If Ninjitsu was ported to Scappers....
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Okay, now use Aid Self while moving. That *is* kind of what Ninjutsu is about...particularly the non-static positions unlike Stone, Willpower and Invulnverability. Or did you want to just stand in one spot and hit buttons? I kinda sorta have to move about when I play my DB/Nin Stalker to line up cones and get at foes that are moving around on my caltrops (I really need to finally respec out of that power...)Yeah, I just didn't think it was too important given the assumption of soft capped characters. 1 interrupt slotted aid self is pretty reliable if you're softcapped, leaving the long animation and end cost as the main downsides. |
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I think I need to explain the way I build characters. I am trying to get both mechanical performance *and* conceptual appropriateness. When I make a build, I look at the powers available and make two mental lists: one which contains all the powers I think I should have for best performance, and one which contains all of the powers I want for fun or for concept. I then identify overlaps between those, and try to figure out how I can best fit them both in. Therefore, I'm not going to drop a passive for confront, because that's just exchanging a power in one list for a power in the other. And I'm sorry, but unenhanceable, duration/use limited temp powers are no substitute for *real* powers. The attraction of /nin is that, with that build, I *can* fit in all of the powers I want from both lists. WIth the SR version, I can't. I'm just as loathe to sacrifice performance for concept as I am to sacrifice concept for performance. |
It sounds rather limiting making a list of 'musts' and 'wants'. Occasionally I'll just say 'hey, I haven't used the concealment pool. that'd totally could work like blah blah blah' then shift around the build to fit it. And I can usually work another angle of the build or cover over the loss of some other power with IOs. In the case of dropping one of the passives for confront, that's if you cannot swap anything else and if not, you'll be losing some passive resists but you can cover over the lack of defense for a position by swapping some IOs around to cover it.
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And don't forget - the scrapper version of ninjitsu won't have caltrops, and I'm operating under the assumption that it will be replaced by some other gadget/trick style power I'll be wanting. So the SR version is down 3 thematic powers compared to the /nin version, even before you account for 'for fun' powers like confront. |
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You've just explained why min/maxing is necessary for top performance. You haven't explained why you need to be an elitist to min/max. And the commonly accepted definition of 'elitist' is rather derogatory, so I'd suggest you think carefully about your wording here. |
elitism - 1. The belief that certain persons or members of certain classes or groups deserve favored treatment by virtue of their perceived superiority
2. (A) The sense of entitlement enjoyed by such a group or class.
So yeah, I'm leaning toward the entitlement version of the word. Entitlement that one must have the best defense, the best version of the heal, the best recharge, etc. and anything that gets in the way of this mentality must be removed.
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As far as I can tell, in 'playing the opponent', you're essentially mimicking the bad arguments often advanced against stalker proliferations. |
-Theme. Ninjutus is about guerrilla warfare and spying. Explain why this fits a Scrapper who themselves have expressed how upfront and in-your-face their style is. What Scrapper wants to run and hide? And even if a Scrapper does, they don't get as much from it. The style of the set does not support the style of the AT and the theme is a mismatch.
-Proliferation. Tends to be on a whim of the devs. If a set doesn't fit, has balance implications or like above does not support the style of the AT, it tends to get backburnered...that's as good as never proliferating it. The same things happen to sets like Regen Brutes, SS Scrappers and Shield Stalkers. For balance or theme reasons, these sets will see resistance and Ninjutsu is no different. Conclusion: If Shield Stalkers are a no-go, I can imagine Ninjutsu Scrappers sitting in the same boat.
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It is true that the SR + weapons build is somewhat similar to a /nin build. That doesn't, however, mean is is *equivalent* to that /nin build, and I have yet to see a good reason why I *shouldn't* be able to use the set that actually *does* fit what I want. I don't *want* to have to put up with the rough edges, and I don't *want* to have to sacrifice several thematic and/or fun powers such as the 3 /nin gadgets and confront, and you haven't given any good reasons why I should be forced to. It isn't a question of 'why'. It's a question of 'why not'. |
Sure, flip the argument about me feeling entitled to AoE and damage sets for Stalkers but that's to address a particular balance concern of the playerbase that feel the ATs damage is lacking. Not because I think Stalkers need to do more damage but because there is no option available to compromise defense for offense like the other damage dealers. I guess if there was a balance concern between /Nin stalkers and /SR+weapons scrappers, you'd have to prove to me there is a large enough gap in survival to warrant this proliferation.
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So my question then becomes, what makes Ninjitsu so special that it gets to be the ONLY Power Set that is exempt from Proliferation? As you say, "You're taking away the one thing that makes Stalkers unique".
