Kheldian APPs and PPPs
The only concern I'll be offering is that PBs already get "Flash" as a power in their primary powerset. It's called Pulsar.
Okay, so it's a Stun rather than a hold, but it's a PBAoE bright flash of light. The animation and net effect are roughly identical.
However I'd love to see APPs and PPPs for both ATs, so I'm all for it.
-Rachel-
/sign
I just can't imagin a Kheldian with a mace,but, sign anyway!

/sign
I just can't imagin a Kheldian with a mace,but, sign anyway! |
/sign.
I can for comedy effect.

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Not sure I think the Kheldians need APPs. Yeah, they lack those things, but it seems to go against the flavor of Kheldians.
HOWEVER, I do think they could use PPPs, if they decide to go rogue, and it only makes since. They're going rogue, they want more power, and those patrons are willing to give it to them.
Now, this might make a few think they NEED to go rogue, but I likely wouldn't. I only think Kheldians need one thing...automatically 6 slotted attacks in those forms. No, the forms aren't slotted, but the powers those forms use.
It's the only thing I can think of that would make being a triform desirable (to me anyways...which is what I keep wanting to make my kheldians).
BrandX Future Staff Fighter

The BrandX Collection
The only way I've ever made a decent Tri-form was with dual builds...
In one build I focused on a Human/Nova, in the second Human/Dwarf. Both builds HAD the other form in them, it just wasn't slotted and was used primarily as either an "Oh poop" button or a "Too Easy" button.
-Rachel-
/signed
Do want
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
PMed the OP to Castle.
Castle's Response:
NO.
He may have been a bit nicer about it than I let on.
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The only concern I'll be offering is that PBs already get "Flash" as a power in their primary powerset. It's called Pulsar.
Okay, so it's a Stun rather than a hold, but it's a PBAoE bright flash of light. The animation and net effect are roughly identical. |
Also, I really like this idea, though I would also like to suggest two powers of my own for kheld APPs to help with forms:
Nova Mastery: You have spent much time as in your Nova form, and now you have mastered it's true potential. This passive power only functions when Nova form is activated, you will have a reduced endurance consumption to all Nova powers (as well as the nova toggle itself), A boosted recharge rate, increased flight speed and maneuverability that also allows you to evade some attacks, as well as an increase to all your debuff abilities.
-Passive (affects you only in nova form): End discount (40%), +Recharge (30%), +Flight Spd, +Special (+50% to debuffs), +Def (7.5% all)
Dwarf Mastery: You have spent so much time as a dwarf you have achieved mastery over this shape and form. This passive power only functions in Dwarf form and will reduce your endurance consumption, increase your recharge rate, and even grant you resistance against the usual weakness of your fellow kheldians and shrug off debuff effects that would impede others.
-Passive (Only affects you in Dwarf Form): End Discount (40%), +Recharge (30%), +Res: (30% vs Quantum Energy), Debuff (+30% all Debuffs).
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Kheldian's don't lack much but what they do lack is: ranged controls, mez protection, primary debuffs (as opposed to secondary effect debuffs). So I was thinking about how to do APPs and PPPs for Kheldians. I think I've come up with a few. There are only two APPs and I think more aren't needed. In theory, APPs should still provide themes consistent with the AT. So for example, Scrappers got Blaze Mastery because they have Fire Melee and Fire Armor now. Since Peacebringers are based on Light and Warshades based on gravity/darkness/twilight, I came up with two pools that reflect that.
<snip> |
I'm not sure if I'm the only one, but MY Peacebringer was a super powered individual before his joining. He's a later version of my FF/Psi/Psi Defender (Long story, starts off a Defender, goes a little crazy and becomes a villainous Dominator, eventually gets redeemed as a PB) but it makes ZERO sense that he would just STOP using ALL of his earlier powers all together.
I want a Psi APP just for thematics. Frankly it doesn't even have to be particularly GOOD. Just a Subdue here or a Mass Hypnosis there, ya know?

