Stuck between brute+scrapper


Amy_Amp

 

Posted

I got an idea for a toon so I made a broad sword/dark scrapper and battle axe/dark brute. both are lvl 5 but cant decide which to cary on with. sword seems better for aoe at this lvl but axe seems to do loads more damage.

At higher lvls what are each of these strengths and weaknesses?


 

Posted

At higher levels, brutes will have far and away more HP and their caps for resistance are higher, 90% max resist versus scrapper 75%. Scrappers however do not have to maintain fury for good damage output plus get criticals, whereas brutes have to maintain their fury to keep even.

Overall, I'd say go brute if you plan to team. If even ONE person on your team is a kin, the brute's potential for damage is a home run.


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I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Why not just level both?

As far as BS goes, it has good burst damage, ok ST, and below average AoE. I think. I'm sure someone will come along and correct me if I'm mistaken.

As far as Battle Axe, I have no idea.


 

Posted

THanks for replies. Will not have both as toons made look same and names are nearly same. One will be deleted.

Just realized stalkers have broad swords too. I know they have less HP than brute/scrapper but what they got to make up for it?


 

Posted

Stalkers offer burst and single target damage that most other ATs envy. (Nevermind the fact that AoE is valued over ST damage...) Also, stealth can be fun! Nothing like one shotting an annoying LT or near one shotting a Boss in a nasty fight.

If you are going that route, it is generally agreed upon that defense based secondaries favor stalkers most. A resist based secondary like /dark armor may not be quite as durable as you like. It certainly won't touch the survivability of the scrapper or brute due to the massive difference in the amount of HP between the three.


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Posted

Quote:
Originally Posted by Drax TJ View Post
Just realized stalkers have broad swords too. I know they have less HP than brute/scrapper but what they got to make up for it?
They have hide and Assassin's Strike/Stab/Eclipse/Poke/Hug (dead enemies can't fight back), the unique Ninjutsu secondary with a lot of cool tricks and good defense to boot, Parry which will boost your defense (although other BS or Katana toons have this too) and general coolitude.


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Posted

Quote:
Originally Posted by Drax TJ View Post
THanks for replies. Will not have both as toons made look same and names are nearly same. One will be deleted.

Just realized stalkers have broad swords too. I know they have less HP than brute/scrapper but what they got to make up for it?
Stalker's playing style is a lot different and Stalker's Broadsword loses one decent aoe too.

I would try either Brute/Scrapper before choosing Stalker.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by RedSwitchblade View Post
At higher levels, brutes will have far and away more HP and their caps for resistance are higher, 90% max resist versus scrapper 75%. Scrappers however do not have to maintain fury for good damage output plus get criticals, whereas brutes have to maintain their fury to keep even.

Overall, I'd say go brute if you plan to team. If even ONE person on your team is a kin, the brute's potential for damage is a home run.
Brutes will have 161 more HP than Scrappers.

As for damage, Scrappers have more consistent damage and Damage buffs favor Scrappers. So with a Kin on the team the Scrapper should do better.


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Posted

Don't the new fury changes (And the lower brute damage cap) mean that scrappers now do more damage (Generally) but not by much, and brutes are slightly more survivable (Generally) but not by much?

I would tend to pick a brute if you love fury (It's a love or hate thing I think), if not then pick a scrapper


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Posted

Quote:
Originally Posted by MunkiLord View Post
Why not just level both?

As far as BS goes, it has good burst damage, ok ST, and below average AoE. I think. I'm sure someone will come along and correct me if I'm mistaken.

As far as Battle Axe, I have no idea.
BA will do more damage compared to BS, but BS gets Parry so it's a more defensive set. Parry will likely be a godsend on a /dark scrapper because it will limit the amount of times you need to use Dark Regen, which is your biggest area for end drain since it has a base cost of 33. Your base end is 100. You do the math.


 

Posted

Here, check out this thread: http://boards.cityofheroes.com/showthread.php?t=189427

That's what you can do with a BS/DA scrapper. Mine was not quite softcapped after the Blessing of the Zephyr changes a while back, but still a VERY solid build.

I can't help much with the Battle Axe/Dark Armor, as I have never built one, or really looked into one.


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Posted

This was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.

Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly.

I've got a soft spot for scrappers (I'm a beta tester that has played scrappers for a long time) but I just can't see where scrappers are better than brutes.


 

Posted

Quote:
Originally Posted by Deathstroke33 View Post
I've got a soft spot for scrappers (I'm a beta tester that has played scrappers for a long time) but I just can't see where scrappers are better than brutes.
Wait for the fury nerf to hit and then scrappers will be the more offensive AT.


 

Posted

Both are fine. Both can trivialize content in CoH unless running at very high difficulty settings. Powerset choices will make one AT of the other slightly better. The only real decision is do you like the fury mechanic or the crit mechanic more? And which mechanic better suits the types of missions and teams you'll be on. I'd base my decision on that.


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Posted

Quote:
Originally Posted by Deathstroke33 View Post
This was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.
Brutes have the potential for higher resistances, not defense (and indeed, in this particular case, the scrapper will have much higher defense), in the form of a higher cap. However, this only comes into play with external buffs, as there is no difference between scrapper and brute defensive powers, and the only inherent advantage is brutes getting a small amout (~160 at 50 IIRC) of hitpoints

Quote:
Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly.
Pre-Fury changes, Brutes were probably better. Now Scrappers have a advantage on damage. External damage buffs, like Kins or Empaths, actually favour scrappers more, due to their high base damage and the crits. Brutes do have a higher damage cap, which means that under silly situations like multiple kins, they can pull ahead, but while a capped scrapper's damage might be marginally lower than a capped brute's, it's still far far more than you need for anything in the game.


 

Posted

Quote:
Originally Posted by PhroX View Post
Brutes do have a higher damage cap, which means that under silly situations like multiple kins, they can pull ahead, but while a capped scrapper's damage might be marginally lower than a capped brute's, it's still far far more than you need for anything in the game.
Actually, the Brute cap is now low enough that if you cap both ATs (and getting a scrapper to the cap will happen more often, since they need less). then the scrapper still has more damage.

Brutes no longer outdamage scrappers with extreme buffs, but rather in situations where they can get fury very high and there are low +damage buffs. For technical reasons it is not possible to get that level of fury often and maintaining it for longer than a few seconds also seems impossible.


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