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That said, what makes Ninjutsu so special? Well, it's on an AT that fulfills the concept of the set. What would make Ninjutsu ninjutsu if the style or tactics of a ninja never come into play? I'd rather a modified Gadget set created instead since it seems all that is desired here is a gadget using Scrapper. Then, at least, you could figure in a concept for a gadget using Brute or Tanker.
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Nah, I move around too, but the interrupt period is only ~.7s with one interrupt enh, so since you can move after the interrupt period is over, it's short enough that I don't mind stopping to use it. I'm not trying to say that it's not a drawback, just that when you're softcapped it's not *much* of a drawback.
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It's actually nice to hear how people build there characters in general. As an aside, I tend to lack a concept until I visit the costume creator of open up Mids'. I generally start conceptualizing how their powers work, look through pools that I'm interested in or the costume pieces I find 'click' together then start forming the character from there. I have no list of 'performance powers' or 'concept powers', I just have the build and the look. After getting both the look and theorizing how their powers work and interact with eachother, I make their backstory and then from there it differs from character to character. It sounds rather limiting making a list of 'musts' and 'wants'. Occasionally I'll just say 'hey, I haven't used the concealment pool. that'd totally could work like blah blah blah' then shift around the build to fit it. And I can usually work another angle of the build or cover over the loss of some other power with IOs. In the case of dropping one of the passives for confront, that's if you cannot swap anything else and if not, you'll be losing some passive resists but you can cover over the lack of defense for a position by swapping some IOs around to cover it. |
As for dropping a passive, I probably could make it work, I'd just rather not. I tend to operate on much more limited budgets than most of the melee power builders, though, so covering the loss would actually be a bit tough. The loss of the DDR and passive resist would probably be more painful, though. Arcanaville once showed that the passive resistances don't scale linearly; having 3 is about twice as good as having 2, and dropping from 95% DDR to 85% would really hurt. In that particular contest, confront loses since it's more of a 'just for fun' power than a 'concept' one. Having room for it would really just be a perk.
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Well, it'd have to be a pretty crappy/situational gadget or you'll surpass Ninjutsu on the AT it was created for. No, you'll probably get some sort of throw-away/utility passive instead. |
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My apologies. The way I tend to write, I use words and heavily direct their meaning through context. That is, don't try reading too deep into the extra meanings because I've most likely forgotten/ignored them in favor of particular meanings, specifically: elitism - 1. The belief that certain persons or members of certain classes or groups deserve favored treatment by virtue of their perceived superiority 2. (A) The sense of entitlement enjoyed by such a group or class. So yeah, I'm leaning toward the entitlement version of the word. Entitlement that one must have the best defense, the best version of the heal, the best recharge, etc. and anything that gets in the way of this mentality must be removed. |
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The difference is, I'm not trying to make a bad argument. I'm making a logical argument. And I've used multiple points to argue the issue. The thing is, I haven't really read much opposition to the direct points I brought up: -Theme. Ninjutus is about guerrilla warfare and spying. Explain why this fits a Scrapper who themselves have expressed how upfront and in-your-face their style is. What Scrapper wants to run and hide? And even if a Scrapper does, they don't get as much from it. The style of the set does not support the style of the AT and the theme is a mismatch. |
The only thing that really seems like running and hiding would be smoke flash, and if it works the way I think it does, I think I could even possibly find a combat use for it - correct me if I'm wrong, but attacking only breaks the placate effect on the target you hit, right? So could you use this in the middle of a spawn and then beat a few of them up while their buddies stand around picking their noses? Cause that'd be totally hilarious.
Overall, I guess I just don't see a disconnect between being a tricksy little ******* and being a scrapper. Certainly, they're generally in-your-face fighters, but I don't usually see them as being stupid. Scrapperlock aside (which is an issue with the player, not the character ), I don't see my scrappers as turning down anything that could let them win the fight (especially the natural-type characters the set would be so nice for), and that's what I'd see the problematic parts of scrapper ninjitsu as - a set of dirty tricks useful for *in-combat* misdirection and disruption of the foes, not a set of tools for running and hiding.
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-Proliferation. Tends to be on a whim of the devs. If a set doesn't fit, has balance implications or like above does not support the style of the AT, it tends to get backburnered...that's as good as never proliferating it. The same things happen to sets like Regen Brutes, SS Scrappers and Shield Stalkers. For balance or theme reasons, these sets will see resistance and Ninjutsu is no different. Conclusion: If Shield Stalkers are a no-go, I can imagine Ninjutsu Scrappers sitting in the same boat. |
On the other hand, while I don't remember them saying anything specific about stalker shields either (which might just be a function of not having been in that beta), we do know that they specifically passed up the chance to give it to them when it was the only thing on the docket. Meanwhile, all we really know about scrapper ninjitsu is that, out of quite a few armor sets available, they haven't chosen it for proliferation so far. So, while stalker shields seems to have received a definite 'no' (which I think is silly, but that's for another time), there doesn't seem to be any real hints about the dev's attitude towards scrapper ninjitsu either way. It *could* be on the back burner, but I personally hope not, and I don't think there's any real evidence for it.
