CoX on a Solid State Drive?


 

Posted

Is it worth it to put CoX on a Solid State Drive? If so, what's the minimum size drive I should get? The drive would just be for the OS and Internet Explorer (I guess) and CoX. Heck, practically the whole PC would be for that, although I'm thinking of trying out...shhhh...DCU Online. Would be nice if I had room for that, too, when the time came. Or should I just say screw it and keep it all on a 1TB plain jane hard drive? SSDs are still pretty costly from what I can tell. I can afford it, just don't know if it's worth it.


 

Posted

Solid State Drives are definitely faster, however with gaming it is only one piece of the puzzle, if you're building a high end gaming machine I'd go for it, if not then the benefits in terms of game performance are not spectacular. It is my understanding that you'll see maybe a 4-5% decrease in loading times and maybe a 5-6% increase in frame rate. That being said, if that's worth the cost to you then go for it, otherwise I'd go with a decent speed drive like the 10,000 RPM Barracuda from Seagate.


 

Posted

I'd get a small SSD and just install your games on it, then use a standard drive for your OS and regular apps.

I have a similar setup, but I'm using two regular SATA drives. I got a noticable improvement on my rig just by moving CoH off of the primary drive.

(Actually, I now personally build systems with three drives: 1 250GB OS drive, 1 500GB game drive, and 1 1TB+ storage drive.)


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Originally Posted by Nethergoat View Post
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Posted

Putting CoH on a solid state drive will not make a huge difference. The reason is simple. If you look in the pigg directory, you'll see just 67 files comprising nearly 4GB. These are *BIG* files. The main factor in loading them is the data transfer rate. SSD transfer rates are not shockingly superior to regular HDs.

On the other hand, my Windows directory and subdirectories contain over 68,000 files. When you start Windows, it accesses probably a few thousand of them. Now, SEEK TIME becomes a big factor - how long it takes to get to the start of each file. This is where SSDs absolutely freaking blow HDs out of the water. You'll hear people make claims that Windows used to take 2 or 3 minutes to load and now it takes 15 seconds on an SSD. That's not hyberbole.

To summarize, CoH will load faster from an SSD but it won't blow your mind. When I watch Windows or Photoshop load, that blows my mind. I have a 128GB SATA3 SSD.


How big a drive do you need? I have CoH and no other games installed. (I have the test server copy installed on a hard drive since I don't use it constantly.) I have a boatload of other apps, including some large ones like Photoshop. I'm running Win7 Pro 64bit. So far I'm using 40GB of the drive. My data is stored on a 750GB HD. If you're thinking about installing some other games as well, I would not go less than 64GB.


In my opinion, is an SSD worth it? OMG OMG OMG OMG OMG YES!!!!!!!!
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Posted

They're worth it for the silence.

But what others have said is true: not a huge speed difference. The game operates out of RAM memory. Texture files still need to be transferred from the disk to RAM and SSD speed transfer rate isn't a huge boost over hard drives once your RAM is large enough to hold the entire game and textures currently in use.


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Posted

Well if you never defrag your CoH folder on your regular hard drive, and the updater will frag it on every patch, then the lack of seeks on an SSD could speed up loading and zoning times besides the improved sequential read speed.


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Posted

Quote:
Originally Posted by Ironblade View Post
Putting CoH on a solid state drive will not make a huge difference. The reason is simple. If you look in the pigg directory, you'll see just 67 files comprising nearly 4GB. These are *BIG* files. The main factor in loading them is the data transfer rate. SSD transfer rates are not shockingly superior to regular HDs.
This isn't true. The pigg files are big, but they're not monolithic. Game accesses to those files tend to be random-access rather than linear, so seek times matter more than sustained-transfer rates.

That said, the whole issue is rather academic. If Windows does as good a job of caching as Linux does, the game will be operating out of disk cache most of the time -- and RAM is far faster than either a solid-state drive or a spinning disk.


 

Posted

A few months ago I bought an 80GB SSD; I have Win7 64, CoH and most of my apps on it while file storage is on the three terabyte drives in the machine. Yes, I have a LOT of storage on the machine, and about half of it is in use.

