Least resisted powersets


Angelic_EU

 

Posted

So after getting fed up of tips on my Archery/Energy Blaster due to everyone and their cat resisting most of my damage I started to think about what powersets I could use to not get resisted as much and be able to keep my full damage output on the variety of enemy groups encountered in tips and other missions.

I'm thinking it may be toxic but we don't get primarily toxic powersets (Our only toxic damage is in Spines, Thorns, Widows and Demons)

So I guess the next up are Psionics and Fire... Psionics I think are only resisted by Arachnos and Fire I think is just CoT Behemoths? Though Fire Melee also does some lethal damage (Due to the swords)

Anyone know the least resisted damage type and what groups resist it? If I know that I'd be able to narrow down the powersets I can use for a new alt (Probably a fire blaster) or I'll get back on an old one (Mind/Psi dom, that I stopped playing because I felt useless in the team I was on)


 

Posted

Psi damage is heavily resisted in the late game and especially by most Robots -- that is one of the reasons my Illusion/Rad took the Fire APP to do better damage against Psi-resistant foes.

There are a few foes who resist Fire, like those Baphomet from the CoT, but it is one of the less-resisted types of damage. I think there are even fewer who resist Cold Damage. My Ice/Ice/Cold Blaster rarely has a drop in his damage due to a foe resisting Cold.


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Posted

My guess would be Cold, followed by Fire. Definitely not psi though.


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Posted

Move the boob slider to the max and wear the thigh boots.
Nobody can resist that power!


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Posted

Hmm, I may try an Ice/Kin Corruptor...

Not very resisted damage and when it does get resisted (CoT and Crey I think resist cold) I've got a bucket load of +damage to hit them with...


 

Posted

Negative Energy also does well as a damage type with few things in game resisting it. The catch, most enemies that resist it (mostly forms of undead) do so heavily.


 

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I'll +1 vote for Cold because the number of sets with it (ice melee, e.g.), but I think really it would be Toxic, and maybe Fire as third.

So what you'd *really* want is a DS/dark (or storm) MM or a DP/MM blaster (you'd have a damage set to counter every set of resists)


 

Posted

I'd go for Fire or Dark.
Dark is resisted by CoT and Banished Pantheon.
Cold is resisted by Freakshow as well as by cold-using enemies.
Psi is a really bad idea since it gets resisted heavily when it is resisted.

But on the whole, its a pretty even tie. I saw a sp[readhseet circulated around here ages ago. Lethal does on average around 92% full damage, other sets do around 95% full damage assuming an even spread of enemy types, Fire maybe creeping up to 96% or so?


 

Posted

Quote:
Originally Posted by Starflier View Post
My guess would be Cold, followed by Fire. Definitely not psi though.
But aren't many Cold attacks mixed with smashing damage? And the ice swords do some lethal don't they?


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Posted

Quote:
Originally Posted by Kiwi View Post
I'm thinking it may be toxic but we don't get primarily toxic powersets (Our only toxic damage is in Spines, Thorns, Widows and Demons)
Dual Pistols has pretty sizable Toxic damage.


Quote:
Originally Posted by Kiwi View Post
So I guess the next up are Psionics and Fire... Psionics I think are only resisted by Arachnos and Fire I think is just CoT Behemoths? Though Fire Melee also does some lethal damage (Due to the swords)
You'd be better off with Negative Energy. We need Dark Blast for Blasters, yo!


Quote:
Originally Posted by Kiwi View Post
Anyone know the least resisted damage type and what groups resist it? If I know that I'd be able to narrow down the powersets I can use for a new alt (Probably a fire blaster) or I'll get back on an old one (Mind/Psi dom, that I stopped playing because I felt useless in the team I was on)
Least-resisted hands down is Psionic.


 

Posted

"Psi is a really bad idea since it gets resisted heavily when it is resisted."

This. Psionic isn't resisted that often, but when it is (Carnies, Arachnos, Robots) it gets resisted out of the wazoo (although technically carnies have Psi Def and not that much Psi Res)

Negative Energy is similar (undead resist it heavily)

Fire and Cold seems to be your best bets.


