Alpha Slot
I19 is coming out with it, All i no is that it going make you toon even stronger and more Badass.
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The alpha info was linked to.
-Lore slot: Summon enemies from enemy groups to fight for you. In the beta, there were only Praetorian groups listed: Clockwork, Warworks, Seers, etc. The most potent upgrade of any of these shown at the time allowed you to summon 1 Boss and 1 LT at a time from the group you chose. . |
Hell yeah!!!!!!!!!!!!!!!!!!!
I've been wanting a new AT called "Boss" whose poewersets revolve around "hiring" enemy groups to fight for you. The advantage of this is that you get to change your pets frequently so you don't get bored.
This Lore Slot sounds cool (so far)!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I wounder if the Ranged Incarnate Enhancements would affect melee powers. I would totally slot those to sword-fight people from 20 feet away if only for the lulz.
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The emboldened portion (added by me for emphasis) has never been stated. In fact, I'm pretty sure that you'll see one slot over the course of 10 issues, for a total of 10 slots, with each new slot introducing some sort of content related to the slot. Especially since the 1st slot is called Alpha and the last one is called, of course, Omega.
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I think our mistake was in communication. We communicated to you that we had designed 10 Incarnate Levels. We designed 10 levels to make sure we would have enough content and system to meet your demands. We likely should have only announced 3 or 4, hindsight being 20/20. Will there be more? Probably. We want to see how the first ten go so when we design the next set we can iterate on it.
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I think it's very likely that they'll be releasing multiple Incarnate slots in Issue 20, probably 2-3 more, but it's pretty well established that only the Alpha slot will be in i19.
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Then they yanked the alpha from GR.
I see no reason why they would yank the incarnate items that were planned for I-19 to replace them with nothing but the alpha they yanked from I-18.
Be well, people of CoH.
Even though i19 is supposed to be super-small and be out within the next two months?
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Even though i19 is supposed to be super-small and be out within the next two months?
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Originally we were to get alpha with 18 as a taste of the incarnate system and then with 19 we get more incarnate stuff and the content with which we're to use the incarnate powers.
Why would they yank out that which was done enough to be ready for I-19 because they wanted to tweak how the alpha was unlocked?
Be well, people of CoH.
I see no reason why they would yank the incarnate items that were planned for I-19 to replace them with nothing but the alpha they yanked from I-18.
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The Incarnate "stuff" in i19 will be the Alpha slot, the arc to unlock the Alpha Slot and the Alpha Strike TFs. Again, I don't remember the exact sources off hand, maybe Golden Girl remembers.
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I see. Second post down in the PAX tweets. http://boards.cityofheroes.com/showthread.php?t=237378
That's... pretty farking pathetic.
I'm going to continue to hope that we're getting more than just the alpha slot. I guess we'll find out if the damn thing ever goes to beta.
Be well, people of CoH.
I see. Second post down in the PAX tweets. http://boards.cityofheroes.com/showthread.php?t=237378
That's... pretty farking pathetic. |
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Ah, yeah, that's exactly the thread I was searching for. I think the way they're doing things currently is a pretty good idea, but I am sorry it disappoints you, Bill.
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I feel even MORE ripped off than I had felt. I was pissed that the alpha got yanked from I-18 but I understood why, even if I completely disagreed.
Now we're not even getting what we were going to get in I-19?
It's ******* ********.
Be well, people of CoH.
http://boards.cityofheroes.com/showp...&postcount=141
I feel even MORE ripped off than I had felt. I was pissed that the alpha got yanked from I-18 but I understood why, even if I completely disagreed.
Now we're not even getting what we were going to get in I-19? It's ******* ********. |
i19 is now i20.
Presumably, i21 is now the color orange, and the color orange is now the concept of "squishy".
Until Positron "clears things up" again.
The net result is likely everything has been pushed back three to four months, drawing things out longer.
Handy for keeping the attention of people who bought GR for the Incarnate system (and felt ripped off so are now just waiting for their endgame). Those people are less likely to drop their sub until they see what Incarnates/endgame is all about for themselves. If they know that earlier, they may decide they don't like what they see and could drop their subs... just in time to try and maybe get sucked in by another super hero game launching in the near future. Perhaps? /tinfail hat
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I for one am not interested at all.
I don't bother with min/max. I barely even dabble with IO sets.
This just sounds like purples to me so I'm not really seeing this as 'Endgame' material. Unless they intend to increase the settings to allow
+8X10 or some such all I see is a bunch of overpowered incarnates with nothing to beat on because it's all grey to them, power wise.
But I'm not going to complain about something I have little interest in. Just stating that I'm Meh about it.
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They've specifically stated they're making especially difficult content specifically for Incarnates.
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There is no such thing as "Ranged Incarnate Enhancements" and you don't slot them into anything other than Incarnate slots.
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(: So, this is coming between October - November ?
Is that not slotting? LOL! Just in comparison to Warkupo's "I would totally slot those...." He didn't say he was slotting them into the powers
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The alpha info was linked to.
The other four slots, as best I can remember, that were revealed at the time, in no specific order: -Judgement slot: An exteme damage nuke attack. Some were PBAoE, some were targeted, one was a cone I think. The were four flavours at the time; Pyronic Judgement, Ionic, Cryonic and Void that dealt Fire, Energy, Cold and Negative Energy damage. Further still, these could branch out into two possible directions giving the power either more damage or adding a control or debuff component to it. -Lore slot: Summon enemies from enemy groups to fight for you. In the beta, there were only Praetorian groups listed: Clockwork, Warworks, Seers, etc. The most potent upgrade of any of these shown at the time allowed you to summon 1 Boss and 1 LT at a time from the group you chose. -Interface slot: Added an additional component to your existing attacks; Fire DoT, -Res debuffs, -Regen debuffs, -ToHit, etc. -? slot: A team buff AoE. IIRC, examples were along the lines of (+Dam +ToHit), (+Regen +Rec), (+Res +Per) and a self+team rez. |
- Alpha
- Judgement
- Interface
- Lore
- Destiny
- Hybrid
- Genesis
- Mind
- Vitae
- Omega
It is better to ask forgiveness than permission.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
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So anyways, there's the other four. It's anyone's guess what they do because they were empty when last they were seen.
The question is, will you craft Peter Gabriel or Phil Collins?
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The system is being reworked though, so we won't honestly know all the nuances until open beta. But I'm betting that it will stay close to that model once it is here. After all, you can't have your cake and have it be nutritious and inexpensive and readily available and eat it too.