I found that switching from a 7200RPM "performance" drive as my C drive to the little SSD improved boot time drastically and it made some difference in CoH performance... mainly in zoning. In actual game play there's little if any improvement that I've noticed, but zoning times are considerably faster.

SSD's are expensive and limited in size but they load programs MUCH faster and in general make for a more responsive machine.


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Posted

Quote:
Originally Posted by Father Xmas View Post
Well if you never defrag your CoH folder on your regular hard drive, and the updater will frag it on every patch, then the lack of seeks on an SSD could speed up loading and zoning times besides the improved sequential read speed.
Never heard about the updater's fragmentation impact before. Does that basically mean I should defrag my hard drive after each patch?


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I'd get a small SSD and just install your games on it, then use a standard drive for your OS and regular apps.
Other way around silly. SSD for OS and apps, seperate HD for games. You'll notice your cold boot times going down to ~15 seconds or so, if not less, on Windows 7.

Putting your games on an SSD has little value other than load times, which are already short on normal drives for CoX with a decent PC. However, the real killer is stuff like virtual memory, which usually is on the OS partition by default and thus gains the most by residing on an SSD. SSD's also only suffer minimally from defragmentation, if at all, since random access times are lightyears ahead of what any traditional hard disk can achieve.


My next PC will have a 64 or 128 gig SSD for OS and (small) apps only, for that reason. Games and everything else will go on other physical disks since they only have to be loaded sparsely.

Also mind that you will gain very little performance ingame from an SSD, though i believe i'm right in saying that larger games (like MMO's and streaming games) will be somewhat more stable and constant due to the virtual memory being so quick to access.

Chad: I would strongly suggest putting your OS on the SSD and your games on the normal disk. 100m inf to you if you don't notice a massive improvement

Of course, having everything on an SSD would be best, but since they're so expensive this would be a very costly idea, but also somewhat pointless. Files like pictures, movies, music and all that are all just fine on a traditional disk since they don't need to be accessed and changed as often.


 

Posted

Quote:
Originally Posted by NewScrapper View Post
Never heard about the updater's fragmentation impact before. Does that basically mean I should defrag my hard drive after each patch?
Yes, in a word and I would use the auslogic disk defragmenter:

http://download.cnet.com/auslogics-d...-10567503.html


There is also a drop down menu where it says Defrag and it allows for the disk to be optimized - sequentially copied into orderly files and takes a while the first time but once a week after that is plenty!

The updater will easily fragment 4,000 + files when it writes the changes. It noticably improves the function when defrag regularly.

Also I would highly recommend adding a Barracuda drive as a game drive. I am almost always the first into a zone using a 74gb Barracuda - they spin at 10,000 rpm versus normal drives at 7,200 rpm - plus a nice disk cache rounds out the speed increase


 

Posted

Quote:
Originally Posted by NewScrapper View Post
Is it worth it to put CoX on a Solid State Drive? If so, what's the minimum size drive I should get? The drive would just be for the OS and Internet Explorer (I guess) and CoX. Heck, practically the whole PC would be for that, although I'm thinking of trying out...shhhh...DCU Online. Would be nice if I had room for that, too, when the time came. Or should I just say screw it and keep it all on a 1TB plain jane hard drive? SSDs are still pretty costly from what I can tell. I can afford it, just don't know if it's worth it.
Okay, I am currently running Windows and CoH from a pair of 120GB SSDs in RAID-0 (striped, no redundancy) configuration.

The throughput on the RAID is phenomenal.

And YES, I've noticed a boost in speed, mostly during initial game load and zoning.

But that's it. In-game it's not really any faster (though it's faster because I upgraded from a GTX260 to a GTX460).

As I said, I noticed a boost in zoning speed. HOWEVER, it was not a HORRENDOUS boost. But it WAS noticeable. If you're having any disk-related issues contributing to slow-zoning, an SSD should eliminate them. But they're NOT going to make zone loads blazingly fast or instantaneous. There are still network and processing issues going into how fast you can load into a zone.

Ironblade is PARTIALLY right. An SSD won't make a huge difference. HOWEVER, he's wrong about throughput not being superior. Likely it's colored by his choice of SSD. Some of the new SSDs have throughput and sustained transfer rates that simply dwarf any spindle-based hard drive.

