Corr vs Def on sonic


Angelic_EU

 

Posted

Which one does more damage a sonic/sonic corr or sonic/sonic def?

Many thanks


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
Which one does more damage a sonic/sonic corr or sonic/sonic def?

Many thanks
The Corrupter does more damage but the Defender has better debuffs. With the new Vigilance inherent power of Defenders it's probably a toss up for a solo defender vs a corrupter while the corrupter will do more damage on a team.


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Posted

The defender has a 20% resist debuff vs 15% for the Corruptor. Solo the Corruptor will probably do a little more damage against hard targets due to Scourge, but they'll be quite close against weaker targets. On teams the Corruptor will do more personal damage, but the Defender will cause more total damage to be done thanks to the stronger debuffs. Every Defender debuff will essentially boost the team's total damage output by 5% more than the Corruptor will, and 5-10% of the team's damage is going to be more than the difference between Corruptor and Defender damage, and on hard targets more debuffs will be stacked which will offset Scourge. Add in 7.5% more resist debuff in the Defender's Disruption Field and Sonic Siphon and I'm pretty sure the Defender is the better choice for teaming even before factoring in the stronger resist buffs.


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I'd highly recommend a Defender for this combo.

Both powersets have significantly better debuffs for the Defender, both the -Res and +Res in the shields.


 

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Something else not mentioned Defenders tend to TAKE and benefit more from leadership powers, assault and tactics giving them slighty more damage and to hit than corrupters .


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Posted

Quote:
Originally Posted by StrykerX View Post
The defender has a 20% resist debuff vs 15% for the Corruptor. Solo the Corruptor will probably do a little more damage against hard targets due to Scourge, but they'll be quite close against weaker targets. On teams the Corruptor will do more personal damage, but the Defender will cause more total damage to be done thanks to the stronger debuffs. Every Defender debuff will essentially boost the team's total damage output by 5% more than the Corruptor will, and 5-10% of the team's damage is going to be more than the difference between Corruptor and Defender damage, and on hard targets more debuffs will be stacked which will offset Scourge. Add in 7.5% more resist debuff in the Defender's Disruption Field and Sonic Siphon and I'm pretty sure the Defender is the better choice for teaming even before factoring in the stronger resist buffs.
Wasn't there math done, showing that Sonic Blast for a Solo Defender, was better than a Solo Corr, because of the bigger -Resist stacking up? With Scourge not making as big of a difference as it does with other sets.

I recall there being such a post, but I could be wrong.

However, yeah, on a team, Defender will do less damage, but they'll be spreading a bigger -resist around for the whole team to take advantage of.

Personally, for this combo, if you really don't care if you get the blasts faster or not, I'd go with Defender, for the better numbers in the Buff/Debuff department of Sonic Renosance.


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Posted

If I have fast recharge, would the -res from the same power stack with itself?


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
If I have fast recharge, would the -res from the same power stack with itself?
Most of the time. In Sonic Blast everything will stack alright, but in Sonic Resonance Sonic Siphon will not self-stack from the same caster (Disruption Field is a toggle so obviously won't anyway).

Powers in Blast sets almost always self-stack, in Buff/Debuff sets it is a bit more random as to which will and won't.


 

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Personal take on it: Defenders do indeed have higher debuffs, but the chemistry of all the -res paired with scourge is golden. It takes several attacks and layers of -res for the debuffs to reach full potential, and usually the target is about dead when the scourge hits. But boy, does it hit! On hard targets, however, this shines like nothing else. By the times you've hit scourge territory through your attacks, the target will have every bit of -res that you can give layered on them. This means that when the scourge hits its damage is almost unavoidably magnified by all your debuffs. This means that a sonic/sonic corruptor is extra handy in boss battles.


 

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Quote:
Originally Posted by Carnifax_NA View Post
Most of the time. In Sonic Blast everything will stack alright, but in Sonic Resonance Sonic Siphon will not self-stack from the same caster (Disruption Field is a toggle so obviously won't anyway).

