Challenge done right!
I have a question Sam, have you tried the Apex TF? I may not share your views on Tin Mage, but I do find it incredibly boring. The Apex on the other hand, I find to be a lot of fun. If you have people who have never done it before and you don't communicate beforehand what to expect during the Battle Maiden fight, you'll find that the new people will die, a lot.
|
---
Also, the +4 enemies may not have actually been +4. I could be wrong. I saw a lot of purple enemies, so I sort of assumed, but I may have been wrong on what level we were auto-locked at.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Paragon City Search And Rescue
The Mentor Project
Actually, you can. Stand far enough back from the crate that you don't get the blue hand pointer and click on it. You'll target it and your target window will tell you what the crate contains.
|
Oh, and I took a Thermite, just to see if it was still as useless as ever, and it was.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Actually, you can. Stand far enough back from the crate that you don't get the blue hand pointer and click on it. You'll target it and your target window will tell you what the crate contains.
|
I did my first run with a team of Vets the other day and enjoyed it. And yeah, Battle Maiden encourages communication and movement to a certain degree. I also feel that if people ran the AST as much as the ITF if would pretty quickly become as routine.
I also feel that if people ran the AST as much as the ITF if would pretty quickly become as routine. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I actually agree that the Sewer Trial is quite challenging, given the "peer" content it was created alongside at the time we got it. I would actually like to run it more often.
But therein is the problem. Everyone I know hates it. There's something about the style of challenge it represents that they consider a slog, and don't want to deal with.
In contrast, things like the Apex and Tin Mage TFs are basically becoming nightly occurrences. (Which I don't mind at all, I like them also, but I'm not the one forming them.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Slight thread jack so i apologize, but a small question on the challenge deal and end game TF's
What's the real difference between tin mage, where yes it's basically hit 1234repeat on the hotbar to pummel giant bags of hp, and deal with the forced challenge of +4 and super bobcat.
Vs Apex where to me the BM fight is just hit 12dodge34dodge, make the mistake of using any attack that takes more then 2 seconds to animate die.
People say the BM fight takes thinking, but to me it's still just another giant bag of HP with a gimmick that takes longer and is more annoying because of it.
So what exactly is it about apex that people find so fun? To me it's even more tedious then tin mage, which for some reason I find fun, go figure =p
Back on topic though I do wish more TF's were like sewer, but also Eden as well. I've done over this month two edens, gotten my TF commander finally, and last night two back to back ITF's
Eden tromps them hands down. It's actually unique in terms of layout, atmosphere, the timer aspect like the sewer one. The sheer number of mobs and pitfalls that demand a greater level of coordination. Knowing your task when it comes to beating down the walls, making sure everyone has enough ambrosia, and of course the final room which is just an epic amount of DE to clean out, or if you feel insane bum rush the titan and watch the swarm that attacks.
All in all five tons of fun and a trial i wish had it's cap bumped to 50. Beats the pants off a horrible Numina Pug, where the teams idea of working together was "Brute runs ahead and ignores rest of team, squishies mill about or wait behind mobs as the scrapper runs off too, no one works together till brute ports everyone, kill final mobs. Course I think my hate of speed TF's may have had a hand in this.
Same with the ITF's I did last night, auto pilot is an apt term, all i had to do as a blaster was keep targeting, keep firing, and just slog through it all with a steamroller team. The second only had one hairy moment on the 3rd mission when the lone tank decided to go running off from the rest of the team, and I was glad I had devices and purples to play pseudo tank to bunch up mobs for the rest of the team.
His answer? "The canyon kills my puter, I thought it was a speed TF anyway?"
Yeah, anyway, much as I love Tin mage and despise Apex the new TF's don't hold a candle to classic content, enforced +4 ambush waves plus gimmicks aren't challenge, it's dev powergaming against their players, and shows they didn't learn a single lesson about why a lot of players refuse to touch praetoria anymore.
It's totally challenge done wrong.
Here's the thing. None of this stuff is hard. Fundamentally, what people are arguing about are their preferences, which vary from person to person, and to some extent, from group of people to group of people. What's important to remember is that people who tend to play the game together regularly tend to share the same playstyle preferences, or to at least tolerate some playstyle common to the group.
A number of people have expressed satisfaction with the idea that Battle Maiden explicitly disallows traditional "tank & spank", because you can't simply pig-pile the team on her and beat her down, which is a common tactic for teams operating under high-order buffs. It's not important that it's actually meaningfully harder, what matters is that it s conceptually different. (Of course, a number of other people despise it for that very difference.)
