New Very Rare (superior) IO's


Arbegla

 

Posted

it would be nice to see a rare slow set. Would help those with ice/cold powers.


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Posted

ok, my bad on my numbers, I forgot for a second that invincibility bumps mine upto 35-40% in a pack of enemies.

ANYways, leaving that out of it, I still say having a purple IO set for every effect would be awesome, and I would love more Res AND Def especially when exemplared, I think there should be 1 purple of res and 1 of def

other bonuses for set numbers (my opinion):

(2) 4% regen
(3) 4% recovery
(4) 7% energy and negative res
(5) 7% fire and cold res
(6) 10% psionic and radiation res

that would be kick butt awesome, then with 4 res powers (using set upto 5 on each and 6 on 1) counting tough; instead of 32% res to energy and neg and fire and cold, I'd be able get 70% res total

I think the def should be similar but defense oriented.

UNIQUE 10% def (all damage types)

(2) 4% regen
(3) 4% recovery
(4) 7% energy and negative def
(5) 7% fire and cold def
(6) 10% psionic and radiation def

bassically I believe if someone is gonna take the time to get expensive superior rare recipies to slot anything it should make-up for anything they are lacking in that category (without maxing out their weaknesses of coarse).

and softcap is 75%, hard cap is 90-95%, 45% gets you killed against AV's.


 

Posted

I'd make the Defense, Resistance and Heal Purples sets of three instead of six. They would look like this (using Defense as an example):

Defense/Reduce Endurance
Defense/Reduce Recharge
Defense (Superior)


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
ok, my bad on my numbers, I forgot for a second that invincibility bumps mine upto 35-40% in a pack of enemies.

ANYways, leaving that out of it, I still say having a purple IO set for every effect would be awesome, and I would love more Res AND Def especially when exemplared, I think there should be 1 purple of res and 1 of def

other bonuses for set numbers (my opinion):

(2) 4% regen
(3) 4% recovery
(4) 7% energy and negative res
(5) 7% fire and cold res
(6) 10% psionic and radiation res

that would be kick butt awesome, then with 4 res powers (using set upto 5 on each and 6 on 1) counting tough; instead of 32% res to energy and neg and fire and cold, I'd be able get 70% res total

I think the def should be similar but defense oriented.

UNIQUE 10% def (all damage types)

(2) 4% regen
(3) 4% recovery
(4) 7% energy and negative def
(5) 7% fire and cold def
(6) 10% psionic and radiation def

bassically I believe if someone is gonna take the time to get expensive superior rare recipies to slot anything it should make-up for anything they are lacking in that category (without maxing out their weaknesses of coarse).

and softcap is 75%, hard cap is 90-95%, 45% gets you killed against AV's.
You have no idea what you are talking about.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
and softcap is 75%, hard cap is 90-95%, 45% gets you killed against AV's.
first off it's Toxic damage, not Radiation


I think you're getting multiple things confused:

the RESISTANCE Hard Cap for Tankers and Brutes is 90%, for Kheldians and Arachnos it's 85%, for everyone else it's 75%.

the DEFENSE Soft Cap is 45% for All toons.

the DEFENSE Hard Cap is like 300% I think, the only time I ever saw it was in the first mission of Mender Ramiel's arc.


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Posted

ok fine soft and hard cap are different and I have no idea about any of that, no matter, I'd still like some purple IO's in resistance and defense, heals and end mod.

sets of 3? that means you only get 2 bonuses from the set per power.. all purple sets that I've seen are 6 for a reason, the amount of bonuses and to make it harder for you to get the higher tier bonuses., in my set-up of 6, you can only get the 6th bonus 1 time.

anyways I would like to see a full set of 6 for all of it; unique, res, res/end, res/rech, res/rech/end, res/def (would have to add a def bonus)


 

Posted

Additional purple sets would be good. It would help put some stuff back at the top end of the drop tables since we got so many temp power recipes in the last couple of issues.

Sure, a Slow purple set will be the step child but at least there will be one. And for characters built around slows this will be a good thing.


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Posted

Quote:
Originally Posted by Sardan View Post
I'd love to see a purple heal set, fear set, and endmod set.
Throw in Recharge Intensive Pets and I'm sold.


