Auto switch?


Beef_Cake

 

Posted

As some of you know with the new Halloween badges you get for completing the Halloween tip mission you get to pick as one of the badges The trusting or Arriviste depending which side your toon is on... Trusting for blue Arriviste for red.
I have heard conflicting reports about these two badges.
I have heard that if you get it while on one side, in order to get it on the other side (if you change your alignment) you would have to redo one Halloween tip mission it in order to get it on your newly switched side. If that is the case then this badge does not auto switch

Now, I talked to ocho (mod08) last night and he said it should auto switch... has anyone gotten it on one side then switched and had the badge not auto switch?

I think this message is a bit confusing---->
WARNING: The Trusting badge will replace the Arriviste badge.

The way I read this is... it's telling you if you switch alignments it will auto switch...
depending on which side you are currently on...

I got it on my blaster who is currently a villain and I got the Arriviste badge, since I am going to bring her back to hero side once I have collected the badges I want to get I would prefer for her to have the trusting badge without having to wait another Halloween season
if anyone can confirm this either way that would be a big help


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Posted

I got the badge as a Rogue and when I turned back to a Hero, it was still the Arriviste badge.


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Posted

At least three of us have tested this, and no, it does NOT auto-switch. The badge offered to Villains (and Rogues) is Arriviste, and the badge offered to Heroes (and Vigilantes) is Trusting.

If you switch alignments (all the way over) and do another Halloween Tip mission, you are then offered the appropriate badge as per the above -- but (as it clearly states in the reward text) it REPLACES the other badge.

So currently at least there is no way to have both Arriviste and Trusting on the same toon.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
At least three of us have tested this, and no, it does NOT auto-switch. The badge offered to Villains (and Rogues) is Arriviste, and the badge offered to Heroes (and Vigilantes) is Trusting.

If you switch alignments (all the way over) and do another Halloween Tip mission, you are then offered the appropriate badge as per the above -- but (as it clearly states in the reward text) it REPLACES the other badge.

So currently at least there is no way to have both Arriviste and Trusting on the same toon.
This is what I suspected would happen. I was just about to test this myself with an alignment switch tonight.

It's interesting the Devs decided to do this with this badge. Clearly the Arriviste/Trusting badge is the same badge which simply has a hero name and a villain name. But unlike the hundreds of other badges in the game which have two names this is the first badge I'm aware of that does not automatically switch names when you switch alignments.

I'm not really sure why the Devs decided this one badge was going to behave like this when none of the others do. I'm not necessarily against the idea of a badge working this way. I just wonder why the Devs chose THIS badge to work like this, especially since it's going to be UNCHANGEABLE for the vast majority of every year. If the Devs wanted us to have badges that we had to manually change when we changed alignments I really don't think making one of those badges an event badge was a terribly good idea.

Oh well...


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Posted

Quote:
Originally Posted by Lothic View Post
Clearly the Arriviste/Trusting badge is the same badge which simply has a hero name and a villain name. But unlike the hundreds of other badges in the game which have two names this is the first badge I'm aware of that does not automatically switch names when you switch alignments.
I'm pretty sure they are mechanically two separate badges. They behave similarly to the badges during a Katie TF. There are ten separate badges for defeating Mary Macomber, each with their own settitle identifier (1585-1594), but when all ten are earned, the first 9 are removed. In this case, claiming each badge just removes the other just as the text says. They have different settitle identifiers as well (1292,1293). That's why the title does not change when switching sides, unlike the majority of badges which have the same settitle identifer for both sides/names.

Either way, I agree with you that it's silly to do something like this with Event badges.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I'm pretty sure they are mechanically two separate badges. They behave similarly to the badges during a Katie TF. There are ten separate badges for defeating Mary Macomber, each with their own settitle identifier (1585-1594), but when all ten are earned, the first 9 are removed. In this case, each badge just removes the other, just as the text says. They have different settitle identifiers as well (1292,1293). That's why the title does not change when switching sides.

Either way, I agree with you that it's a silly thing to do something like this with Event badges.
I stand corrected. I didn't look into these badges enough to know that they had two separate /settitle numbers. From that point of view the game really is treating these as two separate badges as opposed to one badge with two alignment-based names.

So if we are in fact dealing with a new "set" of badges like the Katie TF badges then why on Earth would the Devs decide to make this "set" of badges only contain 2 badges which (based on my own personal misunderstanding) behave very closely to the "one badge with two names" model? It makes very little sense to have this be a unique badging situation when it's not really unique enough justify setting it up like this in the first place. It almost seems like a needless complication just for complication's sake.

I see no reasonable reason why these badges could not have just been cast in the "one badge with two names" scheme just like hundreds of others are. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
I see no reasonable reason why these badges could not have just been cast in the "one badge with two names" scheme just like hundreds of others are. *shrugs*
The only thing I can figure is maybe they are testing it's function to make way for future reward badges that may act similarly. Some people have addressed concern about liking certain badge titles for their character on one side or the other, but don't want to lose access to them after actually switching sides. Having new badges act that way would solve that issue.

