Brute most on par with Scrapper Damage levels?
What B_C said. But drastically change? Nahh, not really.
The first thread was designed around the concept of massive global recharge and tweaked up builds. In that thread the difference would be noticeable as fury would be dropped from the 90% I used there to the 75% I think to be the new cap for brutes when they aren't surrounded by tons of enemies attacking said brutes. Is the loss of 30% damage buff drastic? At first glance yea, but when you throw in all the other damage buffs it becomes less and less so. The second thread, however, already used 75% fury as the baseline, so it shouldn't change at all. |
well any Brute with AAO well out do any scraper w/o. but when u take 2ndary into the count things start geting a little messy. same as u could also start using recharge break point and things get even more messy. but some low dps at botem recharge range start to climb the ranks as u there recharge goes up.
How did you get those in game metrics? Please share them with the rest of us. Every bit of testing I did in game with my brutes and scrappers matched up with the paper analysis I did for the "results are in" threads.
|
But in terms of what actually happens in the game with actual builds the measuring stick that players have adopted suggests that the attack set chosen is only part of the equation.
The top 2 brutes even employ the superior gloom and still fall well short of scrappers.
409 Illusion/Cold/Ice Controller - Frosticus
321 Bots/Storm Mastermind - Frosticus
317 Illusion/Cold/Ice Controller (no -regen) - Frosticus
294 Bots/Dark Mastermind - PettyTheftz
291 Dark Melee/Shield Defense - Gaidin
289 Dark Melee/Shield Defense - _Mojo_
286 Dark Melee/Shield Defense - BrokenPrey
283 Dark Melee/Shield Defense - Eva Destruction
282 Fire Control/Radiation/Fire - Dave P
281 Unknown MM combo (bots?) - Simak
278 Dark Melee/Shield Defense - Santorican
276 Fiery Melee/Shield Defense - Iggy Kamakaze
270 Crab Spider Soldier of Arachnos - Krogoth
267 Dark Melee/Shield Defense - Igor The Mad
264 Mind Control/Fire/Fire Dominator - Fiery-Enforcer
262 Fiery Melee/Shield Defense - Machine Man X
262 Dual Blades/Electric Armor - Shadowsylph
262 Bots/Dark Mastermind - Lord Thanatos
260 Illusion/Radiation/Psi Controller - Reverence
259 Fiery Melee/Shield Defense - Norse
255 Dark Melee/Shield Defense - Besserwisser
255 Fiery Melee/Shield Defense - Fury Flechette
254 Fire Melee/Shield Defense - MunkiLord
252 Fire Melee/Shield Defense - Effy On Malibu
249 Fiery Melee/Shield Defense - SkylineGTR
247 Fiery Melee/Shield Defense - Enots
243 Fiery Melee/Shield Defense - Primal Dark
242 Dark Melee/Shield Defense - MrLiberty
242 Fire Control/Radiation Controller - Dave P
241 Dark Melee/Shield Defense - Powerforge
241 Fiery Melee/Shield Defense - Reverence
241 Fiery Melee/Shield Defense - Psyoxic
241 Illusion/Radiation/Ice Controller - Vernichterhelge
238 Fiery Melee/Shield Defense - Iceboxer
237 Fiery Melee/Shield Defense - Nihilii
236 Broad Sword/Shield Defense - Chaos String
236 Fiery Melee/Shield Defense - BrokenPrey
236 Fiery Melee/Shield Defense - Fiery-Enforcer
233 Fiery Melee/Shield Defense - doyler
233 Cold Domination/Sonic Defender - DSorrow
232 Fiery Melee/Shield Defense - Hejtmane
232 Fire Control/Fire Dominator - Silas
228 Claws/Super Reflexes - Iggy Kamakaze
226 Katana/Electric Armor - Reverence
226 Fire Control/Fire Dominator - Terror1
225 Fiery Melee/Shield Defense - Dougnukem
224 Dark Melle/Shield/Soul Brute - Enots
223 Dual Blades/Super Reflexes - Shred Monkey
220 Katana/Super Reflexes - BrokenPrey
220 Katana/Regeneration - Iggy Kamakaze
220 SS/Shield/Soul Brute - Enots
219 Katana/Super Reflexes - Laevateinn
219 Fire Blast/Energy Blaster - Santorican
216 Dark Melee/Invulnerability - jshmoe
215 Dark Melee/Super Reflexes - MunkiLord
215 Dark Melee/Shield Defense - Thedarkeone
209 Dark Melee/Super Reflexes - Reverence
209 Dark Melee/Shield Defense - pyrite
209 Dark Melee/Invulnerability - Jshmoe
205 Claws/Super Reflexes - Powerforge
204 Ice Blast/Mental Manipulation Blaster - DSorrow
198 Claws/Super Reflexes - Iggy Kamakaze
198 Katana/Willpower - Wuigly Squigly
196 Dual Blades/Invulnerability - Nihilii
