Suggestoin for a Vet Reward


BBQ_Pork

 

Posted

Hello, I'm not sure how much this will be listened to, or if it will even be read by a Dev, but I'd still like to put out a suggestion for a Vet Reward.


I'd like to suggest that either the 75th month or 78th month Veterans Rewards be a slight increase in XP, this would be for both Mission Completion Bonus XP as well as "Per-Mob" Defeated" XP. I'm not even suggesting an insane amount of XP increase, like 50% or anything. I'm suggesting a much more reasonable, yet appreciative, xp bonus in the ballpark at least 5% but no more than 10% tops. My reasoning is simple, if someone has been playing your game for 78 whole months already (that's almost 7 YEARS!) then by all means I think that very DEDICATED player/customer deserves at least a "tiny" boost to their overall leveling speeds. A minor +5-10% xp boost isn't going to be severely gamebreaking in any way, but it will be at least a slightly "minor" boost to that Vets leveling speed. I mean, lets face it, these vets have most likely been from 1-50 over a dozen times already, I think it's only just to give them a slightly easier time to get there now, there's no need to hold them back, I'm sure they've done most if not all the content already.


So please, I'm really hoping that this is seriously looked into and considered. Just make it an inherent +10% to xp, and "maybe" influence, to help balance the "increased" xp, although that's not as necessary imho.


Here's a sample of what I'd like to see..


78 months:

You've been to the edge of the abyss and back in the City of Heroes Universe, and have experienced more in this game than most other supers could ever dream. You have learned from the many mistakes you may have made in the past and continue to use those lessons to evolve and hone your skills. Because of this vast experience and knowledge, you are able to learn and master things at a faster pace than your average new recruit. For this, you gain a permanent 10% bonus to all experience earned on any character.


--Inherent +10% bonus to Xp/Influence, permanent.


 

Posted

That's an interesting idea. One minor problem that might arise is outleveling contacts.

However, xp can always be turned off, and it seems that if you've been playing for 75-78 months you'd know how to do that.


 

Posted

Quote:
Originally Posted by ioshie View Post
That's an interesting idea. One minor problem that might arise is outleveling contacts.

However, xp can always be turned off, and it seems that if you've been playing for 75-78 months you'd know how to do that.
Yup, we/they would.


In fact, I sometimes do it now if I happen to be running with a good team and I'm dangerously close to losing a contact that I know I need. So that to me, isn't really an issue for most vets. I wouldn't think at least.


 

Posted

Absolutely, 100% NO. Vet rewards already create too much of a haves vs. have-nots feeling in the game. They've crossed the line a few times in giving out things that are too useful in vet rewards. This would be by far the worst.

That also goes against the idea in this game that it's the journey to 50 that's important, not the destination.

For that and many other reasons, this is an absolutely terrible idea.

Plus, they've already announced the 75 month vet reward.

And 75 months is not almost 7 years, it's 6 and a quarter years.


 

Posted

Quote:
Originally Posted by firespray View Post
Absolutely, 100% NO. Vet rewards already create too much of a haves vs. have-nots feeling in the game. They've crossed the line a few times in giving out things that are too useful in vet rewards. This would be by far the worst.

That also goes against the idea in this game that it's the journey to 50 that's important, not the destination.

For that and many other reasons, this is an absolutely terrible idea.

Plus, they've already announced the 75 month vet reward.

And 75 months is not almost 7 years, it's 6 and a quarter years.

78 months is six and a half years. By all means, that's almost seven years.


I also don't think that an extra 10% xp would be "too much" a benifit to anyone.


Besides, sure, the "journey" to 50 is important, but once you've done it over 100 different times on a 100 different toons...it's quite redundant and honestly foolish. There's no reason why someone who has been playing this game for over six years should be forced the "same old" content again and again and again at the EXACT same speed as someone who grabs the game for their first time ever. If your answer is: "Well if you're bored with the content then find a different game" then you are NOT being very "business savvy" because losing customers is never the answer if you want your game/business to continue to thrive.


In fact, try this: the next time your internet renewal contract is coming up due, and they are trying to "raise" the prices on you in order to renew,threaten to leave and find a different provider, then see what happens. In fact, threaten to leave, and ask to speak to the "Retention Department", if they don't patch you through to them on already. The fact is, you'll probably come out with an even BETTER deal on your "renewed" net service than you did the first time you got it during your "new customer" contract (which is usually the sweetest deal, to entice new contracts). "But why!?" you ask? Because losing a customer costs more than simply giving them a "tiny" bit of a better deal. Even if all they did was keep your contract at the same price, or even shave off a whoppin...5 bucks....a month, you'll feel TEN TIMES more inclined to stay with them. Its psychology 101. Furthermore, in the end the 5 dollars they chopped off your bill to stay is ten times more worth it than losing your total bill payment per month. The advertising alone that they would have to do to make up for the loss of a customer is astronomically higher than giving you a mere 5-10 dollar discount to stay a customer.


Try it. You'll be amazed.