I don't find any of these things hard in the absolute sense. The only one I find somewhat challenging in an absolute sense is the Sewer Trial, because you can't actually directly buff the amount of damage you do the Hydra head, and the timer is not actually terribly long compared to the best times you can pull off - one of the only cases of that anywhere in the game.
"Challenge" for most of these tasks is defined almost entirely in terms of elapsed time, with the only risk of "failure" being that the task takes so long that the team gives up, or individual people quit and the team ends up too small to ever succeed. There's usually no true risk of failure except for this kind of essentially self-imposed failure. Trails are unique in that they actually impose a time limit. I find that the time limit is extremely gracious on all of them except for the Sewer Trial.
The problem in my experience is that people don't like a real risk of true failure, because that means they can spend however long doing something and, from their perspective, the time is wasted. I see this regularly with pre-I19 "Master of" badges - most people don't want to do them unless they're all badgers looking for the badge, because the "Master" approach is slower and the time can be "wasted" if the attempt fails.
(It's an aside, but I find the Eden Trial is one of the most trivial fights in the game. Ambroisa is a magic bullet - if you don't have it you're (probably) screwed, but if you have it the Titan is no harder than any other big sack of HP in the game.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I also feel that if people ran the AST as much as the ITF if would pretty quickly become as routine.
|
The only real coordination this trial takes is making sure people are at the different generators and to take them down at the same time along with coordinating the temp powers.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Doctor Aeon said that because of its popularity, the ITF was the template they looked at for the new TFs - which is why they have fewer missions, but bigger maps with large numbers of enemies - like the battle in Kings Row is similar to the battle at Vespillos Pass, and Battle Maiden as an AV with extras attached is similar to Romulus and his Nictus friends.
There are only 5 missions in total for the 2 new TFs, but they're packed with enough enemies and spearate mission objectives to give about an hour of playtime for each TF.
@Golden Girl
City of Heroes comics and artwork
One of the single greatest accusations I can level against most City of Heroes content, the "challenging" type more than anything else, is that it teaches people that they don't have to think. If you've run one ITF, you've run them all. Just blitz through the whole thing, blitz through Romulus, bada bing bada boom. Until you find out that you CAN'T blitz through Romulus, and then half the team turns into petulant children who rage-quit the moment everything isn't going great instead of trying something else or communicating with other people.
|
Yes, it comes down to micromanagement and yes, it comes down to finding agreeable, communicative, responsible people. Zamuel pulled those people from team search and channels, and I have it on good authority we were all perfect strangers at the start. Hell, one player didn't even know where the Abandoned Sewers were, and he still did perfectly fine on the Trial. If "find non-brain-dead players" is the prerequisite for a decent challenge, then that's a prerequisite I can respect. This isn't a question of doing math, of min-maxing or even of being a great player. It's a question of being willing and able to read, and if that's too much of a challenge for people, then I feel sorry for the world. |
May I call issue to the +4 assertion? More of just a nitpick since I thought they were mostly +2 or +3 since I did see some red and even orange con enemies. Granted, the base concept of fighting things above your level is to be acknowledged.
|
If I had my way, all the end-game TFs would be full of +2s at least. It would solve a lot of the problems I have with TF teams, most notably people bringing their farm builds and playing like they're solo farming and melees running off and leaving squishies to die.
People say the BM fight takes thinking, but to me it's still just another giant bag of HP with a gimmick that takes longer and is more annoying because of it.
|
All in all five tons of fun and a trial i wish had it's cap bumped to 50. Beats the pants off a horrible Numina Pug, where the teams idea of working together was "Brute runs ahead and ignores rest of team, squishies mill about or wait behind mobs as the scrapper runs off too, no one works together till brute ports everyone, kill final mobs. Course I think my hate of speed TF's may have had a hand in this. |
Yeah, anyway, much as I love Tin mage and despise Apex the new TF's don't hold a candle to classic content, enforced +4 ambush waves plus gimmicks aren't challenge, it's dev powergaming against their players, and shows they didn't learn a single lesson about why a lot of players refuse to touch praetoria anymore. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
If I had my way, all the end-game TFs would be full of +2s at least. It would solve a lot of the problems I have with TF teams, most notably people bringing their farm builds and playing like they're solo farming and melees running off and leaving squishies to die. |
That's why I like + cons. Most Brutes and Scrappers can't do that with + cons, and the ones who can survive still need help to kill the mobs in a reasonable amount of time. This includes my Brutes and Scrappers, by the way. I also hate speed runs. |
You can see the same thing during the ITF if the low hp classes make the mistake of standing on the phalanx computer when the bots all activate and start raining aoe's down on it. And 5th bots have a lot less damage and debuff ability then +4 clocks. Apex makes the problem ten times worse.