195 Kinetic Melee/Fire Armor - TommyTrD
194 Claws/Super Reflexes - Bill Z Bubba
194 Katana/Invulnerability - DSorrow
192 Traps/Sonic Defender - Bubblerella
191 Katana/Regeneration - Elegost
190 Dual Blades/Willpower - Myriad
190 Dual Blades/Dark Armor - Iggy Kamakaze
189 Fiery Melee/Super Reflexes - Gaidin
186 Martial Arts/Regeneration - SpiderTeo OC
186 Katana/Super Reflexes - Doman
185 Katana/Regen - Werner
184 Dark Melee/Super Reflexes - Larac
184 Dual Blades/Super Reflexes - Eva Destruction
183 Fiery Melee/Willpower - Reverence
180 Dark Melee/Super Reflexes - Werner
177 Katana/Dark Armor - Werner
175 Katana/Willpower - Iggy Kamakaze
175 Katana/Fiery Aura - Mortal Prey
175 Martial Arts/Super Reflexes - Moonlighter
174 Katana/Willpower - AgentMountaineer
174 Martial Arts/Shield Defense - Broken Prey
174 Katana/Invulnerability - DSorrow
170 Claws/Regeneration - Iggy Kamakaze
170 Traps/Sonic - TRTerror
167 Martial Arts/Super Reflexes - American Dynamo
166 Claws/ELa brute - Dealtimus
165 Broad Sword/Invulnerability - Hopeling
160 Katana/Fiery Aura - Iggy Kamakaze
160 Dual Blades/Willpower - Soul Fane
160 Martial Arts/Super Reflexes - Shadowrush
160 Claws/Super Reflexes Brute - Granite Agent
159 Shield/Superstrength Tanker - Iggy Kamakaze
158 Broad Sword/Invulnerability - Gaidin
155 Dual Blades/Super Reflexes - SnakeRogers
153 Dual Blades/Willpower - BrandX
153 Katana/Regeneration - ScrapsFTW
152 Dual Blades/Regeneration - BrokenPrey
152 Willpower/Superstrength Tanker - Iceboxer
151 Stone Melee/WP/Soul Brute - TheBruteSquad
150 Katana/Dark Armor - ShadowBeast NA
148 Dark Melee/Invulnerability - Aliana Blue
The st dps testing of builds seems to suggest that something was happening that resulted in a huge shift that displaced brutes from the top of the st dps to well below what scrappers actually achieve in the game.
Certainly shield is that awesome, but there are non-shield scrappers out ranking shield brutes, which is pretty impressive imo.
Vacuum testing of the attack sets is exactly like the vacuum testing that was done some time ago of the controller primaries taking out a single boss. It is valuable, but paints an incomplete picture. Once the full picture is complete what you have sitting in front of you may look decidedly different than what was originally laid out. Which is exactly what happened with pre i18 brutes. Perhaps less optimized scraps/brutes are more representative of the work you put forth. I can't say one way or the other. At any rate all debate of them approaching and even exceeding scrapper damage should be put to rest post i18 on paper and in actual game scenarios (which was largely true before as well).
problem with the info in the Rikti Pylon Results Thread is u dont know how high end thare build were. or in some cases what patch. so unhapply that info doesnt help alot. an agian recharge plays a big role in it. if u had a build for each combo and that had no inf limits. and then figerd out best attack chain then did the math. a dark/shield brute well do at the worse 10-15 DPS less then an = build scrapper.
You probably could have posted the link rather than the list. The primary difference between the pylon test and the analysis I did is that we have no idea what the builds look like for the vast majority of those posting where the ST analysis had everyone slotted equally.
What we can do is slap the two together and determine from that where brutes and scrappers are these days.
Example: Take Gaidin's 291 Dark Melee/Shield Defense scrapper build, remove crits, add fury, adjust for the lower buff values for SD and AAO and we should get a very close if not precise DPS value for the brute.
Be well, people of CoH.
The st dps testing of builds seems to suggest that something was happening that resulted in a huge shift that displaced brutes from the top of the st dps to well below what scrappers actually achieve in the game.
|
My second guess is that you'll notice DM at the upper top end stands above FM in DPS. Again, you're seeing what happens when a Scrapper gets ahold of a near permanent, extreme, damage bonus. I'm willing to be most of those top DM/SD builds have soul drain within 4-6s of perma.
