Ok need some more advice on what ats I want to try.


Alexandria2000

 

Posted

Here are the things I enjoy, style and flashyness. I enjoy playing multiple characters but most of all my favorites are versatile ones, and I am going to use other mmorpgs as an example here so maybe to help me decide what powers and archtype I want to be.

In wow which I did not enjoy the game much mostly due to community and lack of variety, was the hunter I enjoyed it for the ranged and pet, and being able to use melee to finish off mobs or get out of melee very cool abilities, and the flexability to focus more on my pet or myself and of course my traps.

Everquest1 bard jack of all trades, isnt that peacekeepers and warshades and maybe other ats like dark/dark?

Everquest 2 my monk and of course conjurer.

Now when I played cox before I tried a few and didnt like it much, after a while ele/ele got boring it was fun at first but I guess I found it to weak for my tastes in the end, tried energy/energy and got burned out I am not sure why I did not like it really but something was off about it maybe it was knockback.

I have tried ill/rad controller he was fun for a while but never could come up with a good rp concept and in the end I found it pretty boring I need to be constantly doing something and not the same thing over and over, anyways I actually managed to make it to level 32.

Never could roll a scrapper very far do not think I ever made one past 20, the strange thing is youd think id enjoy martial arts but I dont know found them way to repetitive or something. Maybe a stalker is fun?

So what it comes down to is I need something with some variety doesnt need a whole lot atleast some that is faced paced and not to much melee, but I am opened to suggestions on melee types if there is anything psionic melee looks very interesting.

Now a few other questions, what archtype should I try for dual guns/traps? I want to make a tech guy from the future I know the concept sounds dull like your typical cabel but I plan on something a bit differant, and how effective are they in pve and pvp?

What archtype and power goes well with storm summoning? Something thrilling and atleast moderatly fast paced.

Whew I know it is allot and I appreciate anyone even readint this post thank you all.


 

Posted

Sorry about the misstype of the title meant to type alts.


 

Posted

If you're looking for powersets that don't leave you repeating the same actions over and over again, there are a few support sets that work a bit like that.

Storm Summoning
Freezing Rain, Lightning Storm and Tornado are not up often enough to use all three on each spawn.
Gale is situational but great when you can use it.
Its flashy, and dynamic, and has a lot of knockback to rein in. Used right, this is a blessing to you and your team.
Pair it with either a Blast set on a Defender or Corrupter, or a control set. Grav/Storm is popular, and Gravity Control also has a lot of situational powers like Wormhole, a AoE stun that teleports the victims (say into yout Freezing rain or Lightning Storm)

Traps
Another toolbag of powers that aren't up every fight. You've got Triage Beacon giving +Regen, Acid Mortar drawing aggro and lowering def and res, and Poison Gas Trap, and AoE hold patch.
On a rarer occasion, trip mines solve the problem. Lay down a field of them and draw the nemey in for a massive opening punch.
I enjoyed AR/Traps on a Corrupter.

Trick Arrows
Another toolbag set. Doesn't have enough self protection for my liking, and blooms late. Works better on Controllers from what I hear.


I'd try a Storm Defender or Controller.

Gravity/Storm on a Controller, maybe Plant/Storm for an earlier blooming set.
Storm/Sonic on a Defender, or whatever other primary takes your fancy.

A Dual Pistols/Traps defender would be fun too. Go Defender on that one, they get the best use of DP's debuffs and better values for Traps.

Cold Domination may also be worth looking at? I havent played it very far myself, but its a lot like Storm in many ways, only more team oriented.


 

Posted

Well I plan on getting going rogue as well so being a corrupter on hero side wont be an issue for me, I do have a question though how is rad/rad? I have seen rad on the controllers side and it is really fun to play I love anchoring mobs it is challenging and not just click and forget debuffs, and the fact you can heal so I was thinking rad/rad defender or corrupter?

I want to be able to do some damage but also want to be able to buff heal and of course debuff and the set seems flashy enough.

This might sound like a strange question but does anyone know how I could make a concept about a technology based character who can only bend space but somehow makes it red when he uses it hehe?