Also, I've been with this game since its initial launch, and other than "new" story content which comes out sometimes--and which I complete in less than a week anyways--I could care less about the content anymore. My "fun" with this game at this point IS building new characters, getting them powerful, and getting them to lvl 50. If the dev's care about keeping customers, they might realize some of that, and give us a small perk, such as the minor xp bonus I'm suggesting. Keeping a slightly faster leveling pace, even if it's barely noticeable, helps to keep veterans, such as myself. XP is "experience" correct? Yes. Well, if you've been playing this game for 78 months you have all the "experience" you need, so why not get a tiny perk to level faster?


For example, lets imagine you take someone who has worked on and tinkered with cars their whole life, but has never taken a formal class on being a mechanic, and you sit him down in a class room next to someone who has barely learned to refuel his car let alone look under the hood...who do YOU really think is going to advance much "faster" in the class? Sure, they will BOTH learn something, but I'll garauntee that the guy who has already been fixing and tinkering with cars his whole life will "catch on" and "learn" faster than the guy who has never taken a look under the hood. Both will graduate the class most likely, but if both were allowed to work at their respective paces, one will DEFINITELY graduate faster.


Hence, veterans of CoX gaining a "small" but appreciateable +10% xp.


Furthermore, I really don't feel that any of the current vet rewards have "crossed the line" except "possibly" the staffs, but honestly, except maybe in the lowbie levels, I could care less if I had them or not, because I pretty much trash them after getting a full attack chain of things to do.


A slight xp bonus...a mere 10%...is no where near gamebreaking or even "unfair." In fact, few "non-vets" would even notice the difference. Even the vets themselves would hardly notice the slight increase. But the fact that it's there, would be nice.


Besides, don't get all hyped up bub. Calm yourself. It's a suggestion. In a suggestion forum.


 

Posted

Personally I like the idea but if the devs were to implement it my gut says it wouldn't be as high as 10%. The devs are extremely careful about bonuses that increase xp because it adds up extremely fast and characters are already rocketing to the level cap.

So I suspect if it did happen it would be an increase comparable to ones we get with our current accolades.


 

Posted

Quote:
Originally Posted by DarkMaster View Post
I also don't think that an extra 10% xp would be "too much" a benifit to anyone.
You're welcome to your opinion. Mine is that giving out any xp bonus as vet rewards is too much of a benefit. Vet rewards should not give out concrete bonuses that create a power gap between newbies and vets.

Quote:
Originally Posted by DarkMaster View Post
Besides, sure, the "journey" to 50 is important, but once you've done it over 100 different times on a 100 different toons...it's quite redundant and honestly foolish. There's no reason why someone who has been playing this game for over six years should be forced the "same old" content again and again and again at the EXACT same speed as someone who grabs the game for their first time ever. If your answer is: "Well if you're bored with the content then find a different game" then you are NOT being very "business savvy" because losing customers is never the answer if you want your game/business to continue to thrive.
So your suggestion to reduce boredom for someone who has leveled over 100 toons to level 50 is to let them level up to 50 even faster? That doesn't even make any sense. There's not exactly a whole lot to do when you get to level 50 in this game, and chances are if you have 100 level 50s, you've probably already done everything there is to do. If you're that bored with the game, letting you level up slightly faster isn't likely to fix that boredom. And losing customers is an excellent answer when the 'solution' might drive customers away as well.

Quote:
Originally Posted by DarkMaster View Post
Furthermore, I really don't feel that any of the current vet rewards have "crossed the line" except "possibly" the staffs, but honestly, except maybe in the lowbie levels, I could care less if I had them or not, because I pretty much trash them after getting a full attack chain of things to do.
Again, you're welcome to your opinion, but the vet attacks and buff pets have a very noticeable effect on gameplay in the low levels, and that's not right.


 

Posted

Quote:
Originally Posted by DarkMaster View Post
For example, lets imagine you take someone who has worked on and tinkered with cars their whole life, but has never taken a formal class on being a mechanic, and you sit him down in a class room next to someone who has barely learned to refuel his car let alone look under the hood...who do YOU really think is going to advance much "faster" in the class? Sure, they will BOTH learn something, but I'll garauntee that the guy who has already been fixing and tinkering with cars his whole life will "catch on" and "learn" faster than the guy who has never taken a look under the hood. Both will graduate the class most likely, but if both were allowed to work at their respective paces, one will DEFINITELY graduate faster.
Your example is flawed. They still have to do the same course work. The experienced guy is just more efficient in his work so completes it quicker. The experienced mechanic isn't being given an artificial bonus.

Which is exactly the same as a vet player knowing their best way to level, fastest route to a mission, tricks to kill quicker etc. You already level your toon faster than a new player because you know how to play.

Plus you said in your second post you already turn your XP off sometimes. Sounds contradictory to me.


 

Posted

LOL! The "solution" would definitely not drive customers away lol! How does a "vet" recieving a slight bonus for being dedicated and involved to a game for over 6 years affect a new player who has only just picked up the game? It doesn't, and in no way should the new player ever feel "left out."


