Best Fight Club build?


Arbegla

 

Posted

I thought fiteklub means 2 people fight each other until one dies. Correct me if I'm wrong, but a ranged toon can fight to the death too.


 

Posted

naw man. fiteklub are melee toe to toe who dies first. lol kulbbers.


 

Posted

I recently returned to CoH since issue 13 and to me the funny thing about fight club is it's less skill and more money/math based than a traditional 1v1. Just a step above playing odds or evens. Im not familiar with shields however given your Super Strength, you prob triple stack rage with plenty of tohit, capped hp, decent regen, incarnates plus aid self and I feel its safe to say going toe to toe against you is a waste of time. I assume you seldom lose but don't always win. Do you really find that fun and or even slightly challenging? I would give you more credit for your mids build/power choices than your actual ability to pvp in the traditional sense. This is just my opinion ofcourse.


@-Kurgain

-FAP-Renegades-Whirligig-Velocity-Bedlam

 

Posted

Quote:
Originally Posted by Xanatos View Post
Do people have to stand still in fightclub?
Fight club to me means two melee with no insps, no heal decay. Other than that, anything goes.


 

Posted

Quote:
Originally Posted by Like_Woah View Post
I recently returned to CoH since issue 13 and to me the funny thing about fight club is it's less skill and more money/math based than a traditional 1v1. Just a step above playing odds or evens. Im not familiar with shields however given your Super Strength, you prob triple stack rage with plenty of tohit, capped hp, decent regen, incarnates plus aid self and I feel its safe to say going toe to toe against you is a waste of time. I assume you seldom lose but don't always win. Do you really find that fun and or even slightly challenging? I would give you more credit for your mids build/power choices than your actual ability to pvp in the traditional sense. This is just my opinion ofcourse.

Fight clubbing is a sub-culture of the PVP in this game and whether you agree or not there certainly is skill required in making a decent build, and (like ranged fights) knowing when to use certain powers and knowing how to respond to other builds. People tend not to move but there is no rule against it (imo.) They tend to stand still because they need to keep pressure on their opponent in order to get a kill (just like ranged toons only these are melee attacks so require you to stay close to keep the damage going.) The main reason people don't use insps in fight club is so someone can actually win a fight. As you may or may not know, melees are generally hard to kill. It can often take 8-9 minutes before there is a single kill with many close calls up until that point. I've got influence to spare so spend it on melee toons for fight club and it's a part of the game so why not?

It's interesting to me when people take an "elitist" attitude and cast disparaging remarks at fight clubbers and use words such as "skill" and "traditional" to indicate ranged battles are "superior" forms of PVP. Whatever. Fight club is just another form of PVP in this game. Some people enjoy it, others don't, and then some people feel the need to try and insult the people who do enjoy it.

Just a heads up, I also have plenty of of ranged toons I use for zone/arena duels/team play for KB and Leagues and so far I enjoy all forms of PVP in this game (i13 changes aside.) If people want to fight only in petless MM battles then all the power to them if that is what they enjoy. I am not going to say that kind PVP is wrong if those people like it. I am here to play the game the way I like, not judge other people for doing what they find fun.


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
Fight clubbing is a sub-culture of the PVP in this game and whether you agree or not there certainly is skill required in making a decent build, and (like ranged fights) knowing when to use certain powers and knowing how to respond to other builds. People tend not to move but there is no rule against it (imo.) They tend to stand still because they need to keep pressure on their opponent in order to get a kill (just like ranged toons only these are melee attacks so require you to stay close to keep the damage going.) The main reason people don't use insps in fight club is so someone can actually win a fight. As you may or may not know, melees are generally hard to kill. It can often take 8-9 minutes before there is a single kill with many close calls up until that point. I've got influence to spare so spend it on melee toons for fight club and it's a part of the game so why not?

It's interesting to me when people take an "elitist" attitude and cast disparaging remarks at fight clubbers and use words such as "skill" and "traditional" to indicate ranged battles are "superior" forms of PVP. Whatever. Fight club is just another form of PVP in this game. Some people enjoy it, others don't, and then some people feel the need to try and insult the people who do enjoy it.

Just a heads up, I also have plenty of of ranged toons I use for zone/arena duels/team play for KB and Leagues and so far I enjoy all forms of PVP in this game (i13 changes aside.) If people want to fight only in petless MM battles then all the power to them if that is what they enjoy. I am not going to say that kind PVP is wrong if those people like it. I am here to play the game the way I like, not judge other people for doing what they find fun.
Yeah i can respect that. ...lol petless MM duals...


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
Fight clubbing is a sub-culture of the PVP in this game and whether you agree or not there certainly is skill required in making a decent build, and (like ranged fights) knowing when to use certain powers and knowing how to respond to other builds. People tend not to move but there is no rule against it (imo.) They tend to stand still because they need to keep pressure on their opponent in order to get a kill (just like ranged toons only these are melee attacks so require you to stay close to keep the damage going.) The main reason people don't use insps in fight club is so someone can actually win a fight. As you may or may not know, melees are generally hard to kill. It can often take 8-9 minutes before there is a single kill with many close calls up until that point. I've got influence to spare so spend it on melee toons for fight club and it's a part of the game so why not?

