Difference between Defense builds?


Aett_Thorn

 

Posted

So I don't make a wall of text, I'll form this as a hypothetical. Let's say...

My scrapper has 113 trillion inf. I have 2 Defense softcap builds mapped out in Mids. Since I couldn't decide which one I liked better, I bought all the IO's for both. Which one should I go for:

1. Smashing/Lethal, Energy/Negative, and Fire/Cold
2. Melee, AoE, and Ranged

Please assume an ideal build (as in, not significantly lacking in any other metric).

Basically, is there much of an operational difference between the two methods? Obviously PSI is a concern on the first build, but don't some PSI attacks lack a positional designation anyway? Is our hypothetical survival identical in these cases?


 

Posted

SOME Psi attacks lack a positional designator (mostly the single-target ones from Mind Control), however, not all do.


However, onto your more pressing topic, being should you go for positional or typed defense: it's going to depend a lot. The first factor is whether or not you have any innate defense. For example, if you are an /SR scrapper, then it's easier to go positional. If you're an /Invuln, it's easier to go typed.

Now, most builds without any inherent defense tend not to be able to soft-cap all three types or all three positions. As such, you tend to focus on either S/L, or one of the positional ones. For a scrapper, Melee would make more sense than Ranged, for instance.

Now, most melee attacks have a S/L component to them. Very few are purely elemental or energy damage. As such, S/L will cover you against most melee attacks as well as Melee defense would. However, that S/L defense will also protect against some Ranged and AoE attacks as well, whereas the Melee defense would not.

So, I would say that the S/L defense is better, assuming that you are starting with 0% defense.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Just to clarify, what I intended to mean is that this hypothetical build has everything capped in either option 1, or 2 respectively. If I wanted to turn any AT into a "Tank", what option would be more durable (if any).

However you make some really good points. I imagine a Blapper would really like to focus on S/L more than anything else, while a classic Blaster would probably value Ranged more.

I'm finally getting into build strategies, so I just wanted to hear some opinions on what looks to me as two equal options (if money, time, and slots were no consideration).


 

Posted

To answer the hypothetical: all other things being equal, capped positional defences are slightly superior to capped typed defences.

That said, as Aett mentioned, it's usually best to go for whichever sort of defence you already have some of.


 

Posted

Here are how I approach these.

  • Work with what you have. If you have any in-powerset defenses, use them as your basis. If they are positional, build for more positional, and if they are damage-typed, build for more damage typed. If you have zero in-powerset defense or all your defense is uniform against all positions and types (like Weave), then this doesn't matter.
  • Positional defenses only have a "hole" to non-positional attacks. Damage-typed defenses typically have a "hole" to Psi and Toxic damage. In my experience, non-positional attacks are (much) more rare than Psi attacks, though there are well-known psi attacks that are also non-positional. Addressing the Psi "hole" in a damage typed build would require you to build for a fourth defense type, because Psi damage defense isn't paired with anything else. Of course. it's actually impossible to build for Toxic defense, making it good that pure Toxic attacks are fairly rare. A saving grace of damage-typed builds here is that you always end up with some positional defense, so if you're worried say about positional Psi and Toxic attacks, you can try to beef up your E/N and F/C defenses which will also increase your ranged and AoE defenses. (There aren't enough melee pure Psi or Toxic attacks to focus on, IMO, and good L/S defense will have moderate to good Melee defense already.)
  • Work with what you can get some uniformity with. For positional defense, I like 25+% Melee/ 20+ % Ranged / 15+% AoE. For damage-typed, I like 25+% L/S / 20+% E/N, / 15+% F/C. These are bare minimums, IMO, and I definitely like some of these values to be higher if I can pull it off, especially in first two categories. I have a preference for Positional defense, because I like being able to think tactically about my admitted damage by position - high melee defense = less damage when in melee, for example. However, I have found some characters for whom I could not build for positional defense and get sufficient defense in the Ranged and AoE positions without making undesirable sacrifices in other areas of my build. In these cases, I was still able to build for high L/S defense, and moderate E/N and F/C defense that met my minimums above.
  • I rate the positional defenses in importance (high to low) as Melee, Ranged, and then AoE. Ranged damage used to be somewhat ignorable. However, mobs now regularly fire their ranged attacks even standing in your face, so moderate to high ranged defense is now fairly important, IMO. AoE defense may be least important of the three, but can be very important if you face much in the way of AVs and Giant Monsters.
  • I rate the typed defenses in importance (high to low) as L/S, E/N and F/C. Vast amounts of attacks in the game have a Lethal or Smashing component, so high L/S is the biggest bang for your buck. Dark and Energy attacks are also very common, and frequently have no L/S component. Dark Blast and Electric attacks are great examples. Fire and Cold are relatively uncommon, and very frequently have Lethal or Smashing components attached, at least to damaging attacks.
If I could cap whatever I want, I would go positional, because I feel it offers the least conditional protection.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
To answer the hypothetical: all other things being equal, capped positional defences are slightly superior to capped typed defences.