Then again, I am just making it up as I go along, and I don't know why I would try to defend them for making these badges. I think it's a stupid idea as well. Why choose one or the other if you could just have both!? lol


 

Posted

As Devil's Advocate I could maybe see the Devs tossing in something like this as a "proof of concept" test for future badges.
Again like I said I'm not strictly against the idea of this in principal.

But surely they could have "tested" this idea on anything other than an annual event badge(s).


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Posted

Quote:
Originally Posted by Lothic View Post
I see no reasonable reason why these badges could not have just been cast in the "one badge with two names" scheme just like hundreds of others are. *shrugs*
I agree with this.




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Posted

Quote:
Originally Posted by Lothic View Post
I stand corrected. I didn't look into these badges enough to know that they had two separate /settitle numbers. From that point of view the game really is treating these as two separate badges as opposed to one badge with two alignment-based names.

So if we are in fact dealing with a new "set" of badges like the Katie TF badges then why on Earth would the Devs decide to make this "set" of badges only contain 2 badges which (based on my own personal misunderstanding) behave very closely to the "one badge with two names" model? It makes very little sense to have this be a unique badging situation when it's not really unique enough justify setting it up like this in the first place. It almost seems like a needless complication just for complication's sake.

I see no reasonable reason why these badges could not have just been cast in the "one badge with two names" scheme just like hundreds of others are. *shrugs*
That is odd... I asked ocho last night and he said they should auto switch but if they have two diff set titles then... ugh, I guess I'm going to have to bring Nitra back to hero before this event goes bye bye VERY annoying...


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Posted

Quote:
Originally Posted by Nitra View Post
That is odd... I asked ocho last night and he said they should auto switch but if they have two diff set titles then... ugh, I guess I'm going to have to bring Nitra back to hero before this event goes bye bye VERY annoying...
This would not be the first time a Redname believed something contrary to the way the game actually works. I'm not saying that as a knock against anyone per se - I'm just pointing out that there are so many details to this game that not everyone (including the Rednames) are going to know everything 100% correctly.

Since it was confirmed these two badges have two different /settitle numbers the game is definitely going to treat them separately. Sadly that means there's really no expectation they would auto-switch the way all the other "one badge with two names" do. It seems apparent that the Devs specifically wanted these new badges to be manually "toggleable" like this.

I suppose the real question remains as to what the Devs were thinking when they implemented this.
Is this a "beta test" for future toggleable badges or was this just some kind of weird one-time fluke?


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Posted

Quote:
Originally Posted by Nitra View Post
That is odd... I asked ocho last night and he said they should auto switch but if they have two diff set titles then... ugh, I guess I'm going to have to bring Nitra back to hero before this event goes bye bye VERY annoying...
Does the tip and mission disappear with the event? Do they disappear when switching moralities? I know that the Snaptooth missions are still available when it isn't the Valentine's Day event. You just have to unlock DJ Zero before it ends.

It seems to me that since there isn't a contact for this, and as long as you don't lose the tips by becoming a tourist, you should be able to hold onto it, then run the mission whenever you make it back to a hero.


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Posted

Quote:
Originally Posted by SaintNicster View Post
Does the tip and mission disappear with the event? Do they disappear when switching moralities? I know that the Snaptooth missions are still available when it isn't the Valentine's Day event. You just have to unlock DJ Zero before it ends.

It seems to me that since there isn't a contact for this, and as long as you don't lose the tips by becoming a tourist, you should be able to hold onto it, then run the mission whenever you make it back to a hero.
Unlike the Snaptooth mission the problem here is that the way you "switch" these badges involves selecting it as a mission reward AFTER the mission ends. Currently you can't keep this (or any) mission after you've finished it so it almost doesn't matter if we can keep a Halloween Tip mission after the event or not. At best this would mean we could only switch badges once and then the Tip is gone until next Halloween. And that "best case scenario" is assuming the Halloween Tip will in fact last past the event and survive alignment changes.

I suppose we'll see how this is going to work after the event soon enough. *shrugs*


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Posted

Quote:
Originally Posted by Master-Blade View Post
The only thing I can figure is maybe they are testing it's function to make way for future reward badges that may act similarly.
This was my thought, as well.
I think the Swap Ammo power is also a test for something more dramatic in the future.


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Posted

Quote:
Originally Posted by SaintNicster View Post
Do they disappear when switching moralities?
Well, I don't know about that but what I do know is I did a hero morality mish to get my a merit and the Halloween tip went bye bye. So I would imagine it would disappear if you switched morality as well


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Posted

Quote:
Originally Posted by Lothic View Post
I see no reasonable reason why these badges could not have just been cast in the "one badge with two names" scheme just like hundreds of others are. *shrugs*
I agree 100%

There was no reason for this mechanics for this badge, if you aksk me it ws a waste of dev time to even make it like this. I made it as one badge on the site, regardless of the settitle number. I see no reason why to seperate the badge. Nor did I feel like coming up with special code for the site to make this 2 seperate badges, only to confuse people when they read the badge information when it comes to the accolade.