It's interesting to me when people take an "elitist" attitude and cast disparaging remarks at fight clubbers and use words such as "skill" and "traditional" to indicate ranged battles are "superior" forms of PVP. Whatever. Fight club is just another form of PVP in this game. Some people enjoy it, others don't, and then some people feel the need to try and insult the people who do enjoy it.

Just a heads up, I also have plenty of of ranged toons I use for zone/arena duels/team play for KB and Leagues and so far I enjoy all forms of PVP in this game (i13 changes aside.) If people want to fight only in petless MM battles then all the power to them if that is what they enjoy. I am not going to say that kind PVP is wrong if those people like it. I am here to play the game the way I like, not judge other people for doing what they find fun.
While I am sorry I came accross condesending I am sure you are aware that this games pvp is far from balanced. It would be easier in most situations to just email a pic of each others build to declare a winner and save yourself the painful task of watching health bars go nowhere or a one sided fight, by adding mobility it atleast gives some AT's/powersets a fighting chance.

I watched a fight club match in sirens call with a fire/em blaster touting how awsome he was and challenged any stalkers in the zone. The blaster would get ASed and simply powerboost and Aid Self then pop AIM + BUILDUP and faceroll the stalker. Was that skilled or simply just knowing they had the superior build for a lvl 30 that is based on AT powers availability?

Either way to each his own, I am not gonna tell you how to play your game because you pay what I do, but you can't deny that anyone looking over a persons build before the match could probably determine the outcome before hand assuming both players know what they are doing. Paper always beats rock as long as the rock didn't spend 4 bill buying a IOed lighter.


@-Kurgain

-FAP-Renegades-Whirligig-Velocity-Bedlam

 

Posted

Quote:
Originally Posted by Lone_mutant_ View Post
Yeah i can respect that. ...lol petless MM duals...
rofl wtf who does this?

yea merc is all good bro hold it down in melee pvp for me. i gave up on it after the ET nerf on my fire/em tank brah.


 

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Quote:
Originally Posted by PowerFlame View Post
rofl wtf who does this?
Actually i remember having a conversation about petless MM's before, sure you could make it tough but it defeats the whole purpose of picking that AT. i also remember someone that wanted to make a petless thugs MM just to have dual pistols, before dual pistols came out lol


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
Fight club to me means two melee with no insps, no heal decay. Other than that, anything goes.
No heal decay? No insps?

lol I wonder if a regen scrapper came up with these rules.


 

Posted

Quote:
Originally Posted by Xanatos View Post
No heal decay? No insps?

lol I wonder if a regen scrapper came up with these rules.
Regen's heals are not affected by heal decay. The no heal decay is so aid self users are not penalized for using aid self combined with their regular heal.

As far as insps are concerned when most melee duels are finished the score tends to be very low and usually only seperated by one kill or two. Throwing insps in there would mean nothing but draws.


 

Posted

I'm under the train of thought that whatever you have fun with in this game is what you should do, doesn't matter what other people think. If you like fiteklub, more power to you, it was certainly more popular than ranged arena type stuff for a good while so clearly there's something there.

To clarify I don't personally think it looks that fun but I've also never really tried it hardcore like some of these guys who do it, so y'know... don't knock it till you try it kind of thing.


@TheKatalyst
My **** is bleeding.

 

Posted

one of the most enjoyable fights i ever had was my em/fire broot vs a fire/em tank in warburg (old school ET).

It was an epic slugfest. He detoggled me numerous times cause em could stack stuns so well and i never stunned him cause of his higher status protection. I was in the red a good 5 times while barely stressing him at all and then I found my rythm with bu and fe against his healing flames. And turned the match around.

It was intense and great fun. And i've always been a much bigger fan of the run and gun style of pvp, but that session of fiteclub was great for me.

Dunno what it is like now with the crappy pvp rules in place, but i can certainly see why some people enjoy/enjoyed it.


 

Posted

I've got a SS/invul brute that does well, the closest thing to a loss was a draw with Ca Blaze's Kat/regen which he says is undefeated. How'd your shield do against him Merc?


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Lone_mutant_ View Post
nahh FM/Regen. can take that out
FM in PvP is nothing like in PvE, I remember doing the DPS of all the scrapper primaries only to find out that a good MA build could out DPS it standing still. Electric Melee too. FM has a low DPS t1 which means you can't even spam procs as well as other sets and i believe it was Incinerate that was not even worth being in the chain while being held high up in DPS for PvE. Those numbers really change.

It was about a year ago i Min/Maxed every scrapper primary with regen to see which was the best and the worst, and FM was 4th last(?) and couldn't compete with good brute/tank builds either.

Since then my computer crashed and I lost all of it, now it's all memory and guessing with quick math.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
FM in PvP is nothing like in PvE, I remember doing the DPS of all the scrapper primaries only to find out that a good MA build could out DPS it standing still. Electric Melee too. FM has a low DPS t1 which means you can't even spam procs as well as other sets and i believe it was Incinerate that was not even worth being in the chain while being held high up in DPS for PvE. Those numbers really change.

