Starting over fresh (An informal poll)


Ad Astra

 

Posted

Quote:
Originally Posted by plainguy View Post
2. Some sort of personal space for every player. Something they can use that is not part of the group. Every kid wants their own room, Heck just about everyone wants their own space sometimes.
Personal spaces should be completely seperate from bases. We already have a problem with bases crashing if we place too many items in them. Having players decorate their personal spaces would take away from what could be done with the rest of the base or cause an established base to crash because the item limit was crossed.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Personal spaces should be completely seperate from bases. We already have a problem with bases crashing if we place too many items in them. Having players decorate their personal spaces would take away from what could be done with the rest of the base or cause an established base to crash because the item limit was crossed.
It would be nice if personal spaces could be accessed from bases though. Such as through an "apartment door" base item, with various styles available, that when clicked on took a player to their personal base. It would still be a separate instance so as not to affect item limits, but from an immersion perspective you'd have your own apartment in the base.

Of course there would have to be another way to access them for people who don't have an SG, this would just be an option like the vault.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
It would be nice if personal spaces could be accessed from bases though. Such as through an "apartment door" base item, with various styles available, that when clicked on took a player to their personal base. It would still be a separate instance so as not to affect item limits, but from an immersion perspective you'd have your own apartment in the base.

Of course there would have to be another way to access them for people who don't have an SG, this would just be an option like the vault.
I think that would be the best way to do it. Even if the "door" was at the regular base portal and your personal space was one of the choices under the main base and any coalitions.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I think that would be the best way to do it. Even if the "door" was at the regular base portal and your personal space was one of the choices under the main base and any coalitions.
Forbin... what are you doin' knockin' around in my cranium?

.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

heh, all I want is to have my salvage be sorted automatically within the bins,(across all bins) the same way it is with our personal salvage.

I don't see why there needs to be any change to the way the editor works now. BUT - I'm one of those players who is about function over fashion. I have almost no decor in my base - just porters, storage bins, empowerment stations and insp dispensers. I don't need any fake trees, or fake tables - the whole base is fake, really. That's enough for me.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

<QR>

I'd be totally okay with revamping base editing. Count me in.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Forbin... what are you doin' knockin' around in my cranium?

.

Huntin dust bunnies. When was the last time you cleaned in there?

ZING!

<ducks>

Yow that was close. Please be careful with your random thoughts, they jump out at ya from outta nowhere.


Boy Kat I didn't realize how much empty space you have in here. You can even hear an echo.



<Runs and hides>


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Boy Kat I didn't realize how much empty space you have in here. You can even hear an echo.
Hmph! well is it any wonder? with folks like you and Cende constantly stealing stuff?!
Quote:
Originally Posted by Forbin_Project View Post
<Runs and hides>
I wonder if beer-soaked squirrel would make a good stew...

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Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Impish Kat View Post
I wonder if beer-soaked squirrel would make a good stew...



 

Posted

I am not opposed to a 'start from scratch' overhaul of the base system, lord knows it needs it.

But after the hundreds of hours I have spent creating the base I want, I would expect any new system that forces me to lose all that work and start over to be exceedingly good.

That being said, there is nothing that has happened in the development of this game that gives me the confidence that the developers are capable of this.

They aren't even capable of changing simple numbers to make minor but useful changes to the existing system, and hence I have absolutely no faith that they would be capable of a mass overhaul that would be worthy of scrapping everything we designers have already cobbled together.

Like before, I will go on not holding my breath.


@Nuprin Feelgood ... pew pew pew

 

Posted

/signed

The limitations on the bases are just way too huge. While I love them as a RPer, they could be so much more.

* A want/need board for inside a supergroup. You can post anything you want/need in a SG board that people can deliver the goods to you. It would allow a far more collaborative effort for SG builds and likely breathe some life into actually wanting a SG.
* Ability to flag rooms as open zone PvP. (That takes care of deuling, arenas, etc.). Let us worry about the whole pathing issues.
* Ability to initiate arena style PvP. (Just access to the existing system, although to have it in your own space would be cool)
* Access and ability to run AE missions
* Devices to TP you to beacons throughout zones, not just the designated TP spaces. Each SG could set one beacon per zone allowing you to port to default or the beacon.
* Auction house accessibility.
* Basic geometric stackable shapes and ability to place them on all 3 axis.
* A unlockable room that transports a team to a mission (thus making a reason for a team to visit your base)
* Supergroup missions that spawn randomly on your control room. If completed in the time frame (1-2 days) they give a small buff for 1-2 days to every SG member. These missions should be difficult enough that they are team only content, AV's and the like. Again, giving reason to be in a group with a base.
* Salvage generator or converter. 2-1 conversion by type to help stop market spikers. Destroy recipe and some inf to create salvage.
* Combine salvage storage and crafting tables. Make it so that you can attach racks to crafting tables, but can never remove items from the salvage racks. You help the crafters and limit the capacity to spike the market.
* Actual doors that you can set permissions on. So guests can get to some parts of your base and others they can not. Leader rooms, etc.

