PvP Request
With IO's, PvP specific IO's and their set bonuses, second builds and now the Incarnate system, isn't it way past time to just strip off all the restrictions in PvP, make all of the powers work the same in PvP as they do in PvE (and strip away travel power suppression in PvP), and let the players have at it?
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Consciousness: that annoying time between naps.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
With IO's, PvP specific IO's and their set bonuses, second builds and now the Incarnate system, isn't it way past time to just strip off all the restrictions in PvP, make all of the powers work the same in PvP as they do in PvE (and strip away travel power suppression in PvP), and let the players have at it?
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"Squishies get their resists capped if they take their resist shields..." So?? Everyones dmg will also go higher and if you plan to have your DMG bonuses higher you will get it w/out being DR'd. You could have /Rads or /Sonics debuff resistance. If people would turn DR OFF in arena, bubblers would also be contributers to the team.
I see it too often. Forcefield can not contribute much now since DR, but peeps keep DR on. Then if you have a toon with resist shields, the sonic shields wont do much since they would be at cap already. But a defense based toon would love the sonic shields. So a blaster who does not take a resist shield but a defense shield, would benefit from a sonic shield AND an FF shield for defense.
Play with DR off is my suggestion. Playing with DR on is not something I would do and still complain that DR is just terrible.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
"Squishies get their resists capped if they take their resist shields..." So?? Everyones dmg will also go higher and if you plan to have your DMG bonuses higher you will get it w/out being DR'd. You could have /Rads or /Sonics debuff resistance. If people would turn DR OFF in arena, bubblers would also be contributers to the team. |
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Well DR affects both dmg and mitigation. Doesn't taking it off in the arena add the zone resistance buff to everyone? There's your imbalance.
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The dmg of your attacks is substancially increased, then add to that the fact that dmg procs ignore any resists you may have.
The resists squishies receive is increased but the dmg they receive is also increased.
Debuffs are NOT DR'd if you turn DR OFF. That is just obvious but it's really nice to see Rad/ debuffs or Cold/ debuffs, especially powerboosted be even greater with NO DR.
Let's not even talk about slows, since when they are not DR'd, they are just very impressive.
DMG bonuses you might prepare in your build with MIDs or other tools, are not DR'd.
Quote from Positron:
"I understand a hatred towards DR, as it really does monkeywrench a lot of builds..."
He is right on the money with this, a very mean monkeywrench. I pasted a response on that same thread:
"I am particularly fustrated at how a Tank's shields are DR'd, and I am not even going to mention brutes. After spending so much inf to make the brute and the tanks, and then seeing the large cuts in their shields, for resists, I gave up. I no longer will accept any duels with DR on on those toons.
Resist based melee toons have no PVP resist bonus from the game. This is also the case with Defense/ based melee toons. When entering in arena with DR on, a tank vs a scrapper is at a BIG disadvantage. The dmg from the scrapper is not taking as much of a cut as a Tank's shields. The tank is only a bigger bag of HP's but with some shields that are not going to do much to even the fight. Now consider dmg procs, plus a scrapper's base dmg and Critical Hits... no, no way, am I accepting or dueling with DR on.
Let me provide some numbers:
On my Fire/Fire tanker with DR off
Smashing/Lethal resists are at 79.6% (same as PvE). With DR on, they are at 49.97. 30% perccent cut is a vast cut in the resist. I will provide a practical example from real game play. I entered the arena with a claws/regen scrapper with DR on, the DPS from the claws scrapper (Captain IShredU/freedom) was so fast (and then factor the procs) that a 30 percent cut took my Fire/Fire tanker down in about 45 seconds. The 4 seconds delay of Healing Flames with DR on would not make a difference that much of a difference. The resist cut DID a significant difference. I entered the arena with DR off. Enormous difference, my resists were decidedly making a difference. I would not hit Healing flames faster than the 15 seconds I had with DR on. But his chances of losing were about as good as mine: no one lost; it was a draw.
On my Elec/SS tanker with DR off
Smashing/Lethal resists are 78.8% (same as PvE)
Energy 90% (same as PvE)
Psy 83.3 (this is due to resist and defenses now providing shields for all dmg in PVP) and electric in PVE gives my build a 73% resist shield)
With DR on
S/L resists are 49.57 (about 30 percent cut again)
Energy 65.47 (about 25% percent cut)
Psy 51.21 (22% percut cut from PvE, but a 32% percent cut from PvP DR off)
I have duel'd about 20 or so Psy blasters in arena. I bring a whole tray of greens with DR on. The greens are saving me in such cases. I have beaten most of them, tied 3 times, lost once (lack of greens on that one, since i had two rows of reds). My resist cut make a dramatic difference in the fights.
With DR off, yes, the blaster has his resists capped, but I also gain more of my resists to Psy. The one who has more chances of winning, if the blaster if playing for the win as well, in that fight is me. The record is 2 wins, 2 draws for me (blasters were all playing to win in those cases, the ties the blasters were less aggressive and more elusive). Those were vs some of the better blasters in Freedom. With DR on, I am a big bag of HPs with resists shields that a blaster with the rate of fire and the dmg output will wear down my Tank much much faster. I don't mind fighting squishies who have capped resists with DR off, I am just glad I have mine back.
Add healing decay in zone, add travel suppression in zone... add these and other things in zone on top of DR ON and it's dislikeable.
I duel now with DR off with my defense based toons or resists bases toons. If the opponent does not like it, that's fine. I am sure he/she will find someone who does want to duel with DR on.
