Shutting off Patrol XP
Okay, this is a good point: In addition to its accelerated XP-earning function, Patrol XP has the additional function of clearing XP debt. Since the "No XP" option doesn't stop a player from accumulating XP debt, there might be players who will want to keep the "No XP" option as is so that even though they won't be earning XP, they can still have their XP debt cleared gradually during their downtime.
Bottom line: The "No XP" option should continue to function as it does; "No Patrol XP" would have to be a separate option.
Using my amazing powers of 20/20 hindsight, I kind of wish the devs had given us a choice between either earning towards a Day Job or racking up Patrol XP. After all, a character isn't going to be doing a Day Job and patrolling at the same time, right? Or at the very least the character would only get half the normal Patrol XP.
I want "no patrol XP" because (1) I don't want the hassle of having to regulate my rate of earning XP by doing some sort of "2-mission on, 1-mission off" nonsense; and (2) I want to actually earn my levels rather than being given them as a reward for prior inactivity -- Patrol XP as it stands is basically the MMORPG equivalent of welfare, and I prefer to work for my money.
|



Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
It utterly amazes me how people will rain all over a request for an OPTION. As in, "Here's something that you don't have to use and won't get in your way at all, but it will make some other people happy." As if whatever doesn't benefit you personally somehow weakens the game.
|
So you design your fighter's appearance. Then you realize that you're tasked with designing your fighter's moveset. Including the animations for those moves. With a PS2 controller. GLHF.
I'm not saying that's the case here. I'm pointing out the problem with your assumption that more options are always better.
Day jobs are not rewards for not playing the game but rather are rewards for logging off in a particular spot -- day jobs are rewards for doing something rather than not doing something.
|
From another angle, Patrol XP is "normal" XP. After playing "too long", as determined by how long you haven't been playing, you are penalized 33% of your normal XP, to encourage you to do other things with your time than to sit and play games all day.
http://www.fimfiction.net/story/36641/My-Little-Exalt
And I know it's bad form to say things like this, but how hard is it to code, "Upon character logon, check the 'No Patrol XP' flag, and if it's set to 'Yes', set Patrol XP = 0"? Obviously there's some logic already going on upon character logon, or else how would our toggles be autostarted, day job badges be awarded, etc? The only thing I'm not sure of is whether Patrol XP clears debt while the character is offline or just when the character logs on, but if all I could get out of a "No Patrol XP" option was to switch off the XP acceleration function and not the XP debt clearance function, I'd be okay with that -- the idea that the character, ashamed of his poor performance, has been training extra hard offline so as to bring his skills back up to par makes sense to me.
If you never gain experience (by killing a level-appropriate enemy, completing a mission, or walking over an exploration badge), Patrol XP sits there, looking lonely. You must accomplish something in order to be rewarded with the bonus experience which has only until then been earmarked for you. |
From another angle, Patrol XP is "normal" XP. After playing "too long", as determined by how long you haven't been playing, you are penalized 33% of your normal XP, to encourage you to do other things with your time than to sit and play games all day. |
Which is part of the reason I dislike Patrol XP so much. It actually encourages players not to play their characters. |
Not quite. The goal is to encourage players to play *multiple* characters. This game encourages as many alternate characters as possible. So when one runs out of Patrol Exp, it's time to log it off and switch to another. If you insist on playing the same character all the time, then the game will let you. But there's an XP penalty.
Agreed, and I'm sure that there are plenty of options that most players never use. I could list a few dozen options that I've never once changed from the defaults. Nevertheless, those options exist either because players requested them or because the devs thought they would be nice to have. "No Patrol XP" is simply an option I'm requesting...because for me, it would be nice to have.
|
To everybody else; the REASON that it would be nice to turn off Patrol XP without turning off Earning XP, is because there is a satisfaction in seeing one's progress based on some established "norm" or benchmark. Patrol XP has clearly taken a great big **** on the "norm" since unchecked, it will cause one to outlevel half or more of the content in a particular level range before it can be done. The upshot of this is that if i want to complete a story arc, but not all in one night, I will end up fighting mobs 2 and 3 levels BELOW me, that were conning even at the beginning of the story arc. While there are certainly workarounds to this, there should never HAVE TO be workarounds.
There was also the fact that at the time that Patrol XP came around, CoH/CoV had no endgame to speak of. Once you hit level 50, that was pretty much it; no special content for characters at the level cap, so why the bum's rush to 50? Leveling too fast in this game, for me - and I'd wager for a lot of players - makes it definitively LESS fun, and who wants to make their game LESS fun?