Now you've got both Soul Drain & AAO, both fully saturated, working on the Scrapper Melee damage Scalar.
Certainly shield is that awesome, but there are non-shield scrappers out ranking shield brutes, which is pretty impressive imo.
|
This I think can be attributed to less overall forum investment in Brute builds, Brute attack chains and Brute players in general representing the AT in that thread.
Basically, I think there's a lot less interest from the forums and probably the playerbase at large in terms of optimizing Brute ST attack chains.
I also think Bill did his calculations using crits at 5% or 7.5% (at the request of most of the posters iirc) instead of 10%.
This wouldn't really be a huge difference, but 10% would have made more sense, since DPS is only even remotely relevant vs. above minion level anyway. (not Bill's fault, I'm pretty sure that was an issue of contention, just can't find it at the moment in the thread).
build and attack chian make a huge defrence.
ex.
262 Dual Blades/Electric Armor - Shadowsylph
223 Dual Blades/Super Reflexes - Shred Monkey
184 Dual Blades/Super Reflexes - Eva Destruction
155 Dual Blades/Super Reflexes - SnakeRogers
SR and elec are the same beast. just one is def based other is resist. so in dps mind frame it doesnt help/hurt.
thare all DB/ yet thare DPS are leaps and bounds apart.. the frist is a near purfectly IOed out build and a very well done attack chain. the bottem is more then likly an SO build with a hand full of IOs and just attack with what he just decided wood work best. no math or anything done to figer out best set up..
if more brutes took the Rikti Pylon challange to heart and we started a forum post here covering the results. the defrence from are top dps to thare top dps well be very very small. agian at worse 10-20 dps.
Well, if you want to use the Pylon threat as a damage metric...
See me there at 151? I can't remember the exact time that was (24 or 25 minutes I think).
Post I18, same build, same recharge, same number of fury generating greys, same attack chain I gave up at 50% of the pylon's health at the 38 minute mark.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I certainly understand what you guys are saying. I guess I just feel that if brutes were as capable of doing scrapper-esque damage as the forums portrayed then someone would have shown it to be that way in game by doing something that scrappers do just as well or better than them.
Brutes not doing it isn't definitive evidence that they couldn't, but at the same time there are a lot of brutes running around and if they are as receptive to min/maxing as suggested it just seems unlikely that people would choose to overlook tapping into them.
I'm not calling anybody a liar. But a few things seem odd on the pylon list. Like a tanker beating a brute at damage. Seriously? I am to believe this?
Answer carefully, because if I am to believe a Tanker can out damage a brute, I would like to turn that logic around on anyone that says a abrute cannot outdamage a scrapper. And if a Tanker can outdamage a brute, and a brute can outdamage a scrapper, then a Tank can out damage a scrapper. For my next trick I will show you how a Tanker can out damage a blaster. Keep feeding me weird "facts".
The tankers in question were superstrength or shield (or both) and probably running hasten with god knows how much global recharge. I do not... I have somewhere in the neighborhood of 45% global recharge (5 x 5%, 3 x 7.5% looks right).
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
lolblaws, while I do see your point, scrappers do tend to place more emphasis on their scrappers than they do their brutes. At least this is true for me and from reading the forums over the years, I've come to expect the same attitude from many of my scrapper brethren. It's even true for me even though I have twice as many brutes as scrappers.
B_C, again, we've no clue how that tank was built nor how the brute was built. If I have a brute with only 500 million inf invested using shield and super strength, meaning AAO and Rage, against an SM/WP brute without nothing but the occasional buildup and fury, yes, the tank could be dishing out more damage. Especially if the one has calculated a tight SS attack chain while the SM brute was just smashing away with whatever was up at the time.
Be well, people of CoH.
I know how the brute was built.
"Poorly"
He's built for hit points - 2460ish - and even that could be optimized further I'm sure. 46% global recharge is just kind of there.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I'm not calling anybody a liar. But a few things seem odd on the pylon list. Like a tanker beating a brute at damage. Seriously? I am to believe this?
|
Wasn't that thread in the Scrapper forum anyway? I suspect that list is emblematic more of the population that participated and their respective efforts to improve upon a main character than of actual AT performance.
Brutes not doing it isn't definitive evidence that they couldn't
|
now for a little less childish replay.
just because thare noy a pylon post and a tone of brutes going i did X i did Y is mostly because of the class/forum player mind sets. u go threw all the AT forums here scraper are the most number crunching and i did X in X time. so report of dps and whats my best attack chian happen way more often because thats how scrappers tend ot think...
Well, if you want to use the Pylon threat as a damage metric...
