Tuesday Night TFs


Chuckers

 

Posted

Supposedly I20 hitting "this week". Generally happens on a Tuesday. If this magically happens, I'm going to want to do the new TFs and trials for badges. I've stayed away from both while on Test, so it'll be all new and shiny to me. The TFs are a one-and-done type of thing, so I'll be shooting for those on Tuesday, and seeing what shakes loose on Wednesday for one or both trials for whoever is interested.
4/5 - Tuesday - 830 PM EST - New TFs (Blue then Red)


If I20 does not land, I'll be doing:
4/5 - Tuesday/Wednesday - 830 PM EST - Multiple ITFs


I've already forgotten about most of you

 

Posted

In for whichever plan you go with on Tuesday.


@JohnP - Victory

 

Posted

Should be on for the blue and red TFs Tuesday. And for Wednesday, standard will be on after 9 for later runs.


 

Posted

Are we sure I20 is hitting this week?


 

Posted

Quote:
Originally Posted by Prince_Tycho View Post
Are we sure I20 is hitting this week?
YOU DARE QUESTION ME?!?!?!?!


I've already forgotten about most of you

 

Posted

Down for the blueside TF on Tuesday.

Quote:
Originally Posted by VoodooCompany View Post
But nooooo, you had trick Mental into some fake "business dinner", kidnap Turkey right as we start, and force me to invite Patient.....throwing off any hope of a quick start to the night. And then we *barely* were able to finish Manticore after 2.5 hours; I tossed Patient into Hopkins' big maw while I deftly danced left and right as the only form of aggro management trhough the whole ordeal. And only after having to walk each person through their own powers to use, we were able to bring down the menace that is Crey's greatest asset.
What's the climate like on your planet?


PenanceжTriage

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
YOU DARE QUESTION ME?!?!?!?!
Of course I do. You know that it's required of me.


 

Posted

F.Y.I. The new TF's are not a one and done type thing. You will need to do them several times in order to unlock the new incarnate slots AND get the equipment needed to fill said slots.

Shards are not used for the new stuff, threads are the building blocks. Also, the TF's experience towards the new slots. Plus, BAF and Lambda give DIFFERENT experience. Of the 4 slots, two are unlocked by BAF and two are unlocked by Lambda. After you unlock the first slot of each, then you start working on the second.

And you really need 24 people for BAF and 16 for Lambda to succeed. Be prepared to fail ALOT in the beginning.


You don't hit smiling monsters - Sister Flame

 

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The new TFs, not the new Trials.


@JohnP - Victory

 

Posted

Chuckers is funny

4/5 - Tuesday - 830 PM EST - New TFs (Blue then Red)
Blue
1 Me- Scrapper
2 Penny
3 JohnP
4 Patient (why are you so scared of redside????? Quoted response: "I'm a giant pansy!")
5 Shamster
6 Tycho
7 Mental
8 Chuckers

Red-side (I assume around 930?)
1 Me - Scrapper
2 Penny
3 JohnP
4 Shamster
5 Tycho
6 Mental
7 Chuckers
8


I've already forgotten about most of you

 

Posted

Hmmm.

You can put me down for them.


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Yeah, put me down as well.


 

Posted

Quote:
Originally Posted by VoodooCompany View Post
4 Patient (why are you so scared of redside?????)
1. Your redside TF is past my bedtime.
2. [Call to Justice] is worth more than redside access.
3. I'm sparing myself the indignity of playing my only remaining villain: an NRG/Nin stalker with an I7 PvP build.


PenanceжTriage

 

Posted

IN!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by JohnP_NA View Post
The new TFs, not the new Trials.
oh.. my bad...


PS. I'll do both TFs tonight too


You don't hit smiling monsters - Sister Flame

 

Posted

sigh. Did not see this while on Test...we'll see how annoying this turns out.

Quote:
A special Tip Mission now drops for villains and rogues in the Rogue Isles greater than level 20 revealing Mortimer Kal’s weakness. Completing this mission will allow you to start Mortimer Kal’s Strike Force with a team of at least 4 villains between levels 20 and 40.
Edit: I did a quick radio mission to see if I could happen upon the tip drop....and I did. It was also the only tip that dropped. *shrug* I saved the mission so we can run through it before doing the TF.


I've already forgotten about most of you

 

Posted

Very different S/TFs. Thx for setting up.


 

Posted

Sutter : A
Kal : D? C at best. And the unlock mission does not share and seems unnecessary. It has one or two "neat" aspects, but it does not feel like a new TF that they've been producing lately. You can get a Notice out of it (and I assume that's repeatable and not on a timer?) but other than that, I can't see that one being run much.

Thanks for the teams. I imagine both of those will be rushed and used for big, quick XP "soon".


Will be attempting to get in on some Trials tonight if interested.


I've already forgotten about most of you

 

Posted

It might be a sign of the End Times, but I have to agree with the Hippy. The SF was such a letdown in comparison to the TF. When the completion window came up, all I could think o was, "That's it?!?" If it wasn't for the Notice, and the opportunity to beat on Positron, I'd almost call it a waste of time.


 

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The TF was hot, the SF was not.

Now we know for sure Devs hate Villains.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Nah, they simply 'dislike' villians. If the Devs TRUELY hated villians, they would have made the TF uncompletable. Short of quitting it.


 

Posted

One of the problems with Mortimer Kal is:

  • The SF's storyline does a decent job of portraying the player as a proactive villain.
  • lol, people don't read storylines.

Considering I haven't run Sutter at all, my opinion may be skewed. From the times I've run Kal there seems to be a strong comparison bias. Likewise, my AE writing experience is probably seeing and liking things the general populace could care less about.


 

Posted

If it were a story arc that I could run on my own, as a "personal experience" with the character, the story is more important. I also don't generally re-do those very often anymore.

As a group effort to take on some "big bad" that is somehow linked to some encompassing (and important part) of the game world, I'm more interested in visuals, a good at-a-glance summary of what the TF is about, and actually doing stuff that seems important. And for something that is geared to be run "often", it has way too many wordz that are easily lost on getting something done.

Kal seems like it would be a great story arc to run in Ozone and actually read at my pace. Not so much as a TF.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by Zamuel View Post
  • The SF's storyline does a decent job of portraying the player as a proactive villain.
That was a funny moment when we ran it....get in there and I think it's Pos who was "OMG! Ninja-Bot, the notorious and horrifically terrible villain".

To which I mentally added "....who saved Paragon City an hour ago from Praetorian invasion. Get over it Posi."


@JohnP - Victory