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Posted

Sonic is always a viable choice as well. Yes, it is two commonly resisted damage types (smashing/energy), but the secondary effect of applying a -resistance debuff evens it out in the end. It will reduce the resistance of those enemies that resist S/E, and it will do even MORE damage against those that don't.


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Posted

How about toxic?


 

Posted

DS/posion. Demons have alot of cold/fire/toxic damage, and while posion doesn't have any attacks it does have 2 res debuffs (one single target, can be perma on multiple hard targets, one AE around a pet, pretty sure it can't be made perma), and since they're all toxic based, they only have positional tags, no typed. So whenever a PP hits elude or MoG, you can keep up debuffs anyway, which should be hopefully enough to let pets land hits as well.


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That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Dual Pistols has pretty sizable Toxic damage.

You'd be better off with Negative Energy. We need Dark Blast for Blasters, yo!
Well, if i remember correctly DP can only do about 30% of their damage as toxic, with the other 70% being lethal. Meaning most of the time my damage will still be significantly reduced.

Negative is what made leveling up my Warshade a pain, whenever a group resisted Negative I did very little damage.

Quote:
Originally Posted by GavinRuneblade View Post
But aren't many Cold attacks mixed with smashing damage? And the ice swords do some lethal don't they?
True, but the majority of the damage is still cold. So only a small portion would be affected by Smash resists. Also since Ice Melee is Tanker only I don't use the Ice Swords in my builds (I dislike having them out of only one attack maybe 2 in a chain and instead focus on defences)

Quote:
Originally Posted by Come Undone View Post
So whenever a PP hits elude or MoG, you can keep up debuffs anyway, which should be hopefully enough to let pets land hits as well.
I thought Elude was positional defence? Meaning it would still affect poison.


 

Posted

Quote:
Originally Posted by Kiwi View Post
WI thought Elude was positional defence? Meaning it would still affect poison.

Correct. Elude has positional defense, and it looks like the two big ST debuffs in Poison are tagged as ranged.
Elude
Envenom
Weaken


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Posted

Quote:
Originally Posted by Kiwi View Post
I thought Elude was positional defence? Meaning it would still affect poison.

Bah, you're right. I blame lack of sleep. Although with the major def debuff from envenome, and -special from weaken killing the efectivness of defense buffs a foe may cast, you should still be good if you have the debuffs on before they hit elude, letting you keep debuffing them and keeping thier defense from being a problem.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
But aren't many Cold attacks mixed with smashing damage? And the ice swords do some lethal don't they?
this would be more of a consideration for mobs with high defense to certain types of attacks. the small amount of smashing damage in the cold attacks won't reduce your over-all damage output that much, still way better than using an attack that is all smashing/lethal. but it might cause you to miss a few more times than you would with an all cold attack


 

Posted

[QUOTE=Kiwi;3367277]Well, if i remember correctly DP can only do about 30% of their damage as toxic, with the other 70% being lethal. Meaning most of the time my damage will still be significantly reduced.[quote]

EVery analysis I have seen shows that in 100% of circumstances, even against enemies like demons who have huge fire resist and sizeable cold vulnerability, you will do more damage with the fire ammo than any other.

The only other reliable source of toxic is spines and VEATs and they get very small amounts of it mixed with huge amounts of smashing/lethal damage.

So toxic isn't really an option for us yet. I always did wish that rad was energy/toxic mixed. But oh well.

@Kondo:

Quote:
Quote:
Originally Posted by GavinRuneblade View Post
But aren't many Cold attacks mixed with smashing damage? And the ice swords do some lethal don't they?
this would be more of a consideration for mobs with high defense to certain types of attacks. the small amount of smashing damage in the cold attacks won't reduce your over-all damage output that much, still way better than using an attack that is all smashing/lethal. but it might cause you to miss a few more times than you would with an all cold attack
Good to know, thanks!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I've found that a Fire/Dark Corrupter is always a force to be reckoned with. You get fire damage plus -resist from tarpatch and lots of -tohit to keep you safe. As an extra bonus you get a great AOE stun that also does -regen.

Cold/Cold is nasty on either a Corr and a defender and there really is nothing better than a soul drained blizzard for killing everything in the room.


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