best solo brute


Atago

 

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gonna do all content, all levels, every badge, Praetorian, redside, blueside. Build cost definitely not an issue. What power sets? Why?


 

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So, thinking Energy Melee/Willpower, any thoughts at all?


 

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I would say Fire or SS and WP simply because you would be able to have great single and aoe damage with both primaries and great survibility with WP. But really if you got the money you can pretty much make any brute own so its really your own decision.


 

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Quote:
Originally Posted by Blue_Centurion View Post
gonna do all content, all levels, every badge, Praetorian, redside, blueside. Build cost definitely not an issue. What power sets? Why?
fire/wp/mu

fire: Good AOE, good st, rarely resisted damage type. Fury boosts the dot effect, increasing already good damage to VERY good levels.

wp: Gives end power, good hp's, ok def and resists, with very good regen. Layered defenses are built right in and can be readily boosted with sets and/or incarnate powers.

mu: ranged st and ranged aoe attacks that hit hard enough, add to the already good st and aoe of fire, mildly drain end of foes, and add to your end to boot. Energy damage is nice if you ever find something that's actually fireproof.

With cost no option, this is an 'opposites attract' build which will be adequate to excellent versus any content.


Build for defense and recharge, toss in as many +hitpoints and status protective IO's you can squeeze.

You can readily fit four purples at the expense of some Defense, but with enough hitpoints and regen, that may be perfectly acceptable. If you purple the Mu Lightning Ball the knockdown proc adds noticeable levels of mitigation as a bonus.

Honestly, for a 'general purpose' monster, it's hard to beat.


 

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Stone Melee/Willpower.

Pros:
- High burst damage not reliant on a gimmick like Rage
- Seismic Smash holds bosses in addition to being one of the heavier hits in the game.
- Fault + Rise to the Challenge. Seriously. Getting hurt? Seismic smash the boss, fault everything else in the spawn. Boom. 10+ seconds of rise to the challenge regeneration.
- Cheap. Basic SOs will see you through all content smoothly so long as you keep your team size modifier reasonable. Any sets you add are candy.
- Fault + Rise to the Challenge.
- Extra damage to most robotic enemies, which are fairly common.

Cons:
- Resistance set blues: Cimerorans, post 40 longbow Nullfiers and special ops (-regen sucks), and Sappers.
- No way to get health back should you find something that has your regeneration beat. But with all the knockdown you're leveling you'd be surprised how rarely that occurs. Nothing carrying four emergency greens can't handle typically.
- End piggy. Of course, that's what stamina and quick recovery are for.

Fire melee is great, but WP really shines with a decent mitigation primary like Stone Melee, Katana, or Broadsword. For extra fun I have a kinetic combat chance to knockdown slotted in brawl, which I have on autoattack for fury generation of course. Barely anything stays on their feet while I'm attacking them, and every time they hit the floor... 5 seconds of rise to the challenge for me.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

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Quote:
Originally Posted by Blue_Centurion View Post
gonna do all content, all levels, every badge, Praetorian, redside, blueside. Build cost definitely not an issue. What power sets? Why?
For the best "solo" Brute, I'd have to give the nod to Dark Melee/WillPower, hands down.


There's next to no reason for a Brute to have alot of aoe capability when solo, and DM has just enough, thanks to Shadow Maul, for when some aoe is needed. Furthermore, if some aoe is needed, it can easily be aquired in your Patron Power Pool anyways.


Dark Melee also has all the "debuffing" you'll ever really need against a strong target thanks to it's multitude of to-hit debuffs which can be applied effortlessly. It also has an amazing single target fear, which also applies a massive to-hit debuff, as well as a very nice (and high damage) single target self heal which can definitely help suppliment your regen rate from WP. DM is also amazing at getting the fury up FAST and keeping it there with very little effort, combined with the more solo-friendly Soul Drain, and your damage is always kickin'.


And WP, it's pretty self explanatory. Great secondary with little "maintenance" that needs to be done to keep it up and running smooth. Even without IO's, WP is a top performer, add some IO's into the mix, and it's amazing.


 

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Quote:
Originally Posted by DarkMaster View Post
Dark Melee/WillPower
Good Choice. DM with its Self Heal and End is nice in many Situations. It's nice to pai with many Secondaries not only WP. Invul + DM Heal/End is also nice. The Lack of AOEs is a Problem for me, cause i tend to play at /x4 - /x8.


Quote:
Originally Posted by TheBruteSquad View Post
Stone Melee/Willpower.
Very nice combination, especially if you face groups of Enemies. Stone is a underrated Powerset. It has very nice Damagemitigation to make the Game easier while leveling and in Oh-**** Situations. Nice ST Attacks and Tremor is a Power that stands not much back behind Footstomp.


 

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Willpower is a good choice for many of the reasons already listed. Multi layered defense built in, native endurance recovery for prolonged smash sessions, great regen rate built in, and many conceptual possibilities.

I would have to say I think that WM or BA would be a good pairing. Both will lend great mitigation (mega KD) and damage to go with the secondary. Fire is a decent choice, but some may find the lack of mitigation disturbing.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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Gotta say Claws/. Awesome ST, great AoE, fun animations. Very fast and cool powerset for a brute.