That said, as Aett mentioned, it's usually best to go for whichever sort of defence you already have some of.
To slightly expand on that:

* You should work on what you already have.
* If you have nothing, and can only slot one thing, either S/L or range are best bets.
* If you can do everything somehow, M/R/A is easier.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by UberGuy View Post
AoE defense may be least important of the three, but can be very important if you face much in the way of AVs and Giant Monsters.
Or if you are a Mastermind. If you are a Mastermind, you might consider viewing AoE defence as the most important; AoEs are a quick trip to dead henchmen otherwise.


 

Posted

Quote:
Originally Posted by Dispari View Post
If you have nothing, and can only slot one thing, either S/L or range are best bets.
I wouldn't consider Ranged defense the best single thing for a Scrapper to build for. However, if I really could only build for one thing on a melee character, it would be L/S. I think that would cover more attacks than Melee (or Ranged) alone would.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Or if you are a Mastermind. If you are a Mastermind, you might consider viewing AoE defence as the most important; AoEs are a quick trip to dead henchmen otherwise.
I have to assume you're talking about the effects of being included in an AoE that hits your henchmen while they're in Bodyguard mode here, since AoE defense for you doesn't include your pets.

The OP talked about a Scrapper, so my response was centric to melee ATs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I wouldn't consider Ranged defense the best single thing for a Scrapper to build for. However, if I really could only build for one thing on a melee character, it would be L/S. I think that would cover more attacks than Melee (or Ranged) alone would.
On a Scrapper no, but on a hoverblaster, a Corr, Dom, Mastermind, or something of that sort? Certainly. Of course it depends on the powersets and availability. I have a Dom with S/L because she spends a lot of time in melee.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

If you can cap all defenses regardless of positional or typed... Then pick the one you want. But as others said, depends on what you got already. /SR or /Shield are better off going for positional defense. That's what they already have, so there's less effort to softcap. /Willpower or /Invuln have typed defense already though, so have an easier time capping that then positional defense. /Dark Armor on the other hand, you might want to consider going for resistance if possible. Or go for the defense type of your choice. After all, it has no (well ok, barely any) innate defense to begin with.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Gehnen View Post
So I don't make a wall of text, I'll form this as a hypothetical. Let's say...

My scrapper has 113 trillion inf. I have 2 Defense softcap builds mapped out in Mids. Since I couldn't decide which one I liked better, I bought all the IO's for both. Which one should I go for:

1. Smashing/Lethal, Energy/Negative, and Fire/Cold
2. Melee, AoE, and Ranged

Please assume an ideal build (as in, not significantly lacking in any other metric).

Basically, is there much of an operational difference between the two methods? Obviously PSI is a concern on the first build, but don't some PSI attacks lack a positional designation anyway? Is our hypothetical survival identical in these cases?
Given the information at hand I would say go Positional defense. I believe Positional would cover most psi attacks and would help with some Toxic attacks as well. (Since you wouldn't be soft capped to psi in your first option and toxic defense does not exist in the game.)


Throwing darts at the board to see if something sticks.....

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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Gehnen View Post
My scrapper has 113 trillion inf.
Impossible.
Assuming a toon can hold 40 billion (market storage etc.) It would require 78.472 full servers worth of level 50 toons to hold that much.

That's 6 full game accounts and a Partially filled account of level 50 toons with 40 billion.

Exaggeration by orders of magnitude is bad

(Tends to throw off our calculations of total inf in the game)


 

Posted

It's a hypothetical. The exaggeration is meant as "I have all the Inf I need to create any build I might want".