Very fustrating to invest 5-10 bill in a toon and have a huge chunk of what you invest DR'd. It was my money and my investment, let me decide if I want Diminished Returns. If and when I hear from others who have something to say about me not dueling with DR on anymore, I just ignore it. It's my decision if I want my stuff DR'd. I don't like it, and don't use it in arena.
I just ask you to remove DR from zones as well."
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
You're probably a fiteklubber, so inherent resists aren't an issue if you disable DR.
DR sucks, but as long as inherent Res shields exist for squishies, it's not a viable option. It's retarded.
QR: most people keep dr on because when youre making a build it's something that you plan for and build around As allowed to ts and hd which are just unavoidable annoyances in zones that are easily turned off and not have a profound effect or diffference in a persons build.
Also personally I kinda agree with posi that dr was needed. I don't agree with his reasoning for why an I think the amount of effort they put into it is laughable but the system in theory is good. In a perfect world the system would be given a massive overhaul so that it makes much more sense and works properly. The reality of course is that if/when the secs decide to do this, they have no idea how pvp works or is played ex. The last thread posi posted in these forums about dr, and would probably screw it up again or they'd look at it and say screw this. The easiest solution and most likely we can get the devs to do is taking out dr; however, that isn't by any means the optimum solution
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
The easiest solution and most likely we can get the devs to do is taking out dr; however, that isn't by any means the optimum solution
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Realistically, as it's been said, options to remove DR, Innate Res, enable PvE-style Mez/Mez Prot, and bring back PvE-style Travel Supp would be ideal. No supp at all bothers me. Adding Psi Res in PvP to Sonic and Thermal Shields would also be pretty cool.
I like being able to choose the map to play; but when they removed random's function of choosing between map sizes that related to the number of participants in an event, it's stupid. I don't wanna 1v1 on Eden.
QR: most people keep dr on because when youre making a build it's something that you plan for and build around As allowed to ts and hd which are just unavoidable annoyances in zones that are easily turned off and not have a profound effect or diffference in a persons build.
Also personally I kinda agree with posi that dr was needed. |
I participate in fightclubs and I also duel outside of fightclub and plenty. I am pretty sure the reason DR is kept ON in arena is because of the resists squishies receive.
Also, what PC guy said concerning HD and TS, those are NOT, by any means, factors which do not have a profound effect in a person's build. On the contrary, without HD and TS, the squishies and other toons have a huge impact in how well they perform in PvP.
So I clearly disagree with PC guy there.
On another note, I really don't understand why a squishy would refuse to allow DR off when fighting a melee toon. After their resists is higher, in fact, at cap, if they take their shields or tough, AND fight from range.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
I participate in fightclubs and I also duel outside of fightclub and plenty. I am pretty sure the reason DR is kept ON in arena is because of the resists squishies receive. |
Also, what PC guy said concerning HD and TS, those are NOT, by any means, factors which do not have a profound effect in a person's build. On the contrary, without HD and TS, the squishies and other toons have a huge impact in how well they perform in PvP. So I clearly disagree with PC guy there. |
off the top of my head, my perma PA/hasten troller would be much more viable if DR was off.
On another note, I really don't understand why a squishy would refuse to allow DR off when fighting a melee toon. |
Well, it's not at all likely. - It is an optimal solution. PvP being fun again would be great. DR shouldn't be there and if innate Res was to be removed, or if there was an option to remove it in Arena, that'd be fine. The only irritating result would be Mezzes lasting longer with no ability to negate them. Either way, Kins, Sonics, etc being useful again would be a fair trade. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
With IO's, PvP specific IO's and their set bonuses, second builds and now the Incarnate system, isn't it way past time to just strip off all the restrictions in PvP, make all of the powers work the same in PvP as they do in PvE (and strip away travel power suppression in PvP), and let the players have at it?
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basically Posi said its too crazy and nerve wracking to balance every single power in the game and the new ones coming out for a small corner or feature of the game called PvP when the time and work should go toward the main attraction for City of, which is letting players 'feel' uber powerful during PvE for out of shape human players who can't run a block IRL but can down 8.5 taco bell burritos. So instead, they set roofs on all powers call it a day and let the players have at it. If you break past the roof, you are usually an outlier on their data mined statistics and until enough of you shark throwing, kinetic meleeing, psi blasting yahoos get way 'too' many kills, the nerf bat will come around again sometime in 2015.
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Let the players do whatever they want in PvP.
Its friggin PvP for craps sake, its not supposed to be balanced.
Its supposed to be crazy fun, outlandish builds, crazy power combo choices, figuring out insane things to do to kick the crap out of someone, etc.
Now everyone has to play quietly and be careful not to wake up the old man snoring behind the curtain. Don't look! It will destroy you!
I said it before, but I want to repeat it because it still holds true for me:
I never PvP'ed before because we only had single builds, and I optimized for PvE.
When I heard second builds were coming, I could not WAIT to build for PvP and PvE.
Then they did all of...whatever that junk is they did to make it so flat and boring.
I WANTED to test what I could do against the elite PvP'ers of old, to see if I could take them on with my second build.
But why bother now?
It seems so vanilla when it could be the *(edit) swirly gelly sparkly explode in your mouth* icing on the CoX cake.
A shame, a real tragedy.
With IO's, PvP specific IO's and their set bonuses, second builds and now the Incarnate system, isn't it way past time to just strip off all the restrictions in PvP, make all of the powers work the same in PvP as they do in PvE (and strip away travel power suppression in PvP), and let the players have at it?