See me there at 151? I can't remember the exact time that was (24 or 25 minutes I think). Post I18, same build, same recharge, same number of fury generating greys, same attack chain I gave up at 50% of the pylon's health at the 38 minute mark. |
Have you surrounded yourself with enemies to keep fury pumped? That along with the bonus fury you get for fighting a pylon (as you would also get for say, AVs) should see you very near the Fury levels you had prior to i18.
I'm not calling anybody a liar. But a few things seem odd on the pylon list. Like a tanker beating a brute at damage. Seriously? I am to believe this?
Answer carefully, because if I am to believe a Tanker can out damage a brute, I would like to turn that logic around on anyone that says a abrute cannot outdamage a scrapper. And if a Tanker can outdamage a brute, and a brute can outdamage a scrapper, then a Tank can out damage a scrapper. For my next trick I will show you how a Tanker can out damage a blaster. Keep feeding me weird "facts". |
I think you're referring to these:
159 Shield/Superstrength Tanker - Iggy Kamakaze
152 Willpower/Superstrength Tanker - Iceboxer
I have a both SS/WP & SS/SD Brutes, and both of them have finished the pylon with significantly higher numbers than that.
That's with gloom however, which is now available to tankers and should provide a significant DPS boost, especially on those two builds - but it wouldn't close the gap all the way.
I'd be curious to see the Gloom versions of those builds and their DPS times, I imagine they'd be quite good - so good I'd consider rolling one.
For all of the nonsense that gets constantly thrown around about how much tougher brutes are than scrappers, and how they were going to steal the tanker's role - Brutes are no where near as tough as Tankers, not even with IOs.
On the flip side my FM/SD Brute with fully saturated AAO, running seamless GFS > Incinerate > Gloom, all slotted with procs and BU on 26s recharge fell way, way lower than the vast majority of the FM/SD Scrappers.
Well. Just smashed another pylon. 24 minutes, which is what I expected from my first attempt. I have NO idea what was the problem with the 'quit at 38 minutes half smashed' run. It was really soon after GR hit... perhaps server lag was higher than I anticipated? Though virtue is still red as it has been every day since I18.
Well, in any case... my place at the bottom of the list is secure another day. SMASH!
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Well, if you want to use the Pylon threat as a damage metric...
See me there at 151? I can't remember the exact time that was (24 or 25 minutes I think). Post I18, same build, same recharge, same number of fury generating greys, same attack chain I gave up at 50% of the pylon's health at the 38 minute mark. |
If it took you 24 min that would have been 134 dps
At any rate if you lost around 20 dps (from 151) due to the new changes it would increase your time to ~28 min (or double the time from before).
If you were banging on it for 38 min and had it ~half dead that would be around ~118 dps.
I
I think you're referring to these: 159 Shield/Superstrength Tanker - Iggy Kamakaze 152 Willpower/Superstrength Tanker - Iceboxer |
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;723;1446;HEX;| |78DA9D935B53525114C7F78183081C0252BCA3A8282076BC64655AD34CA9A9C90CA| |5F9D094CC11B7403207868333FAD607E8A9EB530F4D0F7D86A6CF51997D942EB42E| |1B67AAB7CEC0FFB7AF6BFFD75EE7648F960C219EDC109A71AB62394E7ECBB20F64D| |D93B58AE542DF4DAB70105FB5ECBD78753FFE401E3AF1D46EF5A86C17D35E21448C| |D7E697E4BEB41D696E96CAB2B2D7EAF6ABD9ACAC48983BAC417BB3519776B1518AA| |CD92509CD86D96A18B96AB562AE941BB6741CEE6C48AB064705D54CB1D4809E9F7A| |9B3529F722CBB572C1CC1DD7653E6B390D593FEE015369F82F054134F88BA64744A| |131235C294052F81304638C91249CBB022B75B798F40BF534E1078F5881401A07D2| |B56D0ED40D8889E47DEA4DDC652404C284006E0EE071675C38A44F30C6096D29469| |AD03E4CBB6EC3211EDEE5F22CB095F60C4DF995B336B86E2FFB105E72D605233E1E| |71FB38C5C130E394825FF8465883E001B533C0EBBCB035C843AEE03ADFC03261628| |DA0C182904A23744046C28F1945C2F97D468CD09917B86B194E8AA8B0113EA9931D| |255416ED10B74395A5E335D91B7C46187E4E187D459879C178C9804B8D2A375176D| |3C56EBAD84D4F892109C33BE4C60D6775F32E7737D73EC1B54F70ED935CFB3BE0BA| |5745EF6DD2817D5843C077EAC57F327EB1D11F8459F0D4AFB928D7FEB73434F08EF| |19EEB0DC7C738552DA6D28F2BAEC291439A9F4A32C4AFC0082C1F517737C2A51FFD| |0373B07C8C6DEA63D7E988F16B8C79C60221B94838810C522AFBD46717BEB0E94F8| |C2F8C13C257589751D9676668EBE434639261F2CB34C560B7A7B0CB5466CC4B3433| |35C7B8C898E5CA5D26AC43BED3EAB39AE6176340FFFB4BDBF86724A7AB6F1846341| |A49EB679F75D3173E9BFDDFE783D10AE7BB87D5D842C98168DBD87A88F208BB3BD8| |B25076B15BA0D27D345A8643F3E8EB2ACA02CA224A14FC89A7B8D21B0009A018284| |19473282194304A074A1FCA1B94E66FC5B6FCC5| |-------------------------------------------------------------------|
But there is no way in Paragon that a Tank could out damage a Brute with all things being equal...