Actually, Blind is the Single target hold for illusion control that uses the usual stare down animation. Flash is the PBAoE that uses the pulsar animation.
|
-Rachel-
The only way I've ever made a decent Tri-form was with dual builds...
In one build I focused on a Human/Nova, in the second Human/Dwarf. Both builds HAD the other form in them, it just wasn't slotted and was used primarily as either an "Oh poop" button or a "Too Easy" button. -Rachel- |
I can see people saying that gives an advantage to Kheldians in the terms of set bonuses (the automatic 6 slotting of form attacks), but I don't think it would be that much, and it would at the very least make the kheldians more enjoyable.
BrandX Future Staff Fighter

The BrandX Collection
Exactly, and that to me ruins the fun of the Kheldians. The more I look at them, the more likely I am to just go human form, and adding epics to them (which I don't think needs to be done) doesn't change that. :/
I can see people saying that gives an advantage to Kheldians in the terms of set bonuses (the automatic 6 slotting of form attacks), but I don't think it would be that much, and it would at the very least make the kheldians more enjoyable. |
What I -would- support is "Mirror Slots" Any Slot you add to the Form power, itself, grants 1 slot to all powers -in- the form.
So if I take Nova and put 3 slots in it (total) I get 3 slots in each of the nova attacks. While my Dwarf form has 5 slots in it, and 5 slots in each of it's powers.
I think that'd be more fair than just granting six-slots off the bat, and still lets a Kheldian choose a specialization if they prefer, rather than automatically saddling them with a bunch of empty slots.
-Rachel-
I don't like the idea of auto-6-slotting the attacks of the forms, actually...
What I -would- support is "Mirror Slots" Any Slot you add to the Form power, itself, grants 1 slot to all powers -in- the form. So if I take Nova and put 3 slots in it (total) I get 3 slots in each of the nova attacks. While my Dwarf form has 5 slots in it, and 5 slots in each of it's powers. I think that'd be more fair than just granting six-slots off the bat, and still lets a Kheldian choose a specialization if they prefer, rather than automatically saddling them with a bunch of empty slots. -Rachel- |
Gives the slots I need, but still requires me to spend them on the form to get them, thus ensuring I 6 slot the forms.
BrandX Future Staff Fighter

The BrandX Collection
Kheldian's don't lack much but what they do lack is: ranged controls, mez protection, primary debuffs (as opposed to secondary effect debuffs). So I was thinking about how to do APPs and PPPs for Kheldians. I think I've come up with a few. There are only two APPs and I think more aren't needed. In theory, APPs should still provide themes consistent with the AT. So for example, Scrappers got Blaze Mastery because they have Fire Melee and Fire Armor now. Since Peacebringers are based on Light and Warshades based on gravity/darkness/twilight, I came up with two pools that reflect that.
As for PPPs, they are a bit harder because of their required themes, but I think I have them covered too. Here goes:
ANCILLARY POWER POOLS
PHOTON MASTERY (In Peacebringer colors)
41 - Blind
41 - Power Boost
44 - Light Armor (Passive - Same effects as Bane Spider Armor)
44 - Photon Infusion (Toggle - Same effects as Radiation Infection - lower numbers)
47 - Flash
GRAVITY MASTERY (In Warshade colors)
41 - Gravity Distortion
41 - Aim
44 - Gravity Armor (Passive - Same effects as Bane Spider Armor)
44 - Gravity Field (Click - Same effects as Tar Patch - lower numbers)
47 - Gravity Distortion Field
PATRON POWER POOLS
SOUL MASTERY
41 - Soul Storm
41 - Essence Theft (Siphon Power)
44 - Obsidian Armor (Passive - Same effects as Bane Spider Armor)
44 - Darkest Night (Lower numbers on effects)
47 - Fearsome Stare (MUCH higher recharge than Dark Miasma version)
MU MASTERY
41 - Tesla Cage
41 - Energize
44 - Static Armor (Passive - Same effects as Bane Spider Armor)
44 - EM Field (Click - Same effects as Tar Patch - lower numbers)
47 - Static Field (MUCH higher recharge than Elec Control version)
MACE MASTERY
41 - Web Cocoon
41 - Power Boost
44 - Scorpion Armor (Passive - Same effects as Bane Spider Armor)
44 - Venom Grenade
47 - Web Envelope
LEVIATHAN MASTERY
41 - Spirit Shark Jaws
41 - Hibernate
44 - Shark Skin (Passive - Same effects as Bane Spider Armor)
44 - Freezing Rain (At lower effects)
47 - Ice Slick
Alright that's it, you may now start telling me what an awful idea this is!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.