It was about a year ago i Min/Maxed every scrapper primary with regen to see which was the best and the worst, and FM was 4th last(?) and couldn't compete with good brute/tank builds either.

Since then my computer crashed and I lost all of it, now it's all memory and guessing with quick math.
Lol okay that's fine everyone's entitled their own opinion even if inaccurate. But trying to say Elec/ it better then FM/ just make me lol (:


 

Posted

Quote:
Originally Posted by Lone_mutant_ View Post
Lol okay that's fine everyone's entitled their own opinion even if inaccurate. But trying to say Elec/ it better then FM/ just make me lol (:
And as always everyone is apparently entitled to dismiss numbers.

The chain was...

Chain induction/Charged brawl/Havoc punch/Charged brawl/Jacobs ladder/Charged brawl

with CB having 3 procs, and every other attack having 1 (also the -res proc in Jacob).

Scorch isn't as good as charged brawl and nothing FM has even compared to Chain's DPS. If we were to factor in Interface now? Ele would be even better because of the short animation times.

If you're going based off of experience, and had those experiences based off of Ele scrappers who took/used/spammed thunderstrike, i can't blame you, but the -res proc made a huge difference if i remember right.

2 Purple procs in this attack chain with 3 PvP damage procs, 1 Mako proc and 1 -res pvp proc.

Thought about the placate proc, was a cool idea but with a buzzsaw build was useless, especially with regen not needing (and should never use) aid self.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
And as always everyone is apparently entitled to dismiss numbers.

The chain was...

Chain induction/Charged brawl/Havoc punch/Charged brawl/Jacobs ladder/Charged brawl

with CB having 3 procs, and every other attack having 1 (also the -res proc in Jacob).

Scorch isn't as good as charged brawl and nothing FM has even compared to Chain's DPS. If we were to factor in Interface now? Ele would be even better because of the short animation times.

If you're going based off of experience, and had those experiences based off of Ele scrappers who took/used/spammed thunderstrike, i can't blame you, but the -res proc made a huge difference if i remember right.

2 Purple procs in this attack chain with 3 PvP damage procs, 1 Mako proc and 1 -res pvp proc.

Thought about the placate proc, was a cool idea but with a buzzsaw build was useless, especially with regen not needing (and should never use) aid self.
I see nice chain. i fought a few a Elec/ before always spamming thunderstrike and jacobs ladder. i use Gfs/Fs/Cremate/Fs/ i have scorch it doesnt get used much tho.


 

Posted

Quote:
Originally Posted by Sentry4 View Post
I've got a SS/invul brute that does well, the closest thing to a loss was a draw with Ca Blaze's Kat/regen which he says is undefeated. How'd your shield do against him Merc?
SS/Invuln on a brute still tends to be a beast. You may know Vincent Balmont, I don't think I have ever beating him on anything, but I suspect I could take him on my shield/ss tank.

As far as Ca Blaze is concerned, he beat my tank prior to its current build and I have since beaten him twice. He needs to adjust his bio


 

Posted

Why do you fight with travel suppression on? Is it so scrappers can't kite with the fire epic?


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
SS/Invuln on a brute still tends to be a beast. You may know Vincent Balmont, I don't think I have ever beating him on anything, but I suspect I could take him on my shield/ss tank.

As far as Ca Blaze is concerned, he beat my tank prior to its current build and I have since beaten him twice. He needs to adjust his bio
I made my SS/invul around 2 years ago on Justice based off of Vincent Balmont, he actually is the one who got me to start PvPing more seriously. He's taking a small break right now travelling, but he still surprises me by not losing to anyone when he randomly shows up. As a side note, Vince -finally- moved to freedom a couple months back.

I'll have to change a few things and fight Ca Blaze again then. Last time he made my warworks useless with water spout, but i've got phantom untouchable pet now, meaning my lore won't be 100% useless next time.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
I made my SS/invul around 2 years ago on Justice based off of Vincent Balmont, he actually is the one who got me to start PvPing more seriously. He's taking a small break right now travelling, but he still surprises me by not losing to anyone when he randomly shows up. As a side note, Vince -finally- moved to freedom a couple months back.

I'll have to change a few things and fight Ca Blaze again then. Last time he made my warworks useless with water spout, but i've got phantom untouchable pet now, meaning my lore won't be 100% useless next time.
Vince was online yesterday. We had a couple of fights. He's still the toughest SS/Invuln out there.


 

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I'll be moving back to freedom tomorrow or the day after, hopefully i can get that title haha


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

I dont play much anymore, but saying toons are only good with pvp IOs or fotm builds, i cant agree with. no toon is perfect. and every toon can be good. i have a claws regen with no pvp sets does great. actually i have over 40 characters over level 50, most of them cost less then 200 mill in sets, and definantly are not fotm. i prefer 1v1 with no insp, but i fight any build under what ever rules they choose. people complain the people they fight are OP, broken or have too many in sets, imo people just need to play better

anyways , love the tank merc, its great, but im gona beat it next time on my alt build:P

and sentry hurry up n move some toons over


 

Posted

Anybody have a good sd/ss tank build laying around?