Powers in Blast sets almost always self-stack, in Buff/Debuff sets it is a bit more random as to which will and won't.
The blasts in Sonic Blast can stack on their own?? I swear when I use Scream twice, the debuff values are the same? How many powers in this game that allow -res stacking from the same source? The only ones I know are from psedo pets like Tar Patch and Acid Mortar.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I love having sonic (blast or buff/debuff) on my teams BEING USED, regardless of the AT of the user. It makes me sad though when some defenders and corrs are reluctant to use Howl because of agro concerns. Sonic Blast comes with its own safety net in Siren's Song. The heal Sandman (I think) proc in that makes for a handy spot heal on agro'd large groups. Siren's Song is really almost unfair (especially in soloing). I love getting Disruption Field on my scrappers. Stuff just melts. Particularly brutal with PBAoE scrapper (e.g. Spines/Fire) and tank builds.


 

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Ah, thanks all.

Just one more thing: does the -res from the blast apply before the damage deal or after?

Thanks again


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
Ah, thanks all.

Just one more thing: does the -res from the blast apply before the damage deal or after?

Thanks again
It applies just after the initial hit of damage. Which means that for most of the attacks, it doesn't affect them, but for the Tier 2 blast (I always get the names muddled up), which is a DoT (albeit a quick one), the does increase the damage from the latter ticks.


 

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After. Seems unfortunate, but it's not doom-worthy =)


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Quote:
Originally Posted by Jibikao View Post
The blasts in Sonic Blast can stack on their own?? I swear when I use Scream twice, the debuff values are the same? How many powers in this game that allow -res stacking from the same source? The only ones I know are from psedo pets like Tar Patch and Acid Mortar.

High recharge. The debuff durations on most of the blasts are pretty short, so you have to be firing pretty quickly to get maximum self-stackage. But, I certainly get more damage out of Shout by doing Shriek > Scream > Shriek > Shout instead of skipping the second Shriek.


 

Posted

At a glance, I'd really think it's a wash, but I'm leaning toward Defender.

I love using the modifiers to give a base line for different sets and ATs and that. It's a little harder to call in this case, but I'll try anyway.

Let's call Scourge a 30% increase in damage, which is very reasonable while soloing. If you take advantage of Scourge on teams and purposely target lower HP enemies, or have a powerset that takes a few seconds to prep with debuffs and you're only attacking hurt enemies anyway, it's probably worth even more.

Now, how do we call the average resist debuff? It's really hard to say. I would personally call it 2.5 attacks worth of debuffing, and one instance of SR's debuff (either disruption or siphon). For Defenders that's 80%! For Corruptors it's 60%.

Damage then looks like this: Mod*(1+Enhancements+Vigilance)*(1+Scourge)*(1+Resi sts Debuff)
Corr: 0.75*(1+0.95)*1.3*1.6 = 3.04
Defender (solo): 0.65*(1+0.95+0.3)*1.8 = 2.52*
Defender (teamed): 0.65*(1+0.95)*1.8 = 2.28

*- Note that the Defender solo is only going to pull this off against ST, lacking an effective use of Disruption Field

That's incredible for either of them. On a team, the difference is 0.76. Using the same method and reasonable estimations for the value of Defiance (+30%) and Fury (+120%), you will only need 2 Blasters (2.53), Scrappers (2.41), or Brutes (2.36) to make up the difference. Because the difference of a -60% and -80% debuff applied to their damages is close to 0.5. Though the lower max targets on Scrappers and Brutes might make it closer to 3 of them.

Of course all of that is circumstantial. ALL of those variables are going to fluctuate. However, if the average only calls for 2 (maybe 3) damage dealers on your team, and you will actually have 7, the Defender is going to contribute far more damage than the Corruptor most of the time.

Defenders also get higher defense values in their power pools, and will contribute more resistance to the team. Defender wins hands down if you intend to team at all.


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