So, yes, if XP can be turned off and on, and Patrol XP can be calculated on login, how $^*(&% hard can it be to make a Patrol XP toggle for those who would like to ENJOY the game instead of rushing to 50? Otherwise, one has to do accounting work to try to match "normal" XP gain, or one has to spend 15-20 minutes getting defeated each login to wipe out the patrol XP.
Just a damn toggle is all we ask.
So, NewScrapper, I hear you and I feel your pain 100%. For all the naysayers and detractors, y'all can bite me.
-Reverend Spith
Not quite. The goal is to encourage players to play *multiple* characters. This game encourages as many alternate characters as possible. So when one runs out of Patrol Exp, it's time to log it off and switch to another. If you insist on playing the same character all the time, then the game will let you. But there's an XP penalty.
|
But seriously, why should the devs care about my play style so long as I'm playing? I prefer to stick with one character for as long as possible...mainly because once I switch over to a new character, I tend to give up on the old character. To this day I don't have a level 50 -- level 45 is the highest I've ever made it.
Sadly, right now I've got a level 1 Tanker sitting in the CoH tutorial waiting for Issue 19 to come out so I can reap the benefits of the new Inherent Fitness Pool, so he's racking up Patrol XP as we speak. What I'll probably do is delete the poor guy and recreate him in the tutorial once Issue 19 hits so that his Patrol XP will be at 0. Then I'll play him up to 50 as it suits me, and I'll see just how much influence Patrol XP has on his progression. Who knows -- maybe what's bugging me is the fact that I've got so many characters who have been logged off for hundreds of days, so whenever I log back into one of them, I spend the first week zooming through levels and then...blah, normal XP rate. I'd rather not have the acceleration at all.
And the thought that my character is out on patrol fighting crime without me irritates me, too -- I'm supposed to feel important with all this superheroing, right? Not like an add-on. My character is supposed to be ME. He's not supposed to be an independent entity who's out there fighting crime all on his lonesome and only needs me to come along so he can level up. I don't mind the Day Job concept because I don't really want to be around while my character practices medicine or reads books in the library, but I do want to be there when my character is fighting crime! Otherwise I'm just a tagalong, not a hero -- it's almost like my own hero is inviting me to join him on radio missions so he can farm XP...sheesh....
Patrol XP is the norm though.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
At some point though you may need to look at if something is a game problem or a "you" problem. You have the ability to throttle your xp in shutting it off. Why not just use that? Yeah, yeah it's an inconvenience. It's also an inconvenience to devote developer time for something that can so easily be remedied by just turning it off every now and then. Because if this is implemented then someone may come around and want to turn off enhancement drops or recipe drops or influence drops or merit drops, etc etc. When does it end?
The purpose of patrol xp is to allow the casual player the ability to not feel lost so much and to encourage playing alts to stave off burnout. Because keeping the casual player happy and keeping as many people around is the goal here of the developers. Players with personal individual playstyles and needs aren't the "norm" player that is needed to keep the servers we love so much turned on. Like it or not, it's your playstyle that is different than what is considered "intended" play. Now there is nothing wrong with that by any stretch, but maybe it's you that need to adapt and not the developers. Just turn it off every now and then. Problem easily solved. *shrug*
(I'd also argue that it was xp smoothing that made the biggest difference in feel of leveling speed. But that is just more gut feeling than actual hard numbers.)
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
You have the ability to throttle your xp in shutting it off. Why not just use that?
|
To everybody else; the REASON that it would be nice to turn off Patrol XP without turning off Earning XP, is because there is a satisfaction in seeing one's progress based on some established "norm" or benchmark. |
Because if this is implemented then someone may come around and want to turn off enhancement drops or recipe drops or influence drops or merit drops, etc etc. |
The purpose of patrol xp is to allow the casual player the ability to not feel lost so much and to encourage playing alts to stave off burnout. Because keeping the casual player happy and keeping as many people around is the goal here of the developers. Players with personal individual playstyles and needs aren't the "norm" player that is needed to keep the servers we love so much turned on. |
(I'd also argue that it was xp smoothing that made the biggest difference in feel of leveling speed. But that is just more gut feeling than actual hard numbers.) |
--Mike
Sneaky devils!!!