 

Posted

Quote:
Originally Posted by moonbound View Post
Well I plan on getting going rogue as well so being a corrupter on hero side wont be an issue for me, I do have a question though how is rad/rad? I have seen rad on the controllers side and it is really fun to play I love anchoring mobs it is challenging and not just click and forget debuffs, and the fact you can heal so I was thinking rad/rad defender or corrupter?

I want to be able to do some damage but also want to be able to buff heal and of course debuff and the set seems flashy enough.
Rad/sonic seems up your alley. It's one big buff/debuffing machine, and the damage output is amazing when you get going due to all the debuffs stacking. I've watched AVs and GMs get flailed against only to melt when my husband pulls out his rad/sonic.

I need to play my own more seriously soon. It's a beast of a combo.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Quote:
Originally Posted by moonbound View Post
Well I plan on getting going rogue as well so being a corrupter on hero side wont be an issue for me, I do have a question though how is rad/rad? I have seen rad on the controllers side and it is really fun to play I love anchoring mobs it is challenging and not just click and forget debuffs, and the fact you can heal so I was thinking rad/rad defender or corrupter?

I want to be able to do some damage but also want to be able to buff heal and of course debuff and the set seems flashy enough.

This might sound like a strange question but does anyone know how I could make a concept about a technology based character who can only bend space but somehow makes it red when he uses it hehe?
I'd consider is a dominator, and I'm pretty surprised no one suggested it considering the idea of the relatively recent Dominator redesign was to make an AT where the secondary and primary powersets are of equal importance. Since you like surprise and not doing the same thing every time I'd recommend ice, earth, plant, and electric primaries and then whatever secondary you think looks coolest. You melee, you shoot ranged attacks, and you control stuff. You even get a pet as long as you're not mind.

I'll also second the idea about rad/sonic.

Beyond that, consider the Arachnos epic ATs, they're pretty jack of all tradey. Most of them have a mix of ranged and melee attacks along with the ability to hide and crit out of hide.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

Quote:
Originally Posted by moonbound View Post
Well I plan on getting going rogue as well so being a corrupter on hero side wont be an issue for me, I do have a question though how is rad/rad? I have seen rad on the controllers side and it is really fun to play I love anchoring mobs it is challenging and not just click and forget debuffs, and the fact you can heal so I was thinking rad/rad defender or corrupter?
I get confused when I have to click too many buttons too fast, and I find rad/rad relaxing and easy to play, so it might not be what you're looking for.

Kins always seem to be bouncing around all over the place firing off powers and buffing people.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

As you're looking for something that blooms (Becomes powerful in a sense, or just feels good as a toon.) early, I'm notgoing to suggest a Tanker, but otherwise I'd be suggesting one of the many awesome Ice/ tanker combos.

While the majority of my toons are Tankers or Brutes, I still play other ones that are of a varity of levels,
While my rad/son defender was a fun ride to 50, I haven't really played him since changing his alignment to the more fitting villain.

Here's a quick list of Archtypes and Powersets that I've found bloom within a day or pre-20. From quickest bloom to lastest/weakest. And an explaination of why I feel that way.


Rad/Kin Corruptor.
I personally find this more effective than the fire/kin corruptor AoE machines, and right from level 1 I felt good about this toon, joined a team quickly though so that was a factor.

Good in a full team from the start, and pick up Siphon Power at level 2, even though its a weak buff at low levels this is genius.

At level 12 you get Aim, I'd respec out of it at 38 due to Fulcum making it obsolete, but at 12 definately picking up.

The reason this blooms so fast is that you're boosting your own damage with the /kin part.
And dropping targets Def with the rad/ part. A few attacks and you (And your team) are at the cap of 95% chance to hit, this is great for all the low levels before accuracy IOs and those other things.

Also Siphon Power is a team buff, as is Fulcrum, in the low levels and even more so in the high levels, you're completely wrecking everything you meet.

And finally if you'll be able to buff and heal your teammates, a great "first toon" combo in my opinion, as tanks take a while to become amazing (And even I'm willing to admit that.)

DP/Traps Corruptor or DP/Devices Blaster

Feels like a pretty average ride, bit low on defense, but bullet rain, caltrops and acid mortar all come into play at around level 10, although at that level you'll probably be cycling through which one you'll use on each mob due to the recharge.