Obviously some of these are harder than others, but these types of things would add a lot to bases and the desire to be in a SG with a good base. Oh well, back to dreaming.


 

Posted

Quote:
Originally Posted by NuprinFeelgood View Post
I am not opposed to a 'start from scratch' overhaul of the base system, lord knows it needs it.

But after the hundreds of hours I have spent creating the base I want, I would expect any new system that forces me to lose all that work and start over to be exceedingly good.

That being said, there is nothing that has happened in the development of this game that gives me the confidence that the developers are capable of this.

They aren't even capable of changing simple numbers to make minor but useful changes to the existing system, and hence I have absolutely no faith that they would be capable of a mass overhaul that would be worthy of scrapping everything we designers have already cobbled together.

Like before, I will go on not holding my breath.

There's nothing to suggest the devs aren't capable of doing it, OF COURSE they're capable of doing it, heck, we got power customization, MA etc. 4 years ago they where adamant that it couldn't be done, but it was done none-the-less.

The reason why bases haven't gotton the attention they need is because we are but a tiny fraction of the community, smaller than PvP. Thinking from a developer standpoint, when you have a choice between introducing a new system which will directly affect every level 50 player with Going Rogue, as opposed to redesigning an existing system in which a fraction of the playerbase will every be able to use directly, it's quite obvious what they're going to choose.

The developers have to get the priorities right (which they have) or risk sinking the game into the mud. As much as i love bases, it's these incarnates that have kept my subscription going and i probably would have left the game out of boredom a long time ago otherwise.

Simple bugfixes would be great for both parties yes, but we still don't know just how broke the system is in the backend either. If history is anyhting to go by, most fixes has usually resulted in further patches to fix the problems caused by the last fix, and so the vicious cycle continues.


 

Posted

As much as I enjoy this game, I do so pretty much alone. All the people I played with are gone, but the base remains. I worked very hard to have the most decked out base (red side) possible for a single player. If I could be guaranteed that I wouldn't lose any of the salvage or materials used to make TP beacons, supercomputers, displays or generators, then I might be on board.

Oh, and 18 storage? Heck, I am a journeyman crafter at best, and I don't have enough room for everything. 1-2 orange, 6 yellow, 8 white plus one enhancement and one inspiration station... and I have the personal vault... But, where to store recipes? Why is the limit there regardless of base size?

I would love to have a cooler base. But, I'm not losing what I've got. I spent far too much time on it.


 

Posted

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Originally Posted by warden_de_dios View Post
Are you so sick of the Devs doing nothing for you that you want to burn the rest of the player base?
After thinking things over in great detail, especially how many people would be affected. my stance is this:

Hell to the yes.

In fact, I'm so itchy to have a new base editor I'd go so far as to say do it anyway, regardless of what people say or think and if need be blame it all on me when things go wrong. That's something I would gladly accept the blame for. It's not like I can make myself into more of a whipping boy on the forums and it's not like I'm a stranger to making a fool out of myself.

Hell, I do it so often it's turned into a hobby.

I'm nutty like that and I hope you hate me for it! I'm living rent free inside your head!

Burn the playerbase. I'll take the blame for it and sing it as a celebrated fact.
This change is overdue and at this point I'm all about being a catalyst. I'm flammable baby! Douse me with gasoline, light me up and watch me burn down the forest. It will be glorious! and hilarious!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Cende View Post
Bunny, dear, it's time for your medication.
Make it a double dose. He's beginning to think he's Jack Emmert


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Ok, I'll admit it, I went in to the doctor yesterday and I'm afraid my latest rants prove what we all feared...

I do in fact test positive for rabies.

I am told that there is treatment, it will be both painful and horrendous with horrible needles and such, but there is an easier way...

I was told that a new base editing feature infusion would be a miracle cure all freeing me of all diseases and would also provide a very much desired and beneficial side effect...

it would make me shut up.

so please, if you love your bunny, you will write to your local dev team telling them that your sick and insane little friend needs their help, their love and all their base editing are belong to Hassenpheffer.

Thank you for your time.

Sincerely Mr. H.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by The_Static_Man View Post
The reason why bases haven't gotton the attention they need is because we are but a tiny fraction of the community, smaller than PvP. Thinking from a developer standpoint, when you have a choice between introducing a new system which will directly affect every level 50 player with Going Rogue, as opposed to redesigning an existing system in which a fraction of the playerbase will every be able to use directly, it's quite obvious what they're going to choose.

A point of order: Going Rogue does not affect every lvl 50. It affects everyone who bought Going Rogue. Not all players did just like not all players PvP, use Bases, join SGs, make alternate costumes or use the Market. Everything in the game, including doing missions, is completely optional (I have a friend who street-hunted to lvl 6 and now JUST works the Market. Never does missions EVER).

I'm not sure if there are Dev tools in place to find out exactly how many SGs and Bases there are. If so then the Devs already know how many players want to utilize the system. If not then all we can hope is that they appoint someone to read these boards and judge for themselves how important Bases and Base building is to the playerbase.


"Comics, you're not a Mastermind...you're an Overlord!"