How high does LoTG Rech stack?


Bosstone

 

Posted

I was under the impression that it was like a normal set bonus and after 3 it suffered from DE, but I see people with builds that have 5-6 of this in them.

Is this people squeezing every little bit out them or does it stack that many times? If so, is it a bug that they're likely to fix and not something worth investing millions into?


 

Posted

Rule of Fives -- You can apply 5 LotG +7.5% recharges in any given build, for a global +37.5% recharge.

(The "Rule of Fives" is based on the name of the set bonus, so you can actually pair 5 LotGs with up to 5 other unrelated +7.5% recharge bonuses.)


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Extraordinary! Thank you for the answer. That explains why my fellow widows talk about perma-mind link.

Is this working as intended or something we think the devs will "fix"?


 

Posted

The 7.5% recharge is considered a set bonus, because it affects your character as a whole rather than just that one power, and set bonuses are not affected by ED.

The Rule of Five is the fix, or more specifically the balancing mechanism. It's working as intended.


De minimis non curat Lex Luthor.

 

Posted

Thank you so much!


 

Posted

Your question has already been answered, but I'm talking and I can't shut up:

Quote:
I was under the impression that it was like a normal set bonus and after 3 it suffered from DE
ED (enhancement diversification, or a number of other punchlines) doesn't affect bonuses- it won't affect Build Up, or Speed Boost, or a red insp, or a set bonus.

What it DOES affect is the enhancement slotting in a power. So if you slot six SO's of damage, only [roughly] three "count." The specific rule is a little different and mathy, though. The way I remember it is that "100%" of slotting gives you very close to 95%. Every 33% after that gives you 5%.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Since you mentioned perma Mind Link, I feel compelled to mention that while you cannot slot enhancements that only boost recharge (e.g., SO's and common IO's) into Mind Link, you can slot set IO's and HO's that include recharge into Mind Link, and the enhancement will affect Mind Link's recharge time. This is also working as intended, or at least the devs have never expressed an interest in 'fixing' it. It's a very cost-effective means of achieving perma-ML.


 

Posted

Quote:
Originally Posted by Intrinsic View Post
Since you mentioned perma Mind Link, I feel compelled to mention that while you cannot slot enhancements that only boost recharge (e.g., SO's and common IO's) into Mind Link, you can slot set IO's and HO's that include recharge into Mind Link, and the enhancement will affect Mind Link's recharge time. This is also working as intended, or at least the devs have never expressed an interest in 'fixing' it. It's a very cost-effective means of achieving perma-ML.
I thought the devs did describe that as an exploit, at least where HO's were concerned, a few years ago. I seem to recall that they did something to limit our ability to slot HO's in ways they didn't like... but I didn't have enough HO's at the time to worry about it. So I guess it was probably more like 4 years ago.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
I thought the devs did describe that as an exploit, at least where HO's were concerned, a few years ago. I seem to recall that they did something to limit our ability to slot HO's in ways they didn't like... but I didn't have enough HO's at the time to worry about it. So I guess it was probably more like 4 years ago.
Actually, no, you can do with HOs anything that they will slot into based on any aspect that they count as enhancers for. In fact, they do things no set enhancer does, like how Enzymes enhance both defense debuffs and defense. Set IOs "know better" in the sense that the combination of what sets powers take and what those sets enhance don't let us combine them that way.

Mind Link is like that on purpose. Castle posted that he knew you could do that with it and described it as an "experiment".


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by peterpeter View Post
I thought the devs did describe that as an exploit, at least where HO's were concerned, a few years ago. I seem to recall that they did something to limit our ability to slot HO's in ways they didn't like... but I didn't have enough HO's at the time to worry about it. So I guess it was probably more like 4 years ago.
The one they described as an exploit was using defence debuff HOs where the power took defence buffs, as they function as defence buffs, but work on the 33% scale rather than the 20%.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
The one they described as an exploit was using defence debuff HOs where the power took defence buffs, as they function as defence buffs, but work on the 33% scale rather than the 20%.
Ha! I'm not completely crazy! So can we still do that, or did they change something to block it? I seem to remember people with HO's being unhappy, but like I said, I didn't have any to slot anyhow, so I didn't pay much attention.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by Pinball View Post
I was under the impression that it was like a normal set bonus and after 3 it suffered from DE, but I see people with builds that have 5-6 of this in them.

Is this people squeezing every little bit out them or does it stack that many times? If so, is it a bug that they're likely to fix and not something worth investing millions into?
LoTG: Def/GRech is in its own rule of 5 and does not stack with other 7.5% Grech bonuses.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
LoTG: Def/GRech is in its own rule of 5 and does not stack with other 7.5% Grech bonuses.
um.. that's badly phrased. The LotG +recharge is in its own rule of 5 (because the set bonus has a different name) and it stacks just fine with the regular 7.5% recharge bonus. i.e. You can have five LotG *AND* five others and get the bonus of all ten.

I understand you were saying that it doesn't stack with the other bonuses for purposes of triggering the 'rule of five', but that phrasing was really confusing.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Dragging up this old thread...

I'm using mids and have LotG+7.5s all over the place. I'm planning stealth pool, not because I'll use it, but because I can cram +23.5 global recharge in the given slots. I've also put them in CJ, Hover, PFF, and about anything that'll take them. (It's an elec^2 blaster and I really don't dig the secondary)

(note: I'm just goofing around. No need for critique)

With my ranged attacks, AoE, Holds, Defs, I'm getting 101% rech and Mids, when printing out the set breakdowns isn't saying I'm breaking the rule of fives on the LotG.

So, after all those words, Is Mid's wrong?


 

Posted

Do you have more than 5 LotG: Global Increased Recharge slotted? If so, and Mids' says there's nothing over the cap, then Mids' is mistaken.

More likely though, is that you used one of the shortcuts to place the same enhancement as the last one you placed, and have been dropping one of the other pieces in the set into these powers; as far as I know, Mids' has no bugs calculating the Rule of Five at the moment.


@Roderick

 

Posted

I was probably mistaken. I could recreate the build. I dont' think I saved it as it was really off base. I don't think I'd take the stealth pool just to plant 3 LotGs.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I was probably mistaken. I could recreate the build. I dont' think I saved it as it was really off base. I don't think I'd take the stealth pool just to plant 3 LotGs.
I would, and I have. ^_^ On a blaster and a defender, I think.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Organica View Post
I would, and I have. ^_^ On a blaster and a defender, I think.
Ditto, several times in fact.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Organica View Post
I would, and I have. ^_^ On a blaster and a defender, I think.
Me too, though only a couple times. And one of them, I already had [Stealth], I took the other two for LotG mules.


@Roderick

 

Posted

If you don't like the stealth pool, try leadership. Maneuvers and Vengeance both take LOTG's.


 

Posted

Quote:
Originally Posted by Intrinsic View Post
If you don't like the stealth pool, try leadership. Maneuvers and Vengeance both take LOTG's.
Now that Fitness is inherent, this is what I do. I'll be thinking "Would someone just die" so I can buff the crap out of us.

Stealth (the power) and SS would be good for me as I would like SS to be a little slower when I'm indoors.