Issue 18 Mac Comprehensive (hopefully) Known Issues


CuppaManga

 

Posted

Issue 18 Mac Comprehensive (hopefully) Known Issues

NOTE: The results of this list were generated using a very small sample size, so your results may vary. It may not cover issues that are occurring for certain individuals. If you continue to have problems, make sure to send a request to Support at help.ncsoft.com.

- If you use a City of Heroes build older than 4462 (check your version by clicking the City of Heroes application ONCE and selecting Get Info from the File menu), you’re strongly encouraged to download the new one from your NCSoft Account page or the FTP site. Version 4462 fixes many types of crashes while editing bases, ineffectiveness of Vertical Sync, and a rare crash entering RWZ base from another zone. I now consider this a critical update; I’d like to convince the CoH devs to push 4462 via the Patch Server so all Mac clients are updated.

- 4462 uses more CPU than older versions, but the motion within the game is smoother.

- If you’re using Mac OS X 10.6.x make sure to update to all the latest graphics updates - Apple has been drastically improving the performance of Mac graphics, and this affects CoH positively.

- There is a rare legacy issue which may cause video settings to become corrupted, causing game crashes or preventing the game from starting. The Mac client does not detect the erroneous cached settings; You must toss out your game preferences (Users > [yourname] > Library > Preferences > City of Heroes Preferences) to resume normal play. This is known as a “legacy issue” because it’s caused by an older version of the client, but inherited by the new one. The signature methods of crashing are Assertion Failure or sudden mass corruption of on-screen graphics and a crash.

- Build 4462 uses much more CPU than previous builds, which results in smoother gaming but more lag in background applications.

- Using Geometry Buffers on the Mac client causes severe lag on certain maps such as SG bases, RWZ base, Arachnos maps, and Pocket D.

- Using FSAA at any setting causes unusually high CPU use, resulting in typing lag both in-game and outside in other applications.

- During SG base editing, icons for base items appear corrupted. This appears to be caused by a image scaling issue occurring on the Mac client - possibly reversed sizing values.

- During SG base editing, your character turns semi-transparent; on the Mac client, this causes rogue reflection and transparency effects to appear across your character’s body.

- Cursors are RGB-reversed (issue duplicated by mixing colors in Photoshop RGB color picker).

- Mini-avatars in Mission Architect editor do not animate, and corrupt if you rotate them. This seems to have to do with a problem deciding which size of bitmap to use (the corrupted ones look like NPC’s rendered at a long distance away).

- The version number in the Patcher window is too long, and runs into the Time Remaining.

- The Training Room client on the FTP site is woefully out of date, and may unwittingly contribute to the legacy video settings corruption issue above.


More as I find them...


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Thank you for putting this together, and for your committment to help the citizens of the "City for the rest of us"!


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

Quote:
Originally Posted by CuppaManga View Post
- There is a rare legacy issue which may cause video settings to become corrupted, causing game crashes or preventing the game from starting. The Mac client does not detect the erroneous cached settings; You must toss out your game preferences (Users > [yourname] > Library > Preferences > City of Heroes Preferences) to resume normal play. This is known as a “legacy issue” because it’s caused by an older version of the client, but inherited by the new one. The signature methods of crashing are Assertion Failure or sudden mass corruption of on-screen graphics and a crash.
Needs to be noted that either 1) this does NOT fix this problem for everyone, or 2) there is something else that causes these exact effects, which is not related to the cache at all.


 

Posted

Quote:
Originally Posted by nunix View Post
Needs to be noted that either 1) this does NOT fix this problem for everyone, or 2) there is something else that causes these exact effects, which is not related to the cache at all.
If you're using a build earlier than 4462 this "rare issue" is much more common and capable of repeating itself.

For build 4462, make sure you're updated to the latest Apple graphics via Software Update. That should fix the majority of issues with graphics-caused crashes.

There seems to be an even rarer issue that doesn't involve any of the above, and I'm still researching it. It could be RAM, configuration, or 3rd party software related. So...

If you are using build 4462 *and* have updated to the latest Apple OS updates for 10.6.x, *and* have already tossed out your game preferences, please reply with your Mac model, graphics, RAM, and whether your Mac loads any 3rd party software at startup.


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Deleted because I thought I had fixed my blackscreen problem, but it came back. *sigh*



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

Posted

Quote:
Originally Posted by CuppaManga View Post
If you're using a build earlier than 4462 this "rare issue" is much more common and capable of repeating itself.

