FYI: Absolute Amazement Proc Does NOT Fire EVER


all_hell

 

Posted

Absolute Amazement proc is broken and never fires. Since it does nothing it is a worthless waste of space. Do not buy the Absolute Amazement proc. If the Absolute Amazement proc drops, do not craft it. If you have an Absolute Amazement proc crafted, do not slot it, it's a waste of your slot (unless you want the 5% toxic resistance set bonus for six-slotting Absolute Amazement).

I have tested it three times, (with >100 chances each time), and filed a bug report. There is no information available as to when it will be fixed. So, in the mean time be warned that the Absolute Amazement proc is non-functional and worthless.


 

Posted

I see it is in the wiki HERE.. Although to be fair it was only added 2 weeks ago. Did you report it? Good job.

Ever since crafting and slotting the Triumphant Insult: Chance to Disorient and finally deciding months later that it didn't work, I always look up Procs in the wiki now to make sure they work before I slot them.

I wish they would fix these broken inventions.


 

Posted

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Originally Posted by Golden_Avariel View Post
I see it is in the wiki HERE.. Although to be fair it was only added 2 weeks ago. Did you report it? Good job.
Yes, I did. Though to be fair I heard the rumor that it didn't work from someone here on the forum. They were asking if it had been fixed yet. There was no answer to that, so I decided to check for myself.

Quote:
Originally Posted by Golden_Avariel View Post
Ever since crafting and slotting the Triumphant Insult: Chance to Disorient and finally deciding months later that it didn't work, I always look up Procs in the wiki now to make sure they work before I slot them.
What a drag. Thanks for the heads-up on that one.

Quote:
Originally Posted by Golden_Avariel View Post
I wish they would fix these broken inventions.
I am sure that they will. I just wish I knew how far off that day was. The Absolute amazement proc is kind of pricey for something that doesn't do anything.

I'm thinking I should check ALL of my procs. Who knows how many more are out there, lurking silently...doing nothing.


 

Posted

Feel free to send all your AA Procs to me. I've only ever used it to get the 5th slot, since the Stun only enhancement puts you so far over ED, it's almost as much of a waste.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Feel free to send all your AA Procs to me. I've only ever used it to get the 5th slot, since the Stun only enhancement puts you so far over ED, it's almost as much of a waste.
About as much as the other purple sets put you over w/e their thing is. That's why those single attribute enhancements in the purple sets aren't as highly priced as the rest of the sets. Usually it's better to get the proc in the set and a sixth from another set if needed.

I expect that some day the devs will fix the enhancement.

If you like, Deacon_NA, you can help spread the word about the AA proc and maybe the prices will drop dramatically and you can snatch them up for a pittance.


 

Posted

Quote:
Originally Posted by all_hell View Post
Absolute Amazement proc is broken and never fires. Since it does nothing it is a worthless waste of space. Do not buy the Absolute Amazement proc. If the Absolute Amazement proc drops, do not craft it. If you have an Absolute Amazement proc crafted, do not slot it, it's a waste of your slot (unless you want the 5% toxic resistance set bonus for six-slotting Absolute Amazement).

I have tested it three times, (with >100 chances each time), and filed a bug report. There is no information available as to when it will be fixed. So, in the mean time be warned that the Absolute Amazement proc is non-functional and worthless.
How did you test it?


 

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Originally Posted by NordBlast View Post
How did you test it?
I set up an AE mission with a custom AV who had no attacks nor defenses.

I used the power analyzer temp power to observe the AV's status. Then I set the power that has that proc in it on auto.
Additionally, I also used two other powers that also have -to hit. The effects of the other powers DID show up, but the effects from the proc never did.


 

Posted

Quote:
Originally Posted by all_hell View Post
I set up an AE mission with a custom AV who had no attacks nor defenses.

I used the power analyzer temp power to observe the AV's status. Then I set the power that has that proc in it on auto.
Additionally, I also used two other powers that also have -to hit. The effects of the other powers DID show up, but the effects from the proc never did.
Thanks.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Feel free to send all your AA Procs to me. I've only ever used it to get the 5th slot, since the Stun only enhancement puts you so far over ED, it's almost as much of a waste.
This is 100% false if you ever decide to run Posi, Moonfire, citadel, Hess, manticore, synapse, sister psyche, twilight's son, Katie Hannon, lazarus, Tarikoss, silver mantis, renault, tesseract or Ice Mistral's task forces.

