Confuse still steals Exp?
Even solo, I have had no trouble outleveling contacts in Praetoria -- I suppose if you are rushing through the missions, not killing everything there, it might be a problem . . . but then why would you worry about lost potential XP from Confuse powers?
Below level 20 in Praetoria, where are all these confuse powers coming from? Electric's Synaptic Overload is a level 26 power. Mind Control's Mass Confusion comes at level 32. Arctic Air's confusion is so short that it makes no difference to XP (and Ice Control is a pretty rarely taken set). So that leaves Plant's Seeds of Confusion (but combined with Roots, you WILL be doing some damage to the confused foes, so you'll be getting bonus XP), and Illusion and Mind's single target confuse powers.
So, those single target confuse powers are removing tons and tons of available XP? I don't think so. And a knowledgable player can't pay attention to one confused foe to see where he is directing his damage?
I use my Confuse powers even more when solo. That's because they keep me safe. One faceplant will more than balance out any XP that I might have missed out on, especially after level 10. I see very few circumstances where using confuse is a bad idea. (I mentioned a few in my guide.)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Confusing Sky Raider Engineers is always good for some extra Defense... at least until the Engineer goes down, at which point the FFG they dropped appears to go autistic and doesn't buff anyone but itself.
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As for stealing XP from a steamrollering team, I think I would be LESS likely to be worried about losing a handful of XP from the one or two shots the foes get off before they die. It would be like worrying about the XP you're losing because two spawns are fighting each other.
All the above is good but... Making Knives of Artemis painfully tip-toe through their own damn cluster-duck (not a "duck") of caltrops. That's the glory of confuse I tell yeh.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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I was running the Posi 2 TF on my Ill/Rad caster, and, to help the team out on the final parts with the Vahzilok, I confused the Embalmed Abominations--killed the group quick, and let us hurry up and do the collection. Even cleared out the minions around the Dr. Vahzilok AV without the team having to get involved.
All in all, we finished with around 30-40 minutes to spare.
I like confusing Rikti Guardians so as to get their Accelerated Metabolism buff.
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I wonder if people know that you don't lose that much xp.. I'm sure someone will explain that you only lose exp if the confused baddies do over 50% of another enemy's hp in damage.. and even that's small..
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
The math works out as so:
If a bad guys does 50% damage to another bad guy, and you do the rest, you still get 80% of the XP. And if they do like 80% damage, you get close to half the XP.
You defeat more foes, faster, and safer, than you would without confuse. Over time, it usually results in a net GAIN of XP, unless of course you're barely damaging your foes at all.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Here is a graph. The blue line shows XP% if damage were cause by a third party not on your team, while the pink line shows XP percent if the damage is done by a confused foe:
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Here is a graph. The blue line shows XP% if damage were cause by a third party not on your team, while the pink line shows XP percent if the damage is done by a confused foe:
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At that point, you get two thirds of the rewards, but only need to deal one-third of the damage - you've basically doubled your XP per point of damage dealt, and done so in a very high level of safety. Sounds good to me.
Does confuse still steal exp? I heard that it no longer does. Also how does confuse work in pvp and what can you do to counter it? Also what is a good counter for countering a foe that uses - recharge ataxia against you in pvp? Does domination provide resistance to - recharge?
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Enantiodromos posted what I consider to be the (more or less) final word on the subject in 2006: http://boards.cityofheroes.com/showthread.php?t=114280
If you aren't familiar with the exact mechanics of confuse, this thread has more words to explain the equations: http://boards.cityofheroes.com/showthread.php?t=112985
My Ice/Dark Corruptor would love little better than throwing Ice Storm and/or Blizzard on a field of confused foes... The plethora of Brutes I've played don't mind confused foes either. Sure, they're not attacking me and not buffing my Fury, but I don't care - I'm not married to Fury. The end goal is enemy death in any case.
The XP gain rate these days is fairly ridiculous anyways compared to - YES I'll say it! - the old days. Except in constrained storylines in Praetoria*, I have not seen any need to maximum XP gain from the available pool of mobs.
*Gotta agree with the concern there, but it's still an outlier, that can be satisfied by:
1) Not teaming and not using confuse
2) Teaming with others to fill the gaps in your own "don't want to take these" missions list, rather than street-sweeping. This is the option I chose.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)