Quote:
Originally Posted by NewScrapper View Post
Never heard about the updater's fragmentation impact before. Does that basically mean I should defrag my hard drive after each patch?
Yes. Basically when it patches a file it's adding the new content into blocks further along on the hard drive and deleting the old data on. It doesn't matter to the file itself, since the drive has pointers that direct searches from the end of one file fragment to the next, wherever it is on the disk.

However, on a spindle-based drive, this causes additional seek time, reducing throughput and performance. Doing a defrag of those file after an update restores that performance.

This doesn't quite hold true from SSDs, as "contiguous" data isn't necessarily stored contiguously. Also, due to the nature of flash memory, you don't WANT to be heavily defragging the disk or you'll send it to an early grave.

Performance will fall off (more or less) slowly with an SSD as it's used. Tools like TRIM support will help mitigate some of this performance degradation. But TRIM isn't supported on RAID arrays. For that, there are tools out there that allow you to manually perform the same function as TRIM. The first step IS a defrag. But only for free-space consolidation (DiskKeeper and PerfectDisk allow for this). Then an SSD tool like Freespace Cleaner FF performs a function similar to TRIM. Done on a monthly basis, it helps prevent performance falloff.

Quote:
Originally Posted by Sanguis_NA View Post
Putting your games on an SSD has little value other than load times, which are already short on normal drives for CoX with a decent PC.
Again, not QUITE true. It DOES allow you to rule out disk-performance related issues on things like load-times though.

Quote:
Originally Posted by Infernus_Hades View Post
Yes, in a word and I would use the auslogic disk defragmenter:

http://download.cnet.com/auslogics-d...-10567503.html


There is also a drop down menu where it says Defrag and it allows for the disk to be optimized - sequentially copied into orderly files and takes a while the first time but once a week after that is plenty!

The updater will easily fragment 4,000 + files when it writes the changes. It noticably improves the function when defrag regularly.

Also I would highly recommend adding a Barracuda drive as a game drive. I am almost always the first into a zone using a 74gb Barracuda - they spin at 10,000 rpm versus normal drives at 7,200 rpm - plus a nice disk cache rounds out the speed increase
Note: ONLY be doing this on spindle-based hard drives! DO NOT use defragmentation with aggressive file consolidation on an SSD! You WILL shorten the life of your drive and you will NOT see appreciable performance gains.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, I am currently running Windows and CoH from a pair of 120GB SSDs in RAID-0 (striped, no redundancy) configuration.
Although my price range is getting higher the more I consider my options, I'd like to try and keep the price down if I can, and it seems to me that SSDs are still hella-expensive: $120 has been the best deal I've seen on the 64GB, so the thought of 2 120GB SSDs gives me hives. Considering that I'd probably be putting only Windows 7 and CoX on the SSD, would a 64GB SSD be enough? Worst case I could just put Windows 7 on the 64GB and leave CoH on the hard disk.

Quote:
Performance will fall off (more or less) slowly with an SSD as it's used.
I keep hearing about this falloff. What's the general rate of performance falloff? Am I going to need a new SSD every 2 years?


 

Posted

Quote:
Originally Posted by NewScrapper View Post
Is it worth it to put CoX on a Solid State Drive? If so, what's the minimum size drive I should get? The drive would just be for the OS and Internet Explorer (I guess) and CoX. Heck, practically the whole PC would be for that, although I'm thinking of trying out...shhhh...DCU Online. Would be nice if I had room for that, too, when the time came. Or should I just say screw it and keep it all on a 1TB plain jane hard drive? SSDs are still pretty costly from what I can tell. I can afford it, just don't know if it's worth it.
I have been super happy with it. I started using SSDs for gaming a couple of years back, when I was playing WoW more. When I got a big shiny laptop specifically to play CoH, I got an SSD for it, because it's an incredible upgrade for the price. Not that much effect in-game, but a huge effect on loading screens, initial startup, and so on. Also, cooler and quieter.


 

Posted

Quote:
Originally Posted by NewScrapper View Post
I keep hearing about this falloff. What's the general rate of performance falloff? Am I going to need a new SSD every 2 years?
Depends. Older models, it's pretty noticeable but you can sort of correct for it in a couple of ways, newer models it's mostly negligible.

