Crashing repeatedly, maybe level shift related.


Ael Rhiana

 

Posted

Certain pets are also crashing entire zones.

Creepers from the plant control set, at least on controllers, caused instant mapserves when used, even leading to an entire team losing connection. This was only with the rare incarnate enhancement slotted. Once unslotted there is no issue.

Hope this patch helps fix everyone's issues. I really love that controller...mmm, perma creepers, AM, and (almost) hasten.


"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb

My Characters

 

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Quote:
Originally Posted by GuyPerfect View Post
Yeah, me too. Holy cow, what else is in there?
Going s-l-o-w-l-y.

Must be a lot of people trying to get the patch.


 

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I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.

To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future).


 

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Quote:
Originally Posted by Master Zaprobo View Post
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.

To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future).

Same here, was updating my test results on union chat as i went along so even if it didnt help them at all . . . . . at least we helped the players in finding out what powers NOT to use right?


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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If nothing else, I'm guessing you posting this in public might have inclined them to publish a fix even faster... As soon as you can mapserve a map (rollback characters) with a specific power, you can do another very nasty thing.


 

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Quote:
Originally Posted by Nihilii View Post
If nothing else, I'm guessing you posting this in public might have inclined them to publish a fix even faster... As soon as you can mapserve a map (rollback characters) with a specific power, you can do another very nasty thing.
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!


 

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Quote:
Originally Posted by Master Zaprobo View Post
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.

To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future).
Whether it helped the Devs out or not, we may never know. However, I was at my wits end tryijng to figure this out. I actually quit playing last night in disgust.

So, even if the Devs weren't moved by the posts here, I AM, and I am also most appreciative of it! I did have it narrowed down to something with the bots before I logged, but I never got down to as much detail as everyone here did. Thank you!


 

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Quote:
Originally Posted by Master Zaprobo View Post
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!
That's because you're not gone to the Americans! Dupin' Rares comes afterward.

And I personally thought of that particular thing but I doubt it was widespread.


 

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Quote:
Originally Posted by Chaos Creator View Post
That's because you're not gone to the Americans! Dupin' Rares comes afterwards.
You say that, but I moved to the States at the end of last year


 

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Quote:
Originally Posted by Master Zaprobo View Post
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!
I did thought that it was a GLOBAL mapserv because of that. But anyway, even with these rollbacks, I'm going to make another assumption that individual transactions, even if rolled back, are still logged. This would quickly root out anyone attempting to (excessively) dupe via thsese mapservs..


 

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Quote:
Originally Posted by Master Zaprobo View Post
You say that, but I moved to the States at the end of last year
I see. I'm sorry you have to deal with our silly politicians then.

You still play the EU server though right? Not American enough then!


 

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Quote:
Originally Posted by Chaos Creator View Post
That's because you're not gone to the Americans! Dupin' Rares comes afterward.

And I personally thought of that particular thing but I doubt it was widespread.
They really should have a forced save whenever a character interacts with a global source.

There's also the trouble of being able to grief. Just consider how much it would suck if someone decided yesterday that they wanted to chain crash IP.


Let's Dance!

 

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I thought of that too. True PvP >.> Crash RV= I win?


 

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Quote:
Originally Posted by Master Zaprobo View Post
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.
They probably figured out the problem before we did, but we got it right: "it was because of a pet's pet inheriting the level shift attribmod".


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Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

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Quote:
Originally Posted by reiella View Post
They really should have a forced save whenever a character interacts with a global source.

There's also the trouble of being able to grief. Just consider how much it would suck if someone decided yesterday that they wanted to chain crash IP.
Not like someone wasn't chain-crashing Atlas Park (or at least it seemed that way).


 

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So the Hotfix is happening, I wasn't really aware of all these problems. My client failed to update properly and now it just freezes after downloading the file manifest to try and repair my client. Is anyone else having these kind of problems or do I need to reinstall my original "Good vs Evil" and sit through ten issues of updates?