I like to place acid mortar, drop caltrops on it, stand in the middle and aggro as much things as I can, when they step on caltrops they start to run away, so you end up feeling pretty badass.

Flashy set, works good in teams overall pretty average.

But get to 35 and it becomes stupidly powerful to play, levels up at a good pace so oyou're not hating the toon all the way, and feels great in the higher levels, a pretty good "middle" option.

Earth/Storm Controller

Great in teams, terrible solo.

You'll get a little bloom at level 12 when you actually have a decent AoE to stack with your debuffs and slows.

You'll get another bloom at 16 when you have 3 damage AoEs and all your debuffs.

Best to wait for i19 for this though, end is a killer here.

And what do I mean by great in teams? Well solo your damage is really low before the 30s/40s, but both sets synergise really well, all your aoes have similar debuffs/effects, so in a team you can either have something up for every fight, or just all out shut a place down by launching everything you have at once.

Its a different sort of controller set, instead of simply holding a group of mobs in one place (A tad boring for my tastes) you simply cause so much panic, chaos and destruction that the mobs cannot reach anything to attack aside from the tanker, and the rest of your teams attacks are most likely going to hit due to the -def again.

Solo you just lack damage so it feels slow and painful, which is why this is bottom of the list, you pretty much have to be in a team for this to feel fun, but it feels incredibly fun.
Also, 6 AoE powers by level 16, and all 9 of your good ones by level 35.
At level 38, you'll have 2 pets to deal your damage for you, while being able to debuff and destroy the way you want to, which is when it becomes good for solo.

I'd totally take Lev Mastery at 41 just for Water Spout, on paper its a powerset combo that just looks good.


 

Posted

If you like flashy, there are two power sets to try: Dual Blades and Dual Pistols. The combo system makes Dual Blades more interesting than most melee sets (at least for me), and something like DB/Willpower or DB/Super Reflexes can be a lot of fun on either a Brute or Scrapper. Kinetic melee is also flashy but it's a bit more repetitive.

As far as Dual Pistols goes, I'd suggest a Defender or Corruptor. It's really a sub-par set on Blasters (not horribly so, but it's noticeable) and being able to pair it with a buff/debuff set makes it a lot more versatile. For DP + Traps, I'd go Defender, simply because I prefer Defenders to Corruptors for the stronger buffs and debuffs on sets that both share. (In my opinion, you pick Corruptor to use Fire Blast. )

Regarding Storm Summoning, I absolutely love my Plant/Storm Controller. He's a farmer (the kind that grows things, not the kind that farms missions) with the mutant ability to manipulate nature and he's my favorite Controller by far. You get good solid damage, an insanely good AoE confuse power, and the ability to either knock things flying to reduce incoming damage or lock them down first and unload your tornadoes and lightning storms without worrying about knocking things out of place.

One other thing to consider... if you liked Hunters you might want to try a Mastermind. They're insanely good soloists and some can really add to a team. Right now the ranged pet AI is a bit messed up, so I'd suggest something that does well in melee like Demons. Demons/Dark is a great combination, and Demons/Storm could be interesting. Really, Demons/anything is good.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

As for Storm Summoning, it works great with most Controller primaries: I have an Ice/Storm and Ill/Storm at 50, and 2 Earth/Storm, 1 Grav/Storm in the 40's, and a Plant/Storm in the late 20's with a Fire/Storm in the early 20's. (I like Storm, almost as much as Rad).

Want to be in melee? Try Fire/Storm . . . but plan to slot a LOT for Recovery as it is one of the most endurance demanding builds anywhere. Want something Flashy? Illusion/Storm is the king of Chaos. Grav/Storm has a really great synergy and some cool strategy options with the flashiness of Propel, Wormhole and Singularity. Frankly, Grav/Storm has become one of my favorite Controllers to solo with -- it may not be fast, but there are so many things you can do with it.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I would suggest...

dark/dark def/cor
grav/storm troller
peacebringer
claws/sr scrap
elec/ice blast
mind/fire dom
ice/psi dom
bots/trap mm

For starters.