Also false if you exemplar for oro missions or to join friends. Such as doing the newer mid-level missions that got added with i19 or any others that get added in the future or going badge hunting etc.

When you exemplar not only do you lose some set bonuses, but the % bonus your enhancements provide are also reduced. While the set bonus for a purple set is immune to being shut off, the % bonus is not immune to reduction. This reduction kicks in BEFORE ED, so overslotting helps you maintain your damage, stun, hold, accuracy, etc at while at lower level.

It's not something to deliberately build for unless you exemp down very often. However given a choice between 100% useless and 85% useless, I'll take the 85%.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
This is 100% false if you ever decide to run Posi, Moonfire, citadel, Hess, manticore, synapse, sister psyche, twilight's son, Katie Hannon, lazarus, Tarikoss, silver mantis, renault, tesseract or Ice Mistral's task forces.

Also false if you exemplar for oro missions or to join friends. Such as doing the newer mid-level missions that got added with i19 or any others that get added in the future or going badge hunting etc.

When you exemplar not only do you lose some set bonuses, but the % bonus your enhancements provide are also reduced. While the set bonus for a purple set is immune to being shut off, the % bonus is not immune to reduction. This reduction kicks in BEFORE ED, so overslotting helps you maintain your damage, stun, hold, accuracy, etc at while at lower level.

It's not something to deliberately build for unless you exemp down very often. However given a choice between 100% useless and 85% useless, I'll take the 85%.
Actually, it's only an issue if you run a Hess or below - if you exemplar from 50 down to 32, there's no effect. Admittedly, for a Positron you lose half of the value of each enhancement, but Posi is balanced around characters on DOs, so half-effect level 50 IOs will still give far more benefits than that.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
This is 100% false if you ever decide to run ...
Oh yeah, I knew that.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I see it is in the wiki HERE.. Although to be fair it was only added 2 weeks ago. Did you report it? Good job.

Ever since crafting and slotting the Triumphant Insult: Chance to Disorient and finally deciding months later that it didn't work, I always look up Procs in the wiki now to make sure they work before I slot them.

I wish they would fix these broken inventions.
Is the TI proc broken again? For a long time it was broken, then for a long while it was fixed, but a mag 1 disorient won't affect anything above Underling rank unless you stack it with another stun.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Is the TI proc broken again? For a long time it was broken, then for a long while it was fixed, but a mag 1 disorient won't affect anything above Underling rank unless you stack it with another stun.
This is true.
The power analyzer will show if it's working though.


 

Posted

Checked after this latest patch and it's not working yet.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
This is 100% false if you ever decide to run Posi, Moonfire, citadel, Hess, manticore, synapse, sister psyche, twilight's son, Katie Hannon, lazarus, Tarikoss, silver mantis, renault, tesseract or Ice Mistral's task forces.

Also false if you exemplar for oro missions or to join friends. Such as doing the newer mid-level missions that got added with i19 or any others that get added in the future or going badge hunting etc.

When you exemplar not only do you lose some set bonuses, but the % bonus your enhancements provide are also reduced. While the set bonus for a purple set is immune to being shut off, the % bonus is not immune to reduction. This reduction kicks in BEFORE ED, so overslotting helps you maintain your damage, stun, hold, accuracy, etc at while at lower level.

It's not something to deliberately build for unless you exemp down very often. However given a choice between 100% useless and 85% useless, I'll take the 85%.
Thanks for lesson on stuff I knew. Well, at least I know the part of your post that's correct. I can't say I know the part that's incorrect, that there's a reduction for Manticore, Katie Hannon, Ice Mistral, Twilight's Son or Tesseract. Citadel, Renault and Hess get reduced by a whopping 6.5%. As for the lowbie tfs/sfs, if having stun duration lowered affects your completion time by 1 second, I'd say there's something off with the team.

