Considering the blaster but


Angelofvalor

 

Posted

I do not usually enjoy repetitive like ats, only able to do one thing, I want to play heroes but so far I find defenders lacking, I do not usually play top dps types either but I do more on the side, I personally think I would enjoy the thrill of being squishy I always have in other mmos but there usually pet types, I did enjoy the mage in wow though suprisingly.

Anyways I made an energy/energy long ago but like everyone else felt bad in teams, sure I did it in a corner but I need to always be clicking attacking or something, I enjoy fast paced characters, was thinking of remaking my old ele/ele had one on another server and kind of got distracted trying other characters, but I do not remember for sure but I did not find him as versatile as others said then again he was only level 27, but the point was his damage was lower then most blasters and his secondary effects seemed to only helped a little.

Any suggestions in what to try would be greatly appreciated thanks all! Just fyi not really interested in fire, just not my kind of element.

I doubt this will be true but is there any blaster set that you can approach fights in differant ways? Changing tactics as needed for your team kind of thing? Or is that some other at?


 

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If you don't want to do Fire, I would suggest you do Archery/, Radiation/ or Ice/.

Ice is going to have the most variety based on how your team behaves. For example, you won't be using your crashing nuke while soloing very often, and possibly not on small teams unless things get dicey. Solo, you will likely leverage your holds to stop bosses and other tough targets. On a team, holding the "support" mobs is often times a better opening move (like Sappers, Communications Officers, Skyraider Engineers). When to Ice Storm will also vary based on the aggro management or controls on your team.

Archery is going to handle most situations one of two ways. Either open with Build Up+Aim+Rain of Arrows, or wait till the mob is gathered together then Build Up+Aim+Rain of Arrows. In my opinion, Archery is the most fun blast set.

Radiation has a little bit more of an element of uniqueness to it. Irradiate is an extra AoE attack, but it's DoT. Cosmic Burst is a little poor for a Tier 3 ST attack, but it carries a mag 3 disorient... not too shabby.

Then for a secondary, I'd probably go with /Energy, /Ice, or /Mental. All three have a "Build Up" power (Mental's is called Concentration) to add some wallop to your ranged attacks. All three have decent to really awesome melee attacks to mule Kinetic Combat if you go for Smashing/Lethal defense.

Ice gives you an extra hold and some fun mitigation/terrain manipulation with Ice Patch. (That is, I like to grab their attention, turn a corner and lay an ice patch so the first guys who catch up will slip and fall.)

Energy gives Boost Range, which makes Cone attacks and placing Rain of Arrows a lot of fun, and often times safer. Power Boost extends the duration of your stuns or holds. Power Thrust is a unique level 1 power, doing knockback rather than immobilize and DoT.

Mental gives an extra cone attack, Drain Psyche for debuffing regen and boosting your own, as well as recovery. Psychic Shockwave is an awesome attack if you take a primary that calls for you to be in melee, and it has a mild disorient. In other words, of these options, I'd consider it highly if you go with Radiation Blast. Irradiate pulls you into melee, Neutron Bomb is a targeted AoE w/o KB (so it will work well in melee), and you can stack P. Shockwave with Cosmic Burst to disorient bosses.

If you enjoyed the mage in WoW, you should enjoy any of these combinations.


@Gilia1
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Posted

I know this is the Blaster forum, but...have you considered a Kheldian? Guaranteed you won't find them very repetitive.

I only have two pure blasters to base further comments on: Sonic and Assault Rifle (both paired with Energy Melee). Sonic is good, and generally welcomed on teams for the debuffs. The noise gets a little tiresome though. AR I love. So much AoE mayhem. I know people like Archery, but what they really like is Rain of Arrows. Which is just a derivative of Full Auto ;D the original crashless nuke!


 

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I am considering a kheldain what is the differance between a peacebringer and warshade? Also a bit confused on builds I actually want to fill any hole the group needs and be able to transform into differant things.


 

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Quote:
Originally Posted by Angelofvalor View Post
I am considering a kheldain what is the differance between a peacebringer and warshade? Also a bit confused on builds I actually want to fill any hole the group needs and be able to transform into differant things.
There's many differences, and if you consult the Kheldian forum you can find extensive comparisons.

For what you're talking about I would suggest Peace Bringer. Their inherent, Cosmic Balance, gives them more damage when teamed with tough ATs and more damage resistance when teamed with damage focused ATs. So with you and 4 Blaster, you'll be tough as nails in Dwarf form. With two Tanks and a Defender, you will roll out a ton of damage in Nova form.

