Originally Posted by plainguy
![]() 2. Some sort of personal space for every player. Something they can use that is not part of the group. Every kid wants their own room, Heck just about everyone wants their own space sometimes.
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Originally Posted by plainguy
![]() 2. Some sort of personal space for every player. Something they can use that is not part of the group. Every kid wants their own room, Heck just about everyone wants their own space sometimes.
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Personal spaces should be completely seperate from bases. We already have a problem with bases crashing if we place too many items in them. Having players decorate their personal spaces would take away from what could be done with the rest of the base or cause an established base to crash because the item limit was crossed.
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It would be nice if personal spaces could be accessed from bases though. Such as through an "apartment door" base item, with various styles available, that when clicked on took a player to their personal base. It would still be a separate instance so as not to affect item limits, but from an immersion perspective you'd have your own apartment in the base.
Of course there would have to be another way to access them for people who don't have an SG, this would just be an option like the vault. |
I think that would be the best way to do it. Even if the "door" was at the regular base portal and your personal space was one of the choices under the main base and any coalitions.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
heh, all I want is to have my salvage be sorted automatically within the bins,(across all bins) the same way it is with our personal salvage.
I don't see why there needs to be any change to the way the editor works now. BUT - I'm one of those players who is about function over fashion. I have almost no decor in my base - just porters, storage bins, empowerment stations and insp dispensers. I don't need any fake trees, or fake tables - the whole base is fake, really. That's enough for me.
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I'd be totally okay with revamping base editing. Count me in.
Forbin... what are you doin' knockin' around in my cranium?
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Boy Kat I didn't realize how much empty space you have in here.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
I am not opposed to a 'start from scratch' overhaul of the base system, lord knows it needs it.
But after the hundreds of hours I have spent creating the base I want, I would expect any new system that forces me to lose all that work and start over to be exceedingly good.
That being said, there is nothing that has happened in the development of this game that gives me the confidence that the developers are capable of this.
They aren't even capable of changing simple numbers to make minor but useful changes to the existing system, and hence I have absolutely no faith that they would be capable of a mass overhaul that would be worthy of scrapping everything we designers have already cobbled together.
Like before, I will go on not holding my breath.
/signed
The limitations on the bases are just way too huge. While I love them as a RPer, they could be so much more.
* A want/need board for inside a supergroup. You can post anything you want/need in a SG board that people can deliver the goods to you. It would allow a far more collaborative effort for SG builds and likely breathe some life into actually wanting a SG.
* Ability to flag rooms as open zone PvP. (That takes care of deuling, arenas, etc.). Let us worry about the whole pathing issues.
* Ability to initiate arena style PvP. (Just access to the existing system, although to have it in your own space would be cool)
* Access and ability to run AE missions
* Devices to TP you to beacons throughout zones, not just the designated TP spaces. Each SG could set one beacon per zone allowing you to port to default or the beacon.
* Auction house accessibility.
* Basic geometric stackable shapes and ability to place them on all 3 axis.
* A unlockable room that transports a team to a mission (thus making a reason for a team to visit your base)
* Supergroup missions that spawn randomly on your control room. If completed in the time frame (1-2 days) they give a small buff for 1-2 days to every SG member. These missions should be difficult enough that they are team only content, AV's and the like. Again, giving reason to be in a group with a base.
* Salvage generator or converter. 2-1 conversion by type to help stop market spikers. Destroy recipe and some inf to create salvage.
* Combine salvage storage and crafting tables. Make it so that you can attach racks to crafting tables, but can never remove items from the salvage racks. You help the crafters and limit the capacity to spike the market.
* Actual doors that you can set permissions on. So guests can get to some parts of your base and others they can not. Leader rooms, etc.
Obviously some of these are harder than others, but these types of things would add a lot to bases and the desire to be in a SG with a good base. Oh well, back to dreaming.
I am not opposed to a 'start from scratch' overhaul of the base system, lord knows it needs it.
But after the hundreds of hours I have spent creating the base I want, I would expect any new system that forces me to lose all that work and start over to be exceedingly good. That being said, there is nothing that has happened in the development of this game that gives me the confidence that the developers are capable of this. They aren't even capable of changing simple numbers to make minor but useful changes to the existing system, and hence I have absolutely no faith that they would be capable of a mass overhaul that would be worthy of scrapping everything we designers have already cobbled together. Like before, I will go on not holding my breath. |
As much as I enjoy this game, I do so pretty much alone. All the people I played with are gone, but the base remains. I worked very hard to have the most decked out base (red side) possible for a single player. If I could be guaranteed that I wouldn't lose any of the salvage or materials used to make TP beacons, supercomputers, displays or generators, then I might be on board.
Oh, and 18 storage? Heck, I am a journeyman crafter at best, and I don't have enough room for everything. 1-2 orange, 6 yellow, 8 white plus one enhancement and one inspiration station... and I have the personal vault... But, where to store recipes? Why is the limit there regardless of base size?
I would love to have a cooler base. But, I'm not losing what I've got. I spent far too much time on it.
Are you so sick of the Devs doing nothing for you that you want to burn the rest of the player base?
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Ok, I'll admit it, I went in to the doctor yesterday and I'm afraid my latest rants prove what we all feared...
I do in fact test positive for rabies.
I am told that there is treatment, it will be both painful and horrendous with horrible needles and such, but there is an easier way...
I was told that a new base editing feature infusion would be a miracle cure all freeing me of all diseases and would also provide a very much desired and beneficial side effect...
it would make me shut up.
so please, if you love your bunny, you will write to your local dev team telling them that your sick and insane little friend needs their help, their love and all their base editing are belong to Hassenpheffer.
Thank you for your time.
Sincerely Mr. H.
The reason why bases haven't gotton the attention they need is because we are but a tiny fraction of the community, smaller than PvP. Thinking from a developer standpoint, when you have a choice between introducing a new system which will directly affect every level 50 player with Going Rogue, as opposed to redesigning an existing system in which a fraction of the playerbase will every be able to use directly, it's quite obvious what they're going to choose.
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