For the last Freakin' Time! A list of Farmers...
Anyhow, my Brute is:
Electric / Fire Aura / Mu, 1+ billion build Recharge Bonus: 60% (not counting hasten) |
I can manage to farm with it, just not that fast. At least, it's ok enough so that I can work it to save for better sets, and until my other brutes are leveled to 50. I have an electric/electric and a SS/stone in the works.
Anyway, whatever you invested in it seems to be paying off given your finish times. I have a long way to go... =_=
Wouldn't it be easier to say which build is better at farming X?
(X = Mob type)
Now that you can make a brute for both sides shouldn't this be taken into consideration? Blue side has different maps than red side.. and then there is AE that some folks still use.
I think if we were to sticky this then maybe a more informative breakdown of what combos are best for which mob group would be cool to have. Since as we know Brutes will never have an issue when it comes to damage output. But some can kill faster than others depending on what they are fighting.
Besides certain people like fighting certain types of mobs vs others.. even though they are a host of various mobs to fight.
Just a suggestion, nothing more.
Post Comic book Fan Films that ROCK!
Fight my brute
Too bad those mindless "help me make a farmer" threads will pop up until the day this game goes under. They are the worst.
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New costume pieces will accompany this to include overalls, straw hats and a large piece of grass to dangle out of the side of your mouth. A new /e Aw Shucks emote will also be part of the release. LOL .. Okay so its late and I am in a goofy mood. Get your lawyer and sue me.. If you can find me to serve the papers LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I understand that build x is better for enemies y, but I'd like to at least get a basic idea of performance using Robot's AE tests as a baseline. That's why I'm very interested in getting data. (I'm also a nerd, but that's beside the point...)
If I had the data, I'd analyze it to the bone. Once way is to plot it based on build slotting: (pardon ascii art)
Common IO/SO
Build 1 **|***|***|***|**_|___|
Build 2 **|***|***|***|___|___|
Build 3 **|***|***|***|***|*__|
__________5__10__15__20__25__30 mins
1 billion or less
Build 1 **|***|***|***|___|___|
Build 2 **|***|***|*__|___|___|
Build 3 **|***|***|___|___|___|
__________5__10__15__20__25__30 mins
purple sets/ 1+ billion
Build 1 **|***|***|___|___|___|
Build 2 **|***|***|___|___|___|
Build 3 **|***|___|___|___|___|
__________5__10__15__20__25__30 mins
What can I see from these plots? In the common IO category, Build 2 performs the best at 20 mins with common IOs. However, in the 1 billion category, Build 3 breezes thru at 15 mins after getting some loving.
In the purple/1+ billion category, Build 1 and 2 are neck and neck at 15 mins which suggests that Build 1 and 2 perform the same after heavy investment while Build 3 could be pushed a little bit more to finish at a fast 10 mins.
A comparison of Build 2 for 1 billion vs Purple reveals that there is just a slight improvement when Build 2 is upgraded to purples. Because of this, whoever has a brute of Build 2 would have to really think hard whether to pour a lot of money for just a 1.5 minute gain.
It is easier to say 'build x is good for enemies y' but I'd like to know how good. So I'm willing to do the work to gather and analyze the data so that everyone could use it.
I think this sort of data would be useful to have so folks can understand the limitations of their brutes. However, I need the data first... So calling all brutes! Please farm these tests! Thanks in advance!
BTW, Fiery-Enforcer, what slotting category is your brute? I'm guessing that it's purple/1 billion +, but I just want to make sure. Thanks!
i like my SS/WP brute, with the patron dark debuff mobs have a hard time hitting, RTTC keeps me healthy and foot stomp and dark obliteration are great AOE attacks for wiping out stuff. works best against nems, nazies, rikti and COT, not so well against carnies, PPD (damn -def) and malta.
