Add Auras to Weapons


Auroxis

 

Posted

I created a War(mace) Hammer/ Willpower character for Double XP weekend and I'm enjoying the character, but wish i could add some type of aura to his hammer, It would have to be a combat aura being that's when the weapons are out. I think it would be a cool way to add an extra lvl of customization to our characters


 

Posted

I wouldn't mind seeing this level of customization added to the game.


 

Posted

/Signed

If they could created 'Aura' versions of weapons, then they could probably add them in as a drop down option.

For example;

Broadsword - Broadsword
-Dropdown
-Firey Sword
-Ice Sword
-Shock Sword
-Light Sword
-Dark Sword

Etc. That'd be the way I'd do it, anyhow.


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Posted

/signed


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Posted

Weapons with auras are entirely doable. And exist.

Swappable customization of the auras doesn't exist and would have to be coded into the Tailor Engine (and get behind Pool Power customization for that).

In the meantime, they'd have to add a hundred extra entries for each weapon: Axe, Axe on fire, Axe with electricity, etc...

What's stopping them? Time. Prioritization. Loathing for having too many Auras out at once which starts to hit fps.


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Posted

/signed


 

Posted

Great idea!


 

Posted

/signed as well, but I'd bet if/when they do this it'll come with a restriction that you can have a weapon aura or a costume aura, not both. There's a one cape and one aura rule in place, it's the reason we can't have the sybil outfits or those fancy skirts from one of the ouroboros taskforces - they violate the aforementioned rule.

Personally I don't often use costume auras so I wouldn't mind such a restriction, but I know some people would.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Weapons with auras are entirely doable. And exist.

Swappable customization of the auras doesn't exist and would have to be coded into the Tailor Engine (and get behind Pool Power customization for that).

In the meantime, they'd have to add a hundred extra entries for each weapon: Axe, Axe on fire, Axe with electricity, etc...

What's stopping them? Time. Prioritization. Loathing for having too many Auras out at once which starts to hit fps.
Unfortunately, the Zombie Man is correct, and this is something BABs spent a good deal of time explaining to us. The game currently does not support customizable primary weapons, in the sense of customizing the weapons themselves. We can only pick from a list of set models and nothing more. As such, the only way to add weapon auras such that they would resemble adding an aura to a weapon is to increase the number of items in every weapon list by a factor of five, at least. For something like Broadsword, this would both make the list hideously unwieldy, as well as take an unacceptable amount of time and work.

The only other way to solve this problem is by a coding solution, which is what we see happening to Shields. As we all know, certain shields can have additional details added to them and customized separately. I don't know how this is actually programmed, but if I had to hazard a guess, I'd say by virtue of costume item slots mounted on the shield itself, such that the shield can take additional costume items. This, however, is unique per shield, and as you may or may not have noticed, shields are not an "item," but rather a "body part," in the same way legs and head are. For weapons, we open the category and tab through its options. For shields, we tab through different categories as we would for Tights, Tights With Skin, Skirts and Short Pants, Pants and so forth.

This should be "possible," in the most direct sense of the word, but it's probably something that we're unlikely to see without serious development time investment, I'd assume something on the order of adding power pool customization. I'd definitely like to see it, and it's one of my hopes for the surprise David was hinting at, but I don't actually expect to see it.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Weapons with auras are entirely doable. And exist.

Swappable customization of the auras doesn't exist and would have to be coded into the Tailor Engine (and get behind Pool Power customization for that).

In the meantime, they'd have to add a hundred extra entries for each weapon: Axe, Axe on fire, Axe with electricity, etc...

What's stopping them? Time. Prioritization. Loathing for having too many Auras out at once which starts to hit fps.

To be honest I assumed that if they did it at all it would be done the same way they did shields.