Resurrecting Mobs


Gehnen

 

Posted

I've been seeing a very odd behavior from mobs that have a resurrection ability (Praetorian Clockwork Builders and Mortificators for example).

Picture this: you're fighting Praetorian Clockwork and you finish off a spawn, then look down the hall in the warehouse. You see a group of Clockwork just milling around doing Clockworky things. You engage the spawn.....and the Builder immediately takes off like the Devil himself is after him. He runs straight to one of his fallen buddies around the corner and tries to rez him. He ignores all attempts to stop him short of using holds/immobilizes. Your Brute even hits him for 3/4th's of his life bar and he still keeps right on trucking.

I've had the above happen over and over again with any type of mob that has a rez ability. The very instant they are aggro'd they take off running for the last spawn killed. Call me crazy, but I have never seen this behavior before. I've seen them rez buddies in the spawn you're fighting, sure. But never something like this.

So I just have to wonder: bug, or working as intended? I'm leaning toward bug myself. It's damned annoying either way. So what do you folks think?

Edited to add: these mobs will also refuse to attack if you make it impossible for them to get to their fallen comrade (using an immob, for example). They just stand there completely confused most of the time. That's why I'm leaning toward bug on this one.


 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
I've been seeing a very odd behavior from mobs that have a resurrection ability (Praetorian Clockwork Builders and Mortificators for example).

Picture this: you're fighting Praetorian Clockwork and you finish off a spawn, then look down the hall in the warehouse. You see a group of Clockwork just milling around doing Clockworky things. You engage the spawn.....and the Builder immediately takes off like the Devil himself is after him. He runs straight to one of his fallen buddies around the corner and tries to rez him. He ignores all attempts to stop him short of using holds/immobilizes. Your Brute even hits him for 3/4th's of his life bar and he still keeps right on trucking.

I've had the above happen over and over again with any type of mob that has a rez ability. The very instant they are aggro'd they take off running for the last spawn killed. Call me crazy, but I have never seen this behavior before. I've seen them rez buddies in the spawn you're fighting, sure. But never something like this.

So I just have to wonder: bug, or working as intended? I'm leaning toward bug myself. It's damned annoying either way. So what do you folks think?

Edited to add: these mobs will also refuse to attack if you make it impossible for them to get to their fallen comrade (using an immob, for example). They just stand there completely confused most of the time. That's why I'm leaning toward bug on this one.
I've seen this a lot in Posi 2


 

Posted

I've seen this behavior for years, but I can't comment on it being a bug or working as intended. To be honest, I've always figured this is on purpose.


 

Posted

I've been seeing this more often in Galaxy since Going Rogue came down.


 

Posted

Also something I noticed is ally revivers (blue box around the mob, in this case praet. CW) will revive enemy clockwork. It gets rather annoying because you cannot stop the clockwork from reviving his "buddy" because the reviver is an ally.



...But...at least I get free double exp!


 

Posted

Again; the A.I. in game needs a serious overhaul and fine tune. It's getting rediculous now.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Again; the A.I. in game needs a serious overhaul and fine tune. It's getting rediculous now.
I want to whiz quiz my mercenaries... I know those guys are on drugs!

Sometimes they just space out, wander off chasing some unknown entity, or slamming the attack command and they refuse to listen.