Ha! 1000th post


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Bots/Storm is flashy and crazy busy.
Dual Pistols/Storm (corruptor or defender version) is flashy, too.
Demon Summoning/Thermal is very busy and effective.
Earth Storm/Controller is the KING of "stop right there", with lots of effects.
Electric Control/electric assault is a bit flavor of the month, but has a lot of flexibility in build and play style. I like the super sapper build myself.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Kin/rad sounds interesting, I tried kin before and it was pretty fun, but was not liking the combinations. I am not really into earth at all or controllers/dominator types but I may enjoy a storm one and I did enjoy illusion but it just was not clicky enough.

Ele/ele? I got one to around level 27 found the damage lacking way to much and the the hits just lacked umph in my opinion.

I really appreciate the suggestions all but that is a massive list, I was fairly specific in what I liked no way all those can be what I am looking for.

If we could id really like to narrow it down a bit and start from there, what other kinetics goes well for damage?

Also illusion/gravity sounds very appealing, and could easily make sense concept wise.

Also bots/traps mm actually sounds interesting, also keep in mind I would really like to keep it real for rp wise, kind of ruins the idea of playing a super hero mmo, pure minmaxing is for fantasy mmos hehe.

Also if I picked the corrupter would that mean buffs and heals are lower then it would be on a defender?

Almost forgot to ask, for dual pistols which is better blaster or corrupter?


 

Posted

For a Controller, Fire and Plant are probably the highest damage sets to pair with Kinetics. Illusion also does decent damage but doesn't go as well with /Kin because the Phantom Army pets are unbuffable... it works better with debuff sets like Rad. Fire/Kin is pretty much the most damaging Controller in the game, which is why it has been the FotM farm build for... well, a long time now. Plant/Kin is no slouch though, and it's a bit more interesting.

Bots/Traps is awesome, and it's a very thematic pairing. The only real drawback is the current tendency of pets to run into melee even when they have a bunch of guns and no melee attack at all. If you can live with that it's one of the toughest combos in the game.

Corruptor heals and debuffs are weaker than Defenders, but still quite good. Corruptors also hit harder than Defenders on teams (solo it's about even now), so it's kind of a toss-up which is better. In generall Defenders add more damage to a team than Corruptors if using debuff sets, while Corruptors can be just as good or better for damage if using buff sets like FF (though the Defender has stronger buffs of course).

For Dual Pistols I'd recommend a Corruptor or Defender. Their main attraction (aside from the crazy gun fu animations) is selectable ammo, but for Blasters you always use incendiary or standard because cryo and chem ammo just isn't very good (the debuff values are low, and Blasters exist to kill things, not debuff them). Corruptors (and especially Defenders) get significantly stronger debuffs, which makes the various ammo types' secondary effects actually noticeable.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Every time someone brings up a topic like this, my response is the same.

The most fun I've ever had playing this game was with my Warshade. Hands down most fun to level and must fun to play. I especially love the unique animations.

Quote:
Originally Posted by Dechs Kaison View Post
At its height, The MFing Warshade will have 300% damage bonus, 85% resist all, well over 50% tohit bonus, three damage dealing pets in tow, a ranged AoE attack chain, and the ability to refill both bars more often than I blink. It can also perma stun ten targets, perma hold one, and even stun bosses in a single shot. It has mez protection with an 80% hitpoints bonus on demand. It can even shrug off defeat twice every five minutes.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I meant what kin set goes well for defender or corrupter.

And I plan on making a peacekeeper or warshade for sure, that is my type of archtype.

So it is a toss up on defender or corrupter for dual pistrols then.


 

Posted

I noticed you were looking for specifics, but I just like to throw my experience out there whenever I get a chance. I mean it when I say that my warshade was far and away the most fun thing I've ever done in this game.

Going Dual Pistols? Defender. And take a non-active secondary, like traps. Redraw's a bit of a pain.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Well I mostly just wanted to try dual pistols and play it sometimes, redraw will always be in the game so I am not to worried about that, no real way of avoiding it.

