How much Def. is to much?


Arbegla

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I'm not sure if you're serious or if you're tongue in cheek there. You cannot get enough def to matter against those; both are I believe a +100% tohit buff. You'd need 100% defense just to bring them down to normal base tohit and 145% to soft cap. The only way you're going to see numbers approaching that is with multiple purple inspirations or multiple defense buffs from teammates.
Or, for at least three minutes at a time, Elude. Slotted SR + Elude + CJ + Weave gets you to about 109% defense. 130% defense is probably within the realm of possibility, and if you figure out how to get to the recharge cap you can have it 90% of the time. With a top tier alpha slotting and a really strong build, I think you could find yourself running around with 145% defense for three minutes at a time under Elude. It would be mighty expensive to get, though, and every time it crashed you would need to run for the hills.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Or, for at least three minutes at a time, Elude. Slotted SR + Elude + CJ + Weave gets you to about 109% defense. 130% defense is probably within the realm of possibility, and if you figure out how to get to the recharge cap you can have it 90% of the time. With a top tier alpha slotting and a really strong build, I think you could find yourself running around with 145% defense for three minutes at a time under Elude. It would be mighty expensive to get, though, and every time it crashed you would need to run for the hills.
Hmm, I could see that but you're talking about one hell of a build for a tiny fraction of the game's content. I imagine you'd have one seriously substandard build overall with all the sacrifices made chasing that amount of (almost always) pointless defense.

It would be an interesting paper study but I imagine the slotting and set bonuses would be... unconventional. Somehow I get the feeling you probably know that better than I do though.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

As I start my latest tank project I wonder why someone would choose a Shield tank. I mean stressing the fact that 45 percent defense is the target, you can get there pretty easily with a scrapper.

Oddly enough I hit 50 with my DM/Shield scrapper and thought I'd like to try a tank now, but maybe I'm wrong. I thought the Shield offensive help would be great for a tank, but I'd really like to be able to stand in there and take a beating.... not sure that Shield can do that after reading this thread. So again, I ask, why not just make a Shield scrapper? What can a shield tank do that a scrapper can not?


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
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Posted

Soft cap easier. Way easier. Oh and do less damage. tehehe.


 

Posted

Quote:
Originally Posted by _Elektro_ View Post
As I start my latest tank project I wonder why someone would choose a Shield tank. I mean stressing the fact that 45 percent defense is the target, you can get there pretty easily with a scrapper.

Oddly enough I hit 50 with my DM/Shield scrapper and thought I'd like to try a tank now, but maybe I'm wrong. I thought the Shield offensive help would be great for a tank, but I'd really like to be able to stand in there and take a beating.... not sure that Shield can do that after reading this thread. So again, I ask, why not just make a Shield scrapper? What can a shield tank do that a scrapper can not?
Much easier and cheaper to soft cap, much more durable at that soft cap than a scrapper due to higher hit points and better resistance are what a Shield tanker has over a Shield scrapper. I have a BS/Shield scrapper softcapped and I have a Shield/Fire tanker softcapped. The scrapper is certainly very tough, but the tank blows him away in durability as it should be when comparing scrapper vs tanker.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
What can a shield tank do that a scrapper can not?
Have 2250 points of health, for one thing.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Take that for whatever its worth. I have no knowledge of the devs going back to fix these, but I wouldn't bet on them never doing so eventually.
They might leave it that way.

Remember when they first introduced Mayhem missions and it was bugged so the destructible objects didn't scale with you? That ended up being a neat thing because it made you feel like your character was getting more powerful, so they left it in.

Just an example of something that started out as a bug that the devs decided to leave in place. I wouldn't be too surprised if they looked at this one and said "So, Shield Defense players figured out they can get more DDR by using Membranes in Active Defense? Well, it isn't really hurting anything, and it gives incentive to Hami raid or run STF/LRSF, so we might as well leave it."


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

It got a little off topic from time to time, but there are real gems of knowledge in here about the City of Defense theory.

I am currently setting about gathering the enhancers for a solid SS/Invul Brute that I'll drive as my main for quite a while, and this post was very helpful. I just wish Invulnerability had as much DDR as shield lol.

Here's the build I'll be using:

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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Have 2250 points of health, for one thing.
For defense based types, this the critical point. Picking up Res in any meaningful amount is very tough. So that means chasing HP and regen. For that, tanks will always be top dog.


 

Posted

Would someone mention where the "incarnate soft-cap" of 59% came from? My Search-Fu is weak today...


 

Posted

Quote:
Originally Posted by BeornAgain View Post
Would someone mention where the "incarnate soft-cap" of 59% came from? My Search-Fu is weak today...
Some - not all - of the critters in incarnate trials are "praetorian class critters" (note that is just an internal name: the DE that show up in Tip Missions: they are technically "praetorian class critters"). These critters have a base chance to hit of 64%, not the normal 50%. This isn't due to having any special power or buff: their *intrinsic* chance to hit is baked in at 64%. Since the intermediate floor for how low defense can bring down tohit is 5%, the best you can do is 59% against 64% base tohit.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
It got a little off topic from time to time, but there are real gems of knowledge in here about the City of Defense theory.

I am currently setting about gathering the enhancers for a solid SS/Invul Brute that I'll drive as my main for quite a while, and this post was very helpful. I just wish Invulnerability had as much DDR as shield lol.
Wow, necro'd and a different AT. Not bad.

I give it a 7.4.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
They might leave it that way.

Remember when they first introduced Mayhem missions and it was bugged so the destructible objects didn't scale with you? That ended up being a neat thing because it made you feel like your character was getting more powerful, so they left it in.

Just an example of something that started out as a bug that the devs decided to leave in place. I wouldn't be too surprised if they looked at this one and said "So, Shield Defense players figured out they can get more DDR by using Membranes in Active Defense? Well, it isn't really hurting anything, and it gives incentive to Hami raid or run STF/LRSF, so we might as well leave it."
I agree, getting exposed to Hami should cause *serious* mutations. Too bad the costume editor couldnt temporarily reflect that with changing colors and an ever distorting body, too.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Auroxis View Post
I think it's reasonable for a SD tanker to get some buffer defense. However anything over 50% defense would be a waste.

Take a look at your build and decide what you think you could use other than Defense. Recharge, HP, and Regen for example.
The soft cap in Incarnate Trials and versus Praetorian DE is 59%, so if you're planning on doing a lot of that stuff the extra defense is good to have.

What I would do is plan out 2 builds. One with the extra high defense for trials and such, and another one that has less defense but more of other stuff for general play.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.