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To put it plainly: SR+weapons *IS* equivalent to a Scrapper /Nin built for the only reason that /Nin isn't available for Scrappers. No, it's not the same as a /Nin Stalker but then are you willing to give up a chunk of your HP and slightly lower DPS for that equivalence? If not, and not to sound rude but, I honestly don't *care* about the entitled equivalence you expect. |
And while I might not be giving up the HP and base damage, even if I was there *would* still be some upsides. Whether they are enough to balance the negatives or not, the increased crit rate and semi-controlled crits are still tasty, and AS + demoralize is still a useful tool. Believe it or not, I would be more than happy to give up the HP and base damage, if a lot of the upsides I was getting in return weren't bound up in a playstyle I don't care for. I just don't want to give up the HP and damage and get *nothing* (mechanically speaking, since those are mechanical issues) in return.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Forget this, how about porting it to Tankers?
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I've got to admit the next Proliferation I want to see for Stalkers is Ice Armor. I think it would be cool to see a Stalker fade out of sight, and be replaced by a transparent ice statue. That then kills you.
Hopefully soon, especially since hide suppresses offensive toggles.
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The Ice Sword could even be used for the Assassin Strike for the melee, or even just an ice spike.
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I really want some cool animations for AS. I feel they could have done a lot more with Energy Melee's. Electric's is nice because when you hit the target, there's all this zappy stuff everywhere coming off the target.
The Ice Sword could even be used for the Assassin Strike for the melee, or even just an ice spike.
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For Ice Melee, I'd rather a version of Frozen Touch where you just reach out to the target and encapsulate the target in a huge case of ice that quickly shatters. Could make it pure cold damage too (something not in any other stalker set tho).
That or either the target having their insides frozen and spikes of ice jut out of the target. Thinking about said animations on a target that'll go down in 1 hit, it'd look particularly devastating to freeze a target in a block of ice which shatters and the target completely vanishes, leaving only shards of ice on the ground...*shivers*
For Fire melee, I want an *EXPLOSION* of flames and embers all over! Or maybe turning the target black with patches of orange-red lava or something.
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Hide becomes a CoD clone, and Caltrops become Smoke Grenade. That's just my opinion.
If Ninjitsu were ported to Scrappers, what would you replace the "Hide" power with?
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Or, Caltrops becomes Mental Training and /SR is never rolled again.
Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]
fair points, and while proliferation is the default exceptions have been made for Dev AT concept clashes.
when Pain Domination was made it was in response to the desire for Empathy red side. Empathy wasn't ported because of AT concept clash.
The same thing happened when Shield Defense came out.
Stalkers where excluded because of AT concept clash.
So Ninjitsu is being excluded because of AT concept clash.
whether that's a good enough reason or not is debatable, but it's all we have to go on.
to Jade
Ninjitsu isn't the only power excluded from Proliferation.
Empathy and Ice Armor have also been excluded.
As for Powersets that make AT's unique
while I may not have an example for all of them.....
Blasters > Devices and technically all Manipulation sets.
Dominators > Assault sets
Masterminds > how about all of their Primaries, and Poison
Stalkers > Ninjitsu (obviously)
Tankers > Ice Armor
Controllers > Illusion
All 4 Epic AT's
Defenders are the only Blue Side AT with Dark Blast/Miasma
Corruptors are the only Red Side AT with Blast sets.
Scrappers are the only Blue Side AT with Broadsword
Now while the last 3 have questionable uniqueness the sets mentioned are unique to them for that side.
Of course with Side Switching that is fairly moot but for starting on the specific side it's still the only way to get those sets.
Ice armor has never been excluded, the closest thing is the devs said it interfered too much with brute fury, and that was before the latest change to fury generation. Just because it has not been proliferated yet does not mean it is excluded.
Summon/assault/manipulation/eats sets don't count, since they are unique AT sets. They share powers where fit, but no exact port fits for other ATs. Now if you want to count these then every stalker attack and defense set is unique, since there is not another AT with the exact same sets.
We only have 5 sets that are fit for proliferation that have never been done. Ice/Ice from tankers, nin, ill, and poison, well more if you consider whip and energy rifle from MMs. Every other set has been proliferated in one way or another. I don't see it taking too much longer for these last few to be as well.
Dirges