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Posted

How about, for the set uniques:
A ~20% defence debuff resistance for the defence set - this might be a touch high, defence toggles seem to give 15-17% defence debuff resistance each.
A scaling resistance (like the super reflexes passives) that caps at 10% resist to all for the resistance set?
A +10% max HP for the healing set? Although this wouldn't benefit ATs with a low cap, I gather stalkers suffer this issue a lot.


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Posted

Quote:
Originally Posted by JoshexDirad View Post
again it depends on your character.

if you want the raw defense numbers I could log-on and get them, but I'll say this instead, they are around 19%

Res on invul is really good, but 19% def is poor when you step-up to most AVs
needs to be around 75% to not get slaughtered by recluse. do i have a point?
Nope. Not even a little one.

Tanking LR is a HIGHLY specialized situation. And achieving the requisite defense and resist numbers CAN be done with inspies and team buffs. As such, just about ANY AT could reasonably tank LR if it were truly necessary. Tanks are just better equipped for it out the door.

Additionally, there are other strategies for tanking LR that don't involve sitting your entire time at 75% defense. They're TOUGHER, but they still work.

You do NOT need Tower-Buffed LR levels of defense for the rest of the game. And simply because a tank isn't running around with these levels of defense permanently does NOT make them broken or deficient or anything like that.

A decently built, non-set-IO-having Inv tank is actually sitting at close to 30% defense S/L/E/N/F/C.

Real arguments and numbers please. Not poop-hole-pulling.



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Posted

no more arguments about invul please, this is a thread abotu Requesting Purple IO's sets for the aspects of the game that don't have them.


 

Posted

Quote:
Originally Posted by Megajoule View Post
You must really hate having any holes or weak spots, and/or any part of your build not being Epic.
Not every character can use every set. Why not put some more variety in the Purple sets?

Why not give us some high end stuff on the drop tables now that they've been cluttered up with a bunch of temp powers.

Don't get me wrong, some of the temp powers are nice, but they're no substitute for even the lowliest Purple drop.


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Posted

Quote:
Originally Posted by Arbegla View Post
Purples do any enhance powers like any other set, because it is still limited by ED. It doesn't matter if the set offers 150% def enhancement value, because ED will still knock that down to 60%, or around there.
I still stand by my statement that the actual enhancement amount of a hypothetical purple defense set could be important even with ED.

It's easy to get moderate levels of defense. But as you close in on the magical 45%, each incremental percentage gets harder to get without compromising other aspects of your build. That's why people are paying 3 billion inf for a PVP IO that grants 3% defense.

I know that purple IOs are limited by ED, but if a purple defense IO boosted effectiveness by even 2-3% that's a big deal in terms of game balance.

Caveat: I'm not a math guy so maybe my concern is unfounded.


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Posted

I'll always sign a request for broadening the range of purples. It would be nice to have more options for slotting them into support characters.

Of course, without a tweak to the drop tables, it would also lead to even more complaints about how the RNG hates people and gives them nothing but useless mez sets.


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Posted

Quote:
Originally Posted by Sardan View Post
I know that purple IOs are limited by ED, but if a purple defense IO boosted effectiveness by even 2-3% that's a big deal in terms of game balance.

Caveat: I'm not a math guy so maybe my concern is unfounded.
Well, the best +def toggle is one of Tanker's Ice Armor shields at 17% base defense to smashing and lethal. If a purple set could push higher through the diminishing returns of ED by 3%, that's around an extra .5% defense. I guess a half of a % could be a pretty big deal if you're near or at the cap...


 

Posted

Quote:
Originally Posted by Leo_G View Post
Well, the best +def toggle is one of Tanker's Ice Armor shields at 17% base defense to smashing and lethal. If a purple set could push higher through the diminishing returns of ED by 3%, that's around an extra .5% defense. I guess a half of a % could be a pretty big deal if you're near or at the cap...
thats why any Def or Res bonuses have to be told to only apply themselves to damage types that aren;t already capped, so on invul with S and L capped; S and L wouldn't get a bonus from the set (unless it were to fall below 90% res for example by exemplaring or by having your toggles off.)

where as with Def, seeing as the cap is 300% no restrictions need to be applied until someone actually hits that cap..


