Cold/Storm Controller Needs Damage
I have a Cold/Storm Controller at 50 but I made almost all of it teamed with the usual Tanks and Blasters. I was not worried about doing damage because they took care of it. Now here I am trying to defeat Trapdoor solo and he Regens faster than I can hurt him. I'm slowly building sets but I'm not dedicated to anything on the build yet so she's kind of a blank canvass with SOs and IOs.
Where should I be looking for damage from these powersets? I can lock down the battlefield well enough but single-target damage I just don't have. Help! |
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
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Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
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The build is only a for-instance to give you some ideas. If you don't want to go crazy with set bonuses then that's fine; the main thing is that you slot your single-target attacks as attacks, preferably with a proc or two. Cast Freezing Rain, Lightning Storm, and Tornado on Trapdoor as often as you can. Sic Jack on him.
If he spawns clones, then kill them as fast as you can. If all else fails, you can (or could, last I tried) Gale him into the lava below his platform. That lava offsets an awful lot of +regen.
Trapdoor isn't too hard if you can pull him around the corner into the hallway before his entry room. Immobilize and single target hold him repeatedly, debuff him, use your APP blasts, lightning storm and tornado. He should melt pretty easily.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Ice Control is arguably the lowest damage controller primary. You don't have many sources of damage. Mine can solo . . . slowly, but not unbearably slowly. Here is how he can do it:
Chilblain slotted as a damage power.
Block of Ice slotted with a combination of Hami-Os -- Acc/Mez, Acc/Dam, Dam/Mez, Dam/Mez, 2 common Recharge IOs.
Air Superiority slotted for damage.
Jack Frost slotted up for damage.
Tornado slotted for max Damage and Recharge
Lightning Storm slotted for max Damage and Recharge
Ice Blast from the Ice APP set
Frost Breath from the Ice APP set
Damage procs in several powers like Frostbite, Freezing Rain, and the Contagious Confusion proc in Arctic Air.
My Ice/Storm is not fully IOed out, but he has a number of sets and a fair sprinkling of Frankenslotting.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Chillblain slotted as an attack will help you a lot. Make sure you slot some damage in your single target hold and single target blast as well, and you should do ok if you Benumb him at every opportunity. What may be getting you down are the clones he spawns, who buff his regen. I have read that you can no longer pull him into the hallway as easily so that can be a barrier. Lots of -Recharge might slow down his clone rate; I'm not sure, but hit him with all of that you've got anyway to slow his blasts.
As Tex said, it's been made more difficult to pull him away from the clones that boost his regen. However, you are still capable of knocking him from the platform and immobilizing him in the lava. This will negate a good deal of his regeneration. It's also very well worth it to invest in the temporary power Envenomed Dagger to further halt his regeneration. Doing these two things should slow his health regeneration to the point where damage from storm can finish the job.
I have a Cold/Storm Controller at 50 but I made almost all of it teamed with the usual Tanks and Blasters. I was not worried about doing damage because they took care of it. Now here I am trying to defeat Trapdoor solo and he Regens faster than I can hurt him. I'm slowly building sets but I'm not dedicated to anything on the build yet so she's kind of a blank canvass with SOs and IOs.
Where should I be looking for damage from these powersets? I can lock down the battlefield well enough but single-target damage I just don't have. Help! |
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Hmmm, we pulled him into the hallway pretty easily Monday night.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Chillblain slotted as an attack will help you a lot. Make sure you slot some damage in your single target hold and single target blast as well, and you should do ok if you Benumb him at every opportunity. What may be getting you down are the clones he spawns, who buff his regen. I have read that you can no longer pull him into the hallway as easily so that can be a barrier. Lots of -Recharge might slow down his clone rate; I'm not sure, but hit him with all of that you've got anyway to slow his blasts.
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Obviously, if you plan to knock the guy back, you DON'T want to use Chilblain or Frostbite, since both have -knockback for 12 or 15 seconds.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Where should I be looking for damage from these powersets? I can lock down the battlefield well enough but single-target damage I just don't have. Help!
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Spam holds, make sure tornadoes and Lightning storms are always cast as soon as they appear. Debuff with hurricane. Hit him with Ice Storm (from my APP).
It's really important to whack his clones as soon as he creates them as they power his regen. As soon as they pop up I hold them and but a tornado on them.
Zaphod's just this guy, you know.
Thanks gang. I think beating him down quickly will be the key. I'm used to wearing someone down but as has been said the more clones he gets the better his Regen so I need to put him down fast.
"Comics, you're not a Mastermind...you're an Overlord!"
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
My main character is an Ice/Storm/Ice controller with which I pretty much solo all content. I heard all the talk about Trapdoor before facing him and was expecting a nightmare encounter. I was surprised to find that he was fairly easy to manage. I'll note up front that I don't have Hurricane on my build and Gale has long since been tossed off my power trays. I also did not use the lava melt tactic or a hallway pull. I stood toe-to-toe with him and, I think, I popped one green in the entire encounter.
My tactics for this particular one were:
- Your first attack him causes him to summon a bifrucation. Make it Block of Ice (BoI) to get the first hold application on him. Don't rely on an overpower to happen or, if you're like me and have the Devastation Chance to Hold slotted, to have that fire off. If it does, awesome, but don't rely on it.