Warshades get the opposite: more damage from damage focused ATs, more resist for tough ATs.

That being said, here's a couple brief notes that might help you decide.
  • Peace Bringer's secondary effect is -Def, so it can be easier to hit and you can slot -res procs.
  • Warshade's secondary is slow (-recharge and -speed). Nice for keeping guys together, typically results in greater survivability, but this is a debuff that is often going to be maxed out already if you have a teammate using an Ice or Psychic set.
  • Warshades are busier. They siphon from enemies for their +damage buff, they siphon from bodies for their self heal. The result is many of their powers become totally awesome with some global recharge and a team.
  • Peace Bringers are simpler. They don't need bodies or enemies, so their self heal is always the same. Their +damage (Build Up) is always the same.
  • The WS needs enemies to self-rez, the Peacebringer does not.
  • Warshades get Teleport and Recall Friend inherently.
  • Peace Bringers get Fly and Hover inherently.
  • Warshade's "god mode" power can be perma'd, while the Peace Bringer's can't.

In short, Warshades are better in many ways. For some situations, Peace Bringers may outshine them though. I prefer Peace Bringers. I find them to be more fun, and more suited for what you mentioned: rounding out a team.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

And one thing about a Khelds Nova form that most people forget. That the Annoying KB becomes KD if you hovering above the mobs. So on a team you can assume your role as the team Orbiting Laser Platform. Go in just after the tank heards things together (assuming you have a tank) then hit your Big AoE KB/KD power and gain the praise of team members (specially the tank and any healing members) for your awesome crowd control. +>


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Quote:
Originally Posted by Kagenushi View Post
And one thing about a Khelds Nova form that most people forget. That the Annoying KB becomes KD if you hovering above the mobs. So on a team you can assume your role as the team Orbiting Laser Platform. Go in just after the tank heards things together (assuming you have a tank) then hit your Big AoE KB/KD power and gain the praise of team members (specially the tank and any healing members) for your awesome crowd control. +>
Well, keep in mind you can do this with any powerset that has KB. An En/En Blaster can Hover above a mob and do this if you want. I personally just chase down mobs that actually do get knocked down (not hard to do with ranged attacks), but I know you can do this as well if you want.

To the OP, I would say En/En is fun, but if you don't like overkilling everything with damage and kb (heh, my En/En Blaster is called Maximum Overkill), there are plenty of other interesting sets. Archery is a great mix of AOE and ST, and if you like archers (a lot of people do), you're golden. If guns are more your thing, AR is better for AOE, and has more of a gadgety feel since you don't just shoot bullets with your rifle. Dual Pistols is pretty solid for AOE and isn't bad for ST damage, either.

More than just those, of course, but those are quite solid.


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Posted

I think ice is the most versatile blaster primary, others may differ. Also, with its slows and holds, brings benefits solo or teaming. subjectively, "feels" like a fast set, and pairs well with most secondaries.

Maybe you could describe what you mean by tactical versatility, though. I've always considered my defenders to have the most diverse playstyle, so maybe it's a question of sets, or different interpretation. I kind of feel that blasters are a bit more one-dimensional: they deal dmg. Sure, you have a hold, or a stun, or boost whatever, but they're a means to the same end and I generally finds I approach groups of baddies much the same way every time.

I'll second the suggestion of a kheld, and add Illusion/ controllers (/rad,/storm are faves) to the discussion. Ill offers pets, versatility, and variety, imo. Also, you may find corruptors to your liking if you liked the powersets offered to defenders but want more damage or self-sufficiency. I think of my corruptors as mini-blasters with buffs.

I'm working on an ice/electric right now, which will have some nice tricks. 2 holds, an immob,slows, a dmg/-end aura, and lots of high dmg, in your FACE melee attacks


 

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The trick if you want to not annoy your team is to go with single target powers instead of AOE, because it's the aggro that makes the healers get tired of dealing with you. If you just single target, then you'll kill most of the mobs you draw before they can hurt you much.

If you really want to do AOE's, then just make sure you've got an escape plan. Sometimes I'll even go so far as to take the Stealth Pool up to Ethereal shift so I can nuke and run better.


 

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I actually have an ill/rad at level 30 he is getting more fun my only issue with him is not enough blasting and spectral wounds is probably one of the most unappealing looking powers ive ever seen, cant wait for animation changes, I love the set in the end though.