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
thats why any Def or Res bonuses have to be told to only apply themselves to damage types that aren;t already capped, so on invul with S and L capped; S and L wouldn't get a bonus from the set (unless it were to fall below 90% res for example by exemplaring or by having your toggles off.)

where as with Def, seeing as the cap is 300% no restrictions need to be applied until someone actually hits that cap..
You still don't understand what you are talking about. After 45% def, which is soft cap, anything above that doesn't really help. The only time it matters is when you go into a PvP zone. With DR, you need more def to stay as close to the soft cap as you can get. In PvE it just doesn't matter. You are going to get hit no matter what. Even at 300% def, you still have a 5% chance to get hit. I'll say it again, get Mids, learn how to build your toons and use team buffs to help get the effects you want when doing a TF/SF.


 

Posted

I'll say it again, this isn't about building a toon a certain way, it's a request for Purple IO's, for multiple reasons.

extra res and def, and purple bonuses that don't leave with being exemplar-ed.

a healing purple set for our beloved healers, god knows we can't do hard things without them, it's time they got some purps to help them heal us.

a end mod purple set for those situations that require awesome recovery or a well built sapper.

as well as other aspects of the game that have no purples either.

and to balance out the drop pools.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post
I'll say it again, this isn't about building a toon a certain way, it's a request for Purple IO's, for multiple reasons.

extra res and def, and purple bonuses that don't leave with being exemplar-ed.

a healing purple set for our beloved healers, god knows we can't do hard things without them, it's time they got some purps to help them heal us.

a end mod purple set for those situations that require awesome recovery or a well built sapper.

as well as other aspects of the game that have no purples either.

and to balance out the drop pools.
We don't need healers, buff/debuff is SOOOO much better then pure healer. This isn't 'that other game' and reactive healing is about the worst way to keep someone alive. Heck, play /traps, or /sonic, or /Ta, all pretty viable debuff/buff sets that have 0 healing at all.

The drop pools are pretty balanced as is, as the temp power drops (the only thing you've complained about) are on a totally different drop table then purples recipes (heck, different drop table any other drop) you can could in theory get a temp power drop, and a purple off the same mob.

While i do agree that more purple sets wouldn't be a bad thing, the PvP sets pretty much fill in any gaps you could have on that 'I need that shiny that does awesome things, and i want to do it at all levels' thought process as those enhancements aren't affected by exemplaring either.


 

Posted

Regardless of how well he expresses himself, I agree with JoshexDirad. We have all these invention sets for various aspects. We have 'uncommon (yellow)', 'rare (orange)', 'very rare (purple)', and 'pvp' invention set categories. Why shouldn't we have at least one set of each category for each aspect. Give me a purple Accurate Defense Debuff set. Let me see a PvP Pet Damage set. Where's the purple Sniper set?


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Regardless of how well he expresses himself, I agree with JoshexDirad. We have all these invention sets for various aspects. We have 'uncommon (yellow)', 'rare (orange)', 'very rare (purple)', and 'pvp' invention set categories. Why shouldn't we have at least one set of each category for each aspect. Give me a purple Accurate Defense Debuff set. Let me see a PvP Pet Damage set. Where's the purple Sniper set?
This is what I was trying to say earlier, regardless of how poorly the OP understands the game mechanics.

What the set boni are for the purple sets we don't have is not relevant. Make the sets that don't exist for the powers they don't exist for and the devs can assign whatever set boni they feel are relevant. Bearing in mind that the Rule of Five would still apply I would hope they would have different boni than the existing sets.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
What the set boni are for the purple sets we don't have is not relevant. Make the sets that don't exist for the powers they don't exist for and the devs can assign whatever set boni they feel are relevant. Bearing in mind that the Rule of Five would still apply I would hope they would have different boni than the existing sets.
Completely apart from the point you're making, I love that you use the word "boni" instead of "bonuses".


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Posted

I'd be perfectly happy if -- for reasons of balance -- any new purple sets had very similar set bonuses to the current ones. It would still add some extra flexibility to build designs.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Regardless of how well he expresses himself, I agree with JoshexDirad. We have all these invention sets for various aspects. We have 'uncommon (yellow)', 'rare (orange)', 'very rare (purple)', and 'pvp' invention set categories. Why shouldn't we have at least one set of each category for each aspect. Give me a purple Accurate Defense Debuff set. Let me see a PvP Pet Damage set. Where's the purple Sniper set?
This^^

I still don't know why Sleep and Confuse have purple sets and why Defense and Resistance don't.


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