I Wanna be a good healer
BTW is healing resistance based on the caster or the target? I think both Empathy and Pain's big (and mostly skipped) heals have 100% healing debuff resistance.
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The other effect is Healing buff/debuff which adjusts the effectiveness of the heal based on the amount on the caster. This functions like damage buff/debuff and adjusts the effectiveness as a percentage of the unenhanced value. This is very uncommon as a debuff with only a couple of powers, such as Benumb, having it. The buff version is more common since it occurs in Power Boost.
It's not that healing sucks. It's that healing is, very often, a sign that you missed an earlier opportunity to prevent damage more cheaply.
At $dayjob, a lot of work goes into catching bugs early. You can catch a bug during initial development, code review, later internal use, testing, or after shipping. The cost of the bug goes up by roughly a factor of ten each time.
There's a similar issue with healing/damage. The closer you are to "character has already taken all that damage, now we heal it", the worse off you are. Damage that never makes it in can't defeat you. Damage that makes it in might defeat you if you were already low on health. The earlier you prevent the damage, the better:
* Enemy dead
* Enemy unable to attack
* Enemy can't hit
* Enemy does trivial damage
* Enemy does full damage
Healing only comes into play once you're at the 4th or 5th slot in this, and that's late -- if you can stop things earlier, it's better.
That said, having heals available is awesome. Furthermore, healing is much more significant at lower levels, where it's unlikely for anyone to be def capped.
Nothing wrong with a healer build, but you wont be able to solo. Thats fine and all if you plan on teaming all the time. My advice is not to do this character on a dead server otherwise you wont get many levels that way. Personally I prefer pure healer build on a defender simply because your less likely to have someone to miss a heal and die due to the defender blasting. On a controller you have the extra safety net of added control which is greater mitigation than heals will ever be. I wouldnt do a pure healer build on a controller because it really gimps you because your controls are greater than heals.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
[...]Personally I prefer pure healer build on a defender simply because your less likely to have someone to miss a heal and die due to the defender blasting[...]
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Keeping up buffs and being on the ball about healing makes you just about competent in my eyes. Only if you can do that and attack are you a good Empath because it demonstrates a greater knowledge of your abilities, the ability to prioritize and understand the fight, the team, etc.
The Melee Teaming Guide for Melee Mans
Im very lazy!
So Ill go into two things.
Heals, regardless of what anyone says are appreciated, especially in the other forums, however one can't deny the fact that sets like force fields or Thermal or Sonic prevent the damage from occuring which then negates the overall need to heal.
However, heals are still appreciated and can save a teams butt.
Now on to my thoughts. My illusion/FF needs rarely any form of heal, and in fact she can't heal at all, but my force fields really do dedflect a lot, which is valuable to my team in mitigation.
Now, I have tried a ton of things with Masterminds, and well, POISON!!!
Poison does have a heal which while not the greatest is ok, and dodes give toxic resistance which most sets don't, but the heal is so secondary because of things like Antidote, which frees people from mez'z and status effects and stacks resistance. The set also severely impairs enemies to hit and defense which eats through bosses like mad and mitigates much of the deamaged you recieve, if you recieve any at all.
I would suggest if you want to play a pure healer (Which again people look for and appreciate) then Earth and Ice might be the best for the control aspect, and Empathy or Therm would be excellent heal sets.
But if you go the MM Pain, Therm, and Poison are all solid...although I hate Therm with an MM. Im lazy, far to much going on controlling pets and warming people up.
So i wanna be a good healer , I played DAOC for years and aways came back to my cleric and healer . so now im new to COH and the first thing i wanna say is that i love the fact that this game is nothing like DAOC or wow . theres so many ways to build and set up your toon and i love it ,but im a bit confused on how to make a good healer.IM leaning on a RAD/THERM cor but not sure if RAD/pain would be better? I also was wondering about MM i know they can heal but how well and i would think pet managment could get in the way of heal managment.
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OP, when you think about saying heal on these boards, , just say support. Heal is just one tool in the toolbox.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Empaths who are unable or unwilling to balance using their primary and their secondary are crap Empaths.
Keeping up buffs and being on the ball about healing makes you just about competent in my eyes. Only if you can do that and attack are you a good Empath because it demonstrates a greater knowledge of your abilities, the ability to prioritize and understand the fight, the team, etc. |
A lot of "hands-off" control sets are great for that. Summon your pets/pseudopet, lob in an AOE control and then decide you who'd like to stick Fortitude on and if AB is back so you can turn a Brute or Domi into even more of a killing machine.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Empaths who are unable or unwilling to balance using their primary and their secondary are crap Empaths.
Keeping up buffs and being on the ball about healing makes you just about competent in my eyes. Only if you can do that and attack are you a good Empath because it demonstrates a greater knowledge of your abilities, the ability to prioritize and understand the fight, the team, etc. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Healer is kind of an out of place concept in CoH, but if you're like me and you wanted to make your first character focus on keeping people alive, I suggest going Controller instead of Defender..
I find "Defender" to be a bit of a misnomer. When you have several buffing characters on a team, I think you'll find that the small % lead Defender buffs have is hardly noticeable, and pretty much all endurance restoration powers are overkill anyway. It's the offensive debuffs that really distinguish the Defender powersets on Defenders.
Defenders' blast secondaries generally don't help a team stay alive (well, ignoring that dead enemies do very little damage), whereas the Controller primaries are very much focused on keeping teams alive. Also Controllers do pretty respectable damage, especially compared to Defenders.
Heck, you could even go with Plant primary and get Spirit Tree and then stack it with a +regen power from your secondary for stationary boss fights, if you wanted.
Anyway, I tried a few Defenders early on, and I always end up with a serious case of Controller envy. If blasting enemies isn't your #1 priority, and you want to keep teams alive, definitely consider a Controller.
It's the equivalent of a Stone tanker who's so DEATHLY afraid of the "psi hole" that he all but ignores his primary to try and soft-cap himself to psi damage.
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