Sorry, one of my pet peeves is when someone jumps in with a know-it-all "This is 100% false" and then proceeds to tell a lot of falsehoods.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Citadel, Renault and Hess get reduced by a whopping 6.5%.
The Stun IO from the Absolute Amazement set is reduced by about 26.7% from it's non exemplared value when a lvl 50 is exemplared down to lvl 30. So it ends up being worth ~38.8%.
It's first reduced to 41.5, then the exemplaring maths take hold. Then, of course the ED starts and then specific slotting becomes relevant to the final value lost by exemplaring.
Quote:
Originally Posted by Deacon_NA View Post
As for the lowbie tfs/sfs, if having stun duration lowered affects your completion time by 1 second, I'd say there's something off with the team.
The only times that stun duration seems to help a SF time is when it prevents an AV or EB from activating its god-mode.


 

Posted

Quote:
Originally Posted by all_hell View Post
I set up an AE mission with a custom AV who had no attacks nor defenses.

I used the power analyzer temp power to observe the AV's status. Then I set the power that has that proc in it on auto.
Additionally, I also used two other powers that also have -to hit. The effects of the other powers DID show up, but the effects from the proc never did.
Did you only check if the AV was being affected, or did you also check if the Combat window was reporting the proc firing?

If the Combat chatter never says that the proc fires, then it's probably just an issue with the chance to occur. If the proc is firing but the AV isn't being affected, then it's either an issue with the proc's power being applied, or the numbers in the power being screwed up.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Thanks for lesson on stuff I knew. Well, at least I know the part of your post that's correct. I can't say I know the part that's incorrect, that there's a reduction for Manticore, Katie Hannon, Ice Mistral, Twilight's Son or Tesseract. Citadel, Renault and Hess get reduced by a whopping 6.5%. As for the lowbie tfs/sfs, if having stun duration lowered affects your completion time by 1 second, I'd say there's something off with the team.

Sorry, one of my pet peeves is when someone jumps in with a know-it-all "This is 100% false" and then proceeds to tell a lot of falsehoods.
Fair enough. That's also why I included the mention of Oro and joining teams with friends where group AoE damage is often less important and controls more so. Good call to both who pointed out the level error I'd made.

Still my overall remains, the stun will do something even if it is only a little bit, the proc will do nothing.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Quote:
Originally Posted by Fleeting Whisper View Post
Did you only check if the AV was being affected, or did you also check if the Combat window was reporting the proc firing?
I only checked if the AV was ebing affected.
What channel should it report under? I'd rather gather logs than have to use the analyzer.


 

Posted

Well, there's actually a wide variety of procs that have been broken since the beginning of time.. Unfortunately, god knows if any of these procs will ever eventually get fixed.. a list I've compiled myself..

Deflating Ego: Chance for -25% Recovery
Tempest: Chance for Endurance Drain
Executioner's Contract: Disorient Bonus
Razzle Dazzle: Chance for Immobilize
Triumphant Insult: Chance for Disorient

the issue with most of these is not just that they won't proc.. but that they have their ability duration unset.

this means, where for example Deflating Ego will go off, it won't last for more than literally .1 seconds.


-Liberty/Exalt/Freedom-

Channel 'VIP' Host!
/chanjoin VIP
@Annihilius

 

Posted

I looked at combat logs. Hit rolls for proc aren't there.

I have this proc slotted into flashfire on my controller, and combat log shows only regular (95%) hit rolls and hit rolls for "Overpower" (20%). That's it.


 

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Quote:
Originally Posted by Zenlon View Post
Well, there's actually a wide variety of procs that have been broken since the beginning of time.. Unfortunately, god knows if any of these procs will ever eventually get fixed.. a list I've compiled myself..

Deflating Ego: Chance for -25% Recovery
Tempest: Chance for Endurance Drain
Executioner's Contract: Disorient Bonus
Razzle Dazzle: Chance for Immobilize
Triumphant Insult: Chance for Disorient

the issue with most of these is not just that they won't proc.. but that they have their ability duration unset.

this means, where for example Deflating Ego will go off, it won't last for more than literally .1 seconds.
Thank you for the list.

Does the wiki reflect these bugged procs?


 

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Quote:
Originally Posted by NordBlast View Post
I looked at combat logs. Hit rolls for proc aren't there.

I have this proc slotted into flashfire on my controller, and combat log shows only regular (95%) hit rolls and hit rolls for "Overpower" (20%). That's it.
As i recall many procs report in the healing received channel.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
As i recall many procs report in the healing received channel.
Thank you, that's great to know.