Has anyone ever asked for ... (costume things)


Djeannie

 

Posted

These have probably already been requested, if so - anyone recall any sort of "maybe," or "absolutely not" type of responses?

-- Snake-ish lower body options for players, ala the Snakes in the Isles? Seriously. I don't know why it never occurred to me until last night.

-- Monstrous feet option with Kilt/shorts/etc options. I was surprised that this wasn't a possibility; I may have missed something.

-- More unlockables for WM; at least a Vanguard hammer or something.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
-- More unlockables for WM; at least a Vanguard hammer or something.
I can explain why there's no Vanguard hammer. The Vanguard weapons and shield use a force field effect. They are basically very thin and pretty much weightless. Makes sense for blades and shields, but not for a heavy, bludgeoning weapon.
(That was the response a redname gave once upon a time.)


Paragon City Search And Rescue
The Mentor Project

 

Posted

That was the reason for why there's no Talsorian Hammer (now renamed Vanguard). Now, ignoring the fact that that description also makes the Vanguard Bow not work (flexible force field bow arms?), there could still be a Vanguard mace - after all, the Redding Rifle isn't made out of force fields.

More options for Mace would be great though - a few Roman-themed ones added to the badge that unlocks the Swords, Axes and Shields would be great, and I'm sure other things could be added. Mace is probably the set with the leats variation in it.

Kilts with Monster legs can't be done because of how the categories work. To have them, they'd have to add a "Monstrous Legs with Kilts/Shorts" category. Possible, but probably very low priority, if it's even on the list.

The Snake lower body won't happen. When shields were introduced, some gloves had horrible clipping issues. When someone asked if they could just remove the offending gloves for Shield users, BAB said that there was no tech to limit costume options based on power picks. What does this have to do with Snake bodies? Martial Arts, Kick (from the fighting pool), and Brawl (when using Claws, Thorns, or a Weapon/Shield combo) all require legs, as do a lot of other animations.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
That was the reason for why there's no Talsorian Hammer (now renamed Vanguard). Now, ignoring the fact that that description also makes the Vanguard Bow not work (flexible force field bow arms?), there could still be a Vanguard mace
Just hit them over the head with one of these.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Roderick View Post
That was the reason for why there's no Talsorian Hammer (now renamed Vanguard). Now, ignoring the fact that that description also makes the Vanguard Bow not work (flexible force field bow arms?), there could still be a Vanguard mace - after all, the Redding Rifle isn't made out of force fields.

More options for Mace would be great though - a few Roman-themed ones added to the badge that unlocks the Swords, Axes and Shields would be great, and I'm sure other things could be added. Mace is probably the set with the leats variation in it.

Kilts with Monster legs can't be done because of how the categories work. To have them, they'd have to add a "Monstrous Legs with Kilts/Shorts" category. Possible, but probably very low priority, if it's even on the list.

The Snake lower body won't happen. When shields were introduced, some gloves had horrible clipping issues. When someone asked if they could just remove the offending gloves for Shield users, BAB said that there was no tech to limit costume options based on power picks. What does this have to do with Snake bodies? Martial Arts, Kick (from the fighting pool), and Brawl (when using Claws, Thorns, or a Weapon/Shield combo) all require legs, as do a lot of other animations.
A clever tweak might detect the snake body and do a tail swipe instead...but that would be very far fetched, and involve lots of new animation programming for dozens of powers.


 

Posted

Quote:
Originally Posted by Roderick View Post
That was the reason for why there's no Talsorian Hammer (now renamed Vanguard). Now, ignoring the fact that that description also makes the Vanguard Bow not work (flexible force field bow arms?), there could still be a Vanguard mace - after all, the Redding Rifle isn't made out of force fields.

More options for Mace would be great though - a few Roman-themed ones added to the badge that unlocks the Swords, Axes and Shields would be great, and I'm sure other things could be added. Mace is probably the set with the leats variation in it.
That's what I noticed, that it seems to lag behind even Axe in unlockable options.