 

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Quote:
Originally Posted by Leandro View Post
They probably figured out the problem before we did, but we got it right: "it was because of a pet's pet inheriting the level shift attribmod".
This makes me curious how the heck are the people in i20 super secret NDA Beta testing Incarnate trials properly without level shift?
Is this is a case of oops we forgot to pull the entire level shift data when we made the strike pack patch?


 

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Quote:
Originally Posted by Chaos Creator View Post
This makes me curious how the heck are the people in i20 super secret NDA Beta testing Incarnate trials properly without level shift?
Is this is a case of oops we forgot to pull the entire level shift data when we made the strike pack patch?
Well, they may not actually require Level Shifts to complete, so they may not be enabled. If they actually wanted to assure that they are completable without the level-shift, that wouldn't be too unusual. Although balance passes 'early' in the cycle are a bit odd. But perhaps just that they don't want to have to 'remove' them later either.

Or as ya said, different code branch .


Let's Dance!

 

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Quote:
Originally Posted by reiella View Post
Well, they may not actually require Level Shifts to complete, so they may not be enabled. If they actually wanted to assure that they are completable without the level-shift, that wouldn't be too unusual. Although balance passes 'early' in the cycle are a bit odd. But perhaps just that they don't want to have to 'remove' them later either.

Or as ya said, different code branch .
What sense would it make to test an issue without the core parts of it that it was building on top of? We've been told that i20 has Incarnate trials which offer another way to get the Notices. Logically one would assume they must be.. testing the usage of them?

In fact that is probably why the hotfix was so quick. They just had to rip more of i20's code


 

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Confirmed resolved for Protector Bots/Assault Bot - completed "Defeat Rikti Leader" with fully upgraded henchmen.


 

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Quote:
Originally Posted by Master Zaprobo View Post
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!
I seriously doubt you could dupe items via a mapserv. Anything that had happened after the last time your character was saved would be wiped away, and presumably anything that saves an item somewhere (like loading a storage bin or making a market transaction) also saves your character... that would be a basic security feature I'd be amazed to see not implemented. So presumably you'd relog to just after the last thing you did that saved your character, which should include anything that adds or removes any item or inf from anywhere.

(If the market server data is ever saved at different intervals than the character inventory, get coding on that... it's a potential source of not only duplicated items but also vanished ones.)


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Quote:
Originally Posted by StrykerX View Post
I seriously doubt you could dupe items via a mapserv. Anything that had happened after the last time your character was saved would be wiped away, and presumably anything that saves an item somewhere (like loading a storage bin or making a market transaction) also saves your character... that would be a basic security feature I'd be amazed to see not implemented. So presumably you'd relog to just after the last thing you did that saved your character, which should include anything that adds or removes any item or inf from anywhere.

(If the market server data is ever saved at different intervals than the character inventory, get coding on that... it's a potential source of not only duplicated items but also vanished ones.)
True, but your view also has a flaw. What happens to the player on the other side who didn't mapserv? After all, he did buy the IO, and you can't just take it away.


 

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Quote:
Originally Posted by Signpost View Post
True, but your view also has a flaw. What happens to the player on the other side who didn't mapserv? After all, he did buy the IO, and you can't just take it away.
As long as putting an IO up for sale or collecting inf for a sale triggers a character save, he keeps the IO and the guy who mapserved comes back to find the sale price still at WWs, or still in his wallet if he collected it before the mapserv.

If using the market doesn't save a character, it could get messy. Which is why I assume using the market or trading directly to another player does in fact trigger an immediate save.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
As long as putting an IO up for sale or collecting inf for a sale triggers a character save, he keeps the IO and the guy who mapserved comes back to find the sale price still at WWs, or still in his wallet if he collected it before the mapserv.

If using the market doesn't save a character, it could get messy. Which is why I assume using the market or trading directly to another player does in fact trigger an immediate save.
I know that passing large insps doesn't. I can't confirm for anything else.