It is remotely possible that I may be oversimplifying.


 

Posted

Whoops! Here's a question I just learned to ask: SATA-II or SATA-III? Naturally, I think, "It's got a 'III' on it! It must be better than a 'II'!" But then I found out that the SATA-III has a top write speed of about 70MB, which is like lower than the lowest SATA-II. On the other hand, SATA-III has a top write speed of 355MB, which is higher than the highest SATA-II, which maxes out around 280MB. So what matters more, top read speed or top write speed? (Cost-wise there is no difference, I can get either for $120 at NewEgg.)


 

Posted

1) NEVER defrag an SSD. There isn't a need. Auslogics Disk Defrag has a check box in it's options to not list SSDs so you can avoid doing so.

SATA III is the 600MB/s or 6Gb/s SATA interface. It has twice the peak bandwidth of SATA II which is 300MB/s or 3Gb/s. With conventional mechanical hard drives, you will only see a difference in Burst speed, basically dumping the on drive cache on a read. Right now top sequential read speed for a mechanical hard drive is around 150MB/s while most SATA II drives will have a burst speed of 225-250MB/s.

Quote:
Whoops! Here's a question I just learned to ask: SATA-II or SATA-III? Naturally, I think, "It's got a 'III' on it! It must be better than a 'II'!" But then I found out that the SATA-III has a top write speed of about 70MB, which is like lower than the lowest SATA-II. On the other hand, SATA-III has a top write speed of 355MB, which is higher than the highest SATA-II, which maxes out around 280MB. So what matters more, top read speed or top write speed? (Cost-wise there is no difference, I can get either for $120 at NewEgg.)
A Crucial C300 SSD on a SATA III interface will have a top sequential read speed of over 300GB/s with nearly identical burst speed. However SSDs big drawback is writing, write speeds are usually slower than read speeds, sometimes even slower than mechanical hard drives but that's the nature of Flash memory, reads are faster than writes.

Smaller capacity SSDs will usually have slower write speeds than a larger drive of the same series (C300 64GB Vs 128MB Vs 256GB for example). This is because the larger drive has more flash chips than the smaller one and therefore a write can occur across multiple chips at the same time than multiple writes to fewer chips.

Again, a link to a recent Tom's Hardware review of 17 SSDs.


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Posted

Quote:
Originally Posted by NewScrapper View Post
I keep hearing about this falloff. What's the general rate of performance falloff? Am I going to need a new SSD every 2 years?
Because of the way a solid-state drive works, you can write "1"s in units as small as a single bit, but you can only write "0"s in blocks of 128 kilobytes at a time. In effect, this means that updating a data block requires reading 128KB of data, setting the block to all "0"s, then re-writing that 128KB block. To keep the impact of this to a minimum, the computer will try to put no more than one file in a given block.

Eventually, as the drive fills up, it runs out of unused blocks, and the computer is forced to pack multiple files in a single block, or spread a file out across multiple blocks. In a worst-case scenario, a large file (say, the 600MB "sounds.pigg") could be spread across 150,000 blocks, and updating it would require reading 20 gigabytes of data, erasing the blocks, and writing 20 gigabytes of data.

The rate of performance falloff depends entirely on your usage patterns. If you're only ever using the drive to store large files, the files it holds are rarely changed, or you never get near full capacity, you might never see a performance change. If you copy the data off the disk, erase it, and copy the data back, you should regain lost performance (this is why digital camera memory doesn't have performance falloff). If you're using it to hold tens of thousands of small, frequently-changing files, performance will be abysmal.


 

Posted

Quote:
Originally Posted by NewScrapper View Post
Although my price range is getting higher the more I consider my options, I'd like to try and keep the price down if I can, and it seems to me that SSDs are still hella-expensive: $120 has been the best deal I've seen on the 64GB, so the thought of 2 120GB SSDs gives me hives.
I'm fully aware that not everyone has the financial resources I do.
A few things led me here.