For build 4462, make sure you're updated to the latest Apple graphics via Software Update. That should fix the majority of issues with graphics-caused crashes.

There seems to be an even rarer issue that doesn't involve any of the above, and I'm still researching it. It could be RAM, configuration, or 3rd party software related. So...

If you are using build 4462 *and* have updated to the latest Apple OS updates for 10.6.x, *and* have already tossed out your game preferences, please reply with your Mac model, graphics, RAM, and whether your Mac loads any 3rd party software at startup.
Manga, my current version is 1.0.3068. I need to update, don't I?

Also:

Macbook Pro Core i7, 7200RPM 500G HD, 4 GB DDR2 SDRAM, 8 Hr battery, NVidia 300M 256MB.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by CuppaManga View Post
Post the last few lines of your console log (Applications > Utilities > Console) after a crash, it might provide a useful clue. Also post your Mac model, RAM, video along with it.
Nothing in the console, anywhere. I can't find a thing in Console that might denote a problem with the client. It just stops.

See this:

Quote:
Originally Posted by Nalrok_AthZim View Post
Macbook Pro Core i7, 7200RPM 500G HD, 4 GB DDR2 SDRAM, 8 Hr battery, NVidia 300M 256MB.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I just started using the mac client recently and I'm having the same problem as Nalrok. My client just up and quits a lot with no error message. I do get errors in my log when it crashes. It's always the same type of error, see below:

10-09-20 1:36:32 PM [0x0-0xb00b0].com.transgaming.cityofheroes cider_noui(1372,0x708cea00) malloc: *** mmap(size=16777216) failed (error code=12)
10-09-20 1:36:32 PM [0x0-0xb00b0].com.transgaming.cityofheroes *** error: can't allocate region
10-09-20 1:36:32 PM [0x0-0xb00b0].com.transgaming.cityofheroes *** set a breakpoint in malloc_error_break to debug
10-09-20 1:47:19 PM [0x0-0xb00b0].com.transgaming.cityofheroes cider_noui(1372,0x708cea00) malloc: *** mmap(size=16777216) failed (error code=12)
10-09-20 1:47:19 PM [0x0-0xb00b0].com.transgaming.cityofheroes *** error: can't allocate region
10-09-20 1:47:19 PM [0x0-0xb00b0].com.transgaming.cityofheroes *** set a breakpoint in malloc_error_break to debug

My system is:

Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
System Version: Mac OS X 10.6.4 (10F569)
64-bit Kernel and Extensions: No
Chipset Model: NVIDIA GeForce 8800 GS
VRAM (Total): 512 MB


Looks like it's crashing simply trying to allocate some memory to the game. Using the /unloadgfx command before zoning got me a 4 hour session without crashing. But it's kinda annoying and easy to forget.


 

Posted

I have a friend that gets the Assertion Failure box without fail every time she goes into the base editor and some other times, as well, that aren't so obviously triggered. She says that her graphics drivers are as up to date as they can be and something about not being able to uninstall & reinstall them without completely uninstalling the OS. I don't think that's accurate, but haven't looked into it myself after finding this thread.

She has satellite Internet, so I downloaded the Mac installer, put it on a DVD, and had her reinstall it; she did not uninstall the old version first, but simply put the new one on top of it. She still gets the Assertion Failure message.

She's running 10.5.8 on an iMac with the following pertinent specs:
Processor: 3.06 GHz Intel Core 2 Duo
RAM: 4 GB
Graphics: ATI Radeon HD 4850

Any suggestions?


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Posted

My friend's build number is in the 3000s, so she's uninstalling and reinstalling from the DVD I burned. I'll update when I know more.


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Posted

My friend manually uninstalled (using an uninstaller program), reinstalled from the DVD, and has a version number greater than or equal to 4462. She just had a crash with no errors or indications. In her words: "No warning. No pop up windows. Just died."


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Posted

Quote:
Originally Posted by MikeMaximus View Post
I just started using the mac client recently and I'm having the same problem as Nalrok. My client just up and quits a lot with no error message. I do get errors in my log when it crashes. It's always the same type of error, see below:

10-09-20 1:36:32 PM [0x0-0xb00b0].com.transgaming.cityofheroes cider_noui(1372,0x708cea00) malloc: *** mmap(size=16777216) failed (error code=12)
FWIW, this means that the game attempted to allocate 16MB of memory (16,777,216 bytes) and failed because no memory was available. ("error code 12" means ENOMEM, "Cannot allocate memory".) Usually that means you have a memory leak.


