Crashing repeatedly, maybe level shift related.
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.
To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future).
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.
To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future). |
Same here, was updating my test results on union chat as i went along so even if it didnt help them at all . . . . . at least we helped the players in finding out what powers NOT to use right?
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
If nothing else, I'm guessing you posting this in public might have inclined them to publish a fix even faster... As soon as you can mapserve a map (rollback characters) with a specific power, you can do another very nasty thing.
I'd be curious if any of the testing we've done has contributed to helping the devs fixing the issue or whether we should have just left them to it.
To be fair, I'm going to feel a little disappointed if the 30 mins or so I took out of playing to narrow down the problem wasn't productive for them (and would disincline me to troubleshoot on Live in future). |
So, even if the Devs weren't moved by the posts here, I AM, and I am also most appreciative of it! I did have it narrowed down to something with the bots before I logged, but I never got down to as much detail as everyone here did. Thank you!
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!
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And I personally thought of that particular thing but I doubt it was widespread.
That's because you're not gone to the Americans! Dupin' Rares comes afterward.
And I personally thought of that particular thing but I doubt it was widespread. |
There's also the trouble of being able to grief. Just consider how much it would suck if someone decided yesterday that they wanted to chain crash IP.
Let's Dance!
I thought of that too. True PvP >.> Crash RV= I win?
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So the Hotfix is happening, I wasn't really aware of all these problems. My client failed to update properly and now it just freezes after downloading the file manifest to try and repair my client. Is anyone else having these kind of problems or do I need to reinstall my original "Good vs Evil" and sit through ten issues of updates?
They probably figured out the problem before we did, but we got it right: "it was because of a pet's pet inheriting the level shift attribmod".
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Is this is a case of oops we forgot to pull the entire level shift data when we made the strike pack patch?
This makes me curious how the heck are the people in i20 super secret NDA Beta testing Incarnate trials properly without level shift?
Is this is a case of oops we forgot to pull the entire level shift data when we made the strike pack patch? |
Or as ya said, different code branch .
Let's Dance!
Well, they may not actually require Level Shifts to complete, so they may not be enabled. If they actually wanted to assure that they are completable without the level-shift, that wouldn't be too unusual. Although balance passes 'early' in the cycle are a bit odd. But perhaps just that they don't want to have to 'remove' them later either.
Or as ya said, different code branch . |
In fact that is probably why the hotfix was so quick. They just had to rip more of i20's code
Confirmed resolved for Protector Bots/Assault Bot - completed "Defeat Rikti Leader" with fully upgraded henchmen.
You know, I never thught of that till you just mentioned it here. Didn't think about dupin' rares!
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(If the market server data is ever saved at different intervals than the character inventory, get coding on that... it's a potential source of not only duplicated items but also vanished ones.)
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I seriously doubt you could dupe items via a mapserv. Anything that had happened after the last time your character was saved would be wiped away, and presumably anything that saves an item somewhere (like loading a storage bin or making a market transaction) also saves your character... that would be a basic security feature I'd be amazed to see not implemented. So presumably you'd relog to just after the last thing you did that saved your character, which should include anything that adds or removes any item or inf from anywhere.
(If the market server data is ever saved at different intervals than the character inventory, get coding on that... it's a potential source of not only duplicated items but also vanished ones.) |
True, but your view also has a flaw. What happens to the player on the other side who didn't mapserv? After all, he did buy the IO, and you can't just take it away.
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If using the market doesn't save a character, it could get messy. Which is why I assume using the market or trading directly to another player does in fact trigger an immediate save.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
As long as putting an IO up for sale or collecting inf for a sale triggers a character save, he keeps the IO and the guy who mapserved comes back to find the sale price still at WWs, or still in his wallet if he collected it before the mapserv.
If using the market doesn't save a character, it could get messy. Which is why I assume using the market or trading directly to another player does in fact trigger an immediate save. |
Certain pets are also crashing entire zones.
Creepers from the plant control set, at least on controllers, caused instant mapserves when used, even leading to an entire team losing connection. This was only with the rare incarnate enhancement slotted. Once unslotted there is no issue.
Hope this patch helps fix everyone's issues. I really love that controller...mmm, perma creepers, AM, and (almost) hasten.
"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb
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