Do dominators outdamage controllers much?
All Dominator secondaries are damage sets (compared to Controller secondaries which are buff/debuff sets), so, yeah, Dominators do more damage than Controllers right from level 1. As a trade-off, they have little to no defenses (outside of their controls).
I don't have any direct experience with Electric control (my three Doms are Grav/Elec, Ice/Ice, and Mind/Psi, and none of them are very high level), so I'll let someone else answer that.
I have never played villian side, but I have tons of heroes, with multiple higher level controllers. I am wondering if dominators do much more damage than controllers. Do the secondary sets give much damage? What secondary sets are more damage oriented? Since I am new to the electric control set, what kind of set is it, lots of control, lots of damage; what kind of general statement could be used to describe it? Sorry about the multi-question thing, but villians are very new to me.
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This is NOT the same as saying that Doms increase a TEAMS damage by more than Controllers. That also varies greatly with the Controller.
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Dominators hit-for hit will do more damage than controllers...but controller can catch up via buffs/debuffs. Specific controllers can outdamage dominators, but averaging all options dominators would probably be higher. Not by much, bbut there it is.
The most damaging secondary for dominators is /fire, electric and thorns secondaries have damage boosts too.
Dominators have the more straightforward play style: kill things, control things you don't want to kill you (or your team) You have few tricks to cheat to get the killing done, it's all there at the start. Controllers need setup often, but catch up. Ironically, dominators can become the better controllers while controllers can become more damaging.
I have an Electric troller, its a nice set but it full of soft controls and doesent pair as well with a Dom as a troller since only a couple powers get the benefit of domination. Electric can be a great sapper though and is a lot of fun to play.
Dominators are not Controllers with blasts. They are Blasters with control. Your primary is not there to do damage; it is there to render enemies helpless so that you can murder them with your secondary. All Dominator secondaries are sufficiently good at murder. Some are a bit better on damage, others offer more secondary effects, but they all kill things.
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I have a level 49 Electric/electric Dominator that I started when Going Rogue went live. I really like the combination. I built it for recharge - permadom - and for endurance drain.
Electric domination has a single target hold - tesla cage - which also does pretty good damage for a control power. It has an AoE immobilize and a single target immobilize; I didn't take the single target immobilize. The immobilizes don't prevent knock back. Electric domination also has a chain knockdown power, which also drains a chunk of end every time it hits. Your pets also get this later. Having 3 sources of knockdown is decent mitigation in itself. The end drain is gravy. There is also a targetted AoE hold that I think is very good, too, especially when domination is active.
There are two powers in Electric Control that make the set very different. Conductive aura will drain off endurance at a good clip and regeneration at a modest clip. This is in an aura around the dominator. The second power is Static Field. It's a targetted AoE 'patch'. The patch siphons off endurance from affected foes in the field, transferring recovery and regeneration to allies in the field. The patch also slows affected foes. The most obvious aspect of the patch is that it 'sleeps' affected foes. This sleep is different from all other control sleeps in that it will re-apply sleep to foes that are awakened in the patch as long as the patch endures. Static Field is a signature power. Melee teammates are very fond of the extra recovery. Single target fighters enjoy safer fighting since unattacked foes stay asleep. The slow of static field and the knockdown from jolting chain impede runners.
The electric assault dominator gets 3 melee attacks. They play right into being in melee range for conductive aura and static field benefits.
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Good info, thanks.
The quickest way to think of Doms is that they don't really have a Primary and a Secondary, but two Primaries instead. Both control and damage are vital to Doms. Most Doms are best played by laying down a constant level of controls on a large group, using the base hold either stacked or in Domination on Bosses to nullify the big threats, then (usually) jumping into melee, where Doms do the most damage (unless there is a good reason not to). Most Doms have a solid 15 ft radius (same radius as Footstomp) PbAoE attack, though some are better than others. /Fire and /Psi (still) are two of the best when it comes to that PbAoE, but frankly I haven't seen a bad assault set, just ones that mesh better with certain control sets than others.
as noted above, I would compare Dom's to blappers with control, rather than Controllers with Damage.
Defense
Controllers get two defensive sets as their primary and secondary, granted those secondaries provide different levels of damage mitigation. But generally if control fails, they have have their secondary to fall back on.
Dom's only have their control for damage mitigation, but they also have the trick of domination. One of the reason's why becoming a perma-dom is so attractive, is the idea of holding multiple bosses in the same mob on a consistant basis, since domination increases the strength of your mez's, likewise, with domination up, dom's can outmez controllers with anything w/o purple triangles.
Offense
As mentioned before, controllers get a defensive primary and defensive secondary. At this point in time, their damage is limited to leveraging containment with the few attacks they have, and the use of powers. 1-32 there is no way a controller will outdamage a dom. Where controllers can get ahead in damage usually involves the use of fulcram shift and containment leveraging damage on one power or another
For offense, dom's get an entire secondary full of a mix of melee and ranged attacks, with decent damage modofiers.
I have never played villian side, but I have tons of heroes, with multiple higher level controllers. I am wondering if dominators do much more damage than controllers. Do the secondary sets give much damage? What secondary sets are more damage oriented? Since I am new to the electric control set, what kind of set is it, lots of control, lots of damage; what kind of general statement could be used to describe it? Sorry about the multi-question thing, but villians are very new to me.
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Dominators are not Controllers with blasts. They are Blasters with control. Your primary is not there to do damage; it is there to render enemies helpless so that you can murder them with your secondary. All Dominator secondaries are sufficiently good at murder. Some are a bit better on damage, others offer more secondary effects, but they all kill things.
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I have never played villian side, but I have tons of heroes, with multiple higher level controllers. I am wondering if dominators do much more damage than controllers. Do the secondary sets give much damage? What secondary sets are more damage oriented? Since I am new to the electric control set, what kind of set is it, lots of control, lots of damage; what kind of general statement could be used to describe it? Sorry about the multi-question thing, but villians are very new to me.