For the last Freakin' Time! A list of Farmers...


Atago

 

Posted

Powersets - Elec Melee/Shield/Soul Mastery
Build Focus -
Common IO/SO
Inspirations? - Yes

Farm ID - 449127 (rikti)
Time Completed - Unfinished, 30% of map only
Inspirations? - Yes
Infamy/min - 41784

In case I don't finish the map, I recorded my start and end infamy, then divide it by the number of minutes to gauge my kill rate.

I'll do the freak tomorrow since the coalies want to team.
Since I didn't finish the other farms with my IOd build, I'll do them again to measure infamy/min.


 

Posted

Quote:
Originally Posted by MonoChrome View Post
Anyhow, my Brute is:
Electric / Fire Aura / Mu, 1+ billion build
Recharge Bonus: 60% (not counting hasten)
My IOd build only has 32%. I prolly should start looking at recharge since waiting for Lightning Rod and Shield Charge to recharge was killing me during the farms.
I can manage to farm with it, just not that fast. At least, it's ok enough so that I can work it to save for better sets, and until my other brutes are leveled to 50. I have an electric/electric and a SS/stone in the works.
Anyway, whatever you invested in it seems to be paying off given your finish times. I have a long way to go... =_=


 

Posted

Wouldn't it be easier to say which build is better at farming X?
(X = Mob type)

Now that you can make a brute for both sides shouldn't this be taken into consideration? Blue side has different maps than red side.. and then there is AE that some folks still use.

I think if we were to sticky this then maybe a more informative breakdown of what combos are best for which mob group would be cool to have. Since as we know Brutes will never have an issue when it comes to damage output. But some can kill faster than others depending on what they are fighting.

Besides certain people like fighting certain types of mobs vs others.. even though they are a host of various mobs to fight.

Just a suggestion, nothing more.



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by magikwand View Post
Too bad those mindless "help me make a farmer" threads will pop up until the day this game goes under. They are the worst.
The ultimate Farming brute will arive with issue 19.. New power set for Brutes/Tanks.Scrapper/ and Stalkers.. Farmer Brown's gear.. Includes a rake attack, hoe attack (No not THAT kind of hoe get your mind out of the gutter), garden hose AoE attack and the unltimate fertalizer attack. There were rumors that this set would include a tractor attack but as we all know the Devs have repeatedly stated that we can't have any vehicle based powers.. however a lawnmower attack is in the works. Future variations on this theme will include a simliar power sets for Blasters, Defenders, Corrupters that includes hurling chickens, pigs, sheep, and possible cows (the NUKE) at enemies.

New costume pieces will accompany this to include overalls, straw hats and a large piece of grass to dangle out of the side of your mouth. A new /e Aw Shucks emote will also be part of the release. LOL .. Okay so its late and I am in a goofy mood. Get your lawyer and sue me.. If you can find me to serve the papers LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

I understand that build x is better for enemies y, but I'd like to at least get a basic idea of performance using Robot's AE tests as a baseline. That's why I'm very interested in getting data. (I'm also a nerd, but that's beside the point...)

If I had the data, I'd analyze it to the bone. Once way is to plot it based on build slotting: (pardon ascii art)

Common IO/SO
Build 1 **|***|***|***|**_|___|
Build 2 **|***|***|***|___|___|
Build 3 **|***|***|***|***|*__|
__________5__10__15__20__25__30 mins



1 billion or less
Build 1 **|***|***|***|___|___|
Build 2 **|***|***|*__|___|___|
Build 3 **|***|***|___|___|___|
__________5__10__15__20__25__30 mins


purple sets/ 1+ billion
Build 1 **|***|***|___|___|___|
Build 2 **|***|***|___|___|___|
Build 3 **|***|___|___|___|___|
__________5__10__15__20__25__30 mins



What can I see from these plots? In the common IO category, Build 2 performs the best at 20 mins with common IOs. However, in the 1 billion category, Build 3 breezes thru at 15 mins after getting some loving.

In the purple/1+ billion category, Build 1 and 2 are neck and neck at 15 mins which suggests that Build 1 and 2 perform the same after heavy investment while Build 3 could be pushed a little bit more to finish at a fast 10 mins.

A comparison of Build 2 for 1 billion vs Purple reveals that there is just a slight improvement when Build 2 is upgraded to purples. Because of this, whoever has a brute of Build 2 would have to really think hard whether to pour a lot of money for just a 1.5 minute gain.

It is easier to say 'build x is good for enemies y' but I'd like to know how good. So I'm willing to do the work to gather and analyze the data so that everyone could use it.
I think this sort of data would be useful to have so folks can understand the limitations of their brutes. However, I need the data first... So calling all brutes! Please farm these tests! Thanks in advance!

BTW, Fiery-Enforcer, what slotting category is your brute? I'm guessing that it's purple/1 billion +, but I just want to make sure. Thanks!