But seriously, why should the devs care about my play style so long as I'm playing? I prefer to stick with one character for as long as possible...mainly because once I switch over to a new character, I tend to give up on the old character. To this day I don't have a level 50 -- level 45 is the highest I've ever made it. |
Up until I19, they generally *did* want you to give up on your old characters once you hit 50. The next couple issues are changing all of that, so much of this advice will likely fly out the window shortly.
You know, I always thought you only earned Patrol XP if you logged out somewhere where you were not earning a normal XP badge. You know, out on patrol. I've been intentionally logging out in the middle of the street for characters that I wanted to earn Patrol XP for.
I thing it might be easy enough to make it work that way. Although players might consider that a nerf.
You know, I always thought you only earned Patrol XP if you logged out somewhere where you were not earning a normal XP badge. You know, out on patrol. I've been intentionally logging out in the middle of the street for characters that I wanted to earn Patrol XP for.
I thing it might be easy enough to make it work that way. Although players might consider that a nerf. |
I would rather the devs implement a toggle so as not to nerf other players who want both -- and likewise the toggle shouldn't impact credit toward Day Jobs!
Agreed, and I'm sure that there are plenty of options that most players never use. I could list a few dozen options that I've never once changed from the defaults. Nevertheless, those options exist either because players requested them or because the devs thought they would be nice to have. "No Patrol XP" is simply an option I'm requesting...because for me, it would be nice to have.
|
This is the Player Questions area. This tells me that you are less interested in having the suggestion made to the developers and more interested in making a pointless grandstand to annoy others that have no control over what gets done.
You asked if there was an option to turn it off. There is: Turn off ALL XP or allow your character to get defeated enough to burn off the Patrol XP.
Continuing to argue in this section is about as useful as a screen door on a submarine.
They are not. I can't toggle Hide on a stalker, turn the game completely off, then come back to the character being in hide still.
The only thing I'm not sure of is whether Patrol XP clears debt while the character is offline or just when the character logs on, but if all I could get out of a "No Patrol XP" option was to switch off the XP acceleration function and not the XP debt clearance function, I'd be okay with that
|
the idea that the character, ashamed of his poor performance, has been training extra hard offline so as to bring his skills back up to par makes sense to me.
|
Nice try, but the earmark itself was earned through inactivity. (I'd love to see a sandwich shop say, "Don't buy anything from us for 6 months, and we'll give you a coupon to buy-one-get-one-free!" That just doesn't happen.)
|
It actually encourages players not to play their characters.
|
It isn't in CoH's best interests that you should have a life!
|
To everybody else; the REASON that it would be nice to turn off Patrol XP without turning off Earning XP, is because there is a satisfaction in seeing one's progress based on some established "norm" or benchmark.
|
it will cause one to outlevel half or more of the content in a particular level range before it can be done.
|
Otherwise, one has to do accounting work to try to match "normal" XP gain, or one has to spend 15-20 minutes getting defeated each login to wipe out the patrol XP.
|
So, NewScrapper, I hear you and I feel your pain 100%. For all the naysayers and detractors, y'all can bite me.
|
Who knows -- maybe what's bugging me is the fact that I've got so many characters who have been logged off for hundreds of days, so whenever I log back into one of them, I spend the first week zooming through levels and then...blah, normal XP rate. I'd rather not have the acceleration at all.
|
I don't mind the Day Job concept because I don't really want to be around while my character practices medicine or reads books in the library, but I do want to be there when my character is fighting crime! Otherwise I'm just a tagalong, not a hero -- it's almost like my own hero is inviting me to join him on radio missions so he can farm XP...sheesh....
|


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
And I see that you still haven't made any posts in the Suggestions and Ideas area on this subject.
|
You asked if there was an option to turn it off. There is: Turn off ALL XP or allow your character to get defeated enough to burn off the Patrol XP. |
They are not. I can't toggle Hide on a stalker, turn the game completely off, then come back to the character being in hide still. |
Turn off XP if you don't want to outlevel content. Make a level pact with another character that doesn't get used. |
Again, you are complaining about being given a gift. You are coming across as ungrateful and resenting that gift. |
I realize you are concerned that any option that is trivial to you that, heaven forbid, the devs actually choose to work on runs a real chance of taking time away from their working on things you want to see put in the game, but be reasonable -- the devs know how to prioritize, and if there are bigger priorities, they will address those bigger priorities first. Heaven knows I could have cared less about color customization on powers, but I never -- not once -- posted that it shouldn't happen just because there were other things I wanted to see done in the game. The game is not all about me -- and it's not all about you, either. All I'm doing is saying, "This is what I want to see in the game." If you don't agree that what I want should be in the game, then argue it based on the merit of the idea itself, not based on whether it's something you would never use or that it would take time away from something you want the devs to work on. Because who knows? One day they might actually provide a "No Patrol XP" toggle, and you'll be using it and thinking, "Man, this is so easy! Why did I ever argue over this!"