Same problem would be what'd you see on other TF's if you did it, it wouldn't stop speed runs in the slightest, it's a human nature thing, you'll just up the increase of people looking for stealthers, or you'd have in my opinion people just gravitate to the high survival builds and you'd still see squishes left in the dust against even harder mobs.
But then we hit it's way too easy if we don't do something, and a slider while an option would probably not be used by many. So if apex and tin mage was simply +2 would that you think maybe put it at a level that would lessen some complaints, or then we have people saying it's too easy?
Regarding BM too, I disagree that everyone is penalized equally, melee's are hurt a lot more by puddles of doom by their duration if nothing else, and the fact it's hard for an AT to do it's job when you have not only the need for melee range plus long animation attacks able to easily trap you in a puddle. As for MM's, there's no way I would ever take one into that TF given pet AI.
What if instead of insta death dot the puddles were like the orbital lance super juked? A shot that would be an unresitable wide area aoe kaboom, thinking blaster nuke levels of damage like the old nova nightstar pulled, or the old anti matter atomic blast. Not insta death, but getting hit by a second one without heals would drop people. And it would let melee's get right back into a fight after the dodge since their wouldn't be the puddle still sitting there, would prevent airborne ones along with door deaths too hopefully? Can't exactly huddle round the def casting healing aura either. Or still dogpile on BM
Agree we need harder fights, and I'd love to see better ways of doing things then giant bags of hp (tricky though given how coh works under the hood) but the way devs are going about it still ranks more as annoying then actual challenge.
The original intent was for TF's to be more "standard" challenges wiht more/tougher enmies, while Trials required more specialized tactics, no?
Personally I don't mind that kind of challenge, but in order to be fun they pretty much require you at least be on vent or some other voice-chat. These challenges tends to be become restricted to people you know. It's just not fun trying to PUG.
EDIT: Also, I don't think every AT neccessarily needs to be equally useful in every circumstance. BM is the time for ranged damage dealers to shine.
EDIT2: And To some extent, I play COH for the casualness of it, I don't want to have to spend as much effort doing the new Incarnate TF's as I would spend on trying to beat the Vulture Lord.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Doctor Aeon said that because of its popularity, the ITF was the template they looked at for the new TFs - which is why they have fewer missions, but bigger maps with large numbers of enemies - like the battle in Kings Row is similar to the battle at Vespillos Pass, and Battle Maiden as an AV with extras attached is similar to Romulus and his Nictus friends.
There are only 5 missions in total for the 2 new TFs, but they're packed with enough enemies and spearate mission objectives to give about an hour of playtime for each TF. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Is kinda where part of me disagrees, and ties into apex and tin mage too. +cons are 80% of the time merely dangerous to the melee classes, yet if you pull too much aggro or get picked by the ambush as a target it can easily be insta death for a squishie, and heck on MM's with pet level issues.
|
Yes, I could bring a melee who participates in the running past things and clearing, except that running into a spawn and NOT killing it runs counter to the reason I play melee in the first place.
I realize MMs have problems with +cons, which need to be addressed, but I don't play MMs so I'll leave it to those who do to suggest solutions.
Apex is really bad about this as you're dealing with +4's that pack tons of attacks along with tons of aoe during the KR fight. Granted this is me being a newbie on the TF and my first run at it, but when I'm being killed before i even can see the clock that's doing it, wee bit irritating. (As i said in another thread I found this more annoying then the BM fight) |
You can see the same thing during the ITF if the low hp classes make the mistake of standing on the phalanx computer when the bots all activate and start raining aoe's down on it. And 5th bots have a lot less damage and debuff ability then +4 clocks. Apex makes the problem ten times worse. |
Same problem would be what'd you see on other TF's if you did it, it wouldn't stop speed runs in the slightest, it's a human nature thing, you'll just up the increase of people looking for stealthers, or you'd have in my opinion people just gravitate to the high survival builds and you'd still see squishes left in the dust against even harder mobs. |
But then we hit it's way too easy if we don't do something, and a slider while an option would probably not be used by many. So if apex and tin mage was simply +2 would that you think maybe put it at a level that would lessen some complaints, or then we have people saying it's too easy? |
Regarding BM too, I disagree that everyone is penalized equally, melee's are hurt a lot more by puddles of doom by their duration if nothing else, and the fact it's hard for an AT to do it's job when you have not only the need for melee range plus long animation attacks able to easily trap you in a puddle. As for MM's, there's no way I would ever take one into that TF given pet AI. |
MMs again, have problems. I acknowledge the problems but since I don't play them I have no idea what could be done to alleviate them.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The original intent was for TF's to be more "standard" challenges wiht more/tougher enmies, while Trials required more specialized tactics, no?
