Battle Axe vs. War Mace


Blue_Centurion

 

Posted

Which do you like better and why?


 

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Quote:
Originally Posted by Cyber_naut View Post
Which do you like better and why?
Oh good grief, not this crap again.

They are functionally identical to a ridiculous degree.

Play the one that looks better.


 

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Quote:
Originally Posted by mauk2 View Post
Oh good grief, not this crap again.

They are functionally identical to a ridiculous degree.

Play the one that looks better.
Not really. Damage wise they appear very close but in practice War Mace has a significant edge.

The first few powers are very very similar. However once you get past build up:

Clobber >>> Swoop. More damage, shorter animation. Put together Clobber has about double the DPS that Swoop has. Further, Clobber has 100% chance of a stun, Swoop has only a 70% chance of a knockup.

Whirling Mace = Whirling Axe. Mace does more damage, Axe has slightly higher chance to inflict a CC. I'd call it even.

Shatter > Cleave. Cleave does edge it in total damage but has higher endurance and recharge for very little extra damge. What's worse is that Cleave has a pitiful 10 degree arc vs Shatter with a 45 degree arc. You're going to be hitting a lot more with Shatter hence you'll do more damage with it. Further, Shatter has a 100% chance of applying a knockup, Cleave only an 80% chance of doing the same.

Crowd Control >>> Pendulum. Crowd Control hits 10 targets instead of 5. Crowd Control trumps Pendulum just on his basis alone. But it has a few other things going for it too. It has a shorter recharge, lower endurance cost and 100% chance of appying Knockdown. Pendulum has a meager 50% chance. Pendulum does more damage but the difference is not significant (to me!).

If you look straight down the numbers, the two sets are nearly identical in damage. War Mace however has a greatly superior single target attack in Clobber, better arcs and targets affected in its AOEs, and Crowd Control is like an underappreciated Foot Stomp in the set. It's just *that* good. Great damage, completely spammable, 100% knockdown for mitigation.


 

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Used to be Axe, but War Mace got buffed at some point and is just better in the mid to late game.


 

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Originally Posted by BunnyAnomaly View Post
Not really. Damage wise they appear very close but in practice War Mace has a significant edge.

The first few powers are very very similar. However once you get past build up:

Clobber >>> Swoop. More damage, shorter animation. Put together Clobber has about double the DPS that Swoop has. Further, Clobber has 100% chance of a stun, Swoop has only a 70% chance of a knockup.

Whirling Mace = Whirling Axe. Mace does more damage, Axe has slightly higher chance to inflict a CC. I'd call it even.

Shatter > Cleave. Cleave does edge it in total damage but has higher endurance and recharge for very little extra damge. What's worse is that Cleave has a pitiful 10 degree arc vs Shatter with a 45 degree arc. You're going to be hitting a lot more with Shatter hence you'll do more damage with it. Further, Shatter has a 100% chance of applying a knockup, Cleave only an 80% chance of doing the same.

Crowd Control >>> Pendulum. Crowd Control hits 10 targets instead of 5. Crowd Control trumps Pendulum just on his basis alone. But it has a few other things going for it too. It has a shorter recharge, lower endurance cost and 100% chance of appying Knockdown. Pendulum has a meager 50% chance. Pendulum does more damage but the difference is not significant (to me!).

If you look straight down the numbers, the two sets are nearly identical in damage. War Mace however has a greatly superior single target attack in Clobber, better arcs and targets affected in its AOEs, and Crowd Control is like an underappreciated Foot Stomp in the set. It's just *that* good. Great damage, completely spammable, 100% knockdown for mitigation.

These are all the reasons I chose Warmace instead of Axe for one of my Brutes.

If the Max Target caps on Pendulum (5 targets, 180 degree arc) and Cleave (10 targets, 20 degree arc ) got reversed - this would be a step in the right direction.

At that point, either the soft mitigation effects need to be increased or the DPA of the attacks should be better than Warmace across the board (since they have worse mitigation).

If that happened, I'd give the set a play through.


 

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Thanks bunny, killer and deus, great replies and that was the info I was looking to confirm from people who have played the set. Mace appeared to have some advantages mid to late game, especially in the aoe department, but having never played either set, I wanted to confirm it from players who actually played the sets. I'm glad replies didn't stop after the gem in post 2.


 

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Honestly they should merge the two into one set (make both War Mace) and just let you skin the weapons as one or the other. Of course Mace does Smashing but Axe does Lethal, but that's not that big a deal.


 

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Mace seems to do better, slightly more targets, etc. But I think Lethal is very slightly less resisted in game than smashing. Not sure, but I thought I read it somewhere. I know we are used to seeing smashing/lethal mixed in our sets/bonuses, but they are in fact different.


 

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Originally Posted by Blue_Centurion View Post
I think Lethal is very slightly less resisted in game than smashing. Not sure, but I thought I read it somewhere. I know we are used to seeing smashing/lethal mixed in our sets/bonuses, but they are in fact different.
From my experience it’s quite the opposite. For example robots, weak to smashing but good against lethal, and i know that Ms. Liberty has more Lethal res than smashing res, but then again i think anti-matter has negative lethal res. But i guess there might be just as many things that are weak to lethal that i just can’t think of.

And since when did you start believing what you read? :P (joking)


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@Caucasiafro

 

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Originally Posted by ultrawatt View Post

And since when did you start believing what you read? :P (joking)
Mostly since I just spent 3 billion getting 5% more recharge on a build lol. But that wall has been climbed, and i am on to other thoughts. I am currently re-examining my love for SS/Will, and am actually thinking of enhancing it in the "standard" manner of soft-capping def. I am sad that i cannot use my old main for this project, but he is "respec-gimped". I have a new 50 for the purposes, but sure doesnt feel the same. Also, need to do all the accolades on him. But at least he has all my Vet respecs in case something goes horribly awry.

good point about the smashing vs lethal though. I thought the game had them more separate than we see in most of our builds. just didnt realize it favored characters using smashing over lethal.

another point is the arcs and max targets on the cone attacks for Mace vs Axe. i believe that on these 2 cone or arc attacks Mace has larger arcs and has a larger max target cap. and more is more after all.


 

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The game *heavily* favors smashing over lethal as a damage type.

Put it this way: I have four brutes and scrappers at level 50 that use smashing (stone melee x2, super strength, martial arts). I have one scrapper at level 50 that uses lethal (broadsword). My experience with him has led me to never, ever, ever, ever consider taking lethal damage to 50 again.

Headsplitter vs council, arachnos, crey, or rikti bosses for 188? They're *most* of what I fight at level 50. Most of what the game throws. Yes, I have the -res proc in hack... it doesn't help much.

Sure, the odd 1200 damage crit against a carnie boss is giggle worthy but other than that playing that scrapper for a few tip missions after playing one of my other 50s makes me want to throw up. My EM tanker out bursts him in the span of a build up in most cases.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."