 

Posted

I'm getting a crash that's similar, but not identical to what's been posted here. My screen flashes black, sound loops and continues until I force reboot my MBP. When I reboot, I get an error log that Apple wants me to send to them...

Quote:
Interval Since Last Panic Report: 134520 sec
Panics Since Last Report: 1
Anonymous UUID: E48A41DE-DEDE-4426-916E-B1C182011984

Tue Oct 5 21:20:28 2010
panic(cpu 1 caller 0x9f55d7): NVRM[0/2:0:0]: Read Error 0x00000100: CFG 0xffffffff 0xffffffff 0xffffffff, BAR0 0xd4000000 0x593aa000 0x096380c1, D0, P3/4
Backtrace (CPU 1), Frame : Return Address (4 potential args on stack)
0xe3b938 : 0x21b455 (0x5cf328 0xe3b96c 0x2238b1 0x0)
0xe3b988 : 0x9f55d7 (0xc01f0c 0xc70f80 0xc0f468 0x0)
0xe3ba28 : 0xb08179 (0x962b804 0x9533004 0x100 0x2)
0xe3ba78 : 0xaffcae (0x9533004 0x100 0xe3bb08 0x13d61b2)
0xe3baa8 : 0x17e681e (0x9533004 0x100 0x4bcd2cee 0x13d85f7)
0xe3bbe8 : 0xb25f45 (0x9533004 0x9535004 0x0 0x0)
0xe3bc28 : 0x9fe836 (0x9533004 0x9535004 0x0 0x0)
0xe3bc68 : 0x9faaf5 (0x0 0x9 0x0 0x0)
0xe3bdc8 : 0x9fca5d (0x0 0x600d600d 0x702a 0xe3bdf8)
0xe3be98 : 0x9935f4 (0xc1d00020 0xaa910001 0x20802040 0xe3bee0)
0xe3bef8 : 0xd3e2e9 (0x8fc2c00 0xe3bf4c 0x0 0x7)
0xe3bf58 : 0xd3e486 (0x91c1c00 0xd44ab4 0xe3bf78 0x2a1591)
0xe3bf78 : 0x22fb84 (0x91c1c00 0x0 0xe3bfc8 0x227803)
0xe3bfc8 : 0x29e6cc (0x863ea0 0x0 0x10 0x911abe0)
Kernel Extensions in backtrace (with dependencies):
com.apple.driver.AGPM(100.12.12)@0xd3b000->0xd44fff
dependency: com.apple.iokit.IOGraphicsFamily(2.1)@0x962000
dependency: com.apple.iokit.IONDRVSupport(2.1)@0x984000
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x951000
com.apple.nvidia.nv50hal(6.1.8)@0x16b8000->0x1ad9fff
dependency: com.apple.NVDAResman(6.1.8)@0x991000
com.apple.NVDAResman(6.1.8)@0x991000->0xc72fff
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x951000
dependency: com.apple.iokit.IONDRVSupport(2.1)@0x984000
dependency: com.apple.iokit.IOGraphicsFamily(2.1)@0x962000

BSD process name corresponding to current thread: kernel_task

Mac OS version:
10F569

Kernel version:
Darwin Kernel Version 10.4.0: Fri Apr 23 18:28:53 PDT 2010; root:xnu-1504.7.4~1/RELEASE_I386
System model name: MacBookPro5,1 (Mac-F42D86C8)