Btw, the buff pets have a VERY minor effect in-game. You might be able to argue about the vet attacks, but the buff pets are laughable in bonus/affect. Trust me, the "booster packs" offer WAY more than vet bonuses could ever offer in value.


Anyways, you're entitled to your opinion, and I to mine. I just think that you got your panties in a bundle way too quickly from the start, and you could have taken a much less aggressive and much more sensible approach to the suggestion. Stress much? Relax.


 

Posted

Eh, /unsigned just because I see no reason to add it. They already give us patrol XP, smoothed the XP curve, reduced debt (to a joke), ways to adjust our diff to get more XP if we want as solo, and even double XP weekends. What more do you want?

Also, vet rewards =/= time played. You can say you have done it 100 different times, but you can't say that for the population as a whole. For me as example, I haven't even gotten to 25 times through to 50 and I am about to get my 75 mon badge. What are you going to say when you have gone through 150 times since you are going 10% faster - 15% XP bonus? Then at 200 - 20%?


 

Posted

Quote:
Originally Posted by DarkMaster View Post
LOL! The "solution" would definitely not drive customers away lol! How does a "vet" recieving a slight bonus for being dedicated and involved to a game for over 6 years affect a new player who has only just picked up the game? It doesn't, and in no way should the new player ever feel "left out."


Btw, the buff pets have a VERY minor effect in-game. You might be able to argue about the vet attacks, but the buff pets are laughable in bonus/affect. Trust me, the "booster packs" offer WAY more than vet bonuses could ever offer in value.


Anyways, you're entitled to your opinion, and I to mine. I just think that you got your panties in a bundle way too quickly from the start, and you could have taken a much less aggressive and much more sensible approach to the suggestion. Stress much? Relax.
it makes a world of difference to a new player who is not noticing levels being gained as fast as that "vet" they are playing with. it will make them feel left out.

there is no reason to add this at all. /unsigned.


 

Posted

The concept is actually pretty solid.

I think 10% is probably tipping the scales a bit much, however.

1-2% would still be a pretty sizable increase over time, and not be unbalancing.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Chyll View Post
The concept is actually pretty solid.

I think 10% is probably tipping the scales a bit much, however.

1-2% would still be a pretty sizable increase over time, and not be unbalancing.
I was actually thinking it would be less than 1%. if it got implemented at all.


 

Posted

Quote:
Originally Posted by DarkMaster View Post
LOL! The "solution" would definitely not drive customers away lol! How does a "vet" recieving a slight bonus for being dedicated and involved to a game for over 6 years affect a new player who has only just picked up the game? It doesn't, and in no way should the new player ever feel "left out."
Actually leveling too fast does drive players away. We went thru this when the AE went live. People used it to rush to level 50 then b**** and moaned that they were bored and there was nothing to do in the game. Then they cancelled/didn't renew their subs.

If a 6 year vet is bored leveling faster won't relieve his boredom. What he needs is new content.

Another thing to remember is that 10% is NOT a slight bonus and it sure as heck will piss off newer players. We constantly get posts made by people ticked off that they have to wait for their favorite vet reward. The game is unfair because they can't get all the rewards by just paying in advance.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I was actually thinking it would be less than 1%. if it got implemented at all.
You could well be right. My numbers were off the cuff, but thinking it through further I agree: 0.5% probably in a better range.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by DarkMaster View Post
LOL! The "solution" would definitely not drive customers away lol! How does a "vet" recieving a slight bonus for being dedicated and involved to a game for over 6 years affect a new player who has only just picked up the game? It doesn't, and in no way should the new player ever feel "left out."
This is just ignorant. Look around the boards a little bit and you'll realize that there are a lot of people who already complain that the bonuses given out by the vet rewards are too good. You think some of those people wouldn't quit over this? Think again.

Quote:
Originally Posted by DarkMaster View Post
Anyways, you're entitled to your opinion, and I to mine. I just think that you got your panties in a bundle way too quickly from the start, and you could have taken a much less aggressive and much more sensible approach to the suggestion. Stress much? Relax.
My panties aren't in a bunch at all. And my approach to your suggestion is quite sensible, considering how terrible a suggestion it is.


 

Posted

Meh. After all the XP bonuses we've been given over the years (as per PennyPA's post), it already feels like we have this. Well, that and a seasoned vet will likely know how to play more efficiently that a fresh-outta-the-box nex player. (yes, exceptions happen)
And of course, if you've been to L50 a time or two, you already know that getting to the level cap certainly isn't the point of this game.

A bonus (of any size) to XP is going to create unneeded friction. Go too high and new players will gripe. Go too low and the vets ask "So...what's the point of that trash?" Swing for the middle and get both, with a side-order of argument between the camps. I don't actually expect much more than the usual: A vet-spec, a costume piece (that people will want earlier becuase thier concept character on a younger account wants it)or a mediocre power (personally, removing the Fog of War from a map is usually less useful than keeping it on to see where I haven't been).
*shrug*

I'm going to have to vote "No, thank you." on this one.