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Posted

Quote:
Originally Posted by Nitra View Post
Well, I don't know about that but what I do know is I did a hero morality mish to get my a merit and the Halloween tip went bye bye. So I would imagine it would disappear if you switched morality as well
It does. I lost the one that I was holding onto to get the other badge title when I switched from Rogue to Hero, never having left Paragon City between getting the Halloween Tip and doing the Morailty mission.


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Posted

Quote:
Originally Posted by Ms. Mesmer View Post
It does. I lost the one that I was holding onto to get the other badge title when I switched from Rogue to Hero, never having left Paragon City between getting the Halloween Tip and doing the Morailty mission.
Yep this happened to one of mine as well: the moment you switch alignments in a morality mission the Halloween Tip is deleted.

So now that we know Halloween Tips survived after the end of the event but they are deleted upon alignment changes one has to wonder if people are going to try to hang on to them into the coming months. Maybe some people will even try to offer them up to the highest bidders for badges until next Halloween comes around...


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Posted

Quote:
Originally Posted by Lothic View Post
Yep this happened to one of mine as well: the moment you switch alignments in a morality mission the Halloween Tip is deleted.

So now that we know Halloween Tips survived after the end of the event but they are deleted upon alignment changes one has to wonder if people are going to try to hang on to them into the coming months. Maybe some people will even try to offer them up to the highest bidders for badges until next Halloween comes around...
Are you sure it's deleted, as opposed to what usually happens to Tips (being put into "escrow" until the appropriate alignment is again achieved)?


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Are you sure it's deleted, as opposed to what usually happens to Tips (being put into "escrow" until the appropriate alignment is again achieved)?
Like Ms. Mesmer I didn't simply move the alt from one side to the other. The Halloween Tip (like every other Tip) vanished from my list the second I choose to switch alignments at the end of a morality mission.

I suppose it's possible that if I choose to switch back to the old alignment that the Halloween Tip would reappear but I highly doubt that based on my experience with alignment switching. When you change alignments the game permanently wipes any leftover Tip missions or progress on Tips. The Halloween Tip might work differently but I figure that's unlikely.

The only way I beleive the game keeps Tips in "escrow" as you put it is when you hop back and forth between redside and blueside without changing alignments.


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Posted

Quote:
Originally Posted by Lothic View Post
The only way I believe the game keeps Tips in "escrow" as you put it is when you hop back and forth between redside and blueside without changing alignments.
This is correct.




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Posted

Quote:
Originally Posted by Lothic View Post
The only way I beleive the game keeps Tips in "escrow" as you put it is when you hop back and forth between redside and blueside without changing alignments.
As Snow confirmed, you are of course correct -- I was confused between the two mechanics.


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Posted

So check this out... I knew I wanted to have the trusting badge instead of the villain version the thing was, time was an issue because I only had a couple of days to switch Nitra back to blue side to get the trusting badge... of course being so used to doing hero tips I picked the top mission out of habit and it happened to be a villain tip NOT a rogue... grrrr so I got up to 9 rogue tips with 6 hours left to the Halloween event. I was thinking I would have to wait till next year to switch to trusting... which goes under whatever... then it dawned on me... get the Halloween tip on another toon cause even if the event is over the tip should stay until I do it, which is what I did... I got the last rogue tip done and switched Nitra to hero then did the Halloween tip and got the trusting badge...


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Posted

Quote:
Originally Posted by Nitra View Post
I got the last rogue tip done and switched Nitra to hero then did the Halloween tip and got the trusting badge...
Nice job, especially since you gambled on the Halloween Tips lasting past the end of the Event. The Devs could have easily designed it to auto-delete that Tip after the Event or some-such.

Your scenario is exactly what I was wondering about earlier in this thread: I bet there'll be a scramble for people who kept a Halloween Tip from people who'd like to get/change those badges in the coming months.


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Posted

Quote:
Originally Posted by Lothic View Post
Nice job, especially since you gambled on the Halloween Tips lasting past the end of the Event. The Devs could have easily designed it to auto-delete that Tip after the Event or some-such.
Exactly, but since I really had no choice because there was NO way I would get it done in time... I'm glad it worked out... although from some reason didn't the Halloween event seem shorter this year? (maybe it's me)


Quote:
Originally Posted by Lothic View Post
Your scenario is exactly what I was wondering about earlier in this thread: I bet there'll be a scramble for people who kept a Halloween Tip from people who'd like to get/change those badges in the coming months.
Well, I do have a few more on other toons just in-case I messed it up, considering I had epic fail on that first tip mission... so if anyone on justice was looking to switch back that one badge from red to blue pm me and if I still have it we can run it for those who would like to switch now instead of waiting a whole year


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