|
Personally I don't mind that kind of challenge, but in order to be fun they pretty much require you at least be on vent or some other voice-chat. These challenges tends to be become restricted to people you know. It's just not fun trying to PUG. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
That depends on what you mean by "that kind of challenge." If you're referring to the Sewers Trial, then Zamuel and I did it on a pick-up team of people I'd never met before in my life with only the communication that the Team channel permits, and we did it without even all that much of a prologue lecture. People don't really need to chat all that much, they just need to be willing to read. All it takes is a leader who types fast and that's good enough.
|
I also find that a lot of people just tend to assume everyone knows what they're supposed to do. Is it that hard to ask if everyone has done this before? By the same token, is it that hard to pipe up and say "I've never done this before so I have no idea what I'm supposed to do" before starting? And if someone does say this, is it so hard to explain to them what they're supposed to do? Even on the sewer trial, which has a timer, you can take a minute to pause and coordinate. It saves time in the end.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I also find that a lot of people just tend to assume everyone knows what they're supposed to do. Is it that hard to ask if everyone has done this before? By the same token, is it that hard to pipe up and say "I've never done this before so I have no idea what I'm supposed to do" before starting? And if someone does say this, is it so hard to explain to them what they're supposed to do? Even on the sewer trial, which has a timer, you can take a minute to pause and coordinate. It saves time in the end.
|
The other serious problem is that, as you say, a lot of people assume you not only know how a task "should" be done, but you also know exactly which of the numerous recognised approaches that particular team is using. Every ITF I have to ask if we're going up the cliff or taking the road, if we're fighting the ambushes or rushing Sister Solaris to the altar, if we're killing each Cyst one by one or damaging them and killing them at the same time, if we're pulling things before the bridge or fighting on the hill, if we're killing the robots first or the computer first, if we're fighting Romulus head on or pulling the Nictus away... And half the time I have to ask three times before I get an answer, which is only actually informative about half the time.
Communication is vital, and since our game really isn't equipped with a "quick command" system like some others, it means people have to take the time to speak, explain and listen. This cannot be taken as an unusual achievement.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Let me put it this way: I have never before had to ask a team-mate where he is right now, what he is doing and when he will be done. Having to have that kind of situational awareness and being able to get other people to communicate their status so everyone knows what everyone else is doing even though you're scattered all over the map is, in my opinion, a true test of the player and indeed a true challenge. This beats the fight with Reichsman hands down. This beats a fight with a buffed-up Bobcat so hard it's not even funny. This one TF beats practically every other piece of content I have ever attempted, for the simple fact that its challenge does not stem from just throwing big numbers at you, and indeed from not throwing what is effectively quick-time events into a fight, such as Protean's power syphon.
|
However, both the CoP and Hami have been described (by some, not everyone) as requiring 'too much co-ordination' to be worth it, despite requiring similar factors to be successful, such as directing teams to different locations, checking on team/player status, etc. Is it simply because there are more people involved in these tasks? Perhaps it is the perception that more specific ATs are required? If so, at what point is this style of challenge too much?
It's obviously subjective to an extent. I'm just curious as to what people think.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
Question for you, Samuel. Have you done a CoP before? A Hami raid? I see both of these tasks as requiring the communication and co-ordination that you describe. In fact, the first part of the CoP is remarkably similar to the Abandoned Sewer Trial, IMO. Instead of sending players to generators, you're sending teams to obelisks at different locations and clearing mobs. Then there's that "OK attack now!" factor involved.
|
I've "kind of" done the newer style raid, as presented in the Lady Grey TF, and the hallmark of that is I still spend most of my time sitting on my hands because the remaining mitos aren't killable by my AT.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I wouldn't call Tin mage boring, but Apex does beat it by a mile on pure fun factor. Apex is a fast paced continuous stream of combat, and you need to stay on your toes for the final battle. Best thing in game imo.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.