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
The first factor is whether or not you have any innate defense. For example, if you are an /SR scrapper, then it's easier to go positional. If you're an /Invuln, it's easier to go typed.
Quote:
Originally Posted by Gehnen View Post
Just to clarify, what I intended to mean is that this hypothetical build has everything capped in either option 1, or 2 respectively. If I wanted to turn any AT into a "Tank", what option would be more durable (if any).
Important corollary to Aett's point: even if you have infinite buying power, you don't have infinite slots to put those IOs into. So in any csase where a character has some defense already, if you work on that sort of defense, you can be more effective with your other powers (especially your offense). Even if the other build offers very good offense, the build that soft-capped more easily has more slots for offense, or better-filled slots, rather. Granted in some cases it's a small difference, like an attack recharging 3 tenths of a second faster, but if you're talking peak performance regardless of cost, small differences are what you came to talk about.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

In my experience, you won't have a softcapped positional defenses scrapper build unless your secondary is defense based(SR,SD). Softcapped S/L defense however is doable with enough Influence on almost any scrapper.


My Elec tanker had a choice between going for softcapped S/L defense or 32.5% to all positionals(one purple to softcap). I chose the 32.5% option, since Elec Armor has pretty good S/L resistance and the 32.5% option gives me more versatility, while also being significantly cheaper.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

The Psi attacks that hit the hardest tend to be the ones that have a ranged position to them, eg Carnie Ringmistress Psi blasts, Fortunata bosses.

The non-positioned ones (Mind or Illusion Control powers used by Rikti, Illusionists, and so on) do less damage but more control. The control's pretty superfluous to your Scrapper due to their innate mez protection.

I'd go for positional defences over typed for this reason.


 

Posted

Quote:
Originally Posted by Gehnen View Post
Just to clarify, what I intended to mean is that this hypothetical build has everything capped in either option 1, or 2 respectively. If I wanted to turn any AT into a "Tank", what option would be more durable (if any).

However you make some really good points. I imagine a Blapper would really like to focus on S/L more than anything else, while a classic Blaster would probably value Ranged more.

I'm finally getting into build strategies, so I just wanted to hear some opinions on what looks to me as two equal options (if money, time, and slots were no consideration).
They'd be pretty much equal.

You're at 45% to typed defenses on the one build, 45% to positional defenses on the other.

Now if the typed defenses is lacking the 45% to PSI defense, then the 45% to all positions wins out.

But with you saying you're working on builds. there's more to it than just defense. There's which one has the better regen, resists, and other things.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
They'd be pretty much equal.
<snip>
But with you saying you're working on builds. there's more to it than just defense. There's which one has the better regen, resists, and other things.
Thanks, I think you actually understood what I was getting at. I just couldn't seem to communicate it. Part of it is that most folks are reading only 1/3rd of my posts, or 1/3rd of the posts total.

For example Sailboat quoted me, and said that slots are a concern, when in that very same post he quoted, I said:
Quote:
Originally Posted by Gehnen View Post
I'm finally getting into build strategies, so I just wanted to hear some opinions on what looks to me as two equal options (if money, time, and slots were no consideration).
I was hoping for a little more robust discussion about defense types rather than nit-picking, but I think that's primarily my fault for my presentation.

Also thanks for alerting me to other survivability metrics, but I really am aware. My pie-in-the-sky project involves Fire/??? Tanker. At first glance, it's ridiculously expensive to softcap, but it really fits my concept. Thankfully it has decent resists, and a fantastic self-heal.

I feel like I sound like a jerk in this post, but after 3 "drafts" I give up! Please just assume I'm not being a jerk


 

Posted

Well I made a build for you that's capped to all RES and DEF (positional AND typed), but unfortunately it costs 119 trillion.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Well I made a build for you that's capped to all RES and DEF (positional AND typed), but unfortunately it costs 119 trillion.
LOL

Is that on a Scrapper? I would prefer it for my DP/Trick Arrow Corruptor "Agent Redraw". I can get 6 trillion in a jiffy, but it might annoy Chaos Creator even more.


 

Posted

Actually, BrandX is partially wrong; if you managed to get 45% to all types, including Psi, you would have a substantially stronger build than the other one with 45% defence to all positions. However, assuming the Psi defence hole as you did in the original question, positional defence is slightly superior because of the Psi attacks that have the Ranged tag as well, which makes the Psi hole smaller on the positional build as opposed to the typed build.