However I just read this amazong guide about how ice/kin goes well for defense and good damage and it seriously sounds exactly what I am looking for, can slow, debuff, increase damage, aoes and single targets, can heal, increase recharges and etc plus ice is my fav element but I hated ice/ice blaster I made before it was just to slow paced for my tastes.

I think I want corrupter for extra damage boost but I also like being useful on my teams so I am still unsure.


 

Posted

Kin/Dp, Kin/Rad, Kin/Sonic, and Kin/elec are all solid and very clicky type heroes. I can attest especially on a Kin/elec you get to a point with recharge and fast play where you are waiting for a power to finish activating before you can fire another power off. It's intense. Some talk about endurance being a limit, recharge limitations, damage cap, but when you just don't have time to get it all to fire at once, you have achieved a new summit.

Bots/traps is also very clicky, your mastermind is always active. In the same vein, not min/maxing a Robots/poison has very much a feel for a mad scientist expert at both robotics and chemistry. */poison will keep you busy to be sure.

To reinforce what others have said: dual pistols goes very well with kinetics, dark miasma, or storm. Some of the storm and dark powers do not force redraw. The damage buffs also are help with any sentiment of not enough damage from other corruptor or defender blast sets.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by moonbound View Post
Well I mostly just wanted to try dual pistols and play it sometimes, redraw will always be in the game so I am not to worried about that, no real way of avoiding it.

However I just read this amazong guide about how ice/kin goes well for defense and good damage and it seriously sounds exactly what I am looking for, can slow, debuff, increase damage, aoes and single targets, can heal, increase recharges and etc plus ice is my fav element but I hated ice/ice blaster I made before it was just to slow paced for my tastes.

I think I want corrupter for extra damage boost but I also like being useful on my teams so I am still unsure.
Corruptors are useful for support powers, especially kinetics which can put you over the top in a lot of categories. The scourge effects in ice storm is also another great selling point.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Fire/Dark corruptor.

You have so many tools that when you reach upper levels the character is game breaking.


 

Posted

Thank you I think I will try that one, I have been trying ice/kin so far its iffy to early to tell though, not really liking the animations either.


 

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If you liked your ill/rad, you may enjoy ill/storm or ill/kin. ill/storm has lots of variety tactically, and lots of chaos, which may or may not suit you. ill/kin will be very clicky, but with enough +rech to perma your PA, a beastly tooon. Also, kin is always in demand among teams.

On another note, I enjoy chasing the fury bar -it soothes my ADD. If you haven't tried a brute yet, I recommend it. Some enjoy this playstyle more than others, it's not for everyone. As far as flashiness, electric melee or one of the weapon sets. Personally, I like fire, and rage affects the DOTs. As for secondaries, it's hard to recommend one without knowing what you enjoy. Fire Armor is pretty flashy, electric and energy as well (it should be noted that some consider EA a subpar set, but 'subpar' among brute secondaries is still pretty good).

edit: also claws for brutes. fast attacks, low end cost, decent dmg and utility.


 

Posted

QR: I've read the other suggestions posted, and as you're saying the Ice/Kin isn't quite working out for you I've got a few suggestions I can add to the thread.

For a character with Storm Summoning: Try a Dark/Storm Corrupter. Dark adds a lot of variety given that it's a blast set with some very useful (and strong) debuff and control abilities.

For variety and flash: I'm going to second the suggestion to try a Dominator, and specifically one with Plant Control. This will get you several very neat abilities, including an AoE regenerative power in Spirit Tree and a powerful pet in Fly Trap. Any of the secondary assault sets will go good with it: you can keep to the plant theme with Thorns, whallop opponents with a mighty hammer with Earth, smack opponents around with flashy Energy blasts, or conjure a sword of Ice and chill them to their marrow.

For a Bard-like character: try one of the special, unlocked villain classes, either the Arachnos Soldier or Widow. Both get stronger versions of the Leadership auras, boosting the team's damage, accuracy, defense, and in the Widow's case a power that gives the whole team a huge boost if any member ever goes down (Vengeance). The Widow probably has slightly more variety, also, as you can really mix close and ranged attacks while also keeping your buffs going.


 

Posted

What about the kheldians on heros side or plant controller? I prefer blue side but doesnt look like ill be going rogue for a while.