SR Brute...WTF?
You were fighting Devouring Earth. The crystal Lt.s will summon a buff pet that grants large amounts of +ToHit to every enemy in range. Enough +ToHit will cut through soft-capped defense like butter. Be sure to kill the Lt.s and their summoned buff pets as fast as possible or take Elude and socket it for defense.
What you were missing is just how powerful some of the non-fluff level 30-50 enemy groups are. Is it fair that certain enemy groups can cut through defense and/or resistance like butter? I generally feel it is. At least you aren't resistance based and having to deal with Longbow debuff grenades every 3 missions or so.
So should I bother getting the -to hit debuff power fomr epic set just for these occasions over physical perfection?
So should I bother getting the -to hit debuff power fomr epic set just for these occasions over physical perfection?
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Just make a target macro and kill the Quartz first. Or aggro from a distance - they summon the (location based) buff pets then run out of buff range to you.
Yeah those hurt....
Pulling might be the way to go here
No, not enough -tohit, and by the time you cast it you'd be dead anyway. Not to mention it's radius is going to be smaller than the buff radius.
Just make a target macro and kill the Quartz first. Or aggro from a distance - they summon the (location based) buff pets then run out of buff range to you. |
Alright thanks for the tip, ill do that from now on : )
You were fighting Devouring Earth. The crystal Lt.s will summon a buff pet that grants large amounts of +ToHit to every enemy in range. Enough +ToHit will cut through soft-capped defense like butter. Be sure to kill the Lt.s and their summoned buff pets as fast as possible or take Elude and socket it for defense.
What you were missing is just how powerful some of the non-fluff level 30-50 enemy groups are. Is it fair that certain enemy groups can cut through defense and/or resistance like butter? I generally feel it is. At least you aren't resistance based and having to deal with Longbow debuff grenades every 3 missions or so. |
Globals: @Midnight Mystique/@Magik13
So should I bother getting the -to hit debuff power fomr epic set just for these occasions over physical perfection?
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Pull if you can. Target Crystal LTs with an Knock or mez that you have. If you happen to see a Crystal LT enter the summoning animation, immediately pull back and grab a fresh patch of earth to make your stand.
Whats worse is that the DE in the tip missions have a base to hit that is higher than standard - even with out the summoned crystals. Apparently they are the Praetorian version of DE or something like that and are tougher than the standard DE. All my characters with softcapped def were seeing around 20% to hit values from DE mobs in tip missions with no summoned crystals in sight.
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For the record: most of those DE have a 68% tohit, that's 18% above the most commonly encountered tohit which precisely for that reason the term 'softcap' was based on. Softcap is just what we call the amount of defense required to make the do-you-or-don't-you-get-hit-formula spit out a 5% hit chance since that's also a built in floor value in said formula. Essentially it comes down to it you need not 45%, but 63% allround def to get their chance to hit down to 5%.
Popping a small purple will get you 12.5% into that direction, popping a medium purple will be more than sufficient.
In addition to this there's the before-mentioned lieuts - Guardians to be precise. They're the shiny purple crystal guys. Kill them first and kill them in one hit. If one sees you and he doesn't die instantly he'll crap out a Quartz and you have about **your HP bar divided by their combined DPS** seconds to kill the Quartz. You can forget all about defense at that point because each Quartz will boost the tohit of all nearby DE by no less than 100%. So if there's 2 Quartz, start pulling them out of range 'cause even regularly 'softcapped' def combined with Elude and Darknest Night isn't gonna save you.
Edit: For comparison most Nemesis have 55% tohit and if your SR toon is just barely softcapped and doesn't really have resists even they can be a bugger to do sometimes, although still doable. DE is another step up from there.
/bind <key> targetcustomnext Quartz
Set that up and whenever you press the key you set the bind to you will automatically target a Quartz.