  1. I had the spare cash. I could have done two things, upgrade my existing machine (which now ranks 7.2 on Windows system rating) or built a new system, but kept my mechanical hard drives. I opted for the former.
  2. Having dealt with space issues with numerous customers (Damn Dell and damn their stupid default 40GB OS system partitions!), I'm somewhat paranoid about running out of space. Granted, I have a couple TB worth of mechanical storage and a few hundred gigs online. But still. I try to plan for headroom.
  3. I'm a recovering frothing hardware loonie! Except now, I no longer spend cash on crazy stuff like full-immersion fluorinert cooling and do-it-yourself phase change setups. Mostly because I'm too busy at work to spend time on this stuff anymore.
Quote:
Considering that I'd probably be putting only Windows 7 and CoX on the SSD, would a 64GB SSD be enough? Worst case I could just put Windows 7 on the 64GB and leave CoH on the hard disk.
This is kinda why I shied away from 60-ish gig disks. My OS plus app install weighs in at about 43GB on my C:\ partition. That only leaves about 20GB free on a 64GB disk. Windows Updates, additional software installs, etc in the future could eat that quite easily. Also, performance on NTFS file systems begins falling off a cliff quite drastically once your free space drops below 20% (48GB).

I bought 120's just in case there was something massive and show-stopping in my plan to RAID my SSDs. At least I wouldn't wind up space constrained.




Quote:
I keep hearing about this falloff. What's the general rate of performance falloff? Am I going to need a new SSD every 2 years?
Here's an explanation of TRIM.

Essentially, over time, without trim, or functions like it, sector performance of an SSD degrades. Read and write functions in an SSD are quite fast compared to a hard drive. But overwrite/wipe operations incur a significant performance penalty. And thus, are usually deferred or deprecated until something needs to be written into that sector.

As a drive gets used more, it has more of these sectors that don't get cleaned. And, eventually, you have a performance dropoff as, more often than not, the drive needs to perform more and more wipe/overwrite functions to write things to the disk.

It's not that you're going to need a new drive every 2 years. If you buy a modern drive, it will have TRIM support (as will Windows 7). What TRIM is essentially doing is executing these wipe/overwrite cycles in the background, semi-intelligently, trying to keep ahead of the problem.

The only time it doesn't work is on RAID arrays. This is due to control issues between the SSD onboard controller and the RAID controller. AFAIK, no RAID controller currently supports TRIM (though I might not be aware of some very VERY new stuff).

And no you won't need a drive every two years. Newer drives and their controllers have wear-leveling algorithms and/or reserved space built into them to help offset issues with drive wear.

On top of that, MTBF (Mean Time Between Failures) is, on many of these drives, in the multiple millions of hours.

My Agility 2 series drives are rated MTBF at 2 million hours.
How long is that? 228 YEARS.

Realistically, it (and you) aren't going to last that long.

But, if you want a read on this, take a look at this site. The articles were written in the 2007-2008 time frame but they still apply. Also, keep in mind that the technology is always improving.



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Posted

Quote:
Originally Posted by Father Xmas View Post
1) NEVER defrag an SSD. There isn't a need. Auslogics Disk Defrag has a check box in it's options to not list SSDs so you can avoid doing so.
Not QUITE. As stated, in RAID arrays, there is currently no TRIM support. As such, you caught between the rock of drive wear and the hard place of drive performance degradation.

One solution to this is a semi-manual process consisting of:

  1. Doing a defrag for the SOLE purpose of consolidating free space.
  2. Running a tool that essentially does what TRIM does to the free space.
Now, on an array of sufficient capacity (one that's not in danger of going below 20% free space any time soon), one would perform this action on a quarterly, semi-annual or annual basis.

Performing this more often merely wears out your drives faster.



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Posted

(In reference to Katie V's post)

That was true before they added garbage collection / TRIM functionality to the drives and Windows 7. Write performance decay is a lot less, nearly non existent in some cases.

The thing is that mechanical hard drives have been around forever and people who right file systems, the part of the OS that handles reading and writing files have been using a few assumptions that have been true for very long time.

First, every sector on a hard drive is in the same place physically on the hard drive. The controller on the hard drive only needs to know that to get to cluster 2814, that's N tracks in and the Mth cluster on that track, every single time. Second, there is no penalty in performance writing over existing data. It make no difference if the sector is empty or has deleted data in it. Third, it doesn't matter if you write over that sector once or a million times, it will still work.

