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BlackArachnia

 

Posted

It could be worse... it could be using Palladium's game rules?


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Originally Posted by Halcyon_S View Post
It could be worse... it could be using Palladium's game rules?
As a fan of Palladium, if they kept the MDC/Rifts power fest away from it, it could be fun. I could easily see a cross over with After the Bomb or Nightbane.


 

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Originally Posted by Manofmanychars View Post
This is the single greatest lie ever uttered.
i could debate you, point out where exactly you're wrong. but..

So's your face.


 

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Originally Posted by BlackArachnia View Post
As a fan of Palladium, if they kept the MDC/Rifts power fest away from it, it could be fun. I could easily see a cross over with After the Bomb or Nightbane.
mmm, Nightbane. wouldn't use that one though, definitely After the Bomb, but i think i'd also toss in Heroes Unlimited for the rest of the insanity.


 

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Originally Posted by Veritech View Post
i could debate you, point out where exactly you're wrong. but..

So's your face.
OOOOOOOOOHhhhhhhh!!!



------->"Sic Semper Tyrannis"<-------

 

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Being an old school Gamma Worlder, I tend to think the game is best when it has a system of its own. I didn't care for the d20 version at all, and I won't be bothering with this new version.

I suspect one could simply do better with another system using the wealth of background from 1-3rd editions.


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Originally Posted by docbuzzard View Post
Being an old school Gamma Worlder, I tend to think the game is best when it has a system of its own. I didn't care for the d20 version at all, and I won't be bothering with this new version.

I suspect one could simply do better with another system using the wealth of background from 1-3rd editions.
I always wanted to run the world in GURPS. It gave the inherent balance back and allowed a great deal of flexability for the player. I just have issues with having to pay points for everything, particularly in a system where you are lucky to get 6 points in 3 game sessions, and everything costs 25 points or more. (Upgrading after creation could be more expensive. I know that the points varied from a couple for a skill up to alot for a new advantage. Yet a disadvantage could be added and completly ruin your character with no benefit to you.)

Hero system was never something I like for realism.

At times, a dedicated system is much better than a generic one.


 

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Originally Posted by BlackArachnia View Post
I always wanted to run the world in GURPS. It gave the inherent balance back and allowed a great deal of flexability for the player. I just have issues with having to pay points for everything, particularly in a system where you are lucky to get 6 points in 3 game sessions, and everything costs 25 points or more. (Upgrading after creation could be more expensive. I know that the points varied from a couple for a skill up to alot for a new advantage. Yet a disadvantage could be added and completly ruin your character with no benefit to you.)

Hero system was never something I like for realism.

At times, a dedicated system is much better than a generic one.
I wonder if Mutants and Masterminds could be used? It's a very flexible system, and is pretty generic when it comes to basics. The mutations are a lot like super powers ultimately.


Too many alts to list.

 

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3.5 made me start hating DnD in general, couldnt stand it anymore, gave up GMing & Playing for many years.

4th made me skeptical, I was on the I hates it bandwagon, until I tried it finally(on the behest of a friend running a game, I was like sure, free whiskey & hanging out with friends, Im there.)

I really enjoyed it, it reminded of the fun I use to have back in 2nd. I liked it so much, I went out bought 8 books & G.M. for first time in 4yrs. So, 4th may have its haters or folks who like it, but to me it brought back some fun, thats really all that matters in the end.

Having Fun


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

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Originally Posted by JJDrakken View Post
3.5 made me start hating DnD in general, couldnt stand it anymore, gave up GMing & Playing for many years.

4th made me skeptical, I was on the I hates it bandwagon, until I tried it finally(on the behest of a friend running a game, I was like sure, free whiskey & hanging out with friends, Im there.)

I really enjoyed it, it reminded of the fun I use to have back in 2nd. I liked it so much, I went out bought 8 books & G.M. for first time in 4yrs. So, 4th may have its haters or folks who like it, but to me it brought back some fun, thats really all that matters in the end.

Having Fun


JJ
Did you cut your teeth on 2nd ED? It seems to me alot of people who started playing in 2nd Ed really liked 4th. Its a pretty cool system, but 4th ED feels so cookie cutter to me when it comes to the way the various classes are played (thats what made 3.xx so endearing to me - practically unlimited options for character development - headache for the GM I know, but I liked developing PCs as much as actualy playing the game). Admittedly thats pretty much just for D&D outside of that I think GW will work pretty good with it , or at least I dont have any preconceptions about what game system should be used to implement the game.



------->"Sic Semper Tyrannis"<-------

 

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Yes, I did cut my teeth on 2nd Edition. I was 14, so that was 20 years ago, from there I learned to play Vampire: Masquerade, RIFTS, Legends of the 5 Rings, Heroes, dabbled in some GURPS(so little I barely remember any of it), Shadow Run, Cyberpunk.

Was out loop for some time, came back in my late 20s to play 3.5 for bout year, really was not having any fun what so ever, so at 30 I stopped playing/GMing everything.

