Stuck between brute+scrapper
At higher levels, brutes will have far and away more HP and their caps for resistance are higher, 90% max resist versus scrapper 75%. Scrappers however do not have to maintain fury for good damage output plus get criticals, whereas brutes have to maintain their fury to keep even.
Overall, I'd say go brute if you plan to team. If even ONE person on your team is a kin, the brute's potential for damage is a home run.
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Why not just level both?
As far as BS goes, it has good burst damage, ok ST, and below average AoE. I think. I'm sure someone will come along and correct me if I'm mistaken.
As far as Battle Axe, I have no idea.
THanks for replies. Will not have both as toons made look same and names are nearly same. One will be deleted.
Just realized stalkers have broad swords too. I know they have less HP than brute/scrapper but what they got to make up for it?
Stalkers offer burst and single target damage that most other ATs envy. (Nevermind the fact that AoE is valued over ST damage...) Also, stealth can be fun! Nothing like one shotting an annoying LT or near one shotting a Boss in a nasty fight.
If you are going that route, it is generally agreed upon that defense based secondaries favor stalkers most. A resist based secondary like /dark armor may not be quite as durable as you like. It certainly won't touch the survivability of the scrapper or brute due to the massive difference in the amount of HP between the three.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
~union4lyfe~
THanks for replies. Will not have both as toons made look same and names are nearly same. One will be deleted.
Just realized stalkers have broad swords too. I know they have less HP than brute/scrapper but what they got to make up for it? |
I would try either Brute/Scrapper before choosing Stalker.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
At higher levels, brutes will have far and away more HP and their caps for resistance are higher, 90% max resist versus scrapper 75%. Scrappers however do not have to maintain fury for good damage output plus get criticals, whereas brutes have to maintain their fury to keep even.
Overall, I'd say go brute if you plan to team. If even ONE person on your team is a kin, the brute's potential for damage is a home run. |
As for damage, Scrappers have more consistent damage and Damage buffs favor Scrappers. So with a Kin on the team the Scrapper should do better.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Don't the new fury changes (And the lower brute damage cap) mean that scrappers now do more damage (Generally) but not by much, and brutes are slightly more survivable (Generally) but not by much?
I would tend to pick a brute if you love fury (It's a love or hate thing I think), if not then pick a scrapper
British by act of union, English by grace of God, Northern by pure good fortune!
Here, check out this thread: http://boards.cityofheroes.com/showthread.php?t=189427
That's what you can do with a BS/DA scrapper. Mine was not quite softcapped after the Blessing of the Zephyr changes a while back, but still a VERY solid build.
I can't help much with the Battle Axe/Dark Armor, as I have never built one, or really looked into one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.
Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly.
I've got a soft spot for scrappers (I'm a beta tester that has played scrappers for a long time) but I just can't see where scrappers are better than brutes.
Both are fine. Both can trivialize content in CoH unless running at very high difficulty settings. Powerset choices will make one AT of the other slightly better. The only real decision is do you like the fury mechanic or the crit mechanic more? And which mechanic better suits the types of missions and teams you'll be on. I'd base my decision on that.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
This was exactly what I was looking for. Reading and looking through things, it really seems to me that Brutes are better than Scrappers. They get better defense, which is huge, and if the numbers stated in this thread are correct (and I assume they are because I've seen them other places) its almost 25% better.
|
Next up would be damage. Sure Scrappers get crits, but they're inconsistent. Start an attack and you MIGHT get a crit. A brute needs to build up fury, but it really doesn't take much especially at later levels when mobs get bigger. Scrappers may have the potential to dish out high damage, but fury makes sure a brute dishes out high damage. And as someone stated, if you get a kin (or even an empath) on your team, damage output is just silly. |
Brutes do have a higher damage cap, which means that under silly situations like multiple kins, they can pull ahead, but while a capped scrapper's damage might be marginally lower than a capped brute's, it's still far far more than you need for anything in the game.
|
Brutes no longer outdamage scrappers with extreme buffs, but rather in situations where they can get fury very high and there are low +damage buffs. For technical reasons it is not possible to get that level of fury often and maintaining it for longer than a few seconds also seems impossible.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I got an idea for a toon so I made a broad sword/dark scrapper and battle axe/dark brute. both are lvl 5 but cant decide which to cary on with. sword seems better for aoe at this lvl but axe seems to do loads more damage.
At higher lvls what are each of these strengths and weaknesses?