All of those aren't true on for an SSD. First there is the write penalty that Katie V mentions in her post. An empty 4KB cluster can be written to with no penalty. A previously used one needs the entire block it's in to be erased first and then considerably more than that 4KB cluster has to be written out. Second Flash memory can only be erased a certain number of times before it can't be erased reliably anymore.

So to get around those two problems the physical location of a cluster can move around. The previous cluster 2814 has "deleted" data in it, fine we'll write our new data in that empty cluster over there and call that cluster 2814. This is why defraging an SSD is pointless. On a normal mechanical hard drive the idea is to arrange all the clusters in a file in order to minimize moving the read head. But there is no such thing in an SSD and the SSD is actively fragmenting the file during writes to avoid the need to erase and rewrite a block to free up space.

Also there's a percentage of the total clusters held in reserve for writes. So a 64GB SSD may have 72GB of Flash so there's always some empty clusters available for a quick write.

What the garbage collector (actually more like an anti garbage collector) / TRIM function does is consolidate good data into blocks with fewer "deleted" clusters from blocks that are mostly "deleted" clusters. Then at the drive/OSes leisure, a block with no valid data (because it already moved the valid data out) can be erased without the need to write back any valid data into it. That now empty block can be sent to the end of the line for writes to help conserve the number of times it will be erased.

In most reviews nowadays you will see them torture test an SSD with loads of writes and deletes and more writes so write performance will start to suffer. Then then will wait a little bit and test again. That's what the "fresh"/"used" designation means in that review at Tom's Hardware.


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Posted

Quote:
Originally Posted by Hyperstrike View Post
Ironblade is PARTIALLY right. An SSD won't make a huge difference. HOWEVER, he's wrong about throughput not being superior. Likely it's colored by his choice of SSD. Some of the new SSDs have throughput and sustained transfer rates that simply dwarf any spindle-based hard drive.
Please read what I actually wrote before correcting me. I absolutely did not say that SSDs do not have superior throughput. My exact words (which anyone can verify by scrolling up to post #4, which is unedited) were:
"SSD transfer rates are not shockingly superior to regular HDs."

The improvement in transfer rate is not comparable to the improvement in seek time.


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Posted

I think it's safe to say that if you use a 'good' SSD, and make sure it and your OS supports TRIM (see: Windows 7), you will never have to worry about your drive going slow on you.

Good SSDs are anything by Intel, Indilinx, and SandForce. They can provide good worst-case performance even without TRIM. SandForce drives do amazingly well without it, and although it ain't perfect, it can justify you forsaking TRIM for a RAID setup.

If you're interested in this sort of thing, I would suggest reading Anandtech articles on SSDs. Anand Lal Shimpi was the man who blew the lid on bad SSDs; he discovered, investigated and publicized how a bad SSD will cause half-second or one-second stalls in light usage. Thanks to him, we have SSDs tuned for real world performance, rather than peak benchmark scores.


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Posted

Quote:
Originally Posted by Ironblade View Post
Please read what I actually wrote before correcting me. I absolutely did not say that SSDs do not have superior throughput. My exact words (which anyone can verify by scrolling up to post #4, which is unedited) were:
"SSD transfer rates are not shockingly superior to regular HDs."

The improvement in transfer rate is not comparable to the improvement in seek time.

Please understand what you're talking about then before posting. And be prepared to have someone disagree with you when you use qualitative terms when you should be using quantitative terms.



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Posted

I've got an intel G2 160 gig drive. My system is noticably faster than with a spinning disk that it had before I upgraded to the SSD. The windows logo at boot doesn't finish animating before I hit the login screen. I zone consistantly faster than friends with HDDs in a number of MMOs and similar-spec systems/settings. In general I can watch them vanish as they start to zone, click, and still beat them through. I haven't done extensive CoH testing, though I have noticed my CoH zones seem to take a long time to start with no SSD activity going on.

If you built your own system and spent in the 150-200 range on your cpu and graphics board, the SSD is the next biggest (overall) upgrade you can give the system. There's a reason the first-gen netbooks with the anemic Atom processor and their "slow" SSDs were as fast as they were -- with a HDD it would have been torture to use one.