I believe you can also use /bind <key> targetcustomnear Quartz to target the Quartz closest to you, but I haven't tried that one, so it's only a guess.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
So should I move anything around in my build to put in weave for the little extra defence? Here is my current build:
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/bind <key> targetcustomnext Quartz
Set that up and whenever you press the key you set the bind to you will automatically target a Quartz. I believe you can also use /bind <key> targetcustomnear Quartz to target the Quartz closest to you, but I haven't tried that one, so it's only a guess. |
Somewhere in the mid 40s, the DE enemies switch from the low level versions to the high level versions. In the low levels, the crystal Lieutenants are called "Quartz", and when you kill them, they spawn "Quartz Shards". All of these enemies will be picked up by that targeting macro, and there's no way that I know of to force it to only pick up the emanator named "Quartz". So if you're fighting the lower level guys, pulling is generally a better tactic.
If you choose to go for the pulling method, you still need to kill the Quartz summoners quickly - If their summon recharges, they'll use it again, destroying the old emanator, and replacing it with a new one at their feet.
@Roderick
Here's a build I whipped up. KI used most of the powers you have and you already have a lot of the IOs in it, but it's got higher defense- take a look.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (7) Defense Buff IO
- (7) Defense Buff IO
- (A) Empty
- (A) Force Feedback - Damage/Knockback
- (9) Force Feedback - Accuracy/Knockback
- (9) Force Feedback - Recharge/Knockback
- (13) Force Feedback - Damage/Endurance/Knockback
- (31) Force Feedback - Recharge/Endurance
- (31) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Resist Damage IO
- (23) Resist Damage IO
- (23) Resist Damage IO
- (40) Endurance Reduction IO
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (27) Defense Buff IO
- (27) Defense Buff IO
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (29) Devastation - Damage/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Chance of Hold
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Run Speed IO
- (A) Interrupt Reduction IO
- (39) Interrupt Reduction IO
- (39) Healing IO
- (A) Performance Shifter - Chance for +End
- (A) Performance Shifter - Chance for +End
- (45) Endurance Modification IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Defense Buff IO
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (15) Endurance Modification IO
- (15) Endurance Modification IO
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"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
I see you didnt slot KoB with damage. Should I not be using that for damage?
Yes. You SHOULD be using KoB for damage, since if you don't, you may as well roll another set.
It's your hard hitter. Don't slot if for anything BUT a damage set. Almost as bad as slotting it with a hold set...ugh. Disgraceful.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yes. You SHOULD be using KoB for damage, since if you don't, you may as well roll another set.
It's your hard hitter. Don't slot if for anything BUT a damage set. Almost as bad as slotting it with a hold set...ugh. Disgraceful. |
Ya that is what I thought, I do use mine for damage, and that is why I was confused as to why he slotted it with the crushing impact, thought maybe I was doing something wrong, which didnt make sense cause it is my only hard hitter, but I am also new to SS on a brute, so figured I could be wrong.
Ya that is what I thought, I do use mine for damage, and that is why I was confused as to why he slotted it with the crushing impact, thought maybe I was doing something wrong, which didnt make sense cause it is my only hard hitter, but I am also new to SS on a brute, so figured I could be wrong.
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I do, however, disagree with my fellow RSF soloer though. Sorry FE but I don't condone ever slotting a high damage attack such as KoB with anything but a damage set. Plenty of options in that attack range.
Tis why we all have our own toons though. Aint gonna tell someone how to play theirs, just gonna state opinions
2x rage + fury + Damage sets = much more damage than - the damage set.
Ok so I am fairly new to SR, I am now fully slotted, capped in all defences, but I got into this one tip mission and:
The Executioner HITS you! Foot Stomp power had a 95.00% chance to hit and rolled a 15.02.
Deathcap HITS you! Pummel power had a 95.00% chance to hit and rolled a 55.86.
Is it just me or should they not be able to have a 95% chance to hit someone with softcapped defence? They were only lvl 51s and I can tank an ITF just fine, mostly, but these guys I jump in and BAM dead, 3 times in a row. Anyone else see a problem here? Am I missing something? And yes of course I checked that my toggles were up.