This is how that tanker was built prior to i18
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;723;1446;HEX;| |78DA9D935B53525114C7F78183081C0252BCA3A8282076BC64655AD34CA9A9C90CA| |5F9D094CC11B7403207868333FAD607E8A9EB530F4D0F7D86A6CF51997D942EB42E| |1B67AAB7CEC0FFB7AF6BFFD75EE7648F960C219EDC109A71AB62394E7ECBB20F64D| |D93B58AE542DF4DAB70105FB5ECBD78753FFE401E3AF1D46EF5A86C17D35E21448C| |D7E697E4BEB41D696E96CAB2B2D7EAF6ABD9ACAC48983BAC417BB3519776B1518AA| |CD92509CD86D96A18B96AB562AE941BB6741CEE6C48AB064705D54CB1D4809E9F7A| |9B3529F722CBB572C1CC1DD7653E6B390D593FEE015369F82F054134F88BA64744A| |131235C294052F81304638C91249CBB022B75B798F40BF534E1078F5881401A07D2| |B56D0ED40D8889E47DEA4DDC652404C284006E0EE071675C38A44F30C6096D29469| |AD03E4CBB6EC3211EDEE5F22CB095F60C4DF995B336B86E2FFB105E72D605233E1E| |71FB38C5C130E394825FF8465883E001B533C0EBBCB035C843AEE03ADFC03261628| |DA0C182904A23744046C28F1945C2F97D468CD09917B86B194E8AA8B0113EA9931D| |255416ED10B74395A5E335D91B7C46187E4E187D459879C178C9804B8D2A375176D| |3C56EBAD84D4F892109C33BE4C60D6775F32E7737D73EC1B54F70ED935CFB3BE0BA| |5745EF6DD2817D5843C077EAC57F327EB1D11F8459F0D4AFB928D7FEB73434F08EF| |19EEB0DC7C738552DA6D28F2BAEC291439A9F4A32C4AFC0082C1F517737C2A51FFD| |0373B07C8C6DEA63D7E988F16B8C79C60221B94838810C522AFBD46717BEB0E94F8| |C2F8C13C257589751D9676668EBE434639261F2CB34C560B7A7B0CB5466CC4B3433| |35C7B8C898E5CA5D26AC43BED3EAB39AE6176340FFFB4BDBF86724A7AB6F1846341| |A49EB679F75D3173E9BFDDFE783D10AE7BB87D5D842C98168DBD87A88F208BB3BD8| |B25076B15BA0D27D345A8643F3E8EB2ACA02CA224A14FC89A7B8D21B0009A018284| |19473282194304A074A1FCA1B94E66FC5B6FCC5| |-------------------------------------------------------------------| |
Then again, I don't build many Tankers in mids.
I would imagine that could just go up with the changes on i18 and the coming of i19...
|
If my goal was a ST attack chain, I'd switch to Soul mastery for Gloom, remove the slots from Boxing and use one of the free power picks for Punch and put the slots there.
I'm sure you've already got something similar planned out already.
I agree, but in this specific case - SS/SD - I'm not convinced the gap is as far between the Tanker & Brute damage capabilities as the difference in their survivability levels is.
What B_C said. But drastically change? Nahh, not really.
The first thread was designed around the concept of massive global recharge and tweaked up builds. In that thread the difference would be noticeable as fury would be dropped from the 90% I used there to the 75% I think to be the new cap for brutes when they aren't surrounded by tons of enemies attacking said brutes. Is the loss of 30% damage buff drastic? At first glance yea, but when you throw in all the other damage buffs it becomes less and less so.
The second thread, however, already used 75% fury as the baseline, so it shouldn't change at all.
Be well, people of CoH.