 

Posted

Quote:
Originally Posted by crayhal View Post
BTW, Fiery-Enforcer, what slotting category is your brute? I'm guessing that it's purple/1 billion +, but I just want to make sure. Thanks!
Yes, it's in the purple/1 billion + category.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

i like my SS/WP brute, with the patron dark debuff mobs have a hard time hitting, RTTC keeps me healthy and foot stomp and dark obliteration are great AOE attacks for wiping out stuff. works best against nems, nazies, rikti and COT, not so well against carnies, PPD (damn -def) and malta.


Soul of Fuji

 

Posted

Cat: Less than one billion

Powersets - Stone Melee/WP/Soul Mastery
Build Focus - HP/Recharge but no hasten so not really
Inspirations? - No

Farm ID - 449116 (Nemesis Farm)
Time Completed - Unfinished, 55% of map only

Farm ID - 449127 (rikti)
Arc non-existant

Farm ID - 449129 (freak)
Time Completed - Unfinished, 60% of map only

I wasn't expecting a tie between nem and freak but I guess it makes sense. Nemesis buffs and vengeance vs freakshow sheer numbers, dull pain, and resurrections. My health was a lot more stable with the freakshow (less lucky bursts with exploding warhulks and such).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Powersets - Elec Melee/Shield/Soul Mastery
Build Focus -
Common IO/SO
Inspirations? - Yes

Farm ID - 449129 (freaks)
Time - Unfinished 40%
Infamy/min - 43624

Almost about the same as Rikti, but a little better since freaks are easier to herd and bunch up. The Rikti tends to spread out.


 

Posted

Quote:
Originally Posted by crayhal View Post
Powersets - Elec Melee/Shield/Soul Mastery
Build Focus -
Common IO/SO
Inspirations? - Yes

Farm ID - 449129 (freaks)
Time - Unfinished 40%
Infamy/min - 43624

Almost about the same as Rikti, but a little better since freaks are easier to herd and bunch up. The Rikti tends to spread out.
I find this a bit interesting. Freaks are vulnerable to Energy damage, and I think only tank freaks have Resistance to Smashing, whereas all Rikti (except drones?) have Resistance to S/L/E.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Hotamali as a SS/Fire/Soul. I posted my build below, keep in mind most of the time I play doms but I've had this brute since willpower first came out. Eventually I'll put Stupefy in Jab (it's rarely used but getting another 6.25% recharge is welcomed), Hecatomb into Haymaker, Absolute Amaz into the rez (want that additional 10% recharge, plus itll be nice as a "just in case"). Actually used the rez twice during the runs, once at the start of the Nemesis test run and at the start of the Freaks test run. Gloom will get Apoc's (have 4 of the recipes already just waiting for the other to drop) It's rare I purchase purps. I almost always wait for the drops and just collect Yes I'm hording them :P

Anyways, onto the testing:
Settings were +2x8 without bosses

Nem test run: completed with more then 10 mins to spare (wasn't able to get exact time)
Freak test run: completed with exactly 7 mins to spare

BTW, I'm soooooooo lovin' burn!

Also, I wanted to make it clear Rage was NOT even used at all during both runs but dropped inspirations were.





Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Chance of Damage(Lethal)
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (15) Titanium Coating - Resistance
  • (37) Steadfast Protection - Knockback Protection
Level 2: Haymaker
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (50) Touch of Death - Chance of Damage(Negative)
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Damage/Endurance/Recharge
  • (13) Crushing Impact - Damage/Recharge
Level 10: Swift
  • (A) Run Speed
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Run Speed
Level 16: Health
  • (A) Healing
  • (17) Healing
Level 18: Rage
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance
  • (29) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (50) Endurance Modification IO
Level 22: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance/Endurance/Recharge
  • (23) Titanium Coating - Resistance
  • (37) Steadfast Protection - Knockback Protection
Level 24: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
  • (48) Efficacy Adaptor - EndMod
Level 26: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Scirocco's Dervish - Chance of Damage(Lethal)
  • (27) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Eradication - Chance for Energy Damage
Level 28: Boxing
  • (A) Accuracy
Level 30: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Damage/Recharge
Level 32: Foot Stomp
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Damage/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (36) Titanium Coating - Resistance
  • (36) Steadfast Protection - Knockback Protection
Level 38: Rise of the Phoenix
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Endurance Modification IO
  • (40) Endurance Modification IO
Level 41: Gloom
  • (A) Accuracy
  • (42) Accuracy
  • (42) Damage Increase
  • (42) Damage Increase
  • (43) Damage Increase
  • (43) Endurance Reduction
Level 44: Dark Obliteration
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Damage
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Fiery Embrace
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 55% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 174.3 HP (11.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9.5% (0.16 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 5% RunSpeed


Nocturbo dark/kin corr
Thermonuk fire/rad corr
Forrest Phyre spines/fire scrap

 

Posted

bump for the thread that should be sticky eeeky eeeky


 

Posted

Quote:
Originally Posted by Cmls View Post
bump for the thread that should be sticky eeeky eeeky
It won't.


 

Posted

Quote:
Originally Posted by Candlestick View Post
It won't.
then atleast who ever controls the guide for brute section add this in... it wood aviod atleast some trafic in the whats the best farmer .....


 

Posted

No it won't. People who come looking for the 'best farmer' will always find it more time efficient to hit 'new topic'.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."