System uptime in nanoseconds: 8790826138043
unloaded kexts:
com.apple.iokit.IOUSBMassStorageClass 2.6.1 (addr 0xedb000, size 0x45056) - last unloaded 1515437713712
loaded kexts:
foo.tun 1.0
foo.tap 1.0
at.obdev.nke.LittleSnitch 2.2.05
com.apple.driver.AppleHWSensor 1.9.3d0 - last loaded 1328514193301
com.apple.filesystems.autofs 2.1.0
com.apple.driver.AGPM 100.12.12
com.apple.driver.AppleMikeyHIDDriver 1.2.0
com.apple.driver.AppleMikeyDriver 1.8.7f1
com.apple.driver.IOBluetoothBNEPDriver 2.3.7f1
com.apple.driver.AppleHDA 1.8.7f1
com.apple.driver.AppleUpstreamUserClient 3.3.2
com.apple.filesystems.ntfs 3.2
com.apple.driver.AudioAUUC 1.4
com.apple.driver.SMCMotionSensor 3.0.0d4
com.apple.kext.AppleSMCLMU 1.5.0d3
com.apple.Dont_Steal_Mac_OS_X 7.0.0
com.apple.iokit.CHUDUtils 201
com.apple.iokit.CHUDProf 216
com.apple.driver.AudioIPCDriver 1.1.2
com.apple.driver.AppleGraphicsControl 2.8.63
com.apple.driver.AppleIntelPenrynProfile 17.1
com.apple.driver.ACPI_SMC_PlatformPlugin 4.1.2b1
com.apple.GeForce 6.1.8
com.apple.driver.AppleLPC 1.4.12
com.apple.driver.AppleUSBTCButtons 1.8.1b1
com.apple.driver.AppleUSBTCKeyboard 1.8.1b1
com.apple.driver.AppleIRController 303.8
com.apple.iokit.SCSITaskUserClient 2.6.5
com.apple.BootCache 31
com.apple.AppleFSCompression.AppleFSCompressionTyp eZlib 1.0.0d1
com.apple.iokit.IOAHCIBlockStorage 1.6.2
com.apple.driver.AppleSmartBatteryManager 160.0.0
com.apple.driver.AppleFWOHCI 4.7.1
com.apple.driver.AirPortBrcm43xx 423.91.27
com.apple.driver.AppleUSBHub 4.0.0
com.apple.driver.AppleAHCIPort 2.1.2
com.apple.nvenet 2.0.15
com.apple.driver.AppleUSBEHCI 4.0.2
com.apple.driver.AppleUSBOHCI 3.9.6
com.apple.driver.AppleEFINVRAM 1.3.0
com.apple.driver.AppleRTC 1.3.1
com.apple.driver.AppleHPET 1.5
com.apple.driver.AppleACPIButtons 1.3.2
com.apple.driver.AppleSMBIOS 1.6
com.apple.driver.AppleACPIEC 1.3.2
com.apple.driver.AppleAPIC 1.4
com.apple.driver.AppleIntelCPUPowerManagementClien t 105.10.0
com.apple.security.sandbox 0
com.apple.security.quarantine 0
com.apple.nke.applicationfirewall 2.1.11
com.apple.driver.AppleIntelCPUPowerManagement 105.10.0
com.apple.driver.DspFuncLib 1.8.7f1
com.apple.driver.AppleSMBusController 1.0.8d0
com.apple.driver.AppleProfileReadCounterAction 17
com.apple.nvidia.nv50hal 6.1.8
com.apple.driver.AppleProfileTimestampAction 10
com.apple.driver.AppleProfileThreadInfoAction 14
com.apple.driver.AppleProfileRegisterStateAction 10
com.apple.driver.AppleProfileKEventAction 10
com.apple.driver.AppleProfileCallstackAction 20
com.apple.iokit.IOFireWireIP 2.0.3
com.apple.iokit.IOSurface 74.0
com.apple.iokit.IOBluetoothSerialManager 2.3.7f1
com.apple.iokit.IOSerialFamily 10.0.3
com.apple.iokit.CHUDKernLib 208
com.apple.iokit.IOAudioFamily 1.7.6fc2
com.apple.kext.OSvKernDSPLib 1.3
com.apple.driver.AppleHDAController 1.8.7f1
com.apple.iokit.IOHDAFamily 1.8.7f1
com.apple.iokit.AppleProfileFamily 41
com.apple.driver.AppleSMC 3.0.1d2
com.apple.driver.IOPlatformPluginFamily 4.1.2b1
com.apple.driver.AppleSMBusPCI 1.0.8d0
com.apple.NVDAResman 6.1.8
com.apple.iokit.IONDRVSupport 2.1
com.apple.iokit.IOGraphicsFamily 2.1
com.apple.driver.BroadcomUSBBluetoothHCIController 2.3.7f1
com.apple.driver.AppleUSBBluetoothHCIController 2.3.7f1
com.apple.iokit.IOBluetoothFamily 2.3.7f1
com.apple.driver.AppleUSBMultitouch 205.32
com.apple.iokit.IOUSBHIDDriver 4.0.2
com.apple.driver.AppleUSBMergeNub 4.0.0
com.apple.driver.AppleUSBComposite 3.9.0
com.apple.iokit.IOSCSIMultimediaCommandsDevice 2.6.5
com.apple.iokit.IOBDStorageFamily 1.6
com.apple.iokit.IODVDStorageFamily 1.6
com.apple.iokit.IOCDStorageFamily 1.6
com.apple.driver.XsanFilter 402.1
com.apple.iokit.IOAHCISerialATAPI 1.2.4
com.apple.iokit.IOSCSIArchitectureModelFamily 2.6.5
com.apple.iokit.IOFireWireFamily 4.2.6
com.apple.iokit.IO80211Family 311.1
com.apple.iokit.IOUSBUserClient 4.0.0
com.apple.iokit.IOAHCIFamily 2.0.4
com.apple.iokit.IONetworkingFamily 1.9
com.apple.iokit.IOUSBFamily 4.0.2
com.apple.driver.NVSMU 2.2.7
com.apple.driver.AppleEFIRuntime 1.3.0
com.apple.iokit.IOHIDFamily 1.6.5
com.apple.iokit.IOSMBusFamily 1.1
com.apple.kext.AppleMatch 1.0.0d1
com.apple.security.TMSafetyNet 6
com.apple.driver.DiskImages 283
com.apple.iokit.IOStorageFamily 1.6.1
com.apple.driver.AppleACPIPlatform 1.3.2
com.apple.iokit.IOPCIFamily 2.6
com.apple.iokit.IOACPIFamily 1.3.0
Model: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.7f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS543232L9SA02, 298.09 GB
Serial ATA Device: MATSHITADVD-R UJ-868
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000
USB Device: USB2.0 Hub, 0x05e3 (Genesys Logic, Inc.), 0x0608, 0x24100000
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc517, 0x06200000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000
I did have 3068, but updated it to the latest version a couple nights ago.