Quote:
Originally Posted by Roderick View Post
Kilts with Monster legs can't be done because of how the categories work. To have them, they'd have to add a "Monstrous Legs with Kilts/Shorts" category. Possible, but probably very low priority, if it's even on the list.
Could they somehow add Monstrous to second level dropdown list? Say where one were to pick Work or Motorcycle boots? Like you say, likely to be low on the radar if at all.

Quote:
Originally Posted by Roderick View Post
The Snake lower body won't happen. When shields were introduced, some gloves had horrible clipping issues. When someone asked if they could just remove the offending gloves for Shield users, BAB said that there was no tech to limit costume options based on power picks. What does this have to do with Snake bodies? Martial Arts, Kick (from the fighting pool), and Brawl (when using Claws, Thorns, or a Weapon/Shield combo) all require legs, as do a lot of other animations.
That makes sense. I guess it's one thing to limit power combo options, but something completely different to limit costume categories by power choice.

Ah well. There's one concept that won't get fully actualized.


 

Posted

Quote:
Originally Posted by Ironblade View Post
I can explain why there's no Vanguard hammer. The Vanguard weapons and shield use a force field effect. They are basically very thin and pretty much weightless. Makes sense for blades and shields, but not for a heavy, bludgeoning weapon.
(That was the response a redname gave once upon a time.)
and I can come up with a reason/look why/for there should/to be a vanguard hammer.

The vanguard scientists have discovered that the surface of the force field, when propelled with enough force can be devastating to whatever it hits. To this end they have added a heavy base to project the hammer knob from the hammer head, and have added a small jet to the back for truly fearsome acceleration.

There now we have a look and a reason


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by Roderick View Post
Kilts with Monster legs can't be done because of how the categories work. To have them, they'd have to add a "Monstrous Legs with Kilts/Shorts" category. Possible, but probably very low priority, if it's even on the list.

The Snake lower body won't happen. When shields were introduced, some gloves had horrible clipping issues. When someone asked if they could just remove the offending gloves for Shield users, BAB said that there was no tech to limit costume options based on power picks. What does this have to do with Snake bodies? Martial Arts, Kick (from the fighting pool), and Brawl (when using Claws, Thorns, or a Weapon/Shield combo) all require legs, as do a lot of other animations.
it may be possible for them to add skirts/kilts to the current monster leg category in either the top category or the sub category where you choose what's on the legs.

Option A:

Monstrous > Monstrous Large
Monstrous > Monstrous Small
Monstrous > Monstrous Large Kilt
Monstrous > Monstrous Small Kilt
Monstrous > Monstrous Large Valk Skirt (female)
Monstrous > Monstrous Small Valk Skirt (female)
etc...

Option B:

Monstrous > Monstrous Large > Kilt
Monstrous > Monstrous Small > Kilt
Monstrous > Monstrous Large > Valk Skirt (female)
Monstrous > Monstrous Small > Valk Skirt (female)
etc...

Problem with option b is that you could not choose what look was on the legs under the kilt/skirts

with option A they'd have to create every variation but would spare making a whole new category.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

I asked Jay a long time ago if we could ever have skirts with monstrous legs. He said it would cause nasty clipping. I imagine the same goes for kilts.



 

Posted

Quote:
Originally Posted by Gearsinger View Post
I asked Jay a long time ago if we could ever have skirts with monstrous legs. He said it would cause nasty clipping. I imagine the same goes for kilts.
I wonder if they shortened the kilts/skirts enough if it might be doable. It really is a shame, I have a couple characters with monstrous legs that I would really love to have more options for.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I would like to see the monster items reworked to be less obvious but more in keeping with the rest of the costume options. Example: if you had large hairy clawed feet instead of the feet they have now they could be matched with all the normal leg options (although net nylons might clash a bit lol).


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You can't please everyone, so lets concentrate on me.