Soul of Fuji
Cat: Less than one billion
Powersets - Stone Melee/WP/Soul Mastery
Build Focus - HP/Recharge but no hasten so not really
Inspirations? - No
Farm ID - 449116 (Nemesis Farm)
Time Completed - Unfinished, 55% of map only
Farm ID - 449127 (rikti)
Arc non-existant
Farm ID - 449129 (freak)
Time Completed - Unfinished, 60% of map only
I wasn't expecting a tie between nem and freak but I guess it makes sense. Nemesis buffs and vengeance vs freakshow sheer numbers, dull pain, and resurrections. My health was a lot more stable with the freakshow (less lucky bursts with exploding warhulks and such).
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Powersets - Elec Melee/Shield/Soul Mastery
Build Focus - Common IO/SO
Inspirations? - Yes
Farm ID - 449129 (freaks)
Time - Unfinished 40%
Infamy/min - 43624
Almost about the same as Rikti, but a little better since freaks are easier to herd and bunch up. The Rikti tends to spread out.
Powersets - Elec Melee/Shield/Soul Mastery
Build Focus - Common IO/SO Inspirations? - Yes Farm ID - 449129 (freaks) Time - Unfinished 40% Infamy/min - 43624 Almost about the same as Rikti, but a little better since freaks are easier to herd and bunch up. The Rikti tends to spread out. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Hotamali as a SS/Fire/Soul. I posted my build below, keep in mind most of the time I play doms but I've had this brute since willpower first came out. Eventually I'll put Stupefy in Jab (it's rarely used but getting another 6.25% recharge is welcomed), Hecatomb into Haymaker, Absolute Amaz into the rez (want that additional 10% recharge, plus itll be nice as a "just in case"). Actually used the rez twice during the runs, once at the start of the Nemesis test run and at the start of the Freaks test run. Gloom will get Apoc's (have 4 of the recipes already just waiting for the other to drop) It's rare I purchase purps. I almost always wait for the drops and just collect Yes I'm hording them :P
Anyways, onto the testing:
Settings were +2x8 without bosses
Nem test run: completed with more then 10 mins to spare (wasn't able to get exact time)
Freak test run: completed with exactly 7 mins to spare
BTW, I'm soooooooo lovin' burn!
Also, I wanted to make it clear Rage was NOT even used at all during both runs but dropped inspirations were.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Jab
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Chance of Damage(Lethal)
- (48) Touch of Death - Accuracy/Damage/Endurance
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (15) Titanium Coating - Resistance
- (37) Steadfast Protection - Knockback Protection
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Chance of Damage(Lethal)
- (13) Touch of Death - Accuracy/Damage/Endurance
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Damage/Endurance/Recharge
- (13) Crushing Impact - Damage/Recharge
- (A) Run Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Run Speed
- (A) Healing
- (17) Healing
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance
- (29) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (50) Endurance Modification IO
- (A) Titanium Coating - Resistance/Endurance
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (23) Titanium Coating - Resistance
- (37) Steadfast Protection - Knockback Protection
- (A) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Endurance
- (48) Efficacy Adaptor - EndMod
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Scirocco's Dervish - Chance of Damage(Lethal)
- (27) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
- (A) Accuracy
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Damage/Recharge
- (A) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Damage/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (36) Titanium Coating - Resistance
- (36) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Accuracy
- (42) Accuracy
- (42) Damage Increase
- (42) Damage Increase
- (43) Damage Increase
- (43) Endurance Reduction
- (A) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage/Endurance
- (46) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
------------
Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 1.8% Max End
- 4% Enhancement(Heal)
- 55% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 5% FlySpeed
- 174.3 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 5% RunSpeed
Nocturbo dark/kin corr
Thermonuk fire/rad corr
Forrest Phyre spines/fire scrap
bump for the thread that should be sticky eeeky eeeky
No it won't. People who come looking for the 'best farmer' will always find it more time efficient to hit 'new topic'.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Powersets - Elec Melee/Shield/Soul Mastery
Build Focus - Common IO/SO
Inspirations? - Yes
Farm ID - 449127 (rikti)
Time Completed - Unfinished, 30% of map only
Inspirations? - Yes
Infamy/min - 41784
In case I don't finish the map, I recorded my start and end infamy, then divide it by the number of minutes to gauge my kill rate.
I'll do the freak tomorrow since the coalies want to team.
Since I didn't finish the other farms with my IOd build, I'll do them again to measure infamy/min.