Turning off earn XP for 1/3 of your time is hardly "jumping through ridiculous hoops". It may be a slight inconvenience or even a moderate inconvenience, but far from a ridiculous suggestion. You're just being stubborn now.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
If you don't want to be bothered by our conversation, there's a neat little toggle called "Unsubscribe." (Isn't it nice to have options?)
|
Forcing me to go out of my way to kill my character is not a satisfactory workaround.
|
My bad. I'm thinking of the Ctrl-click that causes a power to reactivate once it has recharged (e.g., Hasten). Apparently that setting does get saved somewhere, because I've never had to re-Ctrl-click Hasten after logging off and on.
|
Or the devs could provide a toggle that lets us shut off Patrol XP. A player shouldn't have to jump through ridiculous hoops to accomplish what a simple new toggle or button will accomplish.
|
Heaven knows I could have cared less about color customization on powers, but I never -- not once -- posted that it shouldn't happen just because there were other things I wanted to see done in the game.
|
That is my problem, I don't think there is any merit in having a turn off patrol xp option. From what I can see, you think the merits of the suggestion is that you can level at a poorly defined "normal" levelling rate.
The "normal" levelling rate includes several XP bumps over the years, XP smoothing, and Patrol XP. I consider Patrol XP a part of the normal levelling rate. So players can either turn off XP totally or accept the normal levelling rate that includes Patrol XP.
Actually I can safely say that I would never use it, even if it were made. Just like the Party Pack.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Or just ignore the extra XP. It isn't hurting anything. It is beginning to sound like you don't want to get to level 50 under any circumstances.
|
I would hazard a guess that far less than 1% of players would actually use the toggle you have suggested. |
That is my problem, I don't think there is any merit in having a turn off patrol xp option. |
From what I can see, you think the merits of the suggestion is that you can level at a poorly defined "normal" levelling rate. |
I consider Patrol XP a part of the normal levelling rate. |
Actually I can safely say that I would never use it, even if it were made. Just like the Party Pack. |
Wow, I'm starting to think you are trolling, because this really isn't brain surgery: I want to get to level 50 under my own steam, without artificial accelerants. I want to know that when the bell goes "DING-DING-DING! CONGRATS YOU'RE LEVEL 50!" that I got there by my own efforts and not because I got a boost for being lazy about playing my character. I want to be rewarded for my diligence, not my sloth. Is that so hard to understand?
|
"Poorly defined?" Here you go: "absent any XP acceleration bonus granted by Patrol XP." (I refer to "XP acceleration bonus" specifically because I'd be okay with the XP debt-cancelling function of Patrol XP if for some reason that function couldn't be shut off.)
|
Should we also return to the XP reward tables from before XP smoothing? They are both developer bonuses to speed up levelling. It is this point that I'm really confused about. You seem to want to take away one type of XP growth, but only partially, yet leave the other XP bonuses intact. To me that is contradictory.
That is happening to a lot of people lately. It shocks them too.



Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I'm not defending it or anything. I just don't think it's abundantly clear that the toggle for not earning XP should/has to mean that you can't (somehow) improve how fast you earn XP when you earning start again.
In the interest of disclosure, I want Patrol XP to work as it does now. I turn off XP only to prevent myself from outleveling content. That means I only disable it at the threshold of every fifth level, when necessary. When I turn it back on, I am happy to speed faster to the next 5-level threshold, since it gets me five more levels of power picks and slots.
I understand what your saying, I just never gave it any thought. I assumed that toggling XP off affected everything. That assumption was why I couldn't understand why the OP wnated another toggle. It seemed like we'd be asking to duplicate something that already existed.
Personally I rarely use the XP toggle. I do have a couple of characters whose concept is that they are defenders of a particular zone so I turned off XP once they were high enough to fight in that zone. Kind of like the Daredevil movie where he patrols Hell's Kitchen. But I never bothered to check Patrol XP once I turned off XP on those alts.