MacBook Pro, Intel Core 2 Duo 2.53 GHz. 4GB RAM, currently running with the 9600M GT, not the 9400M. OS X 10.6.4 and always run with the latest Apple video drivers.

Hope this can shed some light.


(Liberty) Trick Dacy - Forge Steel - Hypother Mia
(Freedom) Folgus Sprit
(Infinity) Marcus Solomon
(Protector) Thylacine
(Justice) Ashkicker - Revile

 

Posted

Try shutting down your Mac and then starting it up while holding down Cmd-Option-P-R. Wait for it to chime twice before letting go of those keys. I looked up your particular kernel panic type via Google and that seems to be the #1 recommended thing to try first.

The #2 thing to try is use Disk Utility and check the disk for errors.

After that, it does seem there's a rare bug with Cider and your particular model of Mac (there's also one with the Core i7 Macbook Pro) out it doesn't occur with all of them. That means there's something particular about some of them that's causing it. Hopefully me or someone else will find out what that is soon.


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Quote:
Originally Posted by CuppaManga View Post
Issue 18 Mac Comprehensive (hopefully) Known Issues

- If you’re using Mac OS X 10.6.x make sure to update to all the latest graphics updates - Apple has been drastically improving the performance of Mac graphics, and this affects CoH positively.
How does one do this?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by CuppaManga View Post
Use Software Update built into the Apple menu.
Ok then, I'm good to go. Thank you!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Well whatever issue I'm having that is causing catastrophic lockups is still afflicting me after adding the new i19 patch.

Here are the specifics from the other thread. Anyone have any ideas on a fix? I've /bugged it but no formal response yet just the automated one.

Quote:
Geometry buffers are off. Yes I am on an iMac with ATI Radeon2600.

Edit: The lockups are confirmed as only a problem with version 4462. I loaded from my Going Rogue CD, no issues. Redownload and reinstall 4462 from website, lockups. no other mods or anything added, just the base game itself, nothing else running the background. So it's an issue with my iMac and v4462.

Only locksup when talking to contacts, or other dialog windows (not yet at the market) lockup locations include: PC "get info" window, NPC conversation window, Contact get or turn in mission window, Villain Morality mission interact with your future self window and hit the computer window, talk to trainer window, and talk to store/vendor window. Symptom: game freezes, sound continues. No keyboard response, no background programs keep functioning, have to reboot the computer to get out of the lockup.

Not 100% reliable, sometimes I can go for a few hours without it happening.

Also, only on v4462 about 1/2 of my characters now have messed up power icons while recharging they show a different power, while you get the correct popup name if you right click, if you hover you get something random, 99% of the time a temp power or dayjob power.
After adding the i19 patch, I go into Ramiel's arc, get to the rescue portion, talk to him and BAM, lockup need to reboot the computer. And again a second time. Worked on the third try, but then I locked up again while looking at a team-mate's powers through the info window. So I be screwed. And not in a happy fun way.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.