- His bifrucations are fairly week in comparison, so even though he has one out continue on Trapdoor for a minute. Lay down Freezing Rain, Snow Storm, Chilblain and Frostbite, Lightning Storm and Tornado. Jack should have been out already so he's likely already engaged Trapdoor.
- BoI him again to get him held.
- Turn focus to one or two bifrucations he has out by now. For me, a single BoI, Chilblain and Ice Blast put each of them down for the count.
- Turn focus back to Trapdoor and wail on him with everything you have, being sure to keep BoI applied on him. He did break though the hold and immob several times, but having Snow Storm on him and laying down and Ice Slick made him do the running man and not focus so much on attacking me or Jack.
- Take out his bifrucations at this point as they spawn. With all your pets out, even turning away for a little bit to deal with them you will still be way outdamaging his regen.
- Win.
Trapdoor wasn't a pushover, but he wasn't a terrible encounter either. It also wasn't a single button mash fest. While I would have called it simple to complete, I did have to use every single power in my arsenal to get it done. I also will admit that I have a decent amount of +Recharge in my build so that definitely help with quickly dispatching his bifrucations.
Hope this helps some!
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Use Hurricane and/or Gale to knock him into the Lava, and his regen is no longer a problem. I've beaten him that way about 3 times. Even the Lollipop of Doom (Nemesis staff) works for this, but it takes better aim.
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After I read the patch notes I took my Illusion/Cold/Ice. Note: benumb
To test his pullability I pulled him all the way to the end of the hallway just below the drop from the previous level. His regen stayed full on. So it doesn't mean he won't pull, it means you can't pull him out of the range of his buffs. Loading him up with my debuffs (note: benumb.....and all the other stuff cold has to offer) and unloading my attacks and pets we had a stalemate. Couldn't get past his regen.
So I pulled him into the lava. Same as above: stalemate. Couldn't get past his regen even with lava damage and benumb. I could get him back to about 75% health then he'd regen back to full.
I finally had to take down his bifurcations while the pets kept him busy and he went down like a chump once the last one was gone.
***Side-side note: with a team I didn't really see any issues with Trapdoor, but solo on a troller it was significantly difficult to take him down even with significant -regen before his bifurcations went down.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
For the longest time I took the /Psi mastery for IW but recently specced out of it for /Ice. The difference has been dramatic, both single target and AoE. While the odd mez gets though the overall damage increase makes the character much more effective.
I think my problem is that I was set up for AoE, not single target. Since I'm not drowning in IO Sets I'm going to make an alternate build for single target. I was able to beat him on my Nrg/Elec Blaster but my Fire/Fire Blaster had the same problem and for the same reason. The Fire Blaster was an AoE beast accustomed to working with at least one teammate so his ST damage was a bit lacking.
Again, thanks for all the help and advice.
"Comics, you're not a Mastermind...you're an Overlord!"
My wife has an Ice/Storm toon and I was hoping to piggy-back on this thread to see if the following is a good build:
She is sitting at 45.6% S/L Defense, which I believe is the soft cap and a really, really nice 132.5 recharge.
She doesn't, however, have Shiver, Hurricane or Thunderclap and I don't know if that's a good or a bad thing.
Suggestions?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice
- (A) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Accuracy/Recharge
- (9) Basilisk's Gaze - Recharge/Hold
- (11) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Accuracy IO
- (A) Gravitational Anchor - Immobilize
- (5) Gravitational Anchor - Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Recharge
- (7) Gravitational Anchor - Immobilize/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal/Endurance
- (A) Coercive Persuasion - Confused/Endurance
- (11) Coercive Persuasion - Contagious Confusion
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Karma - Knockback Protection
- (13) Luck of the Gambler - Defense/Endurance
- (A) Unbounded Leap - Jumping
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (21) Red Fortune - Defense/Endurance
- (21) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (23) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (25) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (27) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Endurance/Recharge
- (A) Unbreakable Constraint - Hold
- (29) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (36) Unbreakable Constraint - Accuracy/Recharge
- (36) Unbreakable Constraint - Endurance/Hold
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (31) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Apocalypse - Damage
- (39) Apocalypse - Damage/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (39) Apocalypse - Accuracy/Recharge
- (40) Apocalypse - Damage/Endurance
- (A) Entropic Chaos - Chance of Heal Self
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.875% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 69% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 132.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 45.78 HP (4.502%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 14.05%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 28.5% (0.476 End/sec) Recovery
- 26% (1.104 HP/sec) Regeneration
- 19.53% Resistance(Fire)
- 19.53% Resistance(Cold)
- 3% Resistance(Psionic)
- 5% RunSpeed
Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker
I have a Cold/Storm Controller at 50 but I made almost all of it teamed with the usual Tanks and Blasters. I was not worried about doing damage because they took care of it. Now here I am trying to defeat Trapdoor solo and he Regens faster than I can hurt him. I'm slowly building sets but I'm not dedicated to anything on the build yet so she's kind of a blank canvass with SOs and IOs.
Where should I be looking for damage from these powersets? I can lock down the battlefield well enough but single-target damage I just don't have. Help!
"Comics, you're not a Mastermind...you're an Overlord!"