Spiritual Core Paragon for my Fire/Rad... drools...
Yes this looks to be my Incarnate of choice for my trollers.
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"....you are now tackle free for life."-ShoNuff
OoooOOoooh. That is yummy, isnt it...
I may have to go that route for my Fire/Fire/Fire blaster too to rev up my Nuke/Die/RotP attack chain!
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Alpha Slots - see Spiritual
2/3 of that ignores ED caps. So basically, a 30% global recharge bonus. Yeah, is anyone not going to take this path? I mean, even if you have zero powers that stun or heal, who's gonna pass on the equivalent of 3 purple set bonuses? |
The Range aspect will come in handy for Propel and Wormhole and the Damage Res buff will work with Steamy Mist and Fire Shield.
Yeah, I can see wanting to go Cardiac for */Storm since they're already an end beast. Sure, having FR & LS up faster would be nice, but you prolly couldn't cast them all. That's a nice consideration for my own Ice/Storm. OtoH, my Ill/Kin may actually love Spiritual more than my Fire/Rad. Basically hard rech caps for Perma-PA, 15s downtime on FS & Siphon Speed, 7.5s for Transference, 60s for Flash etc. Can't quite hit the rech cap w/my Earth/TA, but still OSA every 49s, 77s for VG, 28.5s for EQ & Stalagmites... Yeah, Spiritual all the way for those guys.
An Offensive Guide to Ice Melee
For my Plant/Emp I'm stuck between Spiritual Core (better recharge and heals) and Nerve Radial (Hold, Confuse and Defense Buff).
Nerve Radial with my i19 build of Leadership (with Vengence) would be interesting in terms of playing a "If you be my Vengie Bait I'll rez and buff you to kingdom come" playstyle for buffing the entire team as much as possible.
What about spiritual Core paragon and Illusion trollers. Now not only can I perma PA and ill be able to get some defense as well
Anybody feel sorry for the great folks over at Titan Network who are going to have to try to implement all this stuff into Mid's Designer?
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
More disappointed than anything about the design of the Alpha slots. Hopefully it will be balanced out by later additions. Fire and Earth Control make out good with the forced combo of Recharge + Stun, everyone else not so much.
Ideon's Paragonwiki page
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Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Alpha Slots - see Spiritual
+45% Recharge
+33% Stun duration & Healing
2/3 of that ignores ED caps. So basically, a 30% global recharge bonus. Yeah, is anyone not going to take this path? I mean, even if you have zero powers that stun or heal, who's gonna pass on the equivalent of 3 purple set bonuses?
Of course, on my Fire/Rad/Psy, the stun & heal bonuses are pure gravy. He's already perma-AM, perma-Hasten, but now I can build for perma-IW as well.
Actually, my tanks & brutes will take a long look at the Cardiac tree too for the increase to damage resistance. And w/the free Fitness and the subsequent (likely) more toggles, but fewer slots overall, the end redux will be very, very nice as well. Still, the Spiritual tree is kind of a no brainer for my controllers (defenders, blasters, pretty much all "squishies"), I think, even though the Nerve tree seems more designed for them.
An Offensive Guide to Ice Melee