We even took Star Trek game someone had & mixed Cyberpunk set up into it, called it Cyber Star, that was fun.


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

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Originally Posted by docbuzzard View Post
I wonder if Mutants and Masterminds could be used? It's a very flexible system, and is pretty generic when it comes to basics. The mutations are a lot like super powers ultimately.
It might be doable. I never looked at Mutants and Masterminds. Doing the weapons wouild take some research I would expect


 

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I cut my teeth on 2nd edition (actually on the blue box Basic D&D), and I hate 4ed. I like to roleplay, and 4ed feels more like playing a computer game without the graphics. It doesn't even have a proper alignment system.

I heard at my local game store that there will be an opening game day for Gamma World. I may sit in and see how it runs.


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Originally Posted by BlackArachnia View Post
It might be doable. I never looked at Mutants and Masterminds. Doing the weapons wouild take some research I would expect
i dig M&M, but the only problem is that i think the system tends towards being a bit TOO generic. once you figure out attack/defense bonuses, it's pretty much all just flavor from there. at least in 2nd edition, there is a 3rd coming out in a month or so.


 

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Originally Posted by Veritech View Post
i dig M&M, but the only problem is that i think the system tends towards being a bit TOO generic. once you figure out attack/defense bonuses, it's pretty much all just flavor from there. at least in 2nd edition, there is a 3rd coming out in a month or so.
Actually 3rd edition is effectively out already in the DC Adventures book. I picked that up a couple of weeks ago and the rules were completely different from 2nd Edition M&M.

As for the generic business, yes it would be extremely generic. However that's how you can make balance work (IMO). Beyond basic mechanics of how things work, and those should be independent of color, everything should be changeable.

A laser should be a lightning gun, should be a heat beam and whatnot. You just add in special effects later. This allows you to get the balance right up front, and then start filling in color later without screwing up the balance.

I suppose the twinks in all of us (and I min max like a madman) won't like it, but it (again IMO) makes for a better system. You don't end up with RIFTS like abominations.


Too many alts to list.

 

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Ignoring the 4th ed/3rd ed/etc debates, I was excited about Gamma World.

Then I read this article. Everything's done with cards? That you have to buy ******* booster packs for? What. The. ****.


 

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Yeah, boy... well at least my card loving nephews will dig the game. It would have been nice for an optional system (daygonit Hasbro, why must you be in it to sell games! ), perhaps there is a work around. I'll still get game all the same.

On another note, at least its not the Ravenloft BOARD GAME!



------->"Sic Semper Tyrannis"<-------

 

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Originally Posted by docbuzzard View Post
Actually 3rd edition is effectively out already in the DC Adventures book. I picked that up a couple of weeks ago and the rules were completely different from 2nd Edition M&M.

As for the generic business, yes it would be extremely generic. However that's how you can make balance work (IMO). Beyond basic mechanics of how things work, and those should be independent of color, everything should be changeable.

A laser should be a lightning gun, should be a heat beam and whatnot. You just add in special effects later. This allows you to get the balance right up front, and then start filling in color later without screwing up the balance.

I suppose the twinks in all of us (and I min max like a madman) won't like it, but it (again IMO) makes for a better system. You don't end up with RIFTS like abominations.
im a big fan of M&M. it's just that the generic-ness (frak it, im running with the term!) inherent to the system was one of my biggest gripes with it. the DM and players had to do just a bit too much work in order to make the characters with different powers actually feel any different from one another. i knew about DCAdventures, but i think the game designer logs mentioned there was going to be some other changes when M&M3rd hits, because some mechanics were kinda being field tested for the DCAdventures book.

Anywho, looking forward to laying hands on that when it comes out, and when ive got the cash for it.

As for Gamma World. Ill wait for my friends to pick it up and thumb through it. Ive no real interest in dumping anymore cash into 4E than what i absolutely need to play the game.


 

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Originally Posted by Bystander View Post
Ignoring the 4th ed/3rd ed/etc debates, I was excited about Gamma World.

Then I read this article. Everything's done with cards? That you have to buy ******* booster packs for? What. The. ****.
Actually that's interesting. Reminds me of the original printings of Deadlands and it's sequel. You used playing cards though out the game. As well as poker chips. I never looked at the D20 version, but I could not fathom how they made those rules into a GURPS version.


 

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Originally Posted by BlackArachnia View Post
Actually that's interesting. Reminds me of the original printings of Deadlands and it's sequel. You used playing cards though out the game. As well as poker chips. I never looked at the D20 version, but I could not fathom how they made those rules into a GURPS version.
I've played a fair bit of Deadlands, and if it was more like that I would have zero problems with it. The way they're describing it though it's a damned collectible card game.


 

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Originally Posted by Bystander View Post
I've played a fair bit of Deadlands, and if it was more like that I would have zero problems with it. The way they're describing it though it's a damned collectible card game.
Or a way to get rid of the random tables for mutations and technology. That's how I would use it.