One of those is named "Skill_power_invent", which might have lead toward the Invention system.