So I am looking for something else to play as well, tried nrg/nrg long ago and to be honest I got burned out and it is annoying to manage kb all the time as a blaster, waiting to use attacks is not really ideal for a ranged damage dealer I enjoy fast paced thinking and picking off targets with a mix of aoe, kind of why I am trying the claws/sr scrapper at the moment do not usually enjoy melee types but I might enjoy him.

I do have an ice/ice blaster at 16 have not played him in a very long time, I just was unimpressed and most attacks are not visually appealing.


 

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Have you thought about Sonic ?

You have KB, Sleep, -Res, and a Stun to play with.


 

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The visuals of sonic is not appealing to me at all.


 

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It's not one of the best secondaries, and indeed, it's sorta gimped post-ED, because what it was good at became meaningless, but...

If you want varied play style, /dev might be worth looking at. I solo stuff slowly and methodically without getting hit. On teams, I tend to toe-bomb and jump into the middle of fights where I can spam attacks, pick off healers, and otherwise do whatever looks most helpful, but I have a lot of options for disrupting enemy groups in ways that other secondaries can't so much.

... But if you like that, do give some thought to the traps set, whether on corruptor or defender (or mastermind). Because traps is sort of like devices, only a lot more useful.


 

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I just have to say that I love MM as a secondary. It offers so many goodies for a teaming blaster. If you value the animation style and team friendliness so much, I'd try out both Dual Pistols and Archery. Both offer great AoE and very little KB along with it, while looking pretty.

DP's strong point is Swap Rounds(Incendiary in particular) and no KB at all(Only KD), while Archery's strong point is Rain of Arrows, the best tier 9 attack in the game.

If weapons aren't your thing, try out Rad Blast. The attacks look pretty cool, you can color them to your liking, and you get lots of AoE attacks. You can also slot very nice procs in all of your attacks due to the -Def nature of Rad.


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Quote:
Originally Posted by Angelofvalor View Post
I actually have an ill/rad at level 30 he is getting more fun my only issue with him is not enough blasting and spectral wounds is probably one of the most unappealing looking powers ive ever seen, cant wait for animation changes, I love the set in the end though.
How can you not love the backhanded pimp slap of doom??? Greatest animation evar! Keep working on your Ill/Rad. When you get enough recharge and an APP you are going to have a great attack chain going while your PA and Phantasm wail on the enemy. I went with Fire APP and Blind>spec wounds>fireblast>fireball with a decent amount of recharge tossed into your build (which should be the goal of an ill/rad anyway imo) will be a constant stream of single target damage with a touch of targeted AoE at the end for flavor. All while your pets contribute to the pain. Coupled with Rad infection and enervating field for increased damage and more consistant hits your damage will be more than satisfactory.


 

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I keep forgetting about the fire epic pool, I really hate air supp right now I hardly use it, I enjoy using flash up close but I am not liking having to melee, I keep forgetting about it and my blind is costumized for hold not damage sadly, but I am considering making it more for damage.


 

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Quote:
Originally Posted by Angelofvalor View Post
I keep forgetting about the fire epic pool, I really hate air supp right now I hardly use it, I enjoy using flash up close but I am not liking having to melee, I keep forgetting about it and my blind is costumized for hold not damage sadly, but I am considering making it more for damage.
Totally. You need to slot that puppy for damage. The recast on blind is so fast that slotting for hold is kinda pointless. you are reapplying the hold during the chain. slot it for damage and you wont have to worry about the duration cuz it'll be dead. Stick with the Ill/Rad. Take fire as your APP. This morning right before work I had like 20 mins to kill so I logged in to mess with my costume for the umpteenth time this week and saw that the clockwork Paladin spawned in KR. I look at the clock and think...Yeah. I got time. I head to KR and drop that sucker solo like I was walking in the park. Ill/rad is awesome fun. You wanna start your day off right? Go drop a GM. Then everything doesnt seem so bad....(wow thats kinda sad now that I think about it...) Toss in a high recharge build with Rise of the Phoenix available every 30 seconds or so and you can get downright reckless and silly with your playstyle.

(This message has been brought to you by the First Holy Church of Moar Recharge of Latter Day Ill/Rads)


 

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The funny thing is I slotted for holds according to local mans guide, he is awesome and his guide is awesome but he just prefered more holding I guess to me slotting for damage would be more fun.


 

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Quote:
Originally Posted by Angelofvalor View Post
The funny thing is I slotted for holds according to local mans guide, he is awesome and his guide is awesome but he just prefered more holding I guess to me slotting for damage would be more fun.
Why choose between the two? That's what Damage/Mez Hami-Os are for... Or a couple of level